PHP- Kodu:
#include <amxmodx>#include <engine>#include <fakemeta>#include <fun>#include <hamsandwich>#include <xs>#include <cstrike>#include <zombieplague>#include <dhudmessage>
#define ENG_NULLENT -1#define EV_INT_WEAPONKEY EV_INT_impulse#define m134_WEAPONKEY 8567#define MAX_PLAYERS 32#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0const OFFSET_ACTIVE_ITEM = 373const OFFSET_WEAPONOWNER = 41const OFFSET_LINUX = 5const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4#define m_fKnown 44#define m_flNextPrimaryAttack 46#define m_flTimeWeaponIdle 48#define m_iClip 51#define m_fInReload 54#define PLAYER_LINUX_XTRA_OFF 5#define m_flNextAttack 83
#define m134_RELOAD_TIME 5.0#define m134_DRAW_TIME 1.1#define m134_SHOOT1 1#define m134_SHOOT2 2#define m134_RELOAD 3#define m134_DRAW 4#define m134_FIRE_READY 5#define m134_FIRE_AFTER 6
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/m134-1.wav" }new const g_shellent [] = "m134_shell"
new m134_s_V_MODEL[64] = "models/bc/v_m134_surv.mdl"new m134_V_MODEL[64] = "models/bc/v_m134_hum.mdl"new m134_P_MODEL[64] = "models/bc/p_m134.mdl"new m134_W_MODEL[64] = "models/bc/w_m134.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_m134, cvar_dmg_m134_survivor, cvar_recoil_m134, g_itemid_m134, cvar_clip_m134, cvar_spd_m134, cvar_m134_ammo, cvar_surv_m134, cvar_speedrun_m134, cvar_speedrunfire_m134 new g_MaxPlayers, g_orig_event_m134, g_IsInPrimaryAttacknew Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]new g_has_m134[33], g_clip_ammo[33], g_m134_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]new cvar_shells_m134, cvar_shellshealth_m134new gmsgWeaponList, shell_mode, shell_mode2
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init(){ register_plugin("[ZP] Extra: M134", "1.0", "LARS-DAY[BR]EAKER") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_m134_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") register_think(g_shellent,"think_shell") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) gmsgWeaponList = get_user_msgid("WeaponList")
cvar_dmg_m134 = register_cvar("zp_m134_dmg", "1.56") cvar_dmg_m134_survivor = register_cvar("zp_m134_dmg_survivor", "3.25") cvar_recoil_m134 = register_cvar("zp_m134_recoil", "2.5") cvar_clip_m134 = register_cvar("zp_m134_clip", "200") cvar_spd_m134 = register_cvar("zp_m134_spd", "0.75") cvar_m134_ammo = register_cvar("zp_m134_ammo", "200") cvar_surv_m134 = register_cvar("zp_m134_givesurvivor", "1") cvar_speedrunfire_m134 = register_cvar("zp_m134_speedrunfire", "150.0") cvar_speedrun_m134 = register_cvar("zp_m134_speedrun", "200.0") cvar_shells_m134 = register_cvar("zp_m134_shells", "1") cvar_shellshealth_m134 = register_cvar("zp_m134_shellslife", "5000.0") g_itemid_m134 = zp_register_extra_item("[Minigun] \rM134", 61, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers()}
public plugin_precache(){ precache_model(m134_s_V_MODEL) precache_model(m134_V_MODEL) precache_model(m134_P_MODEL) precache_model(m134_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_sound("weapons/m134_clipoff.wav") precache_sound("weapons/m134_clipon.wav") precache_sound("weapons/m134_pinpull.wav") precache_sound("weapons/m134_spindown.wav") precache_sound("weapons/m134_spinup.wav") shell_mode = precache_model("models/bc/shell.mdl") shell_mode2 = precache_model("models/bc/shell2.mdl") precache_generic("sprites/weapon_m134_bc.txt") precache_generic("sprites/blackcat_cso/640hud7.spr") precache_generic("sprites/blackcat_cso/640hud34.spr") precache_generic("sprites/blackcat_cso/640hud35.spr") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_clcmd("weapon_m134_bc", "weapon_hook") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)}
public weapon_hook(id) engclient_cmd(id, "weapon_m249")
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType){ if(!is_user_alive(iAttacker)) return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return if(!g_has_m134[iAttacker]) return
static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end()}
public zp_user_humanized_post(id, surv){ g_has_m134[id] = false if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id)}
public plugin_natives (){ register_native("give_weapon_m134", "native_give_weapon_add", 1)}public native_give_weapon_add(id){ give_m134(id)}
public fwPrecacheEvent_Post(type, const name[]){ if (equal("events/m249.sc", name)) { g_orig_event_m134 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED}
public client_connect(id){ g_has_m134[id] = false}
public client_disconnect(id){ g_has_m134[id] = false}
public zp_user_infected_post(id){ if (zp_get_user_zombie(id)) { g_has_m134[id] = false }}
public user_can(id) { g_can[id] = 2}
public user_can2(id) { g_can[id] = 0}
public fw_SetModel(entity, model[]){ if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_m134[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134_WEAPONKEY) g_has_m134[iOwner] = false entity_set_model(entity, m134_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED}
public give_m134(id){ drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134)) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo)) UTIL_PlayWeaponAnimation(id, m134_DRAW) set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) } g_has_m134[id] = true message_begin(MSG_ONE, gmsgWeaponList, _, id) { write_string("weapon_m134_bc") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) } message_end()}
public zp_extra_item_selected(id, itemid){ if(itemid != g_itemid_m134) return
give_m134(id)}
public fw_m134_AddToPlayer(m134, id){ if(!is_valid_ent(m134) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(m134, EV_INT_WEAPONKEY) == m134_WEAPONKEY) { g_has_m134[id] = true entity_set_int(m134, EV_INT_WEAPONKEY, 0) return HAM_HANDLED } return HAM_IGNORED}
public fw_UseStationary_Post(entity, caller, activator, use_type){ if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller))}
public fw_Item_Deploy_Post(weapon_ent){ static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid)}
public CurrentWeapon(id){ replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_M249 || !g_has_m134[id]) return static Float:iSpeed if(g_has_m134[id]) iSpeed = get_pcvar_float(cvar_spd_m134) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } }}
replace_weapon_models(id, weaponid){ switch (weaponid) { case CSW_M249: { if (zp_get_user_zombie(id)) return if(g_has_m134[id]) { if(zp_get_user_survivor(id)) set_pev(id, pev_viewmodel2, m134_s_V_MODEL) else set_pev(id, pev_viewmodel2, m134_V_MODEL)
set_pev(id, pev_weaponmodel2, m134_P_MODEL) message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) write_byte(1) write_byte(CSW_KNIFE) write_byte(0) message_end()
if(oldweap[id] != CSW_M249) { UTIL_PlayWeaponAnimation(id, m134_DRAW) set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, _, id) { write_string("weapon_m134_bc") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) } message_end() } } } } if(weaponid != CSW_M249) { remove_task(id) g_can[id] = 0 g_afterreload[id] = 0 if(oldweap[id] == CSW_M249 && g_has_m134[id]) { message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) write_byte(1) write_byte(CSW_KNIFE) write_byte(0) message_end() } } oldweap[id] = weaponid}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle){ if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED}
public fw_CmdStart(id, uc_handle, seed){ if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id]) return PLUGIN_HANDLED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0) return PLUGIN_HANDLED
new szClip, szAmmo get_user_weapon(id, szClip, szAmmo)
if(szClip <= 0) return PLUGIN_HANDLED
if(!(pev(id, pev_oldbuttons) & IN_ATTACK)) { remove_task(id) set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF) g_can[id] = 0 } if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK)) { remove_task(id) set_task(1.0,"user_can2",id) g_can[id] = 3 set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id,m134_FIRE_AFTER) g_can[id] = 0 } return PLUGIN_HANDLED}
public fw_m134_PrimaryAttack(Weapon){ new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_m134[Player]) return HAM_IGNORED
g_IsInPrimaryAttack = 1
if(g_afterreload[Player]) { g_afterreload[Player] = 0 return HAM_SUPERCEDE } new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0) return HAM_IGNORED
new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo)
if(!g_can[Player] || g_can[Player] == 3) { if(szClip <= 0) { UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER) set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) return HAM_SUPERCEDE } set_task(1.0,"user_can",Player) g_can[Player] = 1 set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(Player,m134_FIRE_READY) return HAM_SUPERCEDE } pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
return HAM_IGNORED}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2){ if ((eventid != g_orig_event_m134) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE}
public fw_m134_PrimaryAttack_Post(Weapon){ g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) if(!is_user_alive(Player)) return
new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo)
if(g_has_m134[Player]) { if(g_can[Player] != 2) return
if(szClip <= 0) { UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER) set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) }
if (!g_clip_ammo[Player]) return static Float:g_punchangle[3] g_punchangle[0] = -1 * get_pcvar_float(cvar_recoil_m134) set_pev(Player, pev_punchangle, g_punchangle); emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, random_num(m134_SHOOT1,m134_SHOOT2)) if(get_pcvar_num(cvar_shells_m134)) make_shell(Player) }}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage){ if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M249) { if(g_has_m134[attacker]) { if(zp_get_user_survivor(attacker)) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134_survivor)) }else { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134)) } } } }}
public message_DeathMsg(msg_id, msg_dest, id){ static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249) { if(g_has_m134[iAttacker]) set_msg_arg_string(4, "m249") } return PLUGIN_CONTINUE}
stock fm_cs_get_current_weapon_ent(id){ return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)}
stock fm_cs_get_weapon_ent_owner(ent){ return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence){ set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end()}
public m134_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_m134[id]) return HAM_IGNORED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 g_can[id] = 0 } return HAM_IGNORED}
public m134_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_m134[id]) return HAM_IGNORED
g_m134_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0) return HAM_SUPERCEDE
if (iClip >= get_pcvar_num(cvar_clip_m134)) return HAM_SUPERCEDE
g_m134_TmpClip[id] = iClip
return HAM_IGNORED}
public m134_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_m134[id]) return HAM_IGNORED
if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134)) return HAM_SUPERCEDE
new szClip, szAmmo get_user_weapon(id, szClip, szAmmo)
if (szClip == get_pcvar_num(cvar_clip_m134)) return HAM_IGNORED
if (szAmmo <= 0) return HAM_IGNORED
if (g_m134_TmpClip[id] == -1) return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, m134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, m134_RELOAD)
remove_task(id) g_can[id] = 0 g_afterreload[id] = 1
return HAM_IGNORED}
public make_shell(id){ static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3] static Float:OriginX[3] pev(id, pev_v_angle, angles) pev(id, pev_origin, OriginX) engfunc(EngFunc_MakeVectors, angles)
static Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]
global_get(glb_v_forward, v_forward) global_get(glb_v_right, v_right) global_get(glb_v_up, v_up)
global_get(glb_v_forward, v_forward2) global_get(glb_v_right, v_right2) global_get(glb_v_up, v_up2)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin) pev(id, pev_view_ofs, player_view_offset) xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 10.0, v_forward) xs_vec_mul_scalar(v_right, 3.0, v_right) xs_vec_mul_scalar(v_up, -8.0, v_up)
xs_vec_mul_scalar(v_forward2, random_float(0.01, 10.0), v_forward2) xs_vec_mul_scalar(v_right2, random_float(0.0, -2.5), v_right2) xs_vec_mul_scalar(v_up2,-30.0, v_up2)
xs_vec_add(gun_position, v_forward, origin) xs_vec_add(origin, v_right, origin) xs_vec_add(origin, v_up, origin)
xs_vec_add(gun_position, v_forward2, origin2) xs_vec_add(origin2, v_right2, origin2) xs_vec_add(origin2, v_up2, origin2)
vSrc[0] = origin[0] vSrc[1] = origin[1] vSrc[2] = origin[2]
vSrc2[0] = origin2[0] vSrc2[1] = origin2[1] vSrc2[2] = origin2[2]
new ent = create_entity("info_target") set_pev(ent, pev_classname, g_shellent)
engfunc(EngFunc_SetModel,ent, "models/bc/shell.mdl")
set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0}) set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0}) set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0}) engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
//set_pev(ent,pev_solid,SOLID_BBOX) //set_pev(ent,pev_movetype,MOVETYPE_TOSS)
set_pev(ent, pev_origin, vSrc)
static Float:newangles[3] pev(id,pev_angles,newangles) set_pev(ent,pev_angles, newangles)
static Float:flVelocity [ 3 ] get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity ) set_pev(ent,pev_velocity,flVelocity)
entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) new angle = random_num(0,360) message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id) write_byte(TE_MODEL) write_coord_f(OriginX[0]) write_coord_f(OriginX[1]) write_coord_f(OriginX[2]) write_coord_f(flVelocity[0]) write_coord_f(flVelocity[1]) write_coord_f(flVelocity[2]) write_angle(angle) write_short(shell_mode) write_byte(1) write_byte(get_pcvar_num(cvar_shellshealth_m134) * 10) message_end()
make_shell2(id)}
public make_shell2(id){ static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3] static Float:OriginX[3] pev(id, pev_v_angle, angles) pev(id, pev_origin, OriginX) engfunc(EngFunc_MakeVectors, angles)
static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3]
global_get(glb_v_forward, v_forward) global_get(glb_v_right, v_right) global_get(glb_v_up, v_up)
global_get(glb_v_forward, v_forward2) global_get(glb_v_right, v_right2) global_get(glb_v_up, v_up2)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin) pev(id, pev_view_ofs, player_view_offset) xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 13.0, v_forward); xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right); xs_vec_mul_scalar(v_up, -5.0, v_up); // -3.0
xs_vec_mul_scalar(v_forward2, 0.0, v_forward2); xs_vec_mul_scalar(v_right2, 0.0, v_right2); xs_vec_mul_scalar(v_up2, 0.0, v_up2);
xs_vec_add(gun_position, v_forward, origin) xs_vec_add(origin, v_right, origin) xs_vec_add(origin, v_up, origin)
xs_vec_add(gun_position, v_forward2, origin2) xs_vec_add(origin2, v_right2, origin2) xs_vec_add(origin2, v_up2, origin2)
vSrc[0] = origin[0] vSrc[1] = origin[1] vSrc[2] = origin[2]
vSrc2[0] = origin2[0] vSrc2[1] = origin2[1] vSrc2[2] = origin2[2]
new ent = create_entity("info_target") set_pev(ent, pev_classname, g_shellent)
engfunc(EngFunc_SetModel,ent, "models/bc/shell2.mdl")
set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0}) set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0}) set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0}) engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
//set_pev(ent,pev_solid, SOLID_TRIGGER) //set_pev(ent,pev_movetype, MOVETYPE_TOSS) new angle = random_num(0,360)
set_pev(ent, pev_origin, vSrc)
static Float:newangles[3] pev(id,pev_angles,newangles) set_pev(ent,pev_angles, newangles)
static Float:flVelocity [ 3 ] get_speed_vector ( vSrc2, vSrc, random_float(100.0, 200.0), flVelocity ) set_pev(ent,pev_velocity,flVelocity) message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id) write_byte(TE_MODEL) write_coord_f(OriginX[0]) write_coord_f(OriginX[1]) write_coord_f(OriginX[2]) write_coord_f(flVelocity[0]) write_coord_f(flVelocity[1]) write_coord_f(flVelocity[2]) write_angle(angle) write_short(shell_mode2) write_byte(1) write_byte(get_pcvar_num(cvar_shellshealth_m134) * 10) message_end()
entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) }
public think_shell(ent) { if(!pev_valid(ent)) return if(!(pev(ent,pev_flags) & FL_ONGROUND)) { new Float:oldangles[3],Float:angles[3] pev(ent,pev_angles,oldangles) angles[0] = oldangles[0] + random_float(10.0,20.0) angles[1] = oldangles[1] + random_float(10.0,20.0) angles[2] = oldangles[2] + random_float(10.0,20.0) set_pev(ent,pev_angles,angles) } entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0) entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){ new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1}
public client_PreThink(id){ if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249) return
new szClip, szAmmo get_user_weapon(id, szClip, szAmmo)
if(szClip <= 0 && szAmmo <= 0) g_can[id] = 0
set_dhudmessage(200, 80, 0, 0.9, 1.0, 0, 0.002, 0.1, 0.0, 0.0) show_dhudmessage(id, "%d | %d [7.62mm]", szClip, szAmmo) }
public fw_PlayerPreThink(id){ if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249) return
new szClip get_user_weapon(id, szClip)
if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134)) if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134))}
stock drop_weapons(id, dropwhat){ static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } }}