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Konu: Map

  1. #1
    er er
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    Question Map

    Arkadaşlar.Yaptıgım mapte herhangi bir sorun olmadığını görüyorum.Ama panele yüklediğimde ve oyunda açtığım map çöküyor.yardımcı olurmsunuz?
    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\valve\cstrike


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\CASPER\Desktop\VHE NEON\fy_kaptaniderya.map" "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.map"


    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlcsg.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlcsg v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlcsg -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlcsg.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
    Entering C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
    SetModelCenters:
    10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.06 seconds)

    Using Wadfile: \program files\valve\cstrike\scarty.wad
    - Warning: Larger than expected texture (348972 bytes): 'SNOW'
    - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
    - Contains 8 used textures, 88.89 percent of map (439 textures in wad)
    Using Wadfile: \program files\valve\cstrike\cstrike.wad
    - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
    Using Wadfile: \program files\valve\valve\halflife.wad
    - Contains 1 used texture, 11.11 percent of map (3116 textures in wad)
    Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
    - Contains 0 used textures, 0.00 percent of map (19 textures in wad)

    Texture usage is at 0.47 mb (of 4.00 mb MAX)
    0.11 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlbsp.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlbsp -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlbsp.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 213 (0.01 seconds)
    BSP generation successful, writing portal file 'C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.prt'
    SolidBSP [hull 1] 174 (0.01 seconds)
    SolidBSP [hull 2] 172 (0.01 seconds)
    SolidBSP [hull 3] 232 (0.01 seconds)
    0.08 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlvis.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlvis -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlvis.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
    95 portalleafs
    256 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.01 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.11 seconds)
    average leafs visible: 45
    g_visdatasize:1247 compressed from 1140
    0.12 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlrad.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    hlrad v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlrad -----
    Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlrad.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    bounce dynamic light [ on ] [ on ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\Users\CASPER\Desktop\VHENEO~1\AYAR\lights.rad']
    [59 texlights parsed from 'C:\Users\CASPER\Desktop\VHENEO~1\AYAR\lights.rad']

    427 faces
    Create Patches : 3023 base patches
    0 opaque faces
    24723 square feet [3560143.25 square inches]
    1 direct lights

    BuildFacelights:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.50 seconds)
    visibility matrix : 0.5 megs
    BuildVisLeafs:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.25 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.11 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
    Transfer Lists : 1013606 : 1.01M transfers
    Indices : 472304 : 461.23k bytes
    Data : 4054424 : 3.87M bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.04 seconds)
    FinalLightFace:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.05 seconds)
    1.08 seconds elapsed

    ----- END hlrad -----

  2. #2
    er er
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    Standart Cevap: Map

    Using Wadfile: \program files\valve\cstrike\scarty.wad
    - Warning: Larger than expected texture (348972 bytes): 'SNOW'
    - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
    Warning dediğine göre bunlarda bir sorun var galiba.Bu isimli textureleri kullanmadan dene düzelir o zaman sanırım

  3. #3
    onbasi er
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    Standart Cevap: Map

    BurakSincek onla alakası yok o texturenin boyutunun fazla olduğunu soyluyor her hangi bir hata değil.

  4. #4
    er er
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    Standart Cevap: Map

    Tamam. Zaten emin değildim de warning yazdığı için onlardandır dedim

  5. #5
    er er
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    Standart Cevap: Map

    peki ne yapmam gerek.Birde kullandıgım wad dosyasını panele yuklemek zorundamıyım?

  6. #6
    er er
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    Standart Cevap: Map

    Özel wadını gömdün mü mapa

  7. #7
    onbasi er
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    Standart Cevap: Map

    mapta kullandığın wad ses dosyası model yada herhangi bişey varsa .res dosyasısını hazırlayıp panele yükle

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Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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