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  1. #1
    er er
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    Apr 2015
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    Question Bsp acil yardım

    JailBreaK Server Kurduk Ve Ona Özel Bir Map Yaptık Ama Bsp Çevirirken Hata Alıyorum Hata Kodu Aşağıda Ver ecem Acil Yardım Edin

    Hata :


    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\valve




    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Documents and Settings\Saltık\Desktop\Yeni Klasör\jail_realteam.map" "C:\Program Files\valve\cstrike\maps\jail_realteam.map"




    ** Executing...
    ** Command: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlc sg.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\jail_realteam"


    hlcsg v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlcsg -----
    Command line: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlc sg.exe "C:\Program Files\valve\cstrike\maps\jail_realteam"
    Entering C:\Program Files\valve\cstrike\maps\jail_realteam.map


    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]


    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]


    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]


    7 brushes (totalling 42 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.06 seconds)
    SetModelCenters:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.20 seconds)


    Using Wadfile: \program files\valve\valve\halflife.wad
    - Contains 9 used textures, 19.57 percent of map (3116 textures in wad)
    Using Wadfile: \program files\valve\cstrike\sinoplu.wad
    - Warning: Larger than expected texture (348972 bytes): '!ALEW'
    - Warning: Larger than expected texture (348972 bytes): '!LAVA01'
    - Warning: Larger than expected texture (359852 bytes): 'ISYAN'
    - Warning: Larger than expected texture (235412 bytes): 'GENERALL'
    - Warning: Larger than expected texture (200732 bytes): 'ROOF9'
    - Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
    - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
    - Warning: Larger than expected texture (348972 bytes): 'SNOW32'
    - Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
    - Contains 36 used textures, 78.26 percent of map (2391 textures in wad)
    Using Wadfile: \documents and settings\saltık\desktop\scarty.wad
    - Warning: Larger than expected texture (348972 bytes): 'SNOW'
    - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
    - Contains 1 used texture, 2.17 percent of map (439 textures in wad)
    Using Wadfile: \program files\valve\cstrike\realarmy.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)


    added 6 additional animating textures.
    Texture usage is at 2.28 mb (of 4.00 mb MAX)
    0.36 seconds elapsed


    ----- END hlcsg -----








    ** Executing...
    ** Command: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlb sp.exe
    ** Parameters: "C:\Program Files\valve\cstrike\maps\jail_realteam"


    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    ----- BEGIN hlbsp -----
    Command line: C:\DOCUME~1\SALTK~1\Desktop\aa\VALVEH~1.4\zlht\hlb sp.exe "C:\Program Files\valve\cstrike\maps\jail_realteam"


    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]


    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




    SolidBSP [hull 0] 500...713 (0.05 seconds)
    Warning: === LEAK in hull 0 ===
    Entity func_rotating @ (-1882, 714, 24)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush


    Leak pointfile generated


    SolidBSP [hull 1] 500...697 (0.02 seconds)
    Warning: === LEAK in hull 1 ===
    Entity info_target @ (-2794, 720, 400)
    SolidBSP [hull 2] 500...652 (0.02 seconds)
    Warning: === LEAK in hull 2 ===
    Entity info_target @ (-2794, 720, 400)
    SolidBSP [hull 3] 500...681 (0.03 seconds)
    Warning: === LEAK in hull 3 ===
    Entity info_target @ (-2794, 720, 400)
    0.50 seconds elapsed


    ----- END hlbsp -----








    ** Executing...
    ** Command: C:\PROGRA~1\valve\hl.exe
    ** Parameters: +map "jail_realteam"

  2. #2
    er er
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    9

    Standart Cevap: Bsp acil yardım

    ++Konu Güncel

  3. #3
    er er
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    Standart Cevap: Bsp acil yardım

    Yardım Edecek Yokmu Abeler

  4. #4
    er er
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    Standart Cevap: Bsp acil yardım

    Yardım

  5. #5
    er er
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    12

    Standart Cevap: Bsp acil yardım

    İlk Önce Mapını Rmf Olarak Değilde Map Olarak Kaydet Sonra Map Dosyasını Aç Birdaha Aynı İşlemi Yap Sorunun Ortadan Kalkacaktır.. Banada Aynısı Oldu Yaptım Düzeldi.

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