bi map indirdim birkac edit yaptım ilkte F9 yaptığımda test yapabiliyodum fakat şimdi f9 basınca bu hatayı alıyorum yardım edin acil
Kod:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Counter-Strike 1.6




** Executing...
** Command: Copy File
** Parameters: "C:\Users\Turker\Desktop\jail_thrones_v1\jail_thrones_v1.map" "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1.map"




** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlcsg.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"
Entering C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


7 brushes (totalling 46 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)


Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
 - Contains 67 used textures, 97.10 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\got.wad
 - Warning: Larger than expected texture (3400812 bytes): 'GOT_LOGO'
 - Warning: Larger than expected texture (204812 bytes): 'GOT_AFIS'
 - Contains 1 used texture, 1.45 percent of map (4 textures in wad)


added 8 additional animating textures.
Warning: ::FindTexture() texture PI_GRNMETAL not found!
Warning: ::LoadLump() texture PI_GRNMETAL not found!
Texture usage is at 0.76 mb (of 4.00 mb MAX)
1.06 seconds elapsed


-----   END   hlcsg -----








** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlbsp.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2104 (0.06 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2297 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2183 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2303 (0.06 seconds)
0.87 seconds elapsed


-----   END   hlbsp -----








** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlvis.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlvis.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"
 950 portalleafs
3059 numportals


-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]


fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]




BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.27 seconds)
average leafs visible: 98
g_visdatasize:38632  compressed from 113050
3.71 seconds elapsed


-----   END   hlvis -----








** Executing...
** Command: D:\VALVEH~1.5\Compile\ZHLT34~1\hlrad.exe
** Parameters: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\VALVEH~1.5\Compile\ZHLT34~1\hlrad.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jail_thrones_v1"


-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]


vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]


smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]


texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]


global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]


opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]




[Reading texlights from 'D:\VALVEH~1.5\Compile\ZHLT34~1\lights.rad']
[59 texlights parsed from 'D:\VALVEH~1.5\Compile\ZHLT34~1\lights.rad']


7091 faces
Create Patches : 66053 base patches
0 opaque faces
665297 square feet [95802864.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file https://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem




-----   END   hlrad -----








** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6\cstrike.exe
** Parameters:   +map "jail_thrones_v1"