Kullanıcı Tag Listesi

6 sonuçtan 1 ile 6 arası
  1. #1
    onbasi banned
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    Standart [Basebuilder] Drop Weapon Zombie

    Bu eklentiyi Basebuilder'e çevirir misiniz? 1 dakika arayla sağ tık vurunca adamın silahını düşürüyor.

    Kod:
    /* ====================================================
    Name: Deimos Zombie
    Type: Zombie Class
    Desc: Press +Attack2 to Drop Human Weapon
    Edit: Dias Leon
    This zombie class made by Petr & 5c0r.
    ==================================================== */
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <zombieplague>
    #include <fun>
    #include <hamsandwich>
    #include <fakemeta_util>
    
    
    #define PLUGIN "[ZP] ZClass: Deimos Zombie"
    #define VERSION "1.1"
    #define AUTHOR "Petr+5cor"
    
    
    new const zclass_name[] = { "Deimos Zombie" }
    new const zclass_info[] = { "Press +Attack2 to Drop Human Weapon" }
    new const zclass_model[] = { "csplague_zm" }
    new const zclass_clawmodel[] = { "v_knife_deimos1.mdl" }
    const zclass_health = 3000
    const zclass_speed = 240
    const Float:zclass_gravity = 1.0
    const Float:zclass_knockback = 0.25
    
    
    new beamSpr, deimos_spr
    new const deimos_sound[] = "zombie_plague/deimos_skill_hit.wav"
    
    
    //Cvars
    new pcvar_distance
    new cvar_cooldown // Cooldown when dropped the weapon of human
    
    
    new g_deimos
    
    
    new g_maxplayers
    new is_cooldown[33] = 0
    new bool:g_cd[33]
    new cvar_nemesis
    
    
    #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) // You can allways add more 
    
    
    public plugin_precache()
    {
    	g_deimos = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
    	beamSpr = precache_model("sprites/lgtning.spr")
    	deimos_spr = precache_model("sprites/deimosexp.spr")
    	precache_sound(deimos_sound)
    }
    
    
    public plugin_init() 
    {
    	register_plugin(PLUGIN, VERSION, AUTHOR)
    	pcvar_distance = register_cvar ( "zp_deimos_distance", "1000" )
    	cvar_cooldown = register_cvar("zp_deimos_shot_cooldown","45")
    	cvar_nemesis = register_cvar("zp_deimos_nemesis", "1")
    	g_maxplayers = get_maxplayers()
    	register_logevent("roundStart", 2, "1=Round_Start")
    	register_forward(FM_CmdStart, "fwd_cmd_start")
    	RegisterHam(Ham_Spawn,"player","fw_PlayerSpawn_Post",1)
    }
    public fw_PlayerSpawn_Post(id)
    {
    	// Not alive...
    	if(!is_user_alive(id))
    		return HAM_IGNORED
    	if(cvar_nemesis == 1)
    	{
    		if(zp_get_user_zombie_class(id) == g_deimos && zp_get_user_zombie(id))
    		{
    			g_cd[id] = true
    		}
    		} else {
    		if(zp_get_user_zombie_class(id) == g_deimos && zp_get_user_zombie(id) && !zp_get_user_nemesis(id))
    		{
    			g_cd[id] = true
    		}	
    	}
    	
    	return HAM_IGNORED
    }  
    
    
    public fwd_cmd_start(id, uc_handle, seed) 
    {
    	if(cvar_nemesis == 1)
    	{
    		if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_cd[id] )
    			return FMRES_IGNORED
    		} else {
    		if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_cd[id] || zp_get_user_nemesis(id) )
    			return FMRES_IGNORED
    	}
    	
    	if (zp_get_user_zombie_class(id) != g_deimos)
    		return FMRES_IGNORED
    	
    	static buttons
    	buttons = get_uc(uc_handle, UC_Buttons)
    	
    	if(buttons & IN_ATTACK2) {
    		drop_weapon(id)
    		g_cd[id] = true
    	}
    	
    	buttons &= ~IN_ATTACK2
    	set_uc(uc_handle, UC_Buttons, buttons)
    	
    	return FMRES_HANDLED
    }
    
    
    drop_weapon(id)
    {
    	new target, body
    	static Float:start[3]
    	static Float:aim[3]
    	
    	pev(id, pev_origin, start)
    	fm_get_aim_origin(id, aim)
    	
    	start[2] += 16.0; // raise
    	aim[2] += 16.0; // raise
    	get_user_aiming ( id, target, body, pcvar_distance )
    	
    	if( is_user_alive( target ) && !zp_get_user_zombie( target ) && !zp_get_user_survivor( target ) )
    	{	
    		message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
    		write_byte(TE_EXPLOSION)
    		engfunc(EngFunc_WriteCoord, aim[0])
    		engfunc(EngFunc_WriteCoord, aim[1])
    		engfunc(EngFunc_WriteCoord, aim[2])
    		write_short(deimos_spr)
    		write_byte(10)
    		write_byte(30)
    		write_byte(4)
    		message_end()
    		
    		emit_sound(id, CHAN_WEAPON, deimos_sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    		
    		drop(target)
    	}	
    	
    	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    	write_byte(0)
    	engfunc(EngFunc_WriteCoord,start[0]);
    	engfunc(EngFunc_WriteCoord,start[1]);
    	engfunc(EngFunc_WriteCoord,start[2]);
    	engfunc(EngFunc_WriteCoord,aim[0]);
    	engfunc(EngFunc_WriteCoord,aim[1]);
    	engfunc(EngFunc_WriteCoord,aim[2]);
    	write_short(beamSpr); // sprite index
    	write_byte(0); // start frame
    	write_byte(30); // frame rate in 0.1's
    	write_byte(10); // life in 0.1's
    	write_byte(100); // line width in 0.1's
    	write_byte(10); // noise amplititude in 0.01's
    	write_byte(200); // red
    	write_byte(200); // green
    	write_byte(0); // blue
    	write_byte(100); // brightness
    	write_byte(50); // scroll speed in 0.1's
    	message_end();
    	set_task( get_pcvar_float(cvar_cooldown), "reset_cooldown2", id );
    }
    
    
    public zp_user_infected_post(id, infector)
    {
    	if ((zp_get_user_zombie_class(id) == g_deimos) && !zp_get_user_nemesis(id))
    	{
    		is_cooldown[id] = 0
    		g_cd[id] = false
    	}
    }
    public reset_cooldown2(id)
    {
    	g_cd[id] = false
    	client_print( id, print_chat, "[Deimos Zombie] Now. You can use your Ability. Press +Attack2" )
    }
    
    
    public zp_user_humanized_post(id)
    {
    	remove_task(id)
    	is_cooldown[id] = 0
    }
    
    
    public roundStart()
    {
    	for (new i = 1; i <= g_maxplayers; i++)
    	{
    		is_cooldown[i] = 0
    		remove_task(i)
    	}
    }
    stock drop(id) 
    {
    	new weapons[32], num
    	get_user_weapons(id, weapons, num)
    	for (new i = 0; i < num; i++) {
    		if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])) 
    		{
    			static wname[32]
    			get_weaponname(weapons[i], wname, sizeof wname - 1)
    			engclient_cmd(id, "drop", wname)
    		}
    	}
    }

  2. #2
    er er
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    Standart Cevap: [Basebuilder] Drop Weapon Zombie

    içindeki bir kaç kod zp ye ozel bunların karşıtları yok çevirsende çalışmaz
    мσяαℓιтє[мg] # ɢαмιɴɢ




    ╔/═══════๑ஜ۩۞۩ஜ๑═══════\╗


    мσяαℓιтє[мg] # вαѕe вυιlder
    95.173.173.145

    Skype:
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    ═══ĸαlιтe ιcιɴ doɢrυ ѕecιм═══

    ╚\═══════๑ஜ۩۞۩ஜ๑═══════/╝


    ═★мσяαℓιтє[мg] # ɢαмιɴɢ คเlєร★═╝

  3. #3
    JDM
    JDM çevrimdışı
    teğmen mod JDM - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Yer
    İstanbul/Bahçelievler
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    Standart Cevap: [Basebuilder] Drop Weapon Zombie

    Bunu deneyin;

    PHP- Kodu:
    /* ====================================================
    Name: Deimos Zombie
    Type: Zombie Class
    Desc: Press +Attack2 to Drop Human Weapon
    Edit: Dias Leon
    This zombie class made by Petr & 5c0r.
    ==================================================== */
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <basebuilder>
    #include <fun>
    #include <hamsandwich>
    #include <fakemeta_util>


    #define PLUGIN "[Basebuilder] ZClass: Deimos Zombie"
    #define VERSION "1.1"
    #define AUTHOR "Petr+5cor"


    new const zclass_name[] = { "Deimos Zombie" }
    new const 
    zclass_info[] = { "Press +Attack2 to Drop Human Weapon" }
    new const 
    zclass_model[] = { "csplague_zm" }
    new const 
    zclass_clawmodel[] = { "v_knife_deimos1.mdl" }
    const 
    zclass_health 3000
    const zclass_speed 240
    const Float:zclass_gravity 1.0
    const Float:zclass_knockback 0.25


    new beamSprdeimos_spr
    new const deimos_sound[] = "zombie_plague/deimos_skill_hit.wav"


    //Cvars
    new pcvar_distance
    new cvar_cooldown // Cooldown when dropped the weapon of human


    new g_deimos


    new g_maxplayers
    new is_cooldown[33] = 0
    new bool:g_cd[33]
    new 
    cvar_nemesis


    #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) // You can allways add more 


    public plugin_precache()
    {
        
    g_deimos zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback)
        
    beamSpr precache_model("sprites/lgtning.spr")
        
    deimos_spr precache_model("sprites/deimosexp.spr")
        
    precache_sound(deimos_sound)
    }


    public 
    plugin_init() 
    {
        
    register_plugin(PLUGINVERSIONAUTHOR)
        
    pcvar_distance register_cvar "bb_deimos_distance""1000" )
        
    cvar_cooldown register_cvar("bb_deimos_shot_cooldown","45")
        
    cvar_nemesis register_cvar("bb_deimos_nemesis""1")
        
    g_maxplayers get_maxplayers()
        
    register_logevent("roundStart"2"1=Round_Start")
        
    register_forward(FM_CmdStart"fwd_cmd_start")
        
    RegisterHam(Ham_Spawn,"player","fw_PlayerSpawn_Post",1)
    }
    public 
    fw_PlayerSpawn_Post(id)
    {
        
    // Not alive...
        
    if(!is_user_alive(id))
            return 
    HAM_IGNORED
        
    if(cvar_nemesis == 1)
        {
            if(
    zp_get_user_zombie_class(id) == g_deimos && bb_is_user_zombie(id))
            {
                
    g_cd[id] = true
            
    }
            } else {
            if(
    zp_get_user_zombie_class(id) == g_deimos && bb_is_user_zombie(id))
            {
                
    g_cd[id] = true
            
    }    
        }
        
        return 
    HAM_IGNORED
    }  


    public 
    fwd_cmd_start(iduc_handleseed
    {
        if(
    cvar_nemesis == 1)
        {
            if (!
    is_user_alive(id) || !bb_is_user_zombie(id) || g_cd[id] )
                return 
    FMRES_IGNORED
            
    } else {
            if (!
    is_user_alive(id) || !bb_is_user_zombie(id) || g_cd[id] )
                return 
    FMRES_IGNORED
        
    }
        
        if (
    zp_get_user_zombie_class(id) != g_deimos)
            return 
    FMRES_IGNORED
        
        
    static buttons
        buttons 
    get_uc(uc_handleUC_Buttons)
        
        if(
    buttons IN_ATTACK2) {
            
    drop_weapon(id)
            
    g_cd[id] = true
        
    }
        
        
    buttons &= ~IN_ATTACK2
        set_uc
    (uc_handleUC_Buttonsbuttons)
        
        return 
    FMRES_HANDLED
    }


    drop_weapon(id)
    {
        new 
    targetbody
        
    static Float:start[3]
        static 
    Float:aim[3]
        
        
    pev(idpev_originstart)
        
    fm_get_aim_origin(idaim)
        
        
    start[2] += 16.0// raise
        
    aim[2] += 16.0// raise
        
    get_user_aiming idtargetbodypcvar_distance )
        
        if( 
    is_user_alivetarget ) && !bb_is_user_zombietarget ) )
        {    
            
    message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
            
    write_byte(TE_EXPLOSION)
            
    engfunc(EngFunc_WriteCoordaim[0])
            
    engfunc(EngFunc_WriteCoordaim[1])
            
    engfunc(EngFunc_WriteCoordaim[2])
            
    write_short(deimos_spr)
            
    write_byte(10)
            
    write_byte(30)
            
    write_byte(4)
            
    message_end()
            
            
    emit_sound(idCHAN_WEAPONdeimos_soundVOL_NORMATTN_NORM0PITCH_NORM)
            
            
    drop(target)
        }    
        
        
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
    write_byte(0)
        
    engfunc(EngFunc_WriteCoord,start[0]);
        
    engfunc(EngFunc_WriteCoord,start[1]);
        
    engfunc(EngFunc_WriteCoord,start[2]);
        
    engfunc(EngFunc_WriteCoord,aim[0]);
        
    engfunc(EngFunc_WriteCoord,aim[1]);
        
    engfunc(EngFunc_WriteCoord,aim[2]);
        
    write_short(beamSpr); // sprite index
        
    write_byte(0); // start frame
        
    write_byte(30); // frame rate in 0.1's
        
    write_byte(10); // life in 0.1's
        
    write_byte(100); // line width in 0.1's
        
    write_byte(10); // noise amplititude in 0.01's
        
    write_byte(200); // red
        
    write_byte(200); // green
        
    write_byte(0); // blue
        
    write_byte(100); // brightness
        
    write_byte(50); // scroll speed in 0.1's
        
    message_end();
        
    set_taskget_pcvar_float(cvar_cooldown), "reset_cooldown2"id );
    }

    public 
    reset_cooldown2(id)
    {
        
    g_cd[id] = false
        client_print
    idprint_chat"[Deimos Zombie] Now. You can use your Ability. Press +Attack2" )
    }

    public 
    roundStart()
    {
        for (new 
    1<= g_maxplayersi++)
        {
            
    is_cooldown[i] = 0
            remove_task
    (i)
        }
    }
    stock drop(id
    {
        new 
    weapons[32], num
        get_user_weapons
    (idweaponsnum)
        for (new 
    0numi++) {
            if (
    PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])) 
            {
                static 
    wname[32]
                
    get_weaponname(weapons[i], wnamesizeof wname 1)
                
    engclient_cmd(id"drop"wname)
            }
        }
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
    */ 
    Konu JDM tarafından (23-02-14 Saat 20:10 ) değiştirilmiştir.
    Steam ID: STEAM_1:0:70428872
    Steam Name: Seps!s
    Skype: jdm.csplague

    Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
    Albert Einstein

  4. #4
    cavus er
    Üyelik tarihi
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    11

    Standart Cevap: [Basebuilder] Drop Weapon Zombie

    Alıntı JDM Nickli Üyeden Alıntı Mesajı göster
    Bunu deneyin;

    PHP- Kodu:
    /* ====================================================
    Name: Deimos Zombie
    Type: Zombie Class
    Desc: Press +Attack2 to Drop Human Weapon
    Edit: Dias Leon
    This zombie class made by Petr & 5c0r.
    ==================================================== */
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <basebuilder>
    #include <fun>
    #include <hamsandwich>
    #include <fakemeta_util>


    #define PLUGIN "[Basebuilder] ZClass: Deimos Zombie"
    #define VERSION "1.1"
    #define AUTHOR "Petr+5cor"


    new const zclass_name[] = { "Deimos Zombie" }
    new const 
    zclass_info[] = { "Press +Attack2 to Drop Human Weapon" }
    new const 
    zclass_model[] = { "csplague_zm" }
    new const 
    zclass_clawmodel[] = { "v_knife_deimos1.mdl" }
    const 
    zclass_health 3000
    const zclass_speed 240
    const Float:zclass_gravity 1.0
    const Float:zclass_knockback 0.25


    new beamSprdeimos_spr
    new const deimos_sound[] = "zombie_plague/deimos_skill_hit.wav"


    //Cvars
    new pcvar_distance
    new cvar_cooldown // Cooldown when dropped the weapon of human


    new g_deimos


    new g_maxplayers
    new is_cooldown[33] = 0
    new bool:g_cd[33]
    new 
    cvar_nemesis


    #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) // You can allways add more 


    public plugin_precache()
    {
        
    g_deimos zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback)
        
    beamSpr precache_model("sprites/lgtning.spr")
        
    deimos_spr precache_model("sprites/deimosexp.spr")
        
    precache_sound(deimos_sound)
    }


    public 
    plugin_init() 
    {
        
    register_plugin(PLUGINVERSIONAUTHOR)
        
    pcvar_distance register_cvar "bb_deimos_distance""1000" )
        
    cvar_cooldown register_cvar("bb_deimos_shot_cooldown","45")
        
    cvar_nemesis register_cvar("bb_deimos_nemesis""1")
        
    g_maxplayers get_maxplayers()
        
    register_logevent("roundStart"2"1=Round_Start")
        
    register_forward(FM_CmdStart"fwd_cmd_start")
        
    RegisterHam(Ham_Spawn,"player","fw_PlayerSpawn_Post",1)
    }
    public 
    fw_PlayerSpawn_Post(id)
    {
        
    // Not alive...
        
    if(!is_user_alive(id))
            return 
    HAM_IGNORED
        
    if(cvar_nemesis == 1)
        {
            if(
    zp_get_user_zombie_class(id) == g_deimos && bb_is_user_zombie(id))
            {
                
    g_cd[id] = true
            
    }
            } else {
            if(
    zp_get_user_zombie_class(id) == g_deimos && bb_is_user_zombie(id))
            {
                
    g_cd[id] = true
            
    }    
        }
        
        return 
    HAM_IGNORED
    }  


    public 
    fwd_cmd_start(iduc_handleseed
    {
        if(
    cvar_nemesis == 1)
        {
            if (!
    is_user_alive(id) || !bb_is_user_zombie(id) || g_cd[id] )
                return 
    FMRES_IGNORED
            
    } else {
            if (!
    is_user_alive(id) || !bb_is_user_zombie(id) || g_cd[id] )
                return 
    FMRES_IGNORED
        
    }
        
        if (
    zp_get_user_zombie_class(id) != g_deimos)
            return 
    FMRES_IGNORED
        
        
    static buttons
        buttons 
    get_uc(uc_handleUC_Buttons)
        
        if(
    buttons IN_ATTACK2) {
            
    drop_weapon(id)
            
    g_cd[id] = true
        
    }
        
        
    buttons &= ~IN_ATTACK2
        set_uc
    (uc_handleUC_Buttonsbuttons)
        
        return 
    FMRES_HANDLED
    }


    drop_weapon(id)
    {
        new 
    targetbody
        
    static Float:start[3]
        static 
    Float:aim[3]
        
        
    pev(idpev_originstart)
        
    fm_get_aim_origin(idaim)
        
        
    start[2] += 16.0// raise
        
    aim[2] += 16.0// raise
        
    get_user_aiming idtargetbodypcvar_distance )
        
        if( 
    is_user_alivetarget ) && !bb_is_user_zombietarget ) )
        {    
            
    message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
            
    write_byte(TE_EXPLOSION)
            
    engfunc(EngFunc_WriteCoordaim[0])
            
    engfunc(EngFunc_WriteCoordaim[1])
            
    engfunc(EngFunc_WriteCoordaim[2])
            
    write_short(deimos_spr)
            
    write_byte(10)
            
    write_byte(30)
            
    write_byte(4)
            
    message_end()
            
            
    emit_sound(idCHAN_WEAPONdeimos_soundVOL_NORMATTN_NORM0PITCH_NORM)
            
            
    drop(target)
        }    
        
        
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
    write_byte(0)
        
    engfunc(EngFunc_WriteCoord,start[0]);
        
    engfunc(EngFunc_WriteCoord,start[1]);
        
    engfunc(EngFunc_WriteCoord,start[2]);
        
    engfunc(EngFunc_WriteCoord,aim[0]);
        
    engfunc(EngFunc_WriteCoord,aim[1]);
        
    engfunc(EngFunc_WriteCoord,aim[2]);
        
    write_short(beamSpr); // sprite index
        
    write_byte(0); // start frame
        
    write_byte(30); // frame rate in 0.1's
        
    write_byte(10); // life in 0.1's
        
    write_byte(100); // line width in 0.1's
        
    write_byte(10); // noise amplititude in 0.01's
        
    write_byte(200); // red
        
    write_byte(200); // green
        
    write_byte(0); // blue
        
    write_byte(100); // brightness
        
    write_byte(50); // scroll speed in 0.1's
        
    message_end();
        
    set_taskget_pcvar_float(cvar_cooldown), "reset_cooldown2"id );
    }

    public 
    reset_cooldown2(id)
    {
        
    g_cd[id] = false
        client_print
    idprint_chat"[Deimos Zombie] Now. You can use your Ability. Press +Attack2" )
    }

    public 
    roundStart()
    {
        for (new 
    1<= g_maxplayersi++)
        {
            
    is_cooldown[i] = 0
            remove_task
    (i)
        }
    }
    stock drop(id
    {
        new 
    weapons[32], num
        get_user_weapons
    (idweaponsnum)
        for (new 
    0numi++) {
            if (
    PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])) 
            {
                static 
    wname[32]
                
    get_weaponname(weapons[i], wnamesizeof wname 1)
                
    engclient_cmd(id"drop"wname)
            }
        }
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
    */ 
    zm modelini fln bizmi koyucaz ?

  5. #5
    JDM
    JDM çevrimdışı
    teğmen mod JDM - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: [Basebuilder] Drop Weapon Zombie

    Ben mi koyayım? kendinize göre ayarlayın işte.
    Steam ID: STEAM_1:0:70428872
    Steam Name: Seps!s
    Skype: jdm.csplague

    Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
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  6. #6
    onbasi banned
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    Standart Cevap: [Basebuilder] Drop Weapon Zombie

    Teşekkürler deneyeceğim
    Konu Dexterz tarafından (23-02-14 Saat 21:19 ) değiştirilmiştir.

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Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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