Kullanıcı Tag Listesi

2 sonuçtan 1 ile 2 arası
  1. #1
    er er
    Üyelik tarihi
    Feb 2014
    Mesajlar
    6
    Bahsedildi
    0 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    11

    Lightbulb fps düşüyor

    beyler ben mapı yaptım yalnız oyuna giriyorum fps 100 sıkıntı yok servere yüklüyorum oyuncular mapa giriyor ve mapın bir yarı bölgesinde fps 60 oluyor leak yok baktım ve şimdi mapın log dosyasını atcam bilen birisi inşallah vardır



    ** Executing...
    ** Command: Change Directory
    ** Parameters: "C:\Program Files\valve"




    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlcsg.exe
    ** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


    hlcsg v3.4 VL30 (Nov 23 2012)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlcsg -----
    Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlcsg.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
    Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low -wadautodetect
    Entering c:\program files\valve\cstrike\maps\de_2014orijinal.map


    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    reset logfile [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max lighting memory [ 33554432 ] [ 33554432 ]
    priority [ Low ] [ Normal ]


    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ off ] [ off ]
    clip hull type [ simple ] [ simple ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    wadcfg by file [ None ] [ None ]
    wadcfg by name [ None ] [ None ]
    nullfile [ None ] [ None ]
    nullify trigger [ on ] [ on ]
    min surface area [ 0.000 ] [ 0.000 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    map scaling [ None ] [ None ]
    light name optimize [ on ] [ on ]
    UTF8 game_text [ on ] [ on ]


    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]


    CreateBrush:
    (7.20 seconds)
    CSGBrush:
    (1.83 seconds)


    Using Wadfile: \program files\valve\cstrike\chateau.wad
    - Contains 10 used textures, 30.30 percent of map (136 textures in wad)
    Using Wadfile: \program files\valve\cstrike\decals.wad
    - Contains 1 used texture, 3.03 percent of map (225 textures in wad)
    Using Wadfile: \program files\valve\cstrike\de_storm.wad
    - Contains 9 used textures, 27.27 percent of map (74 textures in wad)
    Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
    - Contains 10 used textures, 30.30 percent of map (160 textures in wad)
    Using Wadfile: \program files\valve\cstrike\c1.wad
    - Contains 2 used textures, 6.06 percent of map (2 textures in wad)


    Wad files required to run the map: "chateau.wad;decals.wad;de_storm.wad;de_piranesi.w ad;c1.wad;"


    Texture usage is at 1.57 mb (of 32.00 mb MAX)
    16 redundant named lights optimized.
    12.33 seconds elapsed


    ----- END hlcsg -----








    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlbsp.exe
    ** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


    hlbsp v3.4 VL30 (Nov 23 2012)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlbsp.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
    Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low -chart


    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    priority [ Low ] [ Normal ]


    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noinsidefill [ off ] [ off ]
    noopt [ off ] [ off ]
    no clipnode merging [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    nobrink [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
    remove hull 2 [ off ] [ off ]




    SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-32,1248,-512)-(224,1505,-474) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,865,-512)-(-32,1468,-393) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1222,-1024,-274)-(-1043,-512,-204) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1092,-1024,-342)-(-1043,-843,-337) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    3000...3500...4000...4180 (0.65 seconds)
    BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\de_2014orijinal.prt'
    SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (223,1232,-476)-(304,1419,-448) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,-784,-100)-(288,-784,4) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-841,-1365,-331)-(-840,-1360,-329) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    2397 (0.24 seconds)
    SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (239,1216,-480)-(288,1403,-452) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...1000...1500...2000...2231 (0.23 seconds)
    SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (223,1232,-494)-(304,1419,-466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,-784,-82)-(288,-784,-14) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-842,-1366,-313)-(-840,-1354,-311) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    2500...2629 (0.42 seconds)
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (278,774,-294)-(284,827,-289) in hull 0 of model 3 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (95,742,-326)-(100,859,-324) in hull 2 of model 3 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1108,68,-226)-(1112,108,-223) in hull 1 of model 4 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1124,52,-230)-(1128,124,-227) in hull 2 of model 4 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1108,68,-244)-(1112,108,-241) in hull 3 of model 4 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (817,-421,-206)-(818,-415,-204) in hull 0 of model 28 (entity: classname "func_wall", origin "", targetname "")
    Reduced 15499 clipnodes to 13860
    Reduced 4520 texinfos to 2882
    Reduced 32 texdatas to 30 (1412 bytes to 1324)
    Reduced 43790 planes to 9150
    FixBrinks:
    Increased 13860 clipnodes to 14572.


    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 51/512 3264/32768 (10.0%)
    planes 9150/32768 183000/655360 (27.9%)
    vertexes 28898/65535 346776/786420 (44.1%)
    nodes 8576/32767 205824/786408 (26.2%)
    texinfos 2882/32767 115280/1310680 ( 8.8%)
    faces 23598/65535 471960/1310700 (36.0%)
    * worldfaces 12470/32768 0/0 (38.1%)
    clipnodes 14572/32767 116576/262136 (44.5%)
    leaves 5614/32760 157192/917280 (17.1%)
    * visleafs 2353/8192 0/0 (28.7%)
    marksurfaces 28318/65535 56636/131070 (43.2%)
    surfedges 108940/512000 435760/2048000 (21.3%)
    edges 54926/256000 219704/1024000 (21.5%)
    texdata [variable] 1324/33554432 ( 0.0%)
    lightdata [variable] 0/33554432 ( 0.0%)
    visdata [variable] 0/8388608 ( 0.0%)
    entdata [variable] 12980/2097152 ( 0.6%)
    * AllocBlock 61/64 0/0 (95.3%)
    30 textures referenced
    === Total BSP file data space used: 2326276 bytes ===
    Wad files required to run the map: "chateau.wad;decals.wad;de_storm.wad;de_piranesi.w ad;c1.wad;"
    8.37 seconds elapsed


    ----- END hlbsp -----








    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlvis.exe
    ** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


    hlvis v3.4 VL30 (Nov 23 2012)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlvis.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
    Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low
    2353 portalleafs
    7247 numportals


    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Low ] [ Normal ]


    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]




    BasePortalVis:
    (2.86 seconds)
    LeafThread:
    (264.70 seconds)
    average leafs visible: 240
    g_visdatasize:260400 compressed from 694135
    267.71 seconds elapsed [4m 27s]


    ----- END hlvis -----








    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlrad.exe
    ** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal"


    hlrad v3.4 VL30 (Nov 23 2012)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlrad.exe "c:\program files\valve\cstrike\maps\de_2014orijinal"
    Arguments: "c:\program files\valve\cstrike\maps\de_2014orijinal" -low


    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max lighting memory [ 33554432 ] [ 33554432 ]
    priority [ Low ] [ Normal ]


    fast rad [ off ] [ off ]
    vismatrix algorithm [ Sparse ] [ Sparse ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 8 ] [ 8 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    circus mode [ off ] [ off ]


    smoothing threshold [ 50.000 ] [ 50.000 ]
    smoothing threshold 2[ no change ] [ no change ]
    direct threshold [ 10.000 ] [ 10.000 ]
    direct light scale [ 1.000 ] [ 1.000 ]
    coring threshold [ 0.001 ] [ 0.001 ]
    patch interpolation [ on ] [ on ]


    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]


    global fade [ 1.000 ] [ 1.000 ]
    global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
    global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
    global light scale [ 2.000 ] [ 2.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]


    spread angles [ on ] [ on ]
    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]


    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]


    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]
    minimum final light [ 0 ] [ 0 ]
    size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
    size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
    soft sky [ on ] [ on ]
    translucent depth [ 2.000 ] [ 2.000 ]
    block opaque [ on ] [ on ]
    ignore textures [ off ] [ off ]
    reflectivity gamma [ 1.760 ] [ 1.760 ]
    reflectivity scale [ 0.700 ] [ 0.700 ]
    blur size [ 1.000 ] [ 1.000 ]
    no emitter range [ off ] [ off ]




    Load Textures:
    Using Wadfile: c:\program files\valve\cstrike\maps\de_2014orijinal.wa_
    30 textures referenced
    Reading texlights from 'C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\lights.rad'
    0 opaque models
    0 opaque faces
    23598 faces
    Create Patches : 73061 base patches
    469498 square feet [67607800.00 square inches]
    18 direct lights and 16386 fast direct lights
    2 light styles


    BuildFacelights:
    (250.93 seconds)
    BuildVisLeafs:
    (191.83 seconds)
    visibility matrix : 68.1 megs
    MakeScales:
    (279.68 seconds)
    Transfer Lists : 183388365 : 183.39M transfers
    Indices : 67522996 : 64.39M bytes
    Data : 366985824 : 349.98M bytes
    Bounce 1 GatherLight:
    (8.12 seconds)
    Bounce 2 GatherLight:
    (10.30 seconds)
    Bounce 3 GatherLight:
    (10.29 seconds)
    Bounce 4 GatherLight:
    (10.30 seconds)
    Bounce 5 GatherLight:
    (10.30 seconds)
    Bounce 6 GatherLight:
    (10.29 seconds)
    Bounce 7 GatherLight:
    (10.29 seconds)
    Bounce 8 GatherLight:
    (10.31 seconds)
    FinalLightFace:
    (6.36 seconds)
    811.42 seconds elapsed [13m 31s]


    ----- END hlrad -----








    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal.bsp" "C:\Program Files\valve\cstrike\maps\de_2014orijinal.bsp"




    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\program files\valve\cstrike\maps\de_2014orijinal.pts" "C:\Program Files\valve\cstrike\maps\de_2014orijinal.pts"




    ** Executing...
    ** Command: C:\PROGRA~1\valve\hl.exe
    ** Parameters: +map "de_2014orijinal" -game cstrike -dev -console +deathmatch 1

  2. #2
    teğmen emektar Nefesim - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Jan 2013
    Yer
    Ankara
    Mesajlar
    1.019
    Bahsedildi
    60 Mesaj
    Etiketlenmiş
    2 Konu
    Tecrübe Puanı
    13

    Standart Cevap: fps düşüyor

    SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-32,1248,-512)-(224,1505,-474) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,865,-512)-(-32,1468,-393) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1222,-1024,-274)-(-1043,-512,-204) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1092,-1024,-342)-(-1043,-843,-337) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    3000...3500...4000...4180 (0.65 seconds)
    BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\de_2014orijinal.prt'
    SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (223,1232,-476)-(304,1419,-448) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,-784,-100)-(288,-784,4) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-841,-1365,-331)-(-840,-1360,-329) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    2397 (0.24 seconds)
    SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (239,1216,-480)-(288,1403,-452) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...1000...1500...2000...2231 (0.23 seconds)
    SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (223,1232,-494)-(304,1419,-466) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (271,-784,-82)-(288,-784,-14) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-842,-1366,-313)-(-840,-1354,-311) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    2500...2629 (0.42 seconds)
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (278,774,-294)-(284,827,-289) in hull 0 of model 3 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (95,742,-326)-(100,859,-324) in hull 2 of model 3 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1108,68,-226)-(1112,108,-223) in hull 1 of model 4 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1124,52,-230)-(1128,124,-227) in hull 2 of model 4 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1108,68,-244)-(1112,108,-241) in hull 3 of model 4 (entity: classname "func_wall", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (817,-421,-206)-(818,-415,-204) in hull 0 of model 28 (entity: classname "func_wall", origin "", targetname "")
    Reduced 15499 clipnodes to 13860
    Reduced 4520 texinfos to 2882
    Reduced 32 texdatas to 30 (1412 bytes to 1324)
    Reduced 43790 planes to 9150
    FixBrinks:
    Increased 13860 clipnodes to 14572.
    Nefesim Fark Yaratırmı ?

Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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