beyler ben mapı yaptım yalnız oyuna giriyorum fps 100 sıkıntı yok servere yüklüyorum oyuncular mapa giriyor ve mapın bir yarı bölgesinde fps 60 oluyor leak yok baktım ve şimdi mapın log dosyasını atcam bilen birisi inşallah vardır



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\valve"




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlcsg.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low -wadautodetect
Entering c:\program files\valve\cstrike\maps\de_2014orijinal.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]


Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]


CreateBrush:
(7.20 seconds)
CSGBrush:
(1.83 seconds)


Using Wadfile: \program files\valve\cstrike\chateau.wad
- Contains 10 used textures, 30.30 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 1 used texture, 3.03 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
- Contains 9 used textures, 27.27 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
- Contains 10 used textures, 30.30 percent of map (160 textures in wad)
Using Wadfile: \program files\valve\cstrike\c1.wad
- Contains 2 used textures, 6.06 percent of map (2 textures in wad)


Wad files required to run the map: "chateau.wad;decals.wad;de_storm.wad;de_piranesi.w ad;c1.wad;"


Texture usage is at 1.57 mb (of 32.00 mb MAX)
16 redundant named lights optimized.
12.33 seconds elapsed


----- END hlcsg -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlbsp.exe
** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlbsp.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low -chart


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]




SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-32,1248,-512)-(224,1505,-474) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,865,-512)-(-32,1468,-393) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1222,-1024,-274)-(-1043,-512,-204) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1092,-1024,-342)-(-1043,-843,-337) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3000...3500...4000...4180 (0.65 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\de_2014orijinal.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (223,1232,-476)-(304,1419,-448) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,-784,-100)-(288,-784,4) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-841,-1365,-331)-(-840,-1360,-329) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2397 (0.24 seconds)
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (239,1216,-480)-(288,1403,-452) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...2000...2231 (0.23 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (223,1232,-494)-(304,1419,-466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,-784,-82)-(288,-784,-14) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-842,-1366,-313)-(-840,-1354,-311) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...2629 (0.42 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (278,774,-294)-(284,827,-289) in hull 0 of model 3 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (95,742,-326)-(100,859,-324) in hull 2 of model 3 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1108,68,-226)-(1112,108,-223) in hull 1 of model 4 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1124,52,-230)-(1128,124,-227) in hull 2 of model 4 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1108,68,-244)-(1112,108,-241) in hull 3 of model 4 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (817,-421,-206)-(818,-415,-204) in hull 0 of model 28 (entity: classname "func_wall", origin "", targetname "")
Reduced 15499 clipnodes to 13860
Reduced 4520 texinfos to 2882
Reduced 32 texdatas to 30 (1412 bytes to 1324)
Reduced 43790 planes to 9150
FixBrinks:
Increased 13860 clipnodes to 14572.


Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 51/512 3264/32768 (10.0%)
planes 9150/32768 183000/655360 (27.9%)
vertexes 28898/65535 346776/786420 (44.1%)
nodes 8576/32767 205824/786408 (26.2%)
texinfos 2882/32767 115280/1310680 ( 8.8%)
faces 23598/65535 471960/1310700 (36.0%)
* worldfaces 12470/32768 0/0 (38.1%)
clipnodes 14572/32767 116576/262136 (44.5%)
leaves 5614/32760 157192/917280 (17.1%)
* visleafs 2353/8192 0/0 (28.7%)
marksurfaces 28318/65535 56636/131070 (43.2%)
surfedges 108940/512000 435760/2048000 (21.3%)
edges 54926/256000 219704/1024000 (21.5%)
texdata [variable] 1324/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 12980/2097152 ( 0.6%)
* AllocBlock 61/64 0/0 (95.3%)
30 textures referenced
=== Total BSP file data space used: 2326276 bytes ===
Wad files required to run the map: "chateau.wad;decals.wad;de_storm.wad;de_piranesi.w ad;c1.wad;"
8.37 seconds elapsed


----- END hlbsp -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlvis.exe
** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlvis.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low
2353 portalleafs
7247 numportals


-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]


fast vis [ off ] [ off ]
full vis [ off ] [ off ]




BasePortalVis:
(2.86 seconds)
LeafThread:
(264.70 seconds)
average leafs visible: 240
g_visdatasize:260400 compressed from 694135
267.71 seconds elapsed [4m 27s]


----- END hlvis -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlrad.exe
** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlrad.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low


-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]


fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]


smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]


texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]


global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]


spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]


custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.000 ] [ 1.000 ]
no emitter range [ off ] [ off ]




Load Textures:
Using Wadfile: c:\program files\valve\cstrike\maps\de_2014orijinal.wa_
30 textures referenced
Reading texlights from 'C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\lights.rad'
0 opaque models
0 opaque faces
23598 faces
Create Patches : 73061 base patches
469498 square feet [67607800.00 square inches]
18 direct lights and 16386 fast direct lights
2 light styles


BuildFacelights:
(250.93 seconds)
BuildVisLeafs:
(191.83 seconds)
visibility matrix : 68.1 megs
MakeScales:
(279.68 seconds)
Transfer Lists : 183388365 : 183.39M transfers
Indices : 67522996 : 64.39M bytes
Data : 366985824 : 349.98M bytes
Bounce 1 GatherLight:
(8.12 seconds)
Bounce 2 GatherLight:
(10.30 seconds)
Bounce 3 GatherLight:
(10.29 seconds)
Bounce 4 GatherLight:
(10.30 seconds)
Bounce 5 GatherLight:
(10.30 seconds)
Bounce 6 GatherLight:
(10.29 seconds)
Bounce 7 GatherLight:
(10.29 seconds)
Bounce 8 GatherLight:
(10.31 seconds)
FinalLightFace:
(6.36 seconds)
811.42 seconds elapsed [13m 31s]


----- END hlrad -----








** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal.bsp" "C:\Program Files\valve\cstrike\maps\de_2014orijinal.bsp"




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal.pts" "C:\Program Files\valve\cstrike\maps\de_2014orijinal.pts"




** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "de_2014orijinal" -game cstrike -dev -console +deathmatch 1