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Konu: Ct Hook

  1. #1
    cavus er
    Üyelik tarihi
    Feb 2012
    Mesajlar
    162
    Bahsedildi
    4 Mesaj
    Etiketlenmiş
    0 Konu
    Tecrübe Puanı
    13

    Standart Ct Hook

    PHP- Kodu:
    /***********************************************************************************\*    Hook By P34nut    *    Thanks to Joka69, Chaosphere for testing and stuff!        *************************************************************************************** Commands/ bindings:           *    +hook to throw the hook  *    -hook to delete your hook* * Cvars:*    sv_hook - Turns hook on or off *    sv_hookthrowspeed - Throw speed (default: 1000)*    sv_hookspeed - Speed to hook (default: 300)*    sv_hookwidth - Width of the hook (default: 32)*    sv_hooksound - Sounds of the hook on or off (default: 1)*    sv_hookcolor - The color of the hook 0 is white and 1 is team color (default: 1)*    sv_hookplayers - If set 1 you can hook on players (default: 0)*    sv_hookinterrupt - Remove the hook when something comes in its line (default: 0)*    sv_hookadminonly - Hook for admin only (default: 0)*    sv_hooksky - If set 1 you can hook in the sky (default: 0)*    sv_hookopendoors - If set 1 you can open doors with the hook (default: 1)*    sv_hookbuttons - If set 1 you can use buttons with the hook (default: 0)*    sv_hookpickweapons - If set 1 you can pickup weapons with the hook (default: 1)*    sv_hookhostflollow - If set 1 you can make hostages follow you (default 1)*    sv_hookinstant - Hook doesnt throw (default: 0)*    sv_hooknoise - adds some noise to the hook line (default: 0)*    sv_hookmax - Maximun numbers of hooks a player can use in 1 round*           - 0 for infinitive hooks (default: 0)*    sv_hookdelay - delay on the start of each round before a player can hook*                 - 0.0 for no delay (default: 0.0)** ChangeLog:*    1.0: Release*    1.5: added cvars:*        sv_hooknoise*        sv_hookmax*        sv_hookdelay*        public cvar: sv_amxxhookmod*         added commands:*        amx_givehook <username>*        amx_takehook <username>*\***********************************************************************************/
    // Players admin level#define ADMINLEVEL ADMIN_BAN
    #include <amxmodx>#include <amxmisc>#include <fakemeta>#include <cstrike>#include <xs>
    #define message_begin_f(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)#define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
    //Cvarsnew pHook, pThrowSpeed, pSpeed, pWidth, pSound, pColornew pInterrupt, pAdmin, pHookSky, pOpenDoors, pPlayersnew pUseButtons, pHostage, pWeapons, pInstant, pHookNoisenew pMaxHooks, pRndStartDelay, pCtOnly;// Spritenew sprBeam
    // Players hook entitynew Hook[33]
    // MaxPlayersnew gMaxPlayers
    // some booleansnew bool:gHooked[33]new bool:canThrowHook[33]new bool:rndStarted
    // Player Spawnnew bool:gRestart[33] = {false, ...}new bool:gUpdate[33] = {false, ...}
    new gHooksUsed[33// Used with sv_hookmaxnew bool:g_bHookAllowed[33] // Used with sv_hookadminonly
    public plugin_init(){    register_plugin("Hook""1.5""P34nut")        // Hook commands    register_clcmd("+hook", "make_hook")    register_clcmd("-hook", "del_hook")        register_concmd("amx_givehook", "give_hook", ADMIN_RCON, "<Username> - Give somebody access to the hook")    register_concmd("amx_takehook", "take_hook", ADMIN_RCON, "<UserName> - Take away somebody his access to the hook")        // Events for roundstart    register_event("HLTV", "round_bstart", "a", "1=0", "2=0")    register_logevent("round_estart", 2, "1=Round_Start")         // Player spawn stuff    register_event("TextMsg", "Restart", "a", "2=#Game_will_restart_in")    register_clcmd("fullupdate", "Update")     register_event("ResetHUD", "ResetHUD", "b")        // Register cvars    register_cvar("sv_amxxhookmod",  "version 1.5", FCVAR_SERVER) // yay public cvar    pHook =     register_cvar("sv_hook", "1")    pThrowSpeed =     register_cvar("sv_hookthrowspeed", "4000")    pSpeed =     register_cvar("sv_hookspeed", "600")    pWidth =     register_cvar("sv_hookwidth", "16")    pSound =     register_cvar("sv_hooksound", "1")    pColor =    register_cvar("sv_hookcolor", "0")    pPlayers =     register_cvar("sv_hookplayers", "0")    pInterrupt =     register_cvar("sv_hookinterrupt", "0")    pAdmin =     register_cvar("sv_hookadminonly",  "1")    pHookSky =     register_cvar("sv_hooksky", "1")    pOpenDoors =     register_cvar("sv_hookopendoors", "1")    pUseButtons =     register_cvar("sv_hookusebuttons", "1")    pHostage =     register_cvar("sv_hookhostflollow", "1")    pWeapons =    register_cvar("sv_hookpickweapons", "1")    pInstant =    register_cvar("sv_hookinstant", "1")    pHookNoise =     register_cvar("sv_hooknoise", "0")    pMaxHooks =     register_cvar("sv_hookmax", "0")    pRndStartDelay = register_cvar("sv_hookrndstartdelay", "0.0")    pCtOnly = register_cvar("sv_hookctonly", "1")            // Touch forward    register_forward(FM_Touch, "fwTouch")        // Get maxplayers    gMaxPlayers = get_maxplayers()}
    public plugin_precache(){    // Hook Model    engfunc(EngFunc_PrecacheModel, "models/rpgrocket.mdl")        // Hook Beam    sprBeam = engfunc(EngFunc_PrecacheModel, "sprites/zbeam4.spr")        // Hook Sounds    engfunc(EngFunc_PrecacheSound, "weapons/xbow_hit1.wav") // good hit    engfunc(EngFunc_PrecacheSound, "weapons/xbow_hit2.wav") // wrong hit        engfunc(EngFunc_PrecacheSound, "weapons/xbow_hitbod1.wav") // player hit        engfunc(EngFunc_PrecacheSound, "weapons/xbow_fire1.wav") // deploy}

    public make_hook(id){        if (get_pcvar_num(pHook) && is_user_alive(id) && canThrowHook[id] && !gHooked[id]) {                if (get_pcvar_num(pAdmin))        {            // Only the admins can throw the hook            // if(is_user_admin(id)) { <- does not work...                    if (!(get_user_flags(id) & ADMINLEVEL) && !g_bHookAllowed[id])            {                // Show a message                client_print(id, print_chat, "[Hook] Bunu Kullanmak Icin Yetkiniz Yok")                                return PLUGIN_HANDLED            }        }        if(get_pcvar_num(pCtOnly)) {            if(get_user_team(id) != 2) {                client_print(id,print_chat,"[Hook] Sadece CT Takimi Hook Kullanabilir")                return PLUGIN_HANDLED            }        }        new iMaxHooks = get_pcvar_num(pMaxHooks)        if (iMaxHooks > 0)        {            if (gHooksUsed[id] >= iMaxHooks)            {                client_print(id, print_chat, "[Hook] Hook Limitin Doldu Artik Hook Kullanamazsin !")                statusMsg(id, "[Hook] %d of %d hooks used.", gHooksUsed[id], get_pcvar_num(pMaxHooks))                                return PLUGIN_HANDLED            }            else             {                gHooksUsed[id]++                statusMsg(id, "[Hook] %d of %d hooks used.", gHooksUsed[id], get_pcvar_num(pMaxHooks))            }        }        new Float:fDelay = get_pcvar_float(pRndStartDelay)        if (fDelay > 0 && !rndStarted)            client_print(id, print_chat, "[Hook] Ilk %0.0f Saniye Boyunca Hook Kullanamazsin !", fDelay)                throw_hook(id)    }    return PLUGIN_HANDLED}
    public del_hook(id){    // Remove players hook    if (!canThrowHook[id])        remove_hook(id)        return PLUGIN_HANDLED}
    public round_bstart(){    // Round is not started anymore    if (rndStarted)        rndStarted = false        // Remove all hooks    for (new i = 1; i <= gMaxPlayers; i++)    {        if (is_user_connected(i))        {            if(!canThrowHook[i])                remove_hook(i)        }    }}
    public round_estart(){    new Float:fDelay get_pcvar_float(pRndStartDelay)    if (fDelay 0.0)        set_task(fDelay"rndStartDelay")    else    {        // Round is started...        if (!rndStarted)            rndStarted = true    }}
    public rndStartDelay(){    if (!rndStarted)        rndStarted true}
    public 
    Restart(){    for (new id 0id gMaxPlayersid++)    {        if (is_user_connected(id))            gRestart[id] = true    }}
    public 
    Update(id){    if (!gUpdate[id])        gUpdate[id] = true        return PLUGIN_CONTINUE}
    public 
    ResetHUD(id){    if (gRestart[id])    {        gRestart[id] = false        return    }    if (gUpdate[id])    {        gUpdate[id] = false        return    }    if (gHooked[id])    {        remove_hook(id)    }    if (get_pcvar_num(pMaxHooks) > 0)    {        gHooksUsed[id] = 0        statusMsg(0"[Hook] 0 of %d hooks used."get_pcvar_num(pMaxHooks))    }}
    public 
    fwTouch(ptrptd){    if (!pev_valid(ptr))        return FMRES_IGNORED        new id pev(ptrpev_owner)        // Get classname    static szPtrClass[32]        pev(ptr, pev_classname, szPtrClass, charsmax(szPtrClass))        if (equali(szPtrClass, "Hook"))    {                static Float:fOrigin[3]        pev(ptr, pev_origin, fOrigin)                if (pev_valid(ptd))        {            static szPtdClass[32]            pev(ptd, pev_classname, szPtdClass, charsmax(szPtdClass))                        if (!get_pcvar_num(pPlayers) && /*equali(szPtdClass, "player")*/ is_user_alive(ptd))            {                // Hit a player                if (get_pcvar_num(pSound))                    emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                remove_hook(id)                                return FMRES_HANDLED            }            else if (equali(szPtdClass, "hostage_entity"))            {                // Makes an hostage follow                if (get_pcvar_num(pHostage) && get_user_team(id) == 2)                {                                        //cs_set_hostage_foll(ptd, (cs_get_hostage_foll(ptd) == id) ? 0 : id)                    // With the use function we have the sounds!                    dllfunc(DLLFunc_Use, ptd, id)                }                if (!get_pcvar_num(pPlayers))                {                    if(get_pcvar_num(pSound))                        emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    remove_hook(id)                }                return FMRES_HANDLED            }            else if (get_pcvar_num(pOpenDoors) && equali(szPtdClass, "func_door") || equali(szPtdClass, "func_door_rotating"))            {                // Open doors                // Double doors tested in de_nuke and de_wallmart                static szTargetName[32]                pev(ptd, pev_targetname, szTargetName, charsmax(szTargetName))                if (strlen(szTargetName) > 0)                {                        static ent                    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "target", szTargetName)) > 0)                    {                        static szEntClass[32]                        pev(ent, pev_classname, szEntClass, charsmax(szEntClass))                                                if (equali(szEntClass, "trigger_multiple"))                        {                            dllfunc(DLLFunc_Touch, ent, id)                            goto stopdoors // No need to touch anymore                        }                    }                }                                // No double doors.. just touch it                dllfunc(DLLFunc_Touch, ptd, id)                stopdoors:                            }            else if (get_pcvar_num(pUseButtons) && equali(szPtdClass, "func_button"))            {                if (pev(ptd, pev_spawnflags) & SF_BUTTON_TOUCH_ONLY)                    dllfunc(DLLFunc_Touch, ptd, id) // Touch only                else                                dllfunc(DLLFunc_Use, ptd, id) // Use Buttons                        }        }                // If cvar sv_hooksky is 0 and hook is in the sky remove it!        new iContents = engfunc(EngFunc_PointContents, fOrigin)        if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY)        {            if(get_pcvar_num(pSound))                emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)            remove_hook(id)            return FMRES_HANDLED        }                // Pick up weapons..        if (get_pcvar_num(pWeapons))        {            static ent            while ((ent = engfunc(EngFunc_FindEntityInSphere, ent, fOrigin, 15.0)) > 0)            {                static szentClass[32]                pev(ent, pev_classname, szentClass, charsmax(szentClass))                                if (equali(szentClass, "weaponbox") || equali(szentClass, "armoury_entity"))                    dllfunc(DLLFunc_Touch, ent, id)            }        }                // Player is now hooked        gHooked[id] = true        // Play sound        if (get_pcvar_num(pSound))            emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hit1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                // Make some sparks :D        message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, fOrigin, 0)        write_byte(9) // TE_SPARKS        write_coord_f(fOrigin[0]) // Origin        write_coord_f(fOrigin[1])        write_coord_f(fOrigin[2])        message_end()                        // Stop the hook from moving        set_pev(ptr, pev_velocity, Float:{0.0, 0.0, 0.0})        set_pev(ptr, pev_movetype, MOVETYPE_NONE)                //Task        if (!task_exists(id + 856))        {             static TaskData[2]            TaskData[0] = id            TaskData[1] = ptr            gotohook(TaskData)                        set_task(0.1, "gotohook", id + 856, TaskData, 2, "b")        }    }    return FMRES_HANDLED}
    public hookthink(param[]){    new id param[0]    new HookEnt param[1]        if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id))    {        remove_task(id 890)        return PLUGIN_HANDLED    }            static Float:entOrigin[3]    pev(HookEntpev_originentOrigin)        // If user is behind a box or something.. remove it    // only works if sv_interrupt 1 or higher is    if (get_pcvar_num(pInterrupt) && rndStarted)    {        static Float:usrOrigin[3]        pev(id, pev_origin, usrOrigin)                static tr        engfunc(EngFunc_TraceLine, usrOrigin, entOrigin, 1, -1, tr)                static Float:fFraction        get_tr2(tr, TR_flFraction, fFraction)                if (fFraction != 1.0)            remove_hook(id)    }        // If cvar sv_hooksky is 0 and hook is in the sky remove it!    new iContents = engfunc(EngFunc_PointContents, entOrigin)    if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY)    {        if(get_pcvar_num(pSound))            emit_sound(HookEnt, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)        remove_hook(id)    }        return PLUGIN_HANDLED}
    public gotohook(param[]){    new id param[0]    new HookEnt param[1]        if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id))    {        remove_task(id 856)        return PLUGIN_HANDLED    }    // If the round isnt started velocity is just 0    static Float:fVelocity[3]    fVelocity = Float:{0.0, 0.0, 1.0}        // If the round is started and player is hooked we can set the user velocity!    if (rndStarted && gHooked[id])    {        static Float:fHookOrigin[3], Float:fUsrOrigin[3], Float:fDist        pev(HookEnt, pev_origin, fHookOrigin)        pev(id, pev_origin, fUsrOrigin)                fDist = vector_distance(fHookOrigin, fUsrOrigin)                if (fDist >= 30.0)        {            new Float:fSpeed = get_pcvar_float(pSpeed)                        fSpeed *= 0.52                        fVelocity[0] = (fHookOrigin[0] - fUsrOrigin[0]) * (2.0 * fSpeed) / fDist            fVelocity[1] = (fHookOrigin[1] - fUsrOrigin[1]) * (2.0 * fSpeed) / fDist            fVelocity[2] = (fHookOrigin[2] - fUsrOrigin[2]) * (2.0 * fSpeed) / fDist        }    }    // Set the velocity    set_pev(id, pev_velocity, fVelocity)        return PLUGIN_HANDLED}
    public throw_hook(id){    // Get origin and angle for the hook    static Float:fOrigin[3], Float:fAngle[3],Float:fvAngle[3]    static Float:fStart[3]    pev(id, pev_origin, fOrigin)        pev(id, pev_angles, fAngle)    pev(id, pev_v_angle, fvAngle)        if (get_pcvar_num(pInstant))    {        get_user_hitpoint(id, fStart)                if (engfunc(EngFunc_PointContents, fStart) != CONTENTS_SKY)        {            static Float:fSize[3]            pev(id, pev_size, fSize)                        fOrigin[0] = fStart[0] + floatcos(fvAngle[1], degrees) * (-10.0 + fSize[0])            fOrigin[1] = fStart[1] + floatsin(fvAngle[1], degrees) * (-10.0 + fSize[1])            fOrigin[2] = fStart[2]        }        else            xs_vec_copy(fStart, fOrigin)    }            // Make the hook!    Hook[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))        if (Hook[id])    {        // Player cant throw hook now        canThrowHook[id] = false                static const Float:fMins[3] = {-2.840000, -14.180000, -2.840000}        static const Float:fMaxs[3] = {2.840000, 0.020000, 2.840000}                //Set some Data        set_pev(Hook[id], pev_classname, "Hook")                engfunc(EngFunc_SetModel, Hook[id], "models/rpgrocket.mdl")        engfunc(EngFunc_SetOrigin, Hook[id], fOrigin)        engfunc(EngFunc_SetSize, Hook[id], fMins, fMaxs)                        //set_pev(Hook[id], pev_mins, fMins)        //set_pev(Hook[id], pev_maxs, fMaxs)                set_pev(Hook[id], pev_angles, fAngle)                set_pev(Hook[id], pev_solid, 2)        set_pev(Hook[id], pev_movetype, 5)        set_pev(Hook[id], pev_owner, id)                //Set hook velocity        static Float:fForward[3], Float:Velocity[3]        new Float:fSpeed = get_pcvar_float(pThrowSpeed)                engfunc(EngFunc_MakeVectors, fvAngle)        global_get(glb_v_forward, fForward)                Velocity[0] = fForward[0] * fSpeed        Velocity[1] = fForward[1] * fSpeed        Velocity[2] = fForward[2] * fSpeed                set_pev(Hook[id], pev_velocity, Velocity)                // Make the line between Hook and Player        message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, Float:{0.0, 0.0, 0.0}, 0)        if (get_pcvar_num(pInstant))        {            write_byte(1) // TE_BEAMPOINT            write_short(id) // Startent            write_coord_f(fStart[0]) // End pos            write_coord_f(fStart[1])            write_coord_f(fStart[2])        }        else        {            write_byte(8) // TE_BEAMENTS            write_short(id) // Start Ent            write_short(Hook[id]) // End Ent        }        write_short(sprBeam) // Sprite        write_byte(1) // StartFrame        write_byte(1) // FrameRate        write_byte(600) // Life        write_byte(get_pcvar_num(pWidth)) // Width        write_byte(get_pcvar_num(pHookNoise)) // Noise        // Colors now        if (get_pcvar_num(pColor))        {            if (get_user_team(id) == 1) // Terrorist            {                write_byte(255) // R                write_byte(0)    // G                write_byte(0)    // B            }            #if defined _cstrike_included            else if(cs_get_user_vip(id)) // vip for cstrike            {                write_byte(0)    // R                write_byte(255)    // G                write_byte(0)    // B            }            #endif // _cstrike_included            else if(get_user_team(id) == 2) // CT            {                write_byte(0)    // R                write_byte(0)    // G                write_byte(255)    // B            }            else            {                write_byte(255) // R                write_byte(255) // G                write_byte(255) // B            }        }        else        {            write_byte(255) // R            write_byte(255) // G            write_byte(255) // B        }        write_byte(192) // Brightness        write_byte(0) // Scroll speed        message_end()                if (get_pcvar_num(pSound) && !get_pcvar_num(pInstant))            emit_sound(id, CHAN_BODY, "weapons/xbow_fire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_HIGH)                static TaskData[2]        TaskData[0] = id        TaskData[1] = Hook[id]                set_task(0.1, "hookthink", id + 890, TaskData, 2, "b")    }    else        client_print(id, print_chat, "Can't create hook")}
    public remove_hook(id){    //Player can now throw hooks    canThrowHook[id] = true        // Remove the hook if it is valid    if (pev_valid(Hook[id]))        engfunc(EngFunc_RemoveEntity, Hook[id])    Hook[id] = 0        // Remove the line between user and hook    if (is_user_connected(id))    {        message_begin(MSG_BROADCAST, SVC_TEMPENTITY, {0,0,0}, id)        write_byte(99) // TE_KILLBEAM        write_short(id) // entity        message_end()    }        // Player is not hooked anymore    gHooked[id] = false    return 1}
    public give_hook(idlevelcid){    if (!cmd_access(id ,levelcid1))        return PLUGIN_HANDLED        if (!get_pcvar_num(pAdmin))    {        console_print(id"[Hook] Sadece-Admin Modu Suan Kapali !")        return PLUGIN_HANDLED    }        static szTarget[32]    read_argv(1szTargetcharsmax(szTarget))        new iUsrId cmd_target(idszTarget)        if (!iUsrId)        return PLUGIN_HANDLED        static szName[32]    get_user_name(iUsrIdszNamecharsmax(szName))        if (!g_bHookAllowed[iUsrId])    {        g_bHookAllowed[iUsrId] = true                console_print(id"[Hook] %s Adli Kisiye Hook Verdin !"szName)    }    else        console_print(id"[Hook] %s Adli Kisi Zaten Hook'a Sahip !"szName)        return PLUGIN_HANDLED}
    public 
    take_hook(idlevelcid){    if (!cmd_access(id ,levelcid1))        return PLUGIN_HANDLED        if (!get_pcvar_num(pAdmin))    {        console_print(id"[Hook] Sadece-Admin Modu Suan Kapali !")        return PLUGIN_HANDLED    }        static szTarget[32]    read_argv(1szTargetcharsmax(szTarget))        new iUsrId cmd_target(idszTarget)        if (!iUsrId)        return PLUGIN_HANDLED        static szName[32]    get_user_name(iUsrIdszNamecharsmax(szName))        if (g_bHookAllowed[iUsrId])    {        g_bHookAllowed[iUsrId] = false                console_print(id"[Hook] %s Adli Kisiden Hook Atma Ozelligini Aldiniz !"szName)    }    else        console_print(id"[Hook] %s Adli Kisi Zaten Hook'a Sahip Degil !"szName)        return PLUGIN_HANDLED}
    // Stock by Chaospherestock get_user_hitpoint(id, Float:hOrigin[3]){    if (!is_user_alive(id))        return 0        static Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3]    static Float:fTemp[3]        pev(id, pev_origin, fOrigin)    pev(id, pev_v_angle, fvAngle)    pev(id, pev_view_ofs, fvOffset)        xs_vec_add(fOrigin, fvOffset, fvOrigin)        engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp)        xs_vec_mul_scalar(feOrigin, 8192.0, feOrigin)    xs_vec_add(fvOrigin, feOrigin, feOrigin)        static tr    engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id, tr)    get_tr2(tr, TR_vecEndPos, hOrigin)    //global_get(glb_trace_endpos, hOrigin)        return 1}
    stock statusMsg(idszMsg[], {Float,_}:...){    static iStatusText     if (!iStatusText)        iStatusText get_user_msgid("StatusText")        static szBuffer[512]    vformat(szBuffercharsmax(szBuffer), szMsg3)        message_begin((id == 0) ? MSG_ALL MSG_ONEiStatusText_id)    write_byte(0// Unknown    write_string(szBuffer) // Message    message_end()        return 1}  /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }*/ 
    Burada ct ye özel hook var adminlere özel bi yandan ve amx_givehook ile ct verilebiliyor ben kodların ortadan kalkıp sadece ct kullanmasını istiyorum

  2. #2
    onbasi er mlhcnshn - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Standart Cevap: Ct Hook

    Hiç bir şekilde hook verip alınamayacak, sadece ct lerin kullanabileceği hook istiyorsun değil mi?

  3. #3
    onbasi er
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    Standart Cevap: Ct Hook

    https://www.csplague.com/cozulmus-is..._ghr-edit.html forumda zaten bu konu var şu arama motorunu kullanmayı az deneyin

  4. #4
    onbasi er mlhcnshn - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
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    Standart Cevap: Ct Hook

    Fakat belirtilen konuda grap ve rope'da mevcut. Bunların yasaklanması gerek veya en kötü, plugin_init kısmından oluşturulan +-grap ve +-rope komutlarını sildirip kısa yoldan halledebilirsiniz. Gereksiz hafıza kalacaktır plugin'de fakat kurcalamamanız için böyle. Şuanda müsait değilim, sorununuz çözülmezse olduğum bir zaman halletmeye çalışırım.

  5. #5
    cavus er
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    Standart Cevap: Ct Hook

    Aynen kodsuz sadece ct hook ve burdaki hook beyaz yani bildiğim rope graptaki mavi hook değil onun sadece ct olmasını istiyorum

  6. #6
    onbasi er
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    Standart Cevap: Ct Hook

    iyi konu gncel

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Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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