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  1. #1
    er er
    Üyelik tarihi
    Jan 2015
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    10

    Exclamation Kalkana Glow PLUGINI

    Meraba arkadaslar elinizde kalkana glow plugini varmı (Rengin mavi)olmasını istiyorum atabilirseniz cok isime yarıcak simdiden teşekkürler

  2. #2
    er er
    Üyelik tarihi
    Mar 2014
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    11

    Standart Cevap: Kalkana Glow PLUGINI

    #include <amxmodx>
    #include <cstrike>
    #include <engine>
    #include <cstrike>
    #include <fakemeta>

    stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

    new
    sevmek[33]
    new
    cvar_enable
    new MODEL_MARK[] = "models/mark/LawPelerin2.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaz
    new P_Glow

    static const PLUGIN_NAME[] = "Munzur"
    static const PLUGIN_AUTHOR[] = "k4davra"
    static const PLUGIN_VERSION[] = "1.2"

    public plugin_init()
    {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
    cvar_enable = register_cvar("Munzur_Pelerin", "1")
    P_Glow = register_cvar("hat_glow", "2") //0=None,1=GlowWithPlayer,2=TeamColor
    }

    public
    plugin_precache()
    {
    precache_model(MODEL_MARK)

    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")
    }

    public
    client_connect(id)
    {
    if(
    sevmek[id] > 0)
    remove_entity(sevmek[id])
    sevmek[id] = 0
    }

    public
    client_disconnect(id)
    {
    if(
    sevmek[id] > 0)
    remove_entity(sevmek[id])
    sevmek[id] = 0
    }

    public
    client_PreThink(id)
    {
    if(!
    is_user_connected(id))
    return
    PLUGIN_CONTINUE

    if(!is_user_alive(id) && sevmek[id] > 0)
    {
    remove_entity(sevmek[id])
    sevmek[id] = 0

    return PLUGIN_CONTINUE
    }

    if (!(
    get_user_flags(id) & ADMIN_LEVEL_H))
    {
    remove_entity(sevmek[id])
    sevmek[id] = 0

    return PLUGIN_CONTINUE
    }

    if(!
    get_pcvar_num(cvar_enable))
    return
    PLUGIN_CONTINUE

    if(!is_user_alive(id))
    return
    PLUGIN_CONTINUE

    if(sevmek[id] < 1)
    {
    sevmek[id] = create_entity("info_target")
    if(
    sevmek[id] > 0)
    {
    entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)
    entity_set_edict(sevmek[id], EV_ENT_aiment, id)
    entity_set_model(sevmek[id], MODEL_MARK)
    glowhat(id)
    }
    }

    if (
    sevmek[id] > 0)
    {
    new
    modelID = get_model_id(id)
    entity_set_int(sevmek[id], EV_INT_body, modelID)
    }

    if(
    sevmek[id] < 1)
    return
    PLUGIN_CONTINUE

    return PLUGIN_CONTINUE
    }

    new
    modelname[9][] ={
    "gign",
    "gsg9",
    "sas",
    "urban",
    "vip",
    "arctic",
    "guerilla",
    "leet",
    "terror"
    }

    public
    get_model_id(id)
    {
    new
    modelStr[32], iNum=32, modelID
    get_user_info
    (id,"model",modelStr,iNum)

    for(new
    i = 0; i < 9; i++)
    {
    if (
    equali (modelStr, modelname[i]) )
    {
    modelID = i
    }
    }
    return
    modelID
    }

    glowhat(id) {
    if (!
    pev_valid(sevmek[id])) return
    if (
    get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled
    set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell)
    if (
    get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat
    new Float:curcolors[3], Float:curamt
    pev
    (id, pev_rendercolor, curcolors)
    pev(id, pev_renderamt, curamt)
    set_pev(sevmek[id], pev_rendercolor, curcolors)
    set_pev(sevmek[id], pev_renderamt, curamt)
    } else {
    //If Team Specific, Red=T, Blue=CT
    if (get_user_team(id) == 1) {
    set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})
    } else if (
    get_user_team(id) == 2) {
    set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})
    }
    set_pev(sevmek[id], pev_renderamt, 50.0)
    }
    } else {
    set_pev(sevmek[id], pev_renderfx, kRenderFxNone)
    set_pev(sevmek[id], pev_renderamt, 0.0)
    }
    fm_set_entity_visibility(sevmek[id], 1)
    return
    }


    - - - - - - - - - -

    #include <amxmodx>
    #include <cstrike>
    #include <engine>
    #include <cstrike>
    #include <fakemeta>

    stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

    new
    sevmek[33]
    new
    cvar_enable
    new MODEL_MARK[] = "models/mark/LawPelerin2.mdl" //Pelerinin yuklu oldugu yol ve modelin adini yaz
    new P_Glow

    static const PLUGIN_NAME[] = "Munzur"
    static const PLUGIN_AUTHOR[] = "k4davra"
    static const PLUGIN_VERSION[] = "1.2"

    public plugin_init()
    {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
    cvar_enable = register_cvar("Munzur_Pelerin", "1")
    P_Glow = register_cvar("hat_glow", "2") //0=None,1=GlowWithPlayer,2=TeamColor
    }

    public
    plugin_precache()
    {
    precache_model(MODEL_MARK)

    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")
    }

    public
    client_connect(id)
    {
    if(
    sevmek[id] > 0)
    remove_entity(sevmek[id])
    sevmek[id] = 0
    }

    public
    client_disconnect(id)
    {
    if(
    sevmek[id] > 0)
    remove_entity(sevmek[id])
    sevmek[id] = 0
    }

    public
    client_PreThink(id)
    {
    if(!
    is_user_connected(id))
    return
    PLUGIN_CONTINUE

    if(!is_user_alive(id) && sevmek[id] > 0)
    {
    remove_entity(sevmek[id])
    sevmek[id] = 0

    return PLUGIN_CONTINUE
    }

    if (!(
    get_user_flags(id) & ADMIN_LEVEL_H))
    {
    remove_entity(sevmek[id])
    sevmek[id] = 0

    return PLUGIN_CONTINUE
    }

    if(!
    get_pcvar_num(cvar_enable))
    return
    PLUGIN_CONTINUE

    if(!is_user_alive(id))
    return
    PLUGIN_CONTINUE

    if(sevmek[id] < 1)
    {
    sevmek[id] = create_entity("info_target")
    if(
    sevmek[id] > 0)
    {
    entity_set_int(sevmek[id], EV_INT_movetype, MOVETYPE_FOLLOW)
    entity_set_edict(sevmek[id], EV_ENT_aiment, id)
    entity_set_model(sevmek[id], MODEL_MARK)
    glowhat(id)
    }
    }

    if (
    sevmek[id] > 0)
    {
    new
    modelID = get_model_id(id)
    entity_set_int(sevmek[id], EV_INT_body, modelID)
    }

    if(
    sevmek[id] < 1)
    return
    PLUGIN_CONTINUE

    return PLUGIN_CONTINUE
    }

    new
    modelname[9][] ={
    "gign",
    "gsg9",
    "sas",
    "urban",
    "vip",
    "arctic",
    "guerilla",
    "leet",
    "terror"
    }

    public
    get_model_id(id)
    {
    new
    modelStr[32], iNum=32, modelID
    get_user_info
    (id,"model",modelStr,iNum)

    for(new
    i = 0; i < 9; i++)
    {
    if (
    equali (modelStr, modelname[i]) )
    {
    modelID = i
    }
    }
    return
    modelID
    }

    glowhat(id) {
    if (!
    pev_valid(sevmek[id])) return
    if (
    get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled
    set_pev(sevmek[id], pev_renderfx, kRenderFxGlowShell)
    if (
    get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat
    new Float:curcolors[3], Float:curamt
    pev
    (id, pev_rendercolor, curcolors)
    pev(id, pev_renderamt, curamt)
    set_pev(sevmek[id], pev_rendercolor, curcolors)
    set_pev(sevmek[id], pev_renderamt, curamt)
    } else {
    //If Team Specific, Red=T, Blue=CT
    if (get_user_team(id) == 1) {
    set_pev(sevmek[id], pev_rendercolor, {255.0, 0.0, 0.0})
    } else if (
    get_user_team(id) == 2) {
    set_pev(sevmek[id], pev_rendercolor, {0.0, 0.0, 255.0})
    }
    set_pev(sevmek[id], pev_renderamt, 50.0)
    }
    } else {
    set_pev(sevmek[id], pev_renderfx, kRenderFxNone)
    set_pev(sevmek[id], pev_renderamt, 0.0)
    }
    fm_set_entity_visibility(sevmek[id], 1)
    return
    }

  3. #3
    er er
    Üyelik tarihi
    Jan 2015
    Mesajlar
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    Tecrübe Puanı
    10

    Standart Cevap: Kalkana Glow PLUGINI

    hangisi mavi glowlu ?

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Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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