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  1. #1
    onbasi er
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    Standart Cift silah tasima plugini

    merhaba, arkadaşlar cift silah tasima plugini varmı elinizde ? acil lazım destek hyardım!

  2. #2
    er er
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    Standart Cevap: Cift silah tasima plugini

    evet

  3. #3
    er er
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    Standart Cevap: Cift silah tasima plugini

    PHP- Kodu:
    /*
    *   _______     _      _  __          __
    *  | _____/   | |    | | \ \   __   / /
    *  | |         | |    | |  | | /  \ | |
    *  | |         | |____| |  | |/ __ \| |
    *  | |   ___   | ______ |  |   /  \   |
    *  | |  |_  |  | |    | |  |  /    \  |
    *  | |    | |  | |    | |  | |      | |
    *  | |____| |  | |    | |  | |      | |
    *  |_______/   |_|    |_|  \_/      \_/
    *
    *
    *
    *  Last Edited: 01-05-08
    *
    *  ============
    *   Changelog:
    *  ============
    *
    *  v1.0
    *    -Initial Release
    *
    */


    #define VERSION    "2.0"


    #include <amxmodx>
    #include <amxmisc>
    #include <fun>
    #include <cstrike>
    #include <fakemeta>


    new blah[33]
    new 
    blah2[33]


    new const 
    menu1_weapon_names_T[10][32] =
    {
        
    "weapon_glock18""400",
        
    "weapon_usp""500",
        
    "weapon_p228""600",
        
    "weapon_deagle""650",
        
    "weapon_elite""800"
    }


    new const 
    menu1_weapon_names_CT[10][32] =
    {
        
    "weapon_glock18""400",
        
    "weapon_usp""500",
        
    "weapon_p228""600",
        
    "weapon_deagle""650",
        
    "weapon_fiveseven""750"
    }


    new const 
    menu2_weapon_names_T[4][32] =
    {
        
    "weapon_m3""1700",
        
    "weapon_xm1014""3000"
    }


    new const 
    menu2_weapon_names_CT[4][32] =
    {
        
    "weapon_m3""1700",
        
    "weapon_xm1014""3000"
    }


    new const 
    menu3_weapon_names_T[8][32] =
    {
        
    "weapon_mac10""1400",
        
    "weapon_mp5navy""1500",
        
    "weapon_ump45""1700",
        
    "weapon_p90""2350"
    }


    new const 
    menu3_weapon_names_CT[8][32] =
    {
        
    "weapon_tmp""1250",
        
    "weapon_mp5navy""1500",
        
    "weapon_ump45""1700",
        
    "weapon_p90""2350"
    }


    new const 
    menu4_weapon_names_T[12][32] =
    {
        
    "weapon_galil""2000",
        
    "weapon_ak47""2500",
        
    "weapon_scout""2750",
        
    "weapon_sg552""3500",
        
    "weapon_awp""4750",
        
    "weapon_g3sg1""5000"
    }


    new const 
    menu4_weapon_names_CT[12][32] =
    {
        
    "weapon_famas""2250",
        
    "weapon_scout""2750",
        
    "weapon_m4a1""3100",
        
    "weapon_aug""3500",
        
    "weapon_sg550""4200",
        
    "weapon_awp""4750"
    }


    new const 
    menu5_weapon_names_T[2][32] =
    {
        
    "weapon_m249""5750"
    }


    new const 
    menu5_weapon_names_CT[2][32] =
    {
        
    "weapon_m249""5750"
    }


    new const 
    keys 511


    new maxplayers
    new bool:justdropped[33]


    new 
    primcvarseccvar


    public plugin_init()
    {
        
    register_plugin("CS Pickup Multiple Weapons",VERSION,"GHW_Chronic")


        
    //Old Style Menus
        
    register_menucmd(register_menuid("BuyPistol",1),keys,"hook_menu1")
        
    register_menucmd(register_menuid("BuyShotgun",1),keys,"hook_menu2")
        
    register_menucmd(register_menuid("BuySub",1),keys,"hook_menu3")
        
    register_menucmd(register_menuid("BuyRifle",1),keys,"hook_menu4")
        
    register_menucmd(register_menuid("BuyMachine",1),keys,"hook_menu5")


        
    //VGUI Menus
        
    register_menucmd(-29,keys,"hook_menu1")
        
    register_menucmd(-30,keys,"hook_menu2")
        
    register_menucmd(-32,keys,"hook_menu3")
        
    register_menucmd(-31,keys,"hook_menu4")
        
    register_menucmd(-33,keys,"hook_menu5")


        
    register_forward(FM_Touch,"FM_Touch_hook")


        
    register_clcmd("drop","dropped")


        
    maxplayers get_maxplayers()


        
    primcvar register_cvar("max_primary","3")
        
    seccvar register_cvar("max_secnodary","3")
    }


    public 
    dropped(id)
    {
        
    justdropped[id]=true
        set_task
    (0.5,"notdropped",id)
    }


    public 
    notdropped(idjustdropped[id]=false


    public hook_menu1(id,key) return hook_menus(1,id,key)
    public 
    hook_menu2(id,key) return hook_menus(2,id,key)
    public 
    hook_menu3(id,key) return hook_menus(3,id,key)
    public 
    hook_menu4(id,key) return hook_menus(4,id,key)
    public 
    hook_menu5(id,key) return hook_menus(5,id,key)


    public 
    hook_menus(menu,id,key)
    {
        
    //Send Info to the weapon handler function.
        
    static weapon[32]
        new 
    CsTeams:team cs_get_user_team(id)
        switch(
    menu)
        {
            case 
    1:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tformat(weapon,31,menu1_weapon_names_T[key*2])
                    case 
    CS_TEAM_CTformat(weapon,31,menu1_weapon_names_CT[key*2])
                }
            }
            case 
    2:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tformat(weapon,31,menu2_weapon_names_T[key*2])
                    case 
    CS_TEAM_CTformat(weapon,31,menu2_weapon_names_CT[key*2])
                }
            }
            case 
    3:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tformat(weapon,31,menu3_weapon_names_T[key*2])
                    case 
    CS_TEAM_CTformat(weapon,31,menu3_weapon_names_CT[key*2])
                }
            }
            case 
    4:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tformat(weapon,31,menu4_weapon_names_T[key*2])
                    case 
    CS_TEAM_CTformat(weapon,31,menu4_weapon_names_CT[key*2])
                }
            }
            case 
    5:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tformat(weapon,31,menu5_weapon_names_T[key*2])
                    case 
    CS_TEAM_CTformat(weapon,31,menu5_weapon_names_CT[key*2])
                }
            }
        }


        new 
    price
        
    switch(menu)
        {
            case 
    1:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tprice str_to_num(menu1_weapon_names_T[key*1])
                    case 
    CS_TEAM_CTprice str_to_num(menu1_weapon_names_CT[key*1])
                }
            }
            case 
    2:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tprice str_to_num(menu2_weapon_names_T[key*1])
                    case 
    CS_TEAM_CTprice str_to_num(menu2_weapon_names_CT[key*1])
                }
            }
            case 
    3:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tprice str_to_num(menu3_weapon_names_T[key*1])
                    case 
    CS_TEAM_CTprice str_to_num(menu3_weapon_names_CT[key*1])
                }
            }
            case 
    4:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tprice str_to_num(menu4_weapon_names_T[key*1])
                    case 
    CS_TEAM_CTprice str_to_num(menu4_weapon_names_CT[key*1])
                }
            }
            case 
    5:
            {
                switch(
    team)
                {
                    case 
    CS_TEAM_Tprice str_to_num(menu5_weapon_names_T[key*1])
                    case 
    CS_TEAM_CTprice str_to_num(menu5_weapon_names_CT[key*1])
                }
            }
        }
        return 
    handle_weapon(id,weapon,price)
    }


    public 
    handle_weapon(id,weapon[32],price)
    {
        
    //Check for if they already have it & if they have the cash.
        
    if(cs_user_has_weapon(id,get_weaponid(weapon)))
        {
            
    client_print(id,print_center,"You already own that weapon.")
            
    engclient_cmd(id,"menuselect","10")
            return 
    PLUGIN_HANDLED
        
    }


        if(
    cs_get_user_money(id)<price)
        {
            
    client_print(id,print_center,"You have insufficient funds!")
            
    engclient_cmd(id,"menuselect","10")
            return 
    PLUGIN_HANDLED
        
    }


        new 
    weaptype weapon_type(get_weaponid(weapon))
        if(
    weaptype==&& count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==&& count_weaps(id,2)>=get_pcvar_num(seccvar))
        {
            
    client_print(id,print_center,"You cannot carry anymore of that type!")
            
    engclient_cmd(id,"menuselect","10")
            return 
    PLUGIN_HANDLED
        
    }


        
    //Give them their weapon and take their money.
        
    give_item(id,weapon)
        
    cs_set_user_money(id,cs_get_user_money(id) - price)


        
    //Close Menu so CS doesn't handle weapon buy.
        
    engclient_cmd(id,"menuselect","10")
        return 
    PLUGIN_HANDLED
    }


    public 
    FM_Touch_hook(weaponbox,id)
    {
        if(
    id && id<=maxplayers && !justdropped[id] && is_user_alive(id) && !is_user_bot(id) && weaponbox>maxplayers && pev_valid(weaponbox))
        {
            static 
    classname[64], trash[4]
            
    pev(weaponbox,pev_classname,classname,63)
            if(
    equali(classname,"weaponbox"))
            {
                
    //Support for most custom models.
                
    pev(weaponbox,pev_model,classname,63)
                
    replace(classname,63,"w_"," ")
                
    replace(classname,63,".mdl","")
                
    strbreak(classname,trash,3,classname,63)
                
    format(classname,63,"weapon_%s",classname)


                new 
    ent engfunc(EngFunc_FindEntityByString,maxplayers,"classname",classname)
                while(
    ent && pev_valid(ent))
                {
                    if(
    pev(ent,pev_owner)==weaponbox)
                    {
                        static 
    weaponid
                        weaponid 
    get_weaponid(classname)
                        if(!
    cs_user_has_weapon(id,weaponid))
                        {
                            new 
    weaptype weapon_type(weaponid)
                            if(
    weaptype==&& count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==&& count_weaps(id,2)>=get_pcvar_num(seccvar))
                            {
                                break;
                            }
                            
    justdropped[id]=true
                            set_task
    (0.5,"notdropped",id)
                            
    give_item(id,classname)
                        }


                        static 
    classname2[32]
                        
    pev(ent,pev_classname,classname2,31)
                        
    blah2[id]=cs_get_weapon_ammo(ent)


                        if(
    pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
                        if(
    pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent)


                        
    set_task(0.1,"give_ammo",id,classname2,31)
                        break;
                    }
                    
    ent engfunc(EngFunc_FindEntityByString,ent,"classname",classname)
                }
            }
        }
    }


    public 
    give_ammo(classname2[32],id)
    {
        if(
    is_user_alive(id))
        {
            static 
    Floatrigin[3]
            
    pev(id,pev_origin,origin)
            new 
    ent engfunc(EngFunc_FindEntityInSphere,maxplayers,origin,20.0)
            while(
    ent && pev_valid(ent))
            {
                static 
    classname[32]
                
    pev(ent,pev_classname,classname,31)
                if(
    equali(classname,classname2) && pev(ent,pev_owner)==id)
                {
                    
    cs_set_weapon_ammo(ent,blah2[id])
                    break;
                }
                
    ent engfunc(EngFunc_FindEntityInSphere,ent,origin,20.0)
            }
        }
        
    blah[id]=0
    }


    /*
    * Types:
    * 1 = primary weps
    * 2 = secondary weps
    */
    public count_weaps(id,type)
    {
        if(!
    is_user_alive(id))
        {
            return 
    PLUGIN_HANDLED
        
    }
        new 
    numnum2weapons[32]
        
    cs_get_user_weapons(id,weapons,num2)
        switch(
    type)
        {
            case 
    2:
            {
                for(new 
    i=0;i<num2;i++)
                {
                    if(
    weapons[i]==|| weapons[i]==10 || weapons[i]==11 || weapons[i]==16 || weapons[i]==26 || weapons[i]==17num++
                }
            }
            default:
            {
                for(new 
    i=0;i<num2;i++)
                {
                    if(
    weapons[i]==30 || weapons[i]==|| weapons[i]==12 || weapons[i]==13 || weapons[i]==14 || weapons[i]==15 || weapons[i]==18 || weapons[i]==19 || weapons[i]==20 || weapons[i]==21 || weapons[i]==22 || weapons[i]==23 || weapons[i]==24 || weapons[i]==27 || weapons[i]==28 || weapons[i]==|| weapons[i]==|| weapons[i]==7num++
                }
            }
        }
        return 
    num;
    }


    public 
    cs_get_user_weapons(id,weapons[32],& num)
    {
        
    num=0
        
    new entorigin[3], classname[32], owner
        pev
    (id,pev_origin,origin)
        
    ent engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
        while(
    ent)
        {
            
    owner pev(ent,pev_owner)
            if(
    owner==id)
            {
                
    pev(ent,pev_classname,classname,31)
                if(
    containi(classname,"weapon_")==0)
                {
                    
    weapons[num] = get_weaponid(classname)
                    
    num++
                }
            }
            
    ent engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
        }
        return 
    1;        
    }


    /*
    * Returns 1 for primary weapon
    * and 2 for secondary weapon
    */
    public weapon_type(weapid)
    {
        if(
    weapid==|| weapid==10 || weapid==11 || weapid==16 || weapid==26 || weapid==17) return 2;
        return 
    1;
    }


    /*

    */
    public cs_user_has_weapon(id,weapid)
    {
        new 
    entorigin[3], classname[32], ownerweapname[32]
        
    get_weaponname(weapid,weapname,31)
        
    pev(id,pev_origin,origin)
        
    ent engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
        while(
    ent)
        {
            
    owner pev(ent,pev_owner)
            if(
    owner==id)
            {
                
    pev(ent,pev_classname,classname,31)
                if(
    equali(classname,weapname))
                {
                    return 
    1;
                }
            }
            
    ent engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
        }
        return 
    0;
    }


    /*
    *Code for giving BPAmmo
    public give_ammo2(params[2],id)
    {
        if(pev_valid(params[1]))
        {
            new bpammo
            switch(params[0])
            {
                //case 16: bpammo = get_pdata_int(params[1],43591)
                //case 17: bpammo = get_pdata_int(params[1],5189)
                default: bpammo = 0
            }
            engfunc(EngFunc_RemoveEntity,params[1])
            cs_set_user_bpammo(id,params[0],cs_get_user_bpammo(id,params[0]) + bpammo)
        }
        blah[id]=0
    }


    *Code for finding offsets. Will need for later.
        for(new i=0;i<=50000;i++) if(get_pdata_int(param[0],i)==24) client_print(0,print_chat,"%d",i)
        client_print(0,print_chat,"%d. %d",5189,get_pdata_int(param[0],5189))
    */ 
    Dene kardeşim.

  4. #4
    onbasi er
    Üyelik tarihi
    Jan 2015
    Mesajlar
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    Bahsedildi
    0 Mesaj
    Etiketlenmiş
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    Tecrübe Puanı
    10

    Standart Cevap: Cift silah tasima plugini

    tesekkurler denıyorum

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