Beyler mapperlige geri dondum baya birşey unuttum. Şuan bu hatayı alıyorum ve bsp çevirmiyor .



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\valve"




** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlcsg.exe
** Parameters: "c:\users\w7\desktop\jail_bow"


hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlcsg.exe c:\users\w7\desktop\jail_bow
Entering c:\users\w7\desktop\jail_bow.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...50%...80%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
30%...50%...80%... (0.04 seconds)


Using Wadfile: \program files (x86)\valve\cstrike\knz.wad
- Contains 5 used textures, 83.33 percent of map (166 textures in wad)


Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 0.22 mb (of 4.00 mb MAX)
0.09 seconds elapsed


----- END hlcsg -----








** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlbsp.exe
** Parameters: "c:\users\w7\desktop\jail_bow"


hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlbsp.exe c:\users\w7\desktop\jail_bow


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 221 (0.01 seconds)
BSP generation successful, writing portal file 'c:\users\w7\desktop\jail_bow.prt'
SolidBSP [hull 1] 223 (0.01 seconds)
SolidBSP [hull 2] 216 (0.00 seconds)
SolidBSP [hull 3] 224 (0.01 seconds)
0.19 seconds elapsed


----- END hlbsp -----








** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlvis.exe
** Parameters: "c:\users\w7\desktop\jail_bow"


hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlvis.exe c:\users\w7\desktop\jail_bow
110 portalleafs
236 numportals


-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]


fast vis [ off ] [ off ]
full vis [ off ] [ off ]




BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
average leafs visible: 35
g_visdatasize:1857 compressed from 1540
0.03 seconds elapsed


----- END hlvis -----








** Executing...
** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlrad.exe
** Parameters: "c:\users\w7\desktop\jail_bow"


hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlrad.exe c:\users\w7\desktop\jail_bow


-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]


smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]


texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]


global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]


opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]


custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]




[Reading texlights from 'C:\Users\W7\Desktop\MapperTR\cstrike\lights.rad']
[59 texlights parsed from 'C:\Users\W7\Desktop\MapperTR\cstrike\lights.rad']


591 faces
Create Patches : 5111 base patches
0 opaque faces
80130 square feet [11538823.00 square inches]
2 direct lights


BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.80 seconds)
visibility matrix : 1.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.33 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.24 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
Transfer Lists : 1161676 : 1.16M transfers
Indices : 395088 : 385.83k bytes
Data : 4646704 : 4.43M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.13 seconds)
1.64 seconds elapsed


----- END hlrad -----








** Executing...
** Command: Copy File
** Parameters: "c:\users\w7\desktop\jail_bow.bsp" "C:\Program Files (x86)\valve\cstrike\maps\jail_bow.bsp"




** Executing...
** Command: Copy File
** Parameters: "c:\users\w7\desktop\jail_bow.pts" "C:\Program Files (x86)\valve\cstrike\maps\jail_bow.pts"




** Executing...
** Command: C:\PROGRA~2\valve\hl.exe
** Parameters: +map "jail_bow" -game cstrike -dev -console +deathmatch 1

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