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  1. #1
    binbaşı er Furkan Dize - ait Kullanıcı Resmi (Avatar)
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    Standart Pluginde Model Yüklettme Sorunu (Ayrıntıİçerde)

    Berkin yaptığı plugin şu şekil
    Gördüğünüz gibi benim iki tane modelim var iki modelin de iki tane dosyası daha var yani şu şekilde
    os_asker1.mdl bir de os_asker1T.mdl diye bir şey buna nasıl bir çözüm getirebilirz
    serverda ftpye os_asker1 diye klasör açtım gene de yüklemiyor players models plugininde yüklüyordu o şekilde olunca buyrun aşağıyada players model pluginini yayımlıyorum
    Bu sorunu nasıl çözebilirim yardımlarınızı bekliyorum en kısa süre içinde, acil çünkü ha bu arada verdiği hatayı anlamışsınızdır umarım os_asker1T.mdl Not Found

    Kod:
    #include <amxmodx> #include <amxmisc> 
    #include <cstrike> 
    #include <fakemeta> 
    #include <fun> 
    #include <colorchat> 
    
    
    #define PLUGIN "New Plug-In" 
    #define VERSION "1.0" 
    #define AUTHOR "author" 
    
    
    new const T_ISYANCI[] = "models/player/t_isyanci/t_isyanci.mdl"; 
    new const T_KATIL[] = "models/player/t_katil/t_katil.mdl"; 
    new const T_DEFAULT[] = "models/player/t_default/t_default.mdl"; 
    new const CT_DEFAULT[] = { "models/player/os_asker1/os_asker1.mdl","models/player/os_asker1/os_asker1T.mdl" }
    new const CT_DEFAULT2[] = {"models/player/os_asker3/os_asker3.mdl","models/player/os_asker3/os_asker3T.mdl"} 
    
    
    new bool:blocked[33]; 
    new basisyanci; 
    public plugin_init() { 
        register_plugin(PLUGIN, VERSION, AUTHOR) 
        
        register_clcmd("say /sec", "BasIsyanciSec") 
        register_forward(FM_Voice_SetClientListening, "FwdSetVoice"); 
        register_event("HLTV","eNewRound","a","1=0","2=0") 
        register_event("DeathMsg","eDeath","a") 
        register_event( "TeamInfo", "eTeamChange", "a" ); 
        
        
    } 
    public plugin_precache() { 
        precache_model(T_ISYANCI) 
        precache_model(T_DEFAULT) 
        precache_model(T_KATIL) 
        precache_model(CT_DEFAULT) 
        precache_model(CT_DEFAULT2) 
    } 
    public BasIsyanciSec(id) { 
        if(cs_get_user_team(id) == CS_TEAM_CT) 
        { 
            new menu = menu_create("\yBas Isyanci Sec","menu_handler") 
            
            new players[32],inum; 
            static tempid,szName[32],szID[6]; 
            get_players(players,inum,"ace","TERRORIST") 
            for(new i;i<inum;i++) { 
                tempid = players[i]; 
                get_user_name(tempid,szName,31) 
                num_to_str(tempid,szID,5) 
                menu_additem(menu,szName,szID) 
            } 
            menu_setprop(menu,MPROP_EXIT,MEXIT_ALL) 
            menu_display(id,menu,0) 
        } 
        return PLUGIN_HANDLED 
    } 
    public menu_handler(id,menu,item) { 
        if(item == MENU_EXIT) { 
            menu_destroy(menu) 
            return PLUGIN_HANDLED 
        } 
        new access,callback; 
        new name[32],data[6]; 
        menu_item_getinfo(menu,item,access,data,5,name,31,callback) 
        new Uid = str_to_num(data); 
        new uname[32],admin[32]; 
        get_user_name(id,admin,31) 
        if(is_user_connected(Uid)) { 
            get_user_name(Uid,uname,31) 
            basisyanci = Uid; 
            cs_set_user_model(Uid,"t_isyanci") 
            ColorChat(Uid,GREEN,"BAS ISYANCI SECILDIN: ^3+100 HP +1 Flashbang +Mik  Mahkumlari Gaza Getir ve Isyan Cikart !") 
            ColorChat(0,GREEN,"^3%s: %s ^1Adli Oyuncuyu ^4Bas Isyanci ^1Olarak Secti !",admin,uname) 
            set_pev(Uid,pev_health,200.0) 
            give_item(Uid,"weapon_flashbang") 
        } 
        return PLUGIN_HANDLED 
    } 
    public eNewRound() { 
        new players[32],inum; 
        get_players(players,inum) 
        static id; 
        for(new i;i<inum;i++) { 
            id = players[i]; 
            blocked[id] = true; 
            
            if(get_user_team(id) == 1) { 
                cs_reset_user_model(id) 
                cs_set_user_model(id,"t_default") 
            } 
        } 
        basisyanci = 0; 
    } 
    public eDeath() { 
        new killer = read_data(1); 
        new victim = read_data(2); 
        if(get_user_team(killer) == 1 && get_user_team(victim) == 2 && basisyanci != killer) { 
            cs_set_user_model(killer,"t_katil") 
        } 
    } 
    public eTeamChange() { 
        
        new id = read_data(1); 
        if(is_user_bot(id)) return PLUGIN_CONTINUE 
        new team[12]; 
        read_data(2,team,11); 
        
        switch( team[0] ) { 
            
            case 'C' :{ 
                switch(random_num(1,2)) { 
                    case 1:cs_set_user_model(id,"os_asker1"); 
                        case 2:cs_set_user_model(id,"os_asker3"); 
                    } 
                
            }   
            case 'T' :{ 
                cs_set_user_model(id,"t_default") 
            }    
        } 
        return PLUGIN_CONTINUE 
    } 
    public FwdSetVoice(receiver, sender, listen) { 
        if(get_user_team(sender) != 2 && basisyanci != sender) { 
            engfunc(EngFunc_SetClientListening, receiver, sender, 0); 
            return FMRES_SUPERCEDE; 
        } 
        if(sender == basisyanci && get_user_team(receiver) == 2) {
            engfunc(EngFunc_SetClientListening, receiver, sender, 0); 
            return FMRES_SUPERCEDE; 
        }
        return FMRES_IGNORED 
    }

    Kod:
    /*	Formatright © 2009, ConnorMcLeod
    
    	Players Models is free software;
    	you can redistribute it and/or modify it under the terms of the
    	GNU General Public License as published by the Free Software Foundation.
    
    
    	This program is distributed in the hope that it will be useful,
    	but WITHOUT ANY WARRANTY; without even the implied warranty of
    	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    	GNU General Public License for more details.
    
    
    	You should have received a copy of the GNU General Public License
    	along with Players Models; if not, write to the
    	Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    	Boston, MA 02111-1307, USA.
    */
    
    
    // #define SET_MODELINDEX
    
    
    #include <amxmodx>
    #include <fakemeta>
    
    
    #define VERSION "1.3.1"
    
    
    #define SetUserModeled(%1)		g_bModeled |= 1<<(%1 & 31)
    #define SetUserNotModeled(%1)		g_bModeled &= ~( 1<<(%1 & 31) )
    #define IsUserModeled(%1)		( g_bModeled &  1<<(%1 & 31) )
    
    
    #define SetUserConnected(%1)		g_bConnected |= 1<<(%1 & 31)
    #define SetUserNotConnected(%1)		g_bConnected &= ~( 1<<(%1 & 31) )
    #define IsUserConnected(%1)		( g_bConnected &  1<<(%1 & 31) )
    
    
    #define MAX_MODEL_LENGTH	16
    #define MAX_AUTHID_LENGTH 25
    
    
    #define MAX_PLAYERS	32
    
    
    #define ClCorpse_ModelName 1
    #define ClCorpse_PlayerID 12
    
    
    #define m_iTeam 114
    #define g_ulModelIndexPlayer 491
    #define fm_cs_get_user_team_index(%1)	get_pdata_int(%1, m_iTeam)
    
    
    new const MODEL[] = "model";
    new g_bModeled;
    new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];
    
    
    new Trie:g_tTeamModels[2];
    new Trie:g_tModelIndexes;
    new Trie:g_tDefaultModels;
    
    
    new g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
    new g_bPersonalModel[MAX_PLAYERS+1];
    
    
    new g_bConnected;
    
    
    public plugin_init()
    {
    	register_plugin("Players Models", VERSION, "ConnorMcLeod");
    
    
    	register_forward(FM_SetClientKeyValue, "SetClientKeyValue");
    	register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
    }
    
    
    public plugin_precache()
    {
    	new szConfigFile[128];
    	get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
    	format(szConfigFile, charsmax(szConfigFile), "%s/players_models.ini", szConfigFile);
    
    
    	new iFile = fopen(szConfigFile, "rt");
    	if( iFile )
    	{
    		new const szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", "gsg9", 
    					"gign", "sas", "guerilla", "vip", "militia", "spetsnaz" };
    		g_tDefaultModels = TrieCreate();
    		for(new i=1; i<sizeof(szDefaultModels); i++)
    		{
    			TrieSetCell(g_tDefaultModels, szDefaultModels[i], i);
    		}
    
    
    		g_tModelIndexes = TrieCreate();
    
    
    		g_tTeamModels[0] = TrieCreate();
    		g_tTeamModels[1] = TrieCreate();
    
    
    		new szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH];
    		while( !feof(iFile) )
    		{
    			fgets(iFile, szDatas, charsmax(szDatas));
    			trim(szDatas);
    			if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
    			{
    				continue;
    			}
    
    
    			parse(szDatas, szKey, charsmax(szKey), szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
    
    
    			if( TrieKeyExists(g_tDefaultModels, szKey) )
    			{
    				if( szModel1[0] && !equal(szModel1, szKey) && PrecachePlayerModel(szModel1) )
    				{
    					TrieSetString(g_tDefaultModels, szKey, szModel1);
    				}
    			}
    			else if( equal(szKey, "STEAM_", 6) || equal(szKey, "BOT") )
    			{
    				parse(szRest, szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
    				if( szModel1[0] && PrecachePlayerModel(szModel1) )
    				{
    					TrieSetString(g_tTeamModels[1], szKey, szModel1);
    				}
    				if( szModel2[0] && PrecachePlayerModel(szModel2) )
    				{
    					TrieSetString(g_tTeamModels[0], szKey, szModel2);
    				}
    			}
    		}
    		fclose( iFile );
    	}
    }
    
    
    PrecachePlayerModel( const szModel[] )
    {
    	if( TrieKeyExists(g_tModelIndexes, szModel) )
    	{
    		return 1;
    	}
    
    
    	new szFileToPrecache[64];
    	formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel);
    	if( !file_exists( szFileToPrecache ) && !TrieKeyExists(g_tDefaultModels, szModel) )
    	{
    		return 0;
    	}
    
    
    	TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache));
    
    
    	formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel);
    	if( file_exists( szFileToPrecache ) )
    	{
    		precache_model(szFileToPrecache);
    		return 1;
    	}
    	formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel);
    	if( file_exists( szFileToPrecache ) )
    	{
    		precache_model(szFileToPrecache);
    		return 1;
    	}
    
    
    	return 1;
    }
    
    
    public plugin_end()
    {
    	TrieDestroy(g_tTeamModels[0]);
    	TrieDestroy(g_tTeamModels[1]);
    	TrieDestroy(g_tModelIndexes);
    	TrieDestroy(g_tDefaultModels);
    }
    
    
    public client_authorized( id )
    {
    	get_user_authid(id, g_szAuthid[id], MAX_AUTHID_LENGTH-1);
    
    
    	for(new i=1; i<=2; i++)
    	{
    		if( TrieKeyExists(g_tTeamModels[2-i], g_szAuthid[id]) )
    		{
    			g_bPersonalModel[id] |= i;
    		}
    		else
    		{
    			g_bPersonalModel[id] &= ~i;
    		}
    	}
    }
    
    
    public client_putinserver(id)
    {
    	if( !is_user_hltv(id) )
    	{
    		SetUserConnected(id);
    	}
    }
    
    
    public client_disconnect(id)
    {
    	g_bPersonalModel[id] = 0;
    	SetUserNotModeled(id);
    	SetUserNotConnected(id);
    }
    
    
    public SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
    {
    	if( equal(szKey, MODEL) && IsUserConnected(id) )
    	{
    		new iTeam = fm_cs_get_user_team_index(id);
    		if( 1 <= iTeam <= 2 )
    		{
    			new szSupposedModel[MAX_MODEL_LENGTH];
    
    
    			if( g_bPersonalModel[id] & iTeam )
    			{
    				TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid[id], szSupposedModel, charsmax(szSupposedModel));
    			}
    			else
    			{
    				TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel));
    			}
    
    
    			if( szSupposedModel[0] )
    			{
    				if(	!IsUserModeled(id)
    				||	!equal(g_szCurrentModel[id], szSupposedModel)
    				||	!equal(szValue, szSupposedModel)	)
    				{
    					copy(g_szCurrentModel[id], MAX_MODEL_LENGTH-1, szSupposedModel);
    					SetUserModeled(id);
    					set_user_info(id, MODEL, szSupposedModel);
    				#if defined SET_MODELINDEX
    					new iModelIndex;
    					TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex);
    				//	set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
    					set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
    				#endif
    					return FMRES_SUPERCEDE;
    				}
    			}
    
    
    			if( IsUserModeled(id) )
    			{
    				SetUserNotModeled(id);
    				g_szCurrentModel[id][0] = 0;
    			}
    		}
    	}
    	return FMRES_IGNORED;
    }
    
    
    public Message_ClCorpse()
    {
    	new id = get_msg_arg_int(ClCorpse_PlayerID);
    	if( IsUserModeled(id) )
    	{
    		set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel[id]);
    	}
    }
    Konu Furkan Dize tarafından (23-06-13 Saat 00:14 ) değiştirilmiştir.
    [ OSMANLI IMP # F-TIPI JAILBREAK ]
    [ İMAN AHLAK ADALET ]

    [ Pit10 ]

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    -diğer sosyal ağlarımız-
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  2. #2
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Pluginde Model Yüklettme Sorunu (Ayrıntıİçerde)

    virgülle belirtme, aynı şekilde yeni sabit değişken yaratıp precache ettir. Ben öyle yapıyordum oluyordu

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


  3. #3
    binbaşı er Furkan Dize - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Pluginde Model Yüklettme Sorunu (Ayrıntıİçerde)

    Teşekkür ederim sorunu çözdüm sayende
    [ OSMANLI IMP # F-TIPI JAILBREAK ]
    [ İMAN AHLAK ADALET ]

    [ Pit10 ]

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    -diğer sosyal ağlarımız-
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  4. #4
    Nemesis* coadmin akcaliberkk - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: Pluginde Model Yüklettme Sorunu (Ayrıntıİçerde)

    Rica ederim.

    Çözülmüş İsteklere taşındı

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    CS:GO ve CS 1.6 için ücretli eklenti yapılır.
    Plugin yazmak isteyenlere yardımcı olabilirim.
    Skype adresimden ulaşabilirsiniz:
    destek_596
    Steam: http://steamcommunity.com/id/ca-nemesis/


Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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