Kullanıcı Tag Listesi

5 sonuçtan 1 ile 5 arası
  1. #1
    onbasi er
    Üyelik tarihi
    Aug 2014
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    10

    Standart [EDİT]Biohazard Kod İçerde

    Merhaba Arkadaşlar Hayirli Günler.
    Cod Aşağida Arkadaşlar Benim İstedim Birşey Var.
    Biohazard Zombie Serverim Varda /nvg Sorunsuz Düzenli Çalişmaktada İstedim Şey.
    Sadece Zombie Oldunda Menü'nün Direk gelmesi yani zombie iken 1daha /nvg Yazmasinlar.
    Zombie Olduklarinda Direk Menü Gelmesini İstiyorum Yaparsaniz Sevinirim..
    Kod:
    /*================================================================================
    
    
    	---------------------------------------------------------------------------------
    	|	<= Description =>							|
    	|	-----------------							|
    	|										|
    	| This plugin added a colored NightVision into Zombie Infection Mod (Biohazard).|	
    	| Some code taken from Zombie Plague 4.3. Thanks you, MeRcyLeZZ.		|
    	| Official page: < https://amxx.com.ua/bio-colored-nightvision/ >		|
    	---------------------------------------------------------------------------------
    	
    	---------------------------------------------------------------------------------
    	|	<= CVARs =>								|
    	|	-----------								|
    	|										|
    	| nvg_radius 80 - Size radius lighting.						|
    	---------------------------------------------------------------------------------
    	
    	---------------------------------------------------------------------------------
    	|	<= Changelog =>								|
    	|	---------------								|
    	|										|
    	| * v1.0: (3.9.2010)								|
    	| 	- First release.							|
    	---------------------------------------------------------------------------------
    	
    ================================================================================*/
    
    
    #include <amxmodx>
    #include <fakemeta>
    #include <hamsandwich>
    #include <biohazard>
    
    
    #define PLUGIN "[BIO] Colored NightVision"
    #define VERSION "1.0"
    #define AUTHOR "Slavvkko"
    
    
    #define OFFSET_TEAM 114
    #define OFFSET_NVG 129
    
    
    new const g_Colors[][3] =
    {
    //	R	G	B
    	{150,	0,	0},	// 1
    	{0,	150,	0},	// 2
    	{0,	0,	150},	// 3
    	{0,	150,	150},	// 4
    	{102,	0,	255},	// 5
    	{202,	31,	123},	// 6
    	{255,	255,	0}	// 7
    };
    
    
    new g_UserColor[33][3];
    new bool:g_Chose[33];
    new bool:g_nvision[33];
    new bool:g_nvisionenabled[33];
    new g_playername[33][32];
    new g_maxplayers;
    
    
    // SaveColor written by type Zombie Plague 4.3
    const MAX_STATS_SAVED = 64;
    new db_name[MAX_STATS_SAVED][32];
    new db_user_nvg_color[MAX_STATS_SAVED][3];
    new bool:db_chose[MAX_STATS_SAVED];
    new db_slot_i;
    
    
    new cvar_autonvg, cvar_radius;
    
    
    public plugin_init()
    {
    	register_plugin(PLUGIN, VERSION, AUTHOR);
    	register_dictionary("bio_colored_nightvision.txt");
    	
    	register_logevent("logevent_round_end", 2, "1=Round_End");
    	
    	register_clcmd("say /nvg", "clcmd_nvg");
    	register_clcmd("say_team /nvg", "clcmd_nvg");
    	register_clcmd("nightvision", "clcmd_nightvision");
    	
    	cvar_autonvg = get_cvar_pointer("bh_autonvg");
    	cvar_radius = register_cvar("nvg_radius", "80");
    	
    	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);
    	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled");
    	register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged");
    	
    	g_maxplayers = get_maxplayers();
    	
    	register_message(get_user_msgid("NVGToggle"), "message_NVGToggle");
    }
    
    
    public logevent_round_end()
    {
    	static id;
    	for (id = 1; id <= g_maxplayers; id++)
    		SaveColor(id);
    }
    
    
    public fw_PlayerSpawn_Post(id)
    {
    	if (!is_user_alive(id) || !fm_cs_get_user_team(id))
    		return;
    		
    	remove_task(id);
    	g_nvision[id] = false;
    }
    
    
    public fw_PlayerKilled(victim, attacker, shouldgib)
    {
    	g_nvision[victim] = false;
    	set_task(0.1, "spec_nvision", victim);
    }
    
    
    public fw_ClientUserInfoChanged(id)
    {
    	get_user_name(id, g_playername[id], charsmax(g_playername[]));
    }
    
    
    public client_putinserver(id)
    {
    	get_user_name(id, g_playername[id], charsmax(g_playername[]));
    	
    	// Set color 2
    	g_UserColor[id] = g_Colors[1];
    	g_Chose[id] = false;
    	
    	LoadColor(id);
    }
    
    
    public client_disconnect(id)
    {
    	SaveColor(id);
    	remove_task(id);
    }
    
    
    public event_infect(victim, attacker)
    {
    	if (get_pcvar_num(cvar_autonvg))
    	{
    		g_nvisionenabled[victim] = true;
    		remove_task(victim);
    		set_task(0.1, "set_user_nvision", victim, _, _, "b");
    	}
    	
    	g_nvision[victim] = true;
    }
    
    
    public message_NVGToggle()
    {
    	return PLUGIN_HANDLED;
    }
    
    
    public clcmd_nvg(id)
    {
    	ShowMenu(id);
    	
    	return PLUGIN_HANDLED;
    }
    
    
    public clcmd_nightvision(id)
    {
    	if (g_nvision[id] || fm_get_user_nvg(id))
    	{
    		g_nvisionenabled[id] = !(g_nvisionenabled[id]);
    		
    		remove_task(id);
    		if (g_nvisionenabled[id])
    			set_task(0.1, "set_user_nvision", id, _, _, "b");
    	}
    	
    	return PLUGIN_HANDLED;
    }
    
    
    ShowMenu(id)
    {
    	static iMenu, szMenu[64], i, Buffer[2];
    	
    	formatex(szMenu, charsmax(szMenu), "%L", id, "NVG_MENUTITLE");
    	
    	iMenu = menu_create(szMenu, "handler_nvg");
    	
    	for (i = 0; i < sizeof(g_Colors); i++)
    	{
    		formatex(szMenu, charsmax(szMenu), "NVG_COLOR_%d", i + 1);
    		format(szMenu, charsmax(szMenu), "%L", id, szMenu);
    		Buffer[0] = i;
    		menu_additem(iMenu, szMenu, Buffer);
    	}
    	
    	formatex(szMenu, charsmax(szMenu), "%L", id, "NVG_MENUBACK");
    	menu_setprop(iMenu, MPROP_BACKNAME, szMenu);
    	formatex(szMenu, charsmax(szMenu), "%L", id, "NVG_MENUNEXT");
    	menu_setprop(iMenu, MPROP_NEXTNAME, szMenu);
    	formatex(szMenu, charsmax(szMenu), "%L", id, "NVG_MENUEXIT");
    	menu_setprop(iMenu, MPROP_EXIT, szMenu);
    	
    	menu_display(id, iMenu);
    }
    
    
    public handler_nvg(id, iMenu, item)
    {
    	if (item == MENU_EXIT)
    	{
    		menu_destroy(iMenu);
    		return PLUGIN_HANDLED;
    	}
    	
    	static Buffer[2], temp, itemid;
    	menu_item_getinfo(iMenu, item, temp, Buffer, charsmax(Buffer), _, _, temp);
    	itemid = Buffer[0];
    	
    	g_UserColor[id] = g_Colors[itemid];
    	
    	g_Chose[id] = true;
    	
    	menu_destroy(iMenu);
    	return PLUGIN_HANDLED;
    }
    
    
    SaveColor(id)
    {
    	if (!g_Chose[id])
    		return;
    
    
    	if (db_name[id][0] && !equal(g_playername[id], db_name[id]))
    	{
    		if (db_slot_i >= sizeof(db_name))
    			db_slot_i = g_maxplayers + 1;
    		
    		copy(db_name[db_slot_i], charsmax(db_name[]), db_name[id]);
    		db_user_nvg_color[db_slot_i] = db_user_nvg_color[id];
    		db_chose[db_slot_i] = g_Chose[id];
    		db_slot_i++;
    	}
    	
    	copy(db_name[id], charsmax(db_name[]), g_playername[id]);
    	db_user_nvg_color[id] = g_UserColor[id];
    	db_chose[id] = g_Chose[id];
    }
    
    
    LoadColor(id)
    {
    	static i;
    	for (i = 0; i < sizeof(db_name); i++)
    	{
    		if (equal(g_playername[id], db_name[i]))
    		{
    			g_Chose[id] = db_chose[i];
    			if (g_Chose[id])
    				g_UserColor[id] = db_user_nvg_color[i];
    				
    			return;
    		}
    	}
    }
    
    
    public spec_nvision(id)
    {
    	if (!is_user_connected(id) || is_user_alive(id))
    		return;
    	
    	g_nvision[id] = true;
    	g_nvisionenabled[id] = true;
    	remove_task(id);
    	set_task(0.1, "set_user_nvision", id, _, _, "b");
    }
    
    
    public set_user_nvision(id)
    {
    	static origin[3];
    	get_user_origin(id, origin);
    	
    	message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id);
    	write_byte(TE_DLIGHT);
    	write_coord(origin[0]);
    	write_coord(origin[1]);
    	write_coord(origin[2]);
    	write_byte(get_pcvar_num(cvar_radius));
    	write_byte(g_UserColor[id][0]);
    	write_byte(g_UserColor[id][1]);
    	write_byte(g_UserColor[id][2]);
    	write_byte(2);
    	write_byte(0);
    	message_end();
    }
    
    
    stock fm_cs_get_user_team(id)
    {
    	return get_pdata_int(id, OFFSET_TEAM);
    }
    
    
    stock fm_get_user_nvg(index)
    {
    	return get_pdata_int(index, OFFSET_NVG);
    }

  2. #2
    onbasi er vitality5 - ait Kullanıcı Resmi (Avatar)
    Üyelik tarihi
    Nov 2013
    Mesajlar
    94
    Bahsedildi
    3 Mesaj
    Etiketlenmiş
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    Tecrübe Puanı
    11

    Standart Cevap: [EDİT]Biohazard Kod İçerde

    PHP- Kodu:

    /*================================================================================


        ---------------------------------------------------------------------------------
        |    <= Description =>                            |
        |    -----------------                            |
        |                                        |
        | This plugin added a colored NightVision into Zombie Infection Mod (Biohazard).|    
        | Some code taken from Zombie Plague 4.3. Thanks you, MeRcyLeZZ.        |
        | Official page: < https://amxx.com.ua/bio-colored-nightvision/ >        |
        ---------------------------------------------------------------------------------
        
        ---------------------------------------------------------------------------------
        |    <= CVARs =>                                |
        |    -----------                                |
        |                                        |
        | nvg_radius 80 - Size radius lighting.                        |
        ---------------------------------------------------------------------------------
        
        ---------------------------------------------------------------------------------
        |    <= Changelog =>                                |
        |    ---------------                                |
        |                                        |
        | * v1.0: (3.9.2010)                                |
        |     - First release.                            |
        ---------------------------------------------------------------------------------
        
    ================================================================================*/


    #include <amxmodx>
    #include <fakemeta>
    #include <hamsandwich>
    #include <biohazard>


    #define PLUGIN "[BIO] Colored NightVision"
    #define VERSION "1.0"
    #define AUTHOR "Slavvkko"


    #define OFFSET_TEAM 114
    #define OFFSET_NVG 129


    new const g_Colors[][3] =
    {
    //    R    G    B
        
    {150,    0,    0},    // 1
        
    {0,    150,    0},    // 2
        
    {0,    0,    150},    // 3
        
    {0,    150,    150},    // 4
        
    {102,    0,    255},    // 5
        
    {202,    31,    123},    // 6
        
    {255,    255,    0}    // 7
    };


    new 
    g_UserColor[33][3];
    new 
    bool:g_Chose[33];
    new 
    bool:g_nvision[33];
    new 
    bool:g_nvisionenabled[33];
    new 
    g_playername[33][32];
    new 
    g_maxplayers;


    // SaveColor written by type Zombie Plague 4.3
    const MAX_STATS_SAVED 64;
    new 
    db_name[MAX_STATS_SAVED][32];
    new 
    db_user_nvg_color[MAX_STATS_SAVED][3];
    new 
    bool:db_chose[MAX_STATS_SAVED];
    new 
    db_slot_i;


    new 
    cvar_autonvgcvar_radius;


    public 
    plugin_init()
    {
        
    register_plugin(PLUGINVERSIONAUTHOR);
        
    register_dictionary("bio_colored_nightvision.txt");
        
        
    register_logevent("logevent_round_end"2"1=Round_End");
        
        
    register_clcmd("say /nvg""clcmd_nvg");
        
    register_clcmd("say_team /nvg""clcmd_nvg");
        
    register_clcmd("nightvision""clcmd_nightvision");
        
        
    cvar_autonvg get_cvar_pointer("bh_autonvg");
        
    cvar_radius register_cvar("nvg_radius""80");
        
        
    RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"1);
        
    RegisterHam(Ham_Killed"player""fw_PlayerKilled");
        
    register_forward(FM_ClientUserInfoChanged"fw_ClientUserInfoChanged");
        
        
    g_maxplayers get_maxplayers();
        
        
    register_message(get_user_msgid("NVGToggle"), "message_NVGToggle");
    }


    public 
    logevent_round_end()
    {
        static 
    id;
        for (
    id 1id <= g_maxplayersid++)
            
    SaveColor(id);
    }


    public 
    fw_PlayerSpawn_Post(id)
    {
        if (!
    is_user_alive(id) || !fm_cs_get_user_team(id))
            return;
            
        
    remove_task(id);
        
    g_nvision[id] = false;
    }


    public 
    fw_PlayerKilled(victimattackershouldgib)
    {
        
    g_nvision[victim] = false;
        
    set_task(0.1"spec_nvision"victim);
    }


    public 
    fw_ClientUserInfoChanged(id)
    {
        
    get_user_name(idg_playername[id], charsmax(g_playername[]));
    }


    public 
    client_putinserver(id)
    {
        
    get_user_name(idg_playername[id], charsmax(g_playername[]));
        
        
    // Set color 2
        
    g_UserColor[id] = g_Colors[1];
        
    g_Chose[id] = false;
        
        
    LoadColor(id);
    }


    public 
    client_disconnect(id)
    {
        
    SaveColor(id);
        
    remove_task(id);
    }


    public 
    event_infect(victimattacker)
    {
        if (
    get_pcvar_num(cvar_autonvg))
        {
            
    g_nvisionenabled[victim] = true;
            
    remove_task(victim);
            
    set_task(0.1"set_user_nvision"victim__"b");
        }
        
    ShowMenu(id)
        
    g_nvision[victim] = true;
    }


    public 
    message_NVGToggle()
    {
        return 
    PLUGIN_HANDLED;
    }


    public 
    clcmd_nvg(id)
    {
        
    ShowMenu(id);
        
        return 
    PLUGIN_HANDLED;
    }


    public 
    clcmd_nightvision(id)
    {
        if (
    g_nvision[id] || fm_get_user_nvg(id))
        {
            
    g_nvisionenabled[id] = !(g_nvisionenabled[id]);
            
            
    remove_task(id);
            if (
    g_nvisionenabled[id])
                
    set_task(0.1"set_user_nvision"id__"b");
        }
        
        return 
    PLUGIN_HANDLED;
    }


    ShowMenu(id)
    {
        static 
    iMenuszMenu[64], iBuffer[2];
        
        
    formatex(szMenucharsmax(szMenu), "%L"id"NVG_MENUTITLE");
        
        
    iMenu menu_create(szMenu"handler_nvg");
        
        for (
    0sizeof(g_Colors); i++)
        {
            
    formatex(szMenucharsmax(szMenu), "NVG_COLOR_%d"1);
            
    format(szMenucharsmax(szMenu), "%L"idszMenu);
            
    Buffer[0] = i;
            
    menu_additem(iMenuszMenuBuffer);
        }
        
        
    formatex(szMenucharsmax(szMenu), "%L"id"NVG_MENUBACK");
        
    menu_setprop(iMenuMPROP_BACKNAMEszMenu);
        
    formatex(szMenucharsmax(szMenu), "%L"id"NVG_MENUNEXT");
        
    menu_setprop(iMenuMPROP_NEXTNAMEszMenu);
        
    formatex(szMenucharsmax(szMenu), "%L"id"NVG_MENUEXIT");
        
    menu_setprop(iMenuMPROP_EXITszMenu);
        
        
    menu_display(idiMenu);
    }


    public 
    handler_nvg(idiMenuitem)
    {
        if (
    item == MENU_EXIT)
        {
            
    menu_destroy(iMenu);
            return 
    PLUGIN_HANDLED;
        }
        
        static 
    Buffer[2], tempitemid;
        
    menu_item_getinfo(iMenuitemtempBuffercharsmax(Buffer), __temp);
        
    itemid Buffer[0];
        
        
    g_UserColor[id] = g_Colors[itemid];
        
        
    g_Chose[id] = true;
        
        
    menu_destroy(iMenu);
        return 
    PLUGIN_HANDLED;
    }


    SaveColor(id)
    {
        if (!
    g_Chose[id])
            return;


        if (
    db_name[id][0] && !equal(g_playername[id], db_name[id]))
        {
            if (
    db_slot_i >= sizeof(db_name))
                
    db_slot_i g_maxplayers 1;
            
            
    copy(db_name[db_slot_i], charsmax(db_name[]), db_name[id]);
            
    db_user_nvg_color[db_slot_i] = db_user_nvg_color[id];
            
    db_chose[db_slot_i] = g_Chose[id];
            
    db_slot_i++;
        }
        
        
    copy(db_name[id], charsmax(db_name[]), g_playername[id]);
        
    db_user_nvg_color[id] = g_UserColor[id];
        
    db_chose[id] = g_Chose[id];
    }


    LoadColor(id)
    {
        static 
    i;
        for (
    0sizeof(db_name); i++)
        {
            if (
    equal(g_playername[id], db_name[i]))
            {
                
    g_Chose[id] = db_chose[i];
                if (
    g_Chose[id])
                    
    g_UserColor[id] = db_user_nvg_color[i];
                    
                return;
            }
        }
    }


    public 
    spec_nvision(id)
    {
        if (!
    is_user_connected(id) || is_user_alive(id))
            return;
        
        
    g_nvision[id] = true;
        
    g_nvisionenabled[id] = true;
        
    remove_task(id);
        
    set_task(0.1"set_user_nvision"id__"b");
    }


    public 
    set_user_nvision(id)
    {
        static 
    origin[3];
        
    get_user_origin(idorigin);
        
        
    message_begin(MSG_ONE_UNRELIABLESVC_TEMPENTITY_id);
        
    write_byte(TE_DLIGHT);
        
    write_coord(origin[0]);
        
    write_coord(origin[1]);
        
    write_coord(origin[2]);
        
    write_byte(get_pcvar_num(cvar_radius));
        
    write_byte(g_UserColor[id][0]);
        
    write_byte(g_UserColor[id][1]);
        
    write_byte(g_UserColor[id][2]);
        
    write_byte(2);
        
    write_byte(0);
        
    message_end();
    }


    stock fm_cs_get_user_team(id)
    {
        return 
    get_pdata_int(idOFFSET_TEAM);
    }


    stock fm_get_user_nvg(index)
    {
        return 
    get_pdata_int(indexOFFSET_NVG);

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  3. #3
    onbasi er
    Üyelik tarihi
    Aug 2014
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    10

    Standart Cevap: [EDİT]Biohazard Kod İçerde

    Verdiğiniz Kod Hatali Ve Sorunlu Olmamiş Beyefendi Adam Zombie Olduğunda veya Zombie Yapildiğinda Direk Solda
    1:Kırmızı ,
    2:Sarı ,
    3:Yeşil ,
    4:Mavi ,
    5:Mor
    6:Turuncu
    7:Beyaz

    Vb. Gibi

  4. #4
    onbasi er
    Üyelik tarihi
    Feb 2015
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    Tecrübe Puanı
    10

    Standart Cevap: [EDİT]Biohazard Kod İçerde

    Hatali kod

  5. #5
    onbasi er
    Üyelik tarihi
    Mar 2015
    Mesajlar
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    Tecrübe Puanı
    10

    Standart Cevap: [EDİT]Biohazard Kod İçerde

    aaynen kod hatali galiba

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  1. ReSeT PLUGİNİ | EDİT
    By SpeciaL12 in forum Çözülmüş İstekler
    Cevaplar: 6
    Son Mesaj: 21-08-14, 00:42

Kullanıcıların arama motorlarındaki kullandığı taglar:

Counter Strike 1.6 Cfg, plugin, eklenti, sxe, config, skin, setup
Counter Strike

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