PHP- Kodu:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#define PLUGIN "CT Silah Menu"
#define VERSION "1.0"
#define AUTHOR "JDM"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn,"player","OyuncuDogunca",1)
}
public OyuncuDogunca(id) {
if(!is_user_alive(id)) {
return PLUGIN_HANDLED
}
if(get_user_team(id) == 2) {
new menu, Menuz[512]
formatex(Menuz, charsmax(Menuz), "\wSilah Menu:")
menu = menu_create(Menuz, "MenuHandler")
formatex(Menuz, charsmax(Menuz), "\wM4A1")
menu_additem(menu, Menuz, "1", 0)
formatex(Menuz, charsmax(Menuz), "\wAK47")
menu_additem(menu, Menuz, "2", 0)
formatex(Menuz, charsmax(Menuz), "\wAUG")
menu_additem(menu, Menuz, "3", 0)
formatex(Menuz, charsmax(Menuz), "\wSG552")
menu_additem(menu, Menuz, "4", 0)
formatex(Menuz, charsmax(Menuz), "\wGalil")
menu_additem(menu, Menuz, "5", 0)
formatex(Menuz, charsmax(Menuz), "\wFamas")
menu_additem(menu, Menuz, "6", 0)
formatex(Menuz, charsmax(Menuz), "\wMP5 Navy")
menu_additem(menu, Menuz, "7", 0)
formatex(Menuz, charsmax(Menuz), "\wXM1014")
menu_additem(menu, Menuz, "8", 0)
formatex(Menuz, charsmax(Menuz), "\wM3")
menu_additem(menu, Menuz, "9", 0)
formatex(Menuz, charsmax(Menuz), "\wP90")
menu_additem(menu, Menuz, "10", 0)
formatex(Menuz, charsmax(Menuz), "\wM249")
menu_additem(menu, Menuz, "11", 0)
formatex(Menuz, charsmax(Menuz), "\wSG550")
menu_additem(menu, Menuz, "12", 0)
formatex(Menuz, charsmax(Menuz), "\wG3SG1")
menu_additem(menu, Menuz, "13", 0)
formatex(Menuz, charsmax(Menuz), "\wGeri")
menu_setprop(menu, MPROP_BACKNAME ,Menuz)
formatex(Menuz, charsmax(Menuz), "\wIleri")
menu_setprop(menu,MPROP_NEXTNAME ,Menuz)
formatex(Menuz, charsmax(Menuz), "\wCikis")
menu_setprop(menu,MPROP_EXITNAME,Menuz)
menu_setprop(menu,MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
return PLUGIN_HANDLED
}
public MenuHandler(id, menu ,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access,callback
menu_item_getinfo(menu,item,access,data,5,iName,63,callback)
new key = str_to_num(data)
switch(key) {
case 1: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 2: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 3: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 4: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id, CSW_SG552, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 5: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 6: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 7: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 8: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 9: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 10: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_p90")
cs_set_user_bpammo(id, CSW_P90, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 11: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_m249")
cs_set_user_bpammo(id, CSW_M249, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 12: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_sg550")
cs_set_user_bpammo(id, CSW_SG550, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
case 13: {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_g3sg1")
cs_set_user_bpammo(id, CSW_G3SG1, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
give_item(id, "item_kevlar")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
}
return PLUGIN_HANDLED
}