Kullanıcı Tag Listesi

Sayfa 1/2 12 SonSon
11 sonuçtan 1 ile 10 arası
  1. #1
    cavus er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    178
    Bahsedildi
    9 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart skull deagle base builder cevirirmisiniz

    PHP- Kodu:
    #include <amxmodx>#include <engine>#include <fakemeta>#include <fun>#include <hamsandwich>#include <xs>#include <cstrike>#include <zombieplague>#include <fakemeta_util>#include <amxmisc>
    new g_mode[33]#define BLOOD_SM_NUM 8#define ENG_NULLENT        -1#define EV_INT_WEAPONKEY    EV_INT_impulse#define SKULL1_WEAPONKEY    901#define MAX_PLAYERS                32#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
    const USE_STOPPED 0const OFFSET_ACTIVE_ITEM 373const OFFSET_WEAPONOWNER 41const OFFSET_LINUX 5const OFFSET_LINUX_WEAPONS 4#define BLOOD_STREAM_RED    70#define WEAP_LINUX_XTRA_OFF            4#define m_fKnown                44#define m_flNextPrimaryAttack             46#define m_flTimeWeaponIdle            48#define m_iClip        51#define m_fInReload                54#define PLAYER_LINUX_XTRA_OFF            5#define m_flNextAttack                83#define BLOOD_LG_NUM 2#define SKULL1_RELOAD_TIME 2.0const UNIT_SECOND = ( 1 << 12 )
    const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)new const WEAPONENTNAMES[][] = { """weapon_p228""""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_c4""weapon_mac10",            "weapon_aug""weapon_smokegrenade""weapon_sg550""weapon_fiveseven""weapon_ump45""weapon_elite",            "weapon_galil""weapon_famas""weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy""weapon_m249",            "weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1""weapon_flashbang""weapon_deagle""weapon_sg552",            "weapon_elite""weapon_knife""weapon_p90" }
    new const 
    Fire_Sounds[][] = { "weapons/skull1-1.wav""weapons/skull1-1.wav" }new const GUNSHOT_DECALS[] = { 4142434445 }
    new 
    SKULL1_V_MODEL[64] = "models/csplague.com/v_skull1.mdl"new SKULL1_P_MODEL[64] = "models/csplague.com/p_skull1.mdl"new SKULL1_W_MODEL[64] = "models/csplague.com/w_skull1.mdl"
    new cvar_dmg_skull1g_itemid_skull1cvar_clip_skull1cvar_skull1_ammonew g_has_skull1[33]new g_MaxPlayersg_orig_event_skull1g_clip_ammo[33]new m_iBlood[2]new g_skull1_TmpClip[33]new g_Reload[33] , oldweap[33]new blood_small_red[BLOOD_SM_NUM], blood_large_red[BLOOD_LG_NUM]new gmsgScreenShake
    public plugin_init(){    register_plugin("[ZP] Weapon: SKULL1""1.0""xD")    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")    register_event("CurWeapon","CurrentWeapon","be","1=1")    RegisterHam(Ham_Item_AddToPlayer"weapon_deagle""fw_SKULL1_AddToPlayer")    RegisterHam(Ham_Use"func_tank""fw_UseStationary_Post"1)    RegisterHam(Ham_Use"func_tankmortar""fw_UseStationary_Post"1)    RegisterHam(Ham_Use"func_tankrocket""fw_UseStationary_Post"1)    RegisterHam(Ham_Use"func_tanklaser""fw_UseStationary_Post"1)    for (new 1sizeof WEAPONENTNAMESi++)        if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_DeployWEAPONENTNAMES[i], "fw_Item_Deploy_Post"1)    RegisterHam(Ham_Weapon_PrimaryAttack"weapon_deagle""fw_SKULL1_PrimaryAttack")    RegisterHam(Ham_Item_PostFrame"weapon_deagle""SKULL1__ItemPostFrame");    RegisterHam(Ham_Weapon_Reload"weapon_deagle""SKULL1__Reload");    RegisterHam(Ham_Weapon_Reload"weapon_deagle""SKULL1__Reload_Post"1);    RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")    register_forward(FM_SetModel"fw_SetModel")    register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)    register_forward(FM_PlaybackEvent"fwPlaybackEvent")    register_forward(FM_CmdStart"fw_CmdStart")    register_event("HLTV",         "Event_NewRound",     "a",     "1=0""2=0")
            
    gmsgScreenShake get_user_msgid ("ScreenShake")
        
    cvar_dmg_skull1 register_cvar("zp_skull1_dmg""150.0")    cvar_clip_skull1 register_cvar("zp_skull1_clip""7")    cvar_skull1_ammo register_cvar("zp_skull1_ammo""70")
        
    g_itemid_skull1 zp_register_extra_item("Ïèñòîëåò \wSkull Deagle"25ZP_TEAM_HUMAN)
        
    blood_large_red = {204,205}    blood_small_red = {190,191,192,193,194,195,196,197}    g_MaxPlayers get_maxplayers()}
    public 
    plugin_precache(){    precache_model(SKULL1_V_MODEL)    precache_model(SKULL1_P_MODEL)    precache_model(SKULL1_W_MODEL)    precache_sound("weapons/skull1_draw.wav")    precache_sound("weapons/skull1_clipout.wav")    precache_sound(Fire_Sounds[0])    m_iBlood[0] = precache_model("sprites/blood.spr")    m_iBlood[1] = precache_model("sprites/bloodspray.spr")    register_forward(FM_PrecacheEvent"fwPrecacheEvent_Post"1)}public plugin_natives(){    register_native("give_weapon_inf""native_give_weapon_add"1)}
    public 
    fwPrecacheEvent_Post(type, const name[]){    if(equal("events/deagle.sc"name))    {        g_orig_event_skull1 get_orig_retval()        return FMRES_HANDLED    }        return FMRES_IGNORED}
    public 
    Event_NewRound(){    for(new i<=32i++)    g_Reload[i] = 0}
    public 
    fw_SetModel(entitymodel[]){    if(!is_valid_ent(entity))        return FMRES_IGNORED;        static szClassName[33]    entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))            if(!equal(szClassName"weaponbox"))        return FMRES_IGNORED;        static iOwner        iOwner entity_get_edict(entityEV_ENT_owner)        if(equal(model"models/w_deagle.mdl"))    {        static iStoredSVDID                iStoredSVDID find_ent_by_owner(ENG_NULLENT"weapon_deagle"entity)            if(!is_valid_ent(iStoredSVDID))            return FMRES_IGNORED;            if(g_has_skull1[iOwner])        {            entity_set_int(iStoredSVDIDEV_INT_WEAPONKEYSKULL1_WEAPONKEY)            g_has_skull1[iOwner] = false                        entity_set_model(entitySKULL1_W_MODEL)                        return FMRES_SUPERCEDE;        }    }    return FMRES_IGNORED;}
    public 
    give_skull1(id){    drop_weapons(id1);    new iWep2 give_item(id,"weapon_deagle")    if( iWep2 )    {        cs_set_weapon_ammo(iWep2get_pcvar_num(cvar_clip_skull1))        cs_set_user_bpammo (idCSW_DEAGLEget_pcvar_num(cvar_skull1_ammo))    }    if(get_user_weapon(id) == CSW_DEAGLE)    {        UTIL_PlayWeaponAnimation(id7)        set_pdata_float(idm_flNextAttack1.3PLAYER_LINUX_XTRA_OFF)    }    g_has_skull1[id] = true;}
    public 
    fw_CmdStart(iduc_handleseed){    if(!is_user_alive(id))         return PLUGIN_HANDLED
        
    if(g_Reload[id])        return PLUGIN_HANDLED
        
    if(!g_has_skull1[id])        return PLUGIN_HANDLED
        
    if((get_uc(uc_handleUC_Buttons) & IN_ATTACK2) && !(pev(idpev_oldbuttons) & IN_ATTACK2))    {        new szClipszAmmo        new szWeapID get_user_weapon(idszClipszAmmo)                if(szWeapID == CSW_DEAGLE && g_has_skull1[id] && szClip 0)        {            if(g_mode[id] == 0)            {                g_mode[id] = 1                set_task(0.1,"fire_id",id)                replace_weapon_models(id,CSW_DEAGLE)            }            else            {                remove_task(id)                g_mode[id] = 0                replace_weapon_models(id,CSW_DEAGLE)            }        }        }    return PLUGIN_HANDLED}
    public 
    fire_id(id){    if(!is_user_alive(id))    return;
        if(
    g_mode[id] == && g_Reload[id] == && is_user_alive(id) && !zp_get_user_zombie(id))    {        new szClipszAmmo    new szWeapID get_user_weapon(idszClipszAmmo)    if(szClip && szWeapID == CSW_DEAGLE)    {        UTIL_PlayWeaponAnimation(idrandom_num(45)) // Hopm            UTIL_ScreenShake( id, UNIT_SECOND*7, UNIT_SECOND*3, UNIT_SECOND*6 )        make_blood_and_bulletholes(id)        new ak = find_ent_by_owner ( -1, "weapon_deagle", id )        set_pdata_int ( ak, 51, szClip - 1, 4 )        static Float:punchAngle[3];        punchAngle[0] = float(random_num(-10, 10)) / 100.0;        punchAngle[1] = float(random_num(-300, 300)) / 100.0;        punchAngle[2] = 0.0;        set_pev(id, pev_punchangle, punchAngle);        set_task(0.1,"fire_id",id)    }        else if(szClip == 1 && szWeapID == CSW_DEAGLE)    {        new num        num = random_num(1,2)        if(num == 1)  UTIL_PlayWeaponAnimation(id, 4)        if(num == 2)  UTIL_PlayWeaponAnimation(id, 5)        make_blood_and_bulletholes(id)        new ak = find_ent_by_owner ( -1, "weapon_deagle", id )        set_pdata_int ( ak, 51, szClip - 1, 4 )        static Float:punchAngle[3];        punchAngle[0] = float(random_num(-10, 10)) / 100.0;        punchAngle[1] = float(random_num(-150, 150)) / 100.0;        punchAngle[2] = 0.0;        set_pev(id, pev_punchangle, punchAngle);        set_task(0.1,"fire_id",id)    }        else if(szClip == 0 && szWeapID == CSW_DEAGLE)    {            UTIL_PlayWeaponAnimation(id, 6)    }     }}
    UTIL_ScreenShakePlayeriAmplitudeiDurationiFrequency ){    message_beginMSG_ONEgmsgScreenShake_Player )    write_shortiAmplitude )    write_shortiDuration )    write_shortiFrequency )    message_end( )}
    public 
    fw_SKULL1_AddToPlayer(SKULL1id){    if(!is_valid_ent(SKULL1) || !is_user_connected(id))        return HAM_IGNORED;        if(entity_get_int(SKULL1EV_INT_WEAPONKEY) == SKULL1_WEAPONKEY)    {        g_has_skull1[id] = true                entity_set_int(SKULL1EV_INT_WEAPONKEY0)                return HAM_HANDLED;    }        return HAM_IGNORED;}
    public 
    fw_UseStationary_Post(entitycalleractivatoruse_type){    if (use_type == USE_STOPPED && is_user_connected(caller))        replace_weapon_models(callerget_user_weapon(caller))}
    public 
    fw_Item_Deploy_Post(weapon_ent){    static owner    owner fm_cs_get_weapon_ent_owner(weapon_ent)        static weaponid    weaponid cs_get_weapon_id(weapon_ent)        replace_weapon_models(ownerweaponid)}
    public 
    CurrentWeapon(id){    replace_weapon_models(idread_data(2))}
    replace_weapon_models(idweaponid){        if(weaponid == CSW_DEAGLE)        {            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))                return;                        if(g_has_skull1[id])            {                if(g_mode[id] == 0)                {                    set_pev(idpev_viewmodel2SKULL1_V_MODEL)                    set_pev(idpev_weaponmodel2SKULL1_P_MODEL)                }                if(oldweap[id] != CSW_DEAGLE)                 {                    UTIL_PlayWeaponAnimation(id7)                    set_pdata_float(idm_flNextAttack1.3PLAYER_LINUX_XTRA_OFF)                }            }                else g_mode[id] = 0                        }        if(weaponid != CSW_DEAGLE)         g_Reload[id] = 0
            
    if(weaponid != CSW_DEAGLE)         remove_task(id)        oldweap[id] = weaponid}
    public 
    fw_UpdateClientData_Post(PlayerSendWeaponsCD_Handle){        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_DEAGLE) || !g_has_skull1[Player])        return FMRES_IGNORED        set_cd(CD_HandleCD_flNextAttackhalflife_time () + 0.001)    return FMRES_HANDLED}
    public 
    fw_SKULL1_PrimaryAttack(Weapon){    new Player get_pdata_cbase(Weapon414)    new id Player
        
    if (!g_has_skull1[Player])        return HAM_IGNORED;
        if(
    get_user_weapon(Player) == CSW_DEAGLE)    {
            
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
            new 
    szClipszAmmo        new szWeapID get_user_weapon(idszClipszAmmo)                if(szClip <= 0)            return HAM_IGNORED;
            if(
    szWeapID == CSW_DEAGLE && g_has_skull1[id])        {            remove_task(Player)            g_mode[Player] = 0            replace_weapon_models(Player,CSW_DEAGLE)            new num            num random_num(1,2)            if(num == 1)  UTIL_PlayWeaponAnimation(id2)            if(num == 2)  UTIL_PlayWeaponAnimation(id3)            static Float:punchAngle[3];            punchAngle[0] = float(random_num(-5000)) / 100.0;            punchAngle[1] = float(random_num(-2020)) / 100.0;            punchAngle[2] = 0.0;            make_blood_and_bulletholes(id)            set_pev(idpev_punchanglepunchAngle);            g_mode[id] = 0            set_pdata_float(idm_flNextAttack0.3PLAYER_LINUX_XTRA_OFF)            new ak find_ent_by_owner ( -1"weapon_deagle"id )            set_pdata_int ak51szClip 1)            remove_task(id)        }    }    return HAM_SUPERCEDE;}
    public 
    fwPlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2){    if ((eventid != g_orig_event_skull1))        return FMRES_IGNORED    if (!(<= invoker <= g_MaxPlayers))        return FMRES_IGNORED
        playback_event
    (flags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)    return FMRES_SUPERCEDE}
    public 
    fw_TakeDamage(victiminflictorattackerFloat:damage){    if (victim != attacker && is_user_connected(attacker))    {        if(get_user_weapon(attacker) == CSW_DEAGLE)        {            if(g_has_skull1[attacker])                SetHamParamFloat(4get_pcvar_float(cvar_dmg_skull1))        }    }}
    public 
    message_DeathMsg(msg_idmsg_destid){    static szTruncatedWeapon[33], iAttackeriVictim        get_msg_arg_string(4szTruncatedWeaponcharsmax(szTruncatedWeapon))        iAttacker get_msg_arg_int(1)    iVictim get_msg_arg_int(2)        if(!is_user_connected(iAttacker) || iAttacker == iVictim)        return PLUGIN_CONTINUE        if(equal(szTruncatedWeapon"deagle") && get_user_weapon(iAttacker) == CSW_DEAGLE)    {        if(g_has_skull1[iAttacker])            set_msg_arg_string(4"skull1")    }            return PLUGIN_CONTINUE}
    stock fm_cs_get_current_weapon_ent(id){    return get_pdata_cbase(idOFFSET_ACTIVE_ITEMOFFSET_LINUX);}
    stock fm_cs_get_weapon_ent_owner(ent){    return get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS);}
    stock UTIL_PlayWeaponAnimation(const Player, const Sequence){    set_pev(Playerpev_weaponanimSequence)        message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player Player)    write_byte(Sequence)    write_byte(pev(Playerpev_body))    message_end()}
    stock make_blood_and_bulletholes(id){    new aimOrigin[3], targetbody    get_user_origin(idaimOrigin3)    get_user_aiming(idtargetbody)
        
    engfunc(EngFunc_EmitSoundidCHAN_WEAPONFire_Sounds[0], VOL_NORMATTN_NORM0PITCH_NORM);        if(target && target <= g_MaxPlayers && zp_get_user_zombie(target))    {    static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];    pev(idpev_v_angleplrViewAngles);
        static 
    Float:VecSrc[3], Float:VecDst[3];        //VecSrc = pev->origin + pev->view_ofs;    pev(id, pev_origin, PlrOrigin)    pev(id, pev_view_ofs, VecSrc)    xs_vec_add(VecSrc, PlrOrigin, VecSrc)
        //VecDst = VecDir * 8192.0;    angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);    xs_vec_mul_scalar(VecDir, 8192.0, VecDst);    xs_vec_add(VecDst, VecSrc, VecDst);        new hTrace = create_tr2()    engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)    new hitEnt = get_tr2(hTrace, TR_pHit);    get_tr2(hTrace, TR_vecEndPos, VecEnd);            if (pev_valid(hitEnt)) {        new Float:takeDamage;        pev(hitEnt, pev_takedamage, takeDamage);
            
    new Float:dmg get_pcvar_float(cvar_dmg_skull1);
            new 
    hitGroup get_tr2(hTraceTR_iHitgroup);
            switch (
    hitGroup) {            case HIT_HEAD: { dmg *= 3.0; }            case HIT_LEFTARM: { dmg *= 0.9; }            case HIT_RIGHTARM: { dmg *= 0.9; }            case HIT_LEFTLEG: { dmg *= 0.9; }            case HIT_RIGHTLEG: { dmg *= 0.9; }        }        if (is_user_connected(hitEnt) && zp_get_user_zombie(hitEnt)) {            ExecuteHamB(Ham_TakeDamagehitEntididdmgDMG_BULLET DMG_NEVERGIB);            ExecuteHamB(Ham_TraceBleedhitEntdmgVecDirhTraceDMG_BULLET DMG_NEVERGIB);            make_blood(VecEnddmghitEnt);        }            }    }     else if(!is_user_connected(target))    {        if(target)        {            message_begin(MSG_BROADCASTSVC_TEMPENTITY)            write_byte(TE_DECAL)            write_coord(aimOrigin[0])            write_coord(aimOrigin[1])            write_coord(aimOrigin[2])            write_byte(GUNSHOT_DECALS[random_num 0sizeof GUNSHOT_DECALS -) ] )            write_short(target)            message_end()        }         else         {            message_begin(MSG_BROADCASTSVC_TEMPENTITY)            write_byte(TE_WORLDDECAL)            write_coord(aimOrigin[0])            write_coord(aimOrigin[1])            write_coord(aimOrigin[2])            write_byte(GUNSHOT_DECALS[random_num 0sizeof GUNSHOT_DECALS -) ] )            message_end()        }                message_begin(MSG_BROADCASTSVC_TEMPENTITY)        write_byte(TE_GUNSHOTDECAL)        write_coord(aimOrigin[0])        write_coord(aimOrigin[1])        write_coord(aimOrigin[2])        write_short(id)        write_byte(GUNSHOT_DECALS[random_num 0sizeof GUNSHOT_DECALS -) ] )        message_end()    }
    }
    public 
    SKULL1__ItemPostFrame(weapon_entity) {    new id pev(weapon_entitypev_owner)    if (!is_user_connected(id))    return HAM_IGNORED;
        if (!
    g_has_skull1[id])    return HAM_IGNORED;
        new 
    Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)
        new 
    iBpAmmo cs_get_user_bpammo(idCSW_DEAGLE);    new iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)
        new 
    fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF
        if( 
    fInReload && flNextAttack <= 0.0 )    {        new min(get_pcvar_num(cvar_clip_skull1) - iClipiBpAmmo)            set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)        cs_set_user_bpammo(idCSW_DEAGLEiBpAmmo-j);                set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)        fInReload 0        g_Reload[id] = 0    }
        return 
    HAM_IGNORED;}
    public 
    SKULL1__Reload(weapon_entity) {    new id pev(weapon_entitypev_owner)    if (!is_user_connected(id))        return HAM_IGNORED;
        if (!
    g_has_skull1[id])        return HAM_IGNORED;
        
    g_skull1_TmpClip[id] = -1;    new iBpAmmo cs_get_user_bpammo(idCSW_DEAGLE);    new iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)
        if (
    iBpAmmo <= 0)        return HAM_SUPERCEDE;
        if (
    iClip >= get_pcvar_num(cvar_clip_skull1))        return HAM_SUPERCEDE;

        
    g_skull1_TmpClip[id] = iClip;
        return 
    HAM_IGNORED;}
    public 
    SKULL1__Reload_Post(weapon_entity) {    new id pev(weapon_entitypev_owner)    if (!is_user_connected(id))        return HAM_IGNORED;
        if (!
    g_has_skull1[id])        return HAM_IGNORED;
        if (
    g_skull1_TmpClip[id] == -1)        return HAM_IGNORED;
        new 
    iBpAmmo cs_get_user_bpammo(idCSW_DEAGLE);
        if (
    iBpAmmo <= 0)        return HAM_IGNORED;
        
    set_pdata_int(weapon_entitym_iClipg_skull1_TmpClip[id], WEAP_LINUX_XTRA_OFF)
        
    set_pdata_float(weapon_entitym_flTimeWeaponIdleSKULL1_RELOAD_TIMEWEAP_LINUX_XTRA_OFF)
        
    set_pdata_float(idm_flNextAttackSKULL1_RELOAD_TIMEPLAYER_LINUX_XTRA_OFF)
        
    set_pdata_int(weapon_entitym_fInReload1WEAP_LINUX_XTRA_OFF)
        
    // relaod animation    UTIL_PlayWeaponAnimation(id, 6)    remove_task(id)    set_task(SKULL1_RELOAD_TIME  - 0.1,"reload_task",id)
        
    g_mode[id] = 0
        g_Reload
    [id] = 1
        
    return HAM_IGNORED;}
    public 
    reload_task(id){    if(!is_user_alive(id))        return;
        new 
    weapon_entity find_ent_by_owner ( -1"weapon_deagle",id)
        new 
    iBpAmmo cs_get_user_bpammo(idCSW_DEAGLE);    new iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)
        new 
    min(get_pcvar_num(cvar_clip_skull1) - iClipiBpAmmo)        set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)    cs_set_user_bpammo(idCSW_DEAGLEiBpAmmo-j);}

    public 
    get_origin_int(indexorigin[3]){    new Float:FVec[3]
        
    pev(index,pev_origin,FVec)
        
    origin[0] = floatround(FVec[0])    origin[1] = floatround(FVec[1])    origin[2] = floatround(FVec[2])
        return 
    1}
    public 
    zp_extra_item_selected(iditemid) {    if(itemid == g_itemid_skull1)        give_skull1(id)}
    public 
    zp_user_infected_post(id){        if (zp_get_user_zombie(id))     g_has_skull1[id] = false}
    public 
    native_give_weapon_add(id) {    give_skull1(id)}
    public 
    client_disconnect(id) {    g_has_skull1[id] = false    remove_task(id)}
    public 
    client_connect(id){    g_has_skull1[id] = false    remove_task(id)}
    stock make_blood(const Float:vTraceEnd[3], Float:DamagehitEnt) {    new bloodColor ExecuteHam(Ham_BloodColorhitEnt);    if (bloodColor == -1)        return;
        new 
    amount floatround(Damage);
        
    amount *= 2//according to HLSDK
        
    message_begin(MSG_BROADCASTSVC_TEMPENTITY);    write_byte(TE_BLOODSPRITE);    write_coord(floatround(vTraceEnd[0]));    write_coord(floatround(vTraceEnd[1]));    write_coord(floatround(vTraceEnd[2]));    write_short(m_iBlood[1]);    write_short(m_iBlood[0]);    write_byte(bloodColor);    write_byte(min(max(3amount/10), 16));    message_end();}
    stock drop_weapons(iddropwhat){     static weapons[32], numiweaponid     num 0     get_user_weapons(idweaponsnum)          for (0numi++)     {          weaponid weapons[i]                    if (dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))          {               static wname[32]               get_weaponname(weaponidwnamesizeof wname 1)               engclient_cmd(id"drop"wname)          }     }} 
    Base Buildere Cevirirmisiniz parayla ve saya /skulldeagle yazilinca alincak [ Damage Ayarlamasıda Olursa iyi olur

  2. #2
    er er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    41
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Olum benim sen beni niye kızdırıyon git başka silahi yap bu silah özel yapıldı bana illa küfürmü edeyim
    мσяαℓιтє[мg] # ɢαмιɴɢ




    ╔/═══════๑ஜ۩۞۩ஜ๑═══════\╗


    мσяαℓιтє[мg] # вαѕe вυιlder
    95.173.173.145

    Skype:
    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.

    ═══ĸαlιтe ιcιɴ doɢrυ ѕecιм═══

    ╚\═══════๑ஜ۩۞۩ஜ๑═══════/╝


    ═★мσяαℓιтє[мg] # ɢαмιɴɢ คเlєร★═╝

  3. #3
    cavus er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    178
    Bahsedildi
    9 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Alıntı forum12 Nickli Üyeden Alıntı Mesajı göster
    Olum benim sen beni niye kızdırıyon git başka silahi yap bu silah özel yapıldı bana illa küfürmü edeyim
    Özel Yapıldı Ne alaka ? İsteyen Yapar İşine Baksana Konuya Karısmassan iyi olucak

  4. #4
    onbasi banned
    Üyelik tarihi
    Dec 2013
    Mesajlar
    63
    Bahsedildi
    5 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    0

    Standart Cevap: skull deagle base builder cevirirmisiniz

    yönetici arkadaşlar konuyu açan kişi cevap verip ahlakını bozmadığı halde konuyu diğer serverın kurucusu sabote edip çöpe taşımaya çalışıyor bu ahlaksız üyeyi benlayın lütfen.

  5. #5
    onbasi banned
    Üyelik tarihi
    Dec 2013
    Mesajlar
    63
    Bahsedildi
    5 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    0

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Bu arada kardeşim buyur:
    Ekli Dosyalar Ekli Dosyalar

  6. #6
    cavus er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    178
    Bahsedildi
    9 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Say Ve Para Yok icinde Onuda Hallederseniz

  7. #7
    onbasi banned
    Üyelik tarihi
    Dec 2013
    Mesajlar
    63
    Bahsedildi
    5 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    0

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Pecko - Forum12 adlı arkadaşın binlerce hesabı var bütün hepsini banlayın lütfen bu kadar ahlaksızlık bu foruma yakışmıyor.

  8. #8
    JDM
    JDM çevrimdışı
    teğmen mod JDM - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Feb 2013
    Yer
    İstanbul/Bahçelievler
    Mesajlar
    841
    Bahsedildi
    5 Mesaj
    Etiketlenmiş
    9 Konu
    Tecrübe Puanı
    12

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Buyur;
    Ekli Dosyalar Ekli Dosyalar
    Steam ID: STEAM_1:0:70428872
    Steam Name: Seps!s
    Skype: jdm.csplague

    Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
    Albert Einstein

  9. #9
    cavus er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    178
    Bahsedildi
    9 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart Cevap: skull deagle base builder cevirirmisiniz

    eyw deniyip dönerim size

  10. #10
    cavus er
    Üyelik tarihi
    Dec 2013
    Mesajlar
    178
    Bahsedildi
    9 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Standart Cevap: skull deagle base builder cevirirmisiniz

    Çözülmüş isteklere Taşınabilir

Sayfa 1/2 12 SonSon

Benzer Konular

  1. Base Builder
    By elevator in forum Çözülmüş İstekler
    Cevaplar: 6
    Son Mesaj: 01-11-12, 01:48

Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

Bu Konudaki Etiketler

Yetkileriniz

  • Konu Acma Yetkiniz Yok
  • Cevap Yazma Yetkiniz Yok
  • Eklenti Yükleme Yetkiniz Yok
  • Mesajınızı Değiştirme Yetkiniz Yok
  •  

SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94