El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum
Akcalı Daha Önce Senin Benim İsteğimin Altına Yazdığın Bir Plugin.Her Round Başında Mermi,Zırh Ve Bomba Veriyor.Fakat Round Başı "Zırh ve Kask" Yerine Sadece "Zırh" Veriyor Ama Ben Her el Başı "Zırh Ve Kask" Vermesini İstiyorum.Yardımcı Olur musun?
PHP- Kodu:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>
new g_MaxBPAmmo[31] = {
0,
52, //CSW_P228
0,
90, //CSW_SCOUT
1, //CSW_HEGRENADE
32, //CSW_XM1014
1, //CSW_C4
100, //CSW_MAC10
90, //CSW_AUG
1, //CSW_SMOKEGRENADE
120, //CSW_ELITE
100, //CSW_FIVESEVEN
100, //CSW_UMP45
90, //CSW_SG550
90, //CSW_GALIL
90, //CSW_FAMAS
100, //CSW_USP
120, //CSW_GLOCK18
30, //CSW_AWP
120, //CSW_MP5NAVY
200, //CSW_M249
21, //CSW_M3
90, //CSW_M4A1
120, //CSW_TMP
90, //CSW_G3SG1
2, //CSW_FLASHBANG
35, //CSW_DEAGLE
90, //CSW_SG552
90, //CSW_AK47
0, //CSW_KNIFE
100 //CSW_P90
}
new g_MaxClips[31] = {
0,
4, //CSW_P228
0,
3, //CSW_SCOUT
0, //CSW_HEGRENADE
4, //CSW_XM1014
0, //CSW_C4
9, //CSW_MAC10
3, //CSW_AUG
0, //CSW_SMOKEGRENADE
4, //CSW_ELITE
2, //CSW_FIVESEVEN
9, //CSW_UMP45
3, //CSW_SG550
3, //CSW_GALIL
3, //CSW_FAMAS
9, //CSW_USP
4, //CSW_GLOCK18
3, //CSW_AWP
4, //CSW_MP5NAVY
7, //CSW_M249
4, //CSW_M3
3, //CSW_M4A1
4, //CSW_TMP
3, //CSW_G3SG1
0, //CSW_FLASHBANG
5, //CSW_DEAGLE
3, //CSW_SG552
3, //CSW_AK47
0, //CSW_KNIFE
2 //CSW_P90
}
new g_ClipSize[31] = {
0,
13, //CSW_P228
0,
10, //CSW_SCOUT
0, //CSW_HEGRENADE
7, //CSW_XM1014
0, //CSW_C4
30, //CSW_MAC10
30, //CSW_AUG
0, //CSW_SMOKEGRENADE
30, //CSW_ELITE
20, //CSW_FIVESEVEN
25, //CSW_UMP45
30, //CSW_SG550
35, //CSW_GALIL
25, //CSW_FAMAS
12, //CSW_USP
20, //CSW_GLOCK18
10, //CSW_AWP
30, //CSW_MP5NAVY
100, //CSW_M249
8, //CSW_M3
30, //CSW_M4A1
30, //CSW_TMP
20, //CSW_G3SG1
0, //CSW_FLASHBANG
7, //CSW_DEAGLE
30, //CSW_SG552
30, //CSW_AK47
0, //CSW_KNIFE
50 //CSW_P90
}
new g_AmmoType[31] = {
0,
9, //CSW_P228
0,
2, //CSW_SCOUT
12, //CSW_HEGRENADE
5, //CSW_XM1014
14, //CSW_C4
6, //CSW_MAC10
4, //CSW_AUG
13, //CSW_SMOKEGRENADE
10, //CSW_ELITE
7, //CSW_FIVESEVEN
6, //CSW_UMP45
4, //CSW_SG550
4, //CSW_GALIL
4, //CSW_FAMAS
6, //CSW_USP
10, //CSW_GLOCK18
1, //CSW_AWP
10, //CSW_MP5NAVY
3, //CSW_M249
5, //CSW_M3
4, //CSW_M4A1
10, //CSW_TMP
2, //CSW_G3SG1
11, //CSW_FLASHBANG
8, //CSW_DEAGLE
4, //CSW_SG552
2, //CSW_AK47
0, //CSW_KNIFE
7 //CSW_P90
}
new g_AmmoName[15][] = {
"",
"ammo_338magnum",
"ammo_762nato",
"ammo_556natobox",
"ammo_556nato",
"ammo_buckshot",
"ammo_45acp",
"ammo_57mm",
"ammo_50ae",
"ammo_357sig",
"ammo_9mm",
"",
"",
"",
""
}
new bool:g_restart_attempt[33]
new bool:g_HideGiveClips[33]
new bool:g_FirstSpawn[33]
new g_LastMessageID
new g_LastMessageType
new g_LastMessage[33]
new g_LastWeapPickup[33]
new bool:g_Spawned[33]
new g_BoughtWeapon[33]
new g_WeapPickupMsg
new g_MoneyMsg
new pv_fa_enable
new pv_fa_altclips
public plugin_init()
{
register_plugin("Free ammo", "1.4", "asstolavista")
register_event("ResetHUD", "event_hud_reset", "be")
register_clcmd("fullupdate", "clcmd_fullupdate")
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_message(get_user_msgid("AmmoPickup"), "message_ammo_pickup")
g_WeapPickupMsg = get_user_msgid("WeapPickup")
g_MoneyMsg = get_user_msgid("Money")
register_forward(FM_MessageBegin, "forward_message_begin", 1)
register_forward(FM_WriteByte, "forward_write_byte", 1)
pv_fa_enable = register_cvar("fa_enable", "1")
pv_fa_altclips = register_cvar("fa_altclips", "0")
}
public client_connect(id)
{
g_restart_attempt[id] = false
g_HideGiveClips[id] = false
g_FirstSpawn[id] = true
g_LastMessage[id] = 0
g_LastWeapPickup[id] = 0
g_Spawned[id] = false
g_BoughtWeapon[id] = 0
}
public client_disconnect(id)
{
g_restart_attempt[id] = false
g_HideGiveClips[id] = false
g_FirstSpawn[id] = true
g_LastMessage[id] = 0
g_LastWeapPickup[id] = 0
g_Spawned[id] = false
g_BoughtWeapon[id] = 0
}
public clcmd_fullupdate()
{
return PLUGIN_HANDLED
}
public event_restart_attempt()
{
new players[32], num_players
get_players(players, num_players, "a")
for (new i; i < num_players; ++i)
g_restart_attempt[players[i]] = true
}
public event_hud_reset(id)
{
if (g_restart_attempt[id]) {
g_restart_attempt[id] = false
return
}
event_player_spawn(id)
}
public event_player_spawn(id)
{
if (get_pcvar_num(pv_fa_enable) == 1) {
g_HideGiveClips[id] = true
g_Spawned[id] = true
}
}
public do_player_spawn(id)
{
new weap_ids[32], num_weaps
get_user_weapons(id, weap_ids, num_weaps)
for (new i = 0; i < num_weaps; i++) {
new weap_id = weap_ids[i]
if (fill_weapon(id, weap_id)) {
if (g_FirstSpawn[id]) {
if (get_pcvar_num(pv_fa_altclips) != 1)
cs_set_user_bpammo(id, weap_id, 0)
fill_bpammo_show(id, weap_id)
}
else
fill_bpammo(id, weap_id)
}
}
give_item(id,"weapon_hegrenade")
set_user_armor(id,100)
g_FirstSpawn[id] = false
}
public event_new_round()
{
if (get_pcvar_num(pv_fa_enable) == 1) {
new players[32], num_players
get_players(players, num_players, "a")
for (new j = 0; j < num_players; j++) {
new id = players[j]
new weap_ids[32], num_weaps
get_user_weapons(id, weap_ids, num_weaps)
for (new i = 0; i < num_weaps; i++)
if (fill_weapon(id, weap_ids[i]))
fill_bpammo(id, weap_ids[i])
}
}
}
public message_ammo_pickup(msg_id, id, ent)
{
if (get_pcvar_num(pv_fa_enable) == 1) {
if (g_HideGiveClips[id]) {
g_HideGiveClips[id] = false
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public forward_message_begin(msg_dest, msg_type, const Float:ORIGIN[3], const ED)
{
if (ED < 1 || ED > 32)
return
new id = ED
if (msg_type == g_MoneyMsg && g_LastMessage[id] == g_WeapPickupMsg)
event_weapon_buy(id, g_LastWeapPickup[id])
g_LastMessageID = id
g_LastMessageType = msg_type
g_LastMessage[id] = msg_type
}
public forward_write_byte(value)
{
if (g_LastMessageType == g_WeapPickupMsg)
g_LastWeapPickup[g_LastMessageID] = value
}
public event_weapon_buy(id, weap_id)
{
g_BoughtWeapon[id] = weap_id
}
public do_weapon_buy(id, weap_id)
{
if (fill_weapon(id, weap_id))
fill_bpammo_show(id, weap_id)
}
public client_PreThink(id)
{
if (get_pcvar_num(pv_fa_enable) == 1) {
if (g_Spawned[id]) {
g_Spawned[id] = false
do_player_spawn(id)
}
if (g_BoughtWeapon[id] != 0) {
new weap_id = g_BoughtWeapon[id]
g_BoughtWeapon[id] = 0
do_weapon_buy(id, weap_id)
}
}
return PLUGIN_CONTINUE
}
public bool:weapon_has_ammo(weap_id)
{
return g_AmmoName[g_AmmoType[weap_id]][0] != 0
}
public bool:fill_bpammo(id, weap_id)
{
if (get_pcvar_num(pv_fa_altclips) == 1) {
new ammo_clips = g_MaxClips[weap_id]
if (weapon_has_ammo(weap_id)) {
for (new i = 1; i <= ammo_clips; i++) {
g_HideGiveClips[id] = true
give_item(id, g_AmmoName[g_AmmoType[weap_id]])
}
g_HideGiveClips[id] = false
return true
}
}
else {
new ammo = g_MaxBPAmmo[weap_id]
if (weapon_has_ammo(weap_id)) {
cs_set_user_bpammo(id, weap_id, ammo)
g_HideGiveClips[id] = false
return true
}
}
return false
}
public bool:fill_weapon(id, weap_id)
{
new clip_size = g_ClipSize[weap_id]
if (clip_size != 0) {
new weap_name[41]
get_weaponname(weap_id, weap_name, 40)
new wpn = find_ent_by_owner(-1, weap_name, id)
if (wpn != 0) {
cs_set_weapon_ammo(wpn, clip_size)
return true
}
}
return false
}
public show_given_bpammo(id, weap_id, ammount)
{
g_HideGiveClips[id] = false
if (ammount <= 0)
return
message_begin(MSG_ONE, get_user_msgid("AmmoPickup"), {0,0,0}, id)
write_byte(g_AmmoType[weap_id])
write_byte(ammount)
message_end()
}
public bool:fill_bpammo_show(id, weap_id)
{
new given_ammo = g_MaxBPAmmo[weap_id]
if (get_pcvar_num(pv_fa_altclips) != 1 && weapon_has_ammo(weap_id))
given_ammo -= cs_get_user_bpammo(id, weap_id)
if (fill_bpammo(id, weap_id)) {
show_given_bpammo(id, weap_id, given_ammo)
return true
}
return false
}
Cevap: El Bası "Zırh" Yerine "Zırh ve Kask" vermesini İstiyorum
[PHP] PHP- Kodu:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>
new g_MaxBPAmmo[31] = {
0,
52, //CSW_P228
0,
90, //CSW_SCOUT
1, //CSW_HEGRENADE
32, //CSW_XM1014
1, //CSW_C4
100, //CSW_MAC10
90, //CSW_AUG
1, //CSW_SMOKEGRENADE
120, //CSW_ELITE
100, //CSW_FIVESEVEN
100, //CSW_UMP45
90, //CSW_SG550
90, //CSW_GALIL
90, //CSW_FAMAS
100, //CSW_USP
120, //CSW_GLOCK18
30, //CSW_AWP
120, //CSW_MP5NAVY
200, //CSW_M249
21, //CSW_M3
90, //CSW_M4A1
120, //CSW_TMP
90, //CSW_G3SG1
2, //CSW_FLASHBANG
35, //CSW_DEAGLE
90, //CSW_SG552
90, //CSW_AK47
0, //CSW_KNIFE
100 //CSW_P90
}
new g_MaxClips[31] = {
0,
4, //CSW_P228
0,
3, //CSW_SCOUT
0, //CSW_HEGRENADE
4, //CSW_XM1014
0, //CSW_C4
9, //CSW_MAC10
3, //CSW_AUG
0, //CSW_SMOKEGRENADE
4, //CSW_ELITE
2, //CSW_FIVESEVEN
9, //CSW_UMP45
3, //CSW_SG550
3, //CSW_GALIL
3, //CSW_FAMAS
9, //CSW_USP
4, //CSW_GLOCK18
3, //CSW_AWP
4, //CSW_MP5NAVY
7, //CSW_M249
4, //CSW_M3
3, //CSW_M4A1
4, //CSW_TMP
3, //CSW_G3SG1
0, //CSW_FLASHBANG
5, //CSW_DEAGLE
3, //CSW_SG552
3, //CSW_AK47
0, //CSW_KNIFE
2 //CSW_P90
}
new g_ClipSize[31] = {
0,
13, //CSW_P228
0,
10, //CSW_SCOUT
0, //CSW_HEGRENADE
7, //CSW_XM1014
0, //CSW_C4
30, //CSW_MAC10
30, //CSW_AUG
0, //CSW_SMOKEGRENADE
30, //CSW_ELITE
20, //CSW_FIVESEVEN
25, //CSW_UMP45
30, //CSW_SG550
35, //CSW_GALIL
25, //CSW_FAMAS
12, //CSW_USP
20, //CSW_GLOCK18
10, //CSW_AWP
30, //CSW_MP5NAVY
100, //CSW_M249
8, //CSW_M3
30, //CSW_M4A1
30, //CSW_TMP
20, //CSW_G3SG1
0, //CSW_FLASHBANG
7, //CSW_DEAGLE
30, //CSW_SG552
30, //CSW_AK47
0, //CSW_KNIFE
50 //CSW_P90
}
new g_AmmoType[31] = {
0,
9, //CSW_P228
0,
2, //CSW_SCOUT
12, //CSW_HEGRENADE
5, //CSW_XM1014
14, //CSW_C4
6, //CSW_MAC10
4, //CSW_AUG
13, //CSW_SMOKEGRENADE
10, //CSW_ELITE
7, //CSW_FIVESEVEN
6, //CSW_UMP45
4, //CSW_SG550
4, //CSW_GALIL
4, //CSW_FAMAS
6, //CSW_USP
10, //CSW_GLOCK18
1, //CSW_AWP
10, //CSW_MP5NAVY
3, //CSW_M249
5, //CSW_M3
4, //CSW_M4A1
10, //CSW_TMP
2, //CSW_G3SG1
11, //CSW_FLASHBANG
8, //CSW_DEAGLE
4, //CSW_SG552
2, //CSW_AK47
0, //CSW_KNIFE
7 //CSW_P90
}
new g_AmmoName[15][] = {
"",
"ammo_338magnum",
"ammo_762nato",
"ammo_556natobox",
"ammo_556nato",
"ammo_buckshot",
"ammo_45acp",
"ammo_57mm",
"ammo_50ae",
"ammo_357sig",
"ammo_9mm",
"",
"",
"",
""
}
new bool:g_restart_attempt[33]
new bool:g_HideGiveClips[33]
new bool:g_FirstSpawn[33]
new g_LastMessageID
new g_LastMessageType
new g_LastMessage[33]
new g_LastWeapPickup[33]
new bool:g_Spawned[33]
new g_BoughtWeapon[33]
new g_WeapPickupMsg
new g_MoneyMsg
new pv_fa_enable
new pv_fa_altclips
public plugin_init()
{
register_plugin("Free ammo", "1.4", "asstolavista")
register_event("ResetHUD", "event_hud_reset", "be")
register_clcmd("fullupdate", "clcmd_fullupdate")
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_message(get_user_msgid("AmmoPickup"), "message_ammo_pickup")
g_WeapPickupMsg = get_user_msgid("WeapPickup")
g_MoneyMsg = get_user_msgid("Money")
register_forward(FM_MessageBegin, "forward_message_begin", 1)
register_forward(FM_WriteByte, "forward_write_byte", 1)
pv_fa_enable = register_cvar("fa_enable", "1")
pv_fa_altclips = register_cvar("fa_altclips", "0")
}
public client_connect(id)
{
g_restart_attempt[id] = false
g_HideGiveClips[id] = false
g_FirstSpawn[id] = true
g_LastMessage[id] = 0
g_LastWeapPickup[id] = 0
g_Spawned[id] = false
g_BoughtWeapon[id] = 0
}
public client_disconnect(id)
{
g_restart_attempt[id] = false
g_HideGiveClips[id] = false
g_FirstSpawn[id] = true
g_LastMessage[id] = 0
g_LastWeapPickup[id] = 0
g_Spawned[id] = false
g_BoughtWeapon[id] = 0
}
public clcmd_fullupdate()
{
return PLUGIN_HANDLED
}
public event_restart_attempt()
{
new players[32], num_players
get_players(players, num_players, "a")
for (new i; i < num_players; ++i)
g_restart_attempt[players[i]] = true
}
public event_hud_reset(id)
{
if (g_restart_attempt[id]) {
g_restart_attempt[id] = false
return
}
event_player_spawn(id)
}
public event_player_spawn(id)
{
if (get_pcvar_num(pv_fa_enable) == 1) {
g_HideGiveClips[id] = true
g_Spawned[id] = true
}
}
public do_player_spawn(id)
{
new weap_ids[32], num_weaps
get_user_weapons(id, weap_ids, num_weaps)
for (new i = 0; i < num_weaps; i++) {
new weap_id = weap_ids[i]
if (fill_weapon(id, weap_id)) {
if (g_FirstSpawn[id]) {
if (get_pcvar_num(pv_fa_altclips) != 1)
cs_set_user_bpammo(id, weap_id, 0)
fill_bpammo_show(id, weap_id)
}
else
fill_bpammo(id, weap_id)
}
}
give_item(id,"weapon_hegrenade")
give_item(id,"item_assaultsuit")
g_FirstSpawn[id] = false
}
public event_new_round()
{
if (get_pcvar_num(pv_fa_enable) == 1) {
new players[32], num_players
get_players(players, num_players, "a")
for (new j = 0; j < num_players; j++) {
new id = players[j]
new weap_ids[32], num_weaps
get_user_weapons(id, weap_ids, num_weaps)
for (new i = 0; i < num_weaps; i++)
if (fill_weapon(id, weap_ids[i]))
fill_bpammo(id, weap_ids[i])
}
}
}
public message_ammo_pickup(msg_id, id, ent)
{
if (get_pcvar_num(pv_fa_enable) == 1) {
if (g_HideGiveClips[id]) {
g_HideGiveClips[id] = false
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public forward_message_begin(msg_dest, msg_type, const Float:ORIGIN[3], const ED)
{
if (ED < 1 || ED > 32)
return
new id = ED
if (msg_type == g_MoneyMsg && g_LastMessage[id] == g_WeapPickupMsg)
event_weapon_buy(id, g_LastWeapPickup[id])
g_LastMessageID = id
g_LastMessageType = msg_type
g_LastMessage[id] = msg_type
}
public forward_write_byte(value)
{
if (g_LastMessageType == g_WeapPickupMsg)
g_LastWeapPickup[g_LastMessageID] = value
}
public event_weapon_buy(id, weap_id)
{
g_BoughtWeapon[id] = weap_id
}
public do_weapon_buy(id, weap_id)
{
if (fill_weapon(id, weap_id))
fill_bpammo_show(id, weap_id)
}
public client_PreThink(id)
{
if (get_pcvar_num(pv_fa_enable) == 1) {
if (g_Spawned[id]) {
g_Spawned[id] = false
do_player_spawn(id)
}
if (g_BoughtWeapon[id] != 0) {
new weap_id = g_BoughtWeapon[id]
g_BoughtWeapon[id] = 0
do_weapon_buy(id, weap_id)
}
}
return PLUGIN_CONTINUE
}
public bool:weapon_has_ammo(weap_id)
{
return g_AmmoName[g_AmmoType[weap_id]][0] != 0
}
public bool:fill_bpammo(id, weap_id)
{
if (get_pcvar_num(pv_fa_altclips) == 1) {
new ammo_clips = g_MaxClips[weap_id]
if (weapon_has_ammo(weap_id)) {
for (new i = 1; i <= ammo_clips; i++) {
g_HideGiveClips[id] = true
give_item(id, g_AmmoName[g_AmmoType[weap_id]])
}
g_HideGiveClips[id] = false
return true
}
}
else {
new ammo = g_MaxBPAmmo[weap_id]
if (weapon_has_ammo(weap_id)) {
cs_set_user_bpammo(id, weap_id, ammo)
g_HideGiveClips[id] = false
return true
}
}
return false
}
public bool:fill_weapon(id, weap_id)
{
new clip_size = g_ClipSize[weap_id]
if (clip_size != 0) {
new weap_name[41]
get_weaponname(weap_id, weap_name, 40)
new wpn = find_ent_by_owner(-1, weap_name, id)
if (wpn != 0) {
cs_set_weapon_ammo(wpn, clip_size)
return true
}
}
return false
}
public show_given_bpammo(id, weap_id, ammount)
{
g_HideGiveClips[id] = false
if (ammount <= 0)
return
message_begin(MSG_ONE, get_user_msgid("AmmoPickup"), {0,0,0}, id)
write_byte(g_AmmoType[weap_id])
write_byte(ammount)
message_end()
}
public bool:fill_bpammo_show(id, weap_id)
{
new given_ammo = g_MaxBPAmmo[weap_id]
if (get_pcvar_num(pv_fa_altclips) != 1 && weapon_has_ammo(weap_id))
given_ammo -= cs_get_user_bpammo(id, weap_id)
if (fill_bpammo(id, weap_id)) {
show_given_bpammo(id, weap_id, given_ammo)
return true
}
return false
}
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