Kullanıcı Tag Listesi

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  1. #1
    onbasi er wampirus - ait Kullanıcı Resmi (Avatar)
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    Sep 2015
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    9

    Standart setburs.alias.recoil.aim

    unbindall
    bind "GERİ" "dürtü 102"
    bind "TAB" "+ showscores"
    bind "ENTER" "+" saldırı
    bağlamak "ESCAPE" "cancelselect"
    bind "SPACE" "+ jump"
    bağlama "'" "+ moveUp"
    bağlama " + "" sizeup
    "bind" "," buyammo1
    "bind" s "" + back
    "bind" - "" sizedown
    ". bind" " "buyammo2"
    bind "/" "+ MoveDown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "SLOT3"
    bind "4" "SLOT4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+ mlook"
    bind "=" "podbotmenu"
    bind "a" "+ MoveLeft"
    bind "B" "" satın
    bind "c" "radio3"
    bind "d" "+ MoveRight"
    bind "e" "+ kullanın"
    bind "f" "dürtü 100"
    bind "g" "drop"
    bind "h" "+ Commandmenu"
    bind "i" "showbriefing"
    bind "k" "+ voicerecord"
    bind "m" "chooseteam"
    bind "n" "nightvision
    "bind" o "" buyequip
    "bind" q "" lastinv
    "bind" p "" qweqweqweqwe say
    "+" yeniden bağlamak "r"
    "" dürtü 201 "bind" t
    "bind" u "" messagemode2
    "bind" w " "ileri +"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radyo1"
    bind "[" "invprev"
    bind "]" "invnext"
    bind "` "" toggleconsole
    "bind" ~ " "toggleconsole"
    bind "uparrow" "ileri" +
    bind "downarrow" "+ back"
    bind "LEFTARROW" "+ Sol"
    bind "rightarrow" "+ doğru"
    bind "ALT" "+ strafe"
    bind "CTRL" "+ duck
    "bind" SHIFT "" + hız
    "bind" F5 "" anlık
    "bind" F6 "" hızlı kaydet
    "bind" F7 "" yük hızlı
    "bind" F10 "" istemi çıkın
    "" INS "bağlama" + klook
    "bind" PGDN "" + lookdown
    "bind" PGUP "" + arama
    "bind" KP_PLUS "" adjust_crosshair
    "bind" SON "" CENTERVIEW
    "bind" MWHEELDOWN "" + jump
    "bind" MWHEELUP "" + duck
    "bind" mouse1 "" + saldırı
    "bind" MOUSE2 "" + attack2
    "bind" PAUSE "" pause
    "ex_interp" 0.05
    "ex_extrapmax" 1.33
    "ex_minvelocity" 0
    "host_framerate" 0
    "0" fakelag
    "fakeloss" 0
    "ex_maxaccel" 2000
    "ex_maxspeed" 750
    "ex_correct "0"
    c_maxdistance "200.0"
    c_mindistance "30.0"
    c_minpitch "0.0"
    / setinfo "aim_headshot" "50"
    geliştirici "0"
    cl_gg "0"
    cl_bob "0"
    cl_bobup "0"
    cl_bobcycle "0.8"
    max_smokepuffs "0"
    max_shells "0
    "violence_ablood" 0
    "violence_hblood" 0
    "violence_agibs" 0
    "violence_hgibs" 0
    "_cl_autowepswitch" 0
    "_snd_mixahead" 0,1
    "ati_npatch" 1.0
    "ati_subdiv" 2.0
    "bottomcolor"
    "parlaklık" 2
    "cl_allowdownload" 1
    "cl_allowupload" 1
    "cl_backspeed" 400
    "cl_cmdbackup" 2
    "cl_cmdrate" 101
    "cl_corpsestay" 0.000000
    "cl_crosshair_color" 50 250 250
    "cl_crosshair_size" 2
    "cl_crosshair_translucent" 0
    "cl_dlmax" 128
    "cl_download_ingame" 1
    "cl_dynamiccrosshair" 0
    "400" cl_forwardspeed
    "cl_himodels" 0
    "cl_idealpitchscale" 0.8
    "cl_lc" 1
    "cl_lw" 1
    "cl_minmodels" 0
    "cl_radartype" 1
    "cl_righthand" 0
    "cl_shadows" 1
    "300" cl_timeout
    "cl_updaterate" 101
    "0.05" cl_vsmoothing
    "cl_weather" 0
    "con_color" 50 150 250
    "Konsol" 1.000000
    "crosshair" 1.000000
    "fastsprites" 0
    "fps_max" 101,000000
    "fps_modem" 0.0
    "gamma" 3
    "gl_dither" 1
    "gl_flipmatrix" 0
    "gl_fog" 1
    "gl_monolights" 0
    "gl_overbright" 0
    "gl_polyoffset" 0,1
    "hisound" 1 "
    "4" hpk_maxsize
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    "1" hud_fastswitch
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "1"
    m_forward "1"
    m_pitch " 0.022
    "m_side" 0.8
    "m_yaw" 0.022
    "modeli" gordon
    "mp_decals" 0.000000
    "net_scale" 5
    "r_bmodelhighfrac" 5.0
    "r_detailtextures" 0
    "0" s_a3d
    "2,0" s_bloat
    "s_distance" 60
    "s_doppler" 0.0
    "" s_eax "0
    s_leafnum "0"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    "0,4" s_refgain
    s_rolloff "1.0"
    s_verbwet "0.25"
    "deri"
    spec_autodirector_internal "0"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1
    "spec_mode_internal" 2
    "spec_pip" 0
    "" 0 sv_aim
    "sv_voiceenable" 1
    "ekibi"
    "topcolor"
    "viewsize" 110
    "voice_enable" 1
    "" 1 voice_forcemicrecord
    "voice_modenable" 1
    "voice_scale" 2
    "_ah" setinfo "" 0 "
    "" _rpgm_cfg "" 11 setinfo
    _vgui_menus "setinfo" MP5 1 5 0,4 0,0001 0 0 setburst MP5 2 10 0,38 0,001 0 0 setburst MP5 3 20 0,35 0,01 0 0 setburst MP5 4 30 0,32 0,015 0 0 setburst MP5 5 50 0,25 0,02 0 0 setburst MP5 6 999 0,15 0,04 0 0 setburst ak47 1 10 0,12 0,12 0.000001 1 setburst ak47 2 20 0,12 0,13 0.000001 1 setburst ak47 3 30 0,12 0,14 0.000001 1 setburst ak47 4 50 0,08 0,15 0.000001 0 setburst ak47 5 999 0.06 0,16 0.000001 0 setburst sg552 1 20 0,25 0,06 0.000001 0 setburst sg552 2 50 0,2 0,1 0.000001 0 setburst sg552 3 80 0,18 0,15 0.000001 0 setburst sg552 4 999 0,12 0,2 0.000001 0 setburst m4a1 1 10 0,12 0,12 0.000001 1 setburst m4a1 2 20 0,12 0,13 0.000001 1 setburst m4a1 3 30 0,12 0,14 0.000001 1 setburst m4a1 4 50 0,08 0,15 0.000001 0 setburst m4a1 5 999 0.06 0.16 0.000001 0 setburst 1 30 1 0 0 0 aug 2 60 0.25 0.35 0 0 aug setburst 3 110 0,15 0,45 0 0 aug setburst 4 999 0.05 0.43 0 12 aug setburst setburst AWP 1 3 1 0 0 0 setburst awp 2 5 1 0 0 16 setburst awp 3 999 1 0 0 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0 0 setburst elit 1 15 1 0 0 0 setburst elit 2 999 0,07 0,15 0 0 setburst fiveseven 1 999 1 0 0 0 flashbang 1 999 1 0 0 2 setburst setburst g3sg1 1 3 1 0 0 0 setburst g3sg1 2 5 1 0 0 16 setburst g3sg1 3 120 1 0 0 60 setburst g3sg1 4 999 0.05 0.4 0 60 setburst glock18 1 999 0,01 0.01 0 0 setburst bıçak 1 3 1 0 0 0 2 999 1 0 0 2 setburst bıçak setburst M249 1 45 1 0 0 0 2 999 0,05 0,5 0 0 setburst M249 setburst m3 1 999 1 0 0 0 MAC10 1 40 1 0 0 setburst 0 MAC10 2 120 0,35 0,25 0 0 setburst MAC10 3 999 0,01 0,25 0 0 setburst setburst p90 1 5 1 0 0 0 setburst p90 2 10 1 0 0 0 setburst p90 3 120 0.1 0.25 0 0 setburst p90 4 999 0.11 0.25 0 0 setburst Gözcü 1 3 1 0 0 0 setburst keşif 2 5 1 0 0 16 setburst keşif 3 999 1 0 0 60 setburst SG550 1 3 1 0 0 0 setburst SG550 2 30 1 0 0 16 setburst SG550 3 999 0,3 0,1 0 60 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0,3 0,3 0 0 setburst tmp 3 999 0.1 0.3 0 0 ump45 setburst 1 40 1 0 0 0 setburst ump45 2 120 0,45 0,25 0 0 setburst ump45 3 999 0.11 0.25 0 0 setburst usp 1 999 1 0 0 0 setburst xm1014 1 999 1 0 0 0 setburst ak47 1 10 1 0 0,05 0 setburst ak47 2 20 0.25 0.35 0.05 0 setburst ak47 3 50 0,15 0,45 0,05 36 setburst ak47 4 999 0.07 0.4 0.05 52 1 30 1 0 0,05 0 aug setburst 2 60 0,25 0,35 0,05 0 aug setburst 3 110 0,15 0,45 0,05 0 aug setburst 4 999 0,05 0,43 0,2 12 aug setburst setburst AWP 1 3 1 0 0,02 0 awp 2 5 1 0 0,02 16 setburst setburst awp 3 999 1 0 0.2 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0.02 0 elit 1 15 1 0 0.02 0 setburst setburst elit 2 999 0,07 0,15 0,05 0 setburst fiveseven 1 999 1 0 0,02 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0,02 0 setburst g3sg1 2 5 1 0 0,02 16 setburst g3sg1 3 120 1 0 0,05 60 setburst g3sg1 4 999 0.05 0.4 0.05 60 setburst glock18 1 999 0,01 0,01 0,02 0 setburst hegrenade 1 999 1 0 0 2 setburst bıçak 1 3 1 0 0 0 setburst bıçak 2 999 1 0 0,1 2 setburst M249 1 45 1 0 0,05 0 setburst M249 2 999 0,05 0,5 0,05 0 setburst m3 1 999 1 0 0.2 0 setburst m4a1 1 10 1 0 0,05 0 setburst m4a1 2 20 0.25 0.35 0.05 0 setburst m4a1 3 80, 0.15, 0.45 0.05 0 setburst m4a1 4 999 0,07 0,4 0,05 0 MAC10 1 40 1 0 0,05 0 setburst MAC10 2 120 0,35 0,25 0,04 0 setburst MAC10 3 999 0,11 0,25 0,05 0 setburst setburst mp5 1 40 1 0 0,05 0 setburst mp5 2 120 0,45 0,25 0,05 0 setburst mp5 3 999 0,11 0,25 0,05 0 setburst P228 1 999 1 0 0,02 0 setburst p90 1 20 1 0 0,05 0 setburst p90 2 120 0,1 0,25 0,05 0 setburst p90 3 999 0.11 0.25 0.05 0 setburst izci 1 3 1 0 0,02 0 setburst keşif 2 5 1 0 0,02 16 setburst keşif 3 999 1 0 0,05 60 setburst SG550 1 3 1 0 0,02 0 setburst SG550 2 30 1 0 0,04 16 setburst SG550 3 999 0.3 0,1 0,05 60 setburst sg552 1 30 1 0 0,05 0 setburst sg552 2 60 0.25 0.35 0.05 0 setburst sg552 3 110 0,15 0,45 0,05 8 setburst sg552 4 999 0,05 0,43 0,2 12 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0,3 0,3 0,02 0 setburst tmp 3 999 0,1 0,3 0,05 0 ump45 setburst 1 40 1 0 0,05 0 setburst ump45 2 120 0,45 0,25 0,05 0 setburst ump45 3 999 0,11 0,25 0,05 0 setburst USP 1 999 1 0 0,02 0 setburst xm1014 1 999 1 0 0,2 0 gl_max_size "512", "1" gl_cull gl_dither "1" gl_picmip "1" cl_righthand "1" cl_crosshair_color "50 250 50 cl_crosshair_translucent" 0 "hud_classautokill" 1 "1" hud_centerid "hud_fastswitch" 1 "hud_saytext_time" 10 "hud_drawhistory_time" 0,3 "hud_deathnotice_time" 5 "hud_capturemouse" 1 "hud_takesshots" 0 "hud_draw" 1 "cl_cmdbackup" 2 "ati_npatch" 0 "ati_subdiv" 0 "cl_resend" 2 "Gunsmoke" 0 "r_decals" 0 "mp_decals" 0 " max_shells "0" "*" "Anti-Recoil" {} {"*" "Fare 1" "bind mouse1 + saldırı" "*" "Fare" 2 "bind mouse2 + saldırı" "*" "Fare" 3 "bind mouse3 + saldırı "" * "" Reset Fare 1 "" bind mouse1 + saldırı "" * "" Reset Fare 2 "" bind mouse2 + attack2 "" * "" Reset Fare "3" unbind mouse3 "} {" * "" "cl_pitchspeed 1.0" "Zayıf" * "" Orta "" cl_pitchspeed 2.5 "" * "" Güçlü "" 3.5 cl_pitchspeed "} {" * "" Deagle Ownage "" cl_pitchspeed 1,1 "" cl_pitchspeed "*" "MP5 Ownage" "1,4 "*" "P90 ownage" "1.9 cl_pitchspeed" "AK-47 Ownage" "cl_pitchspeed 2,7" "*" "*" "M4A1 Ownage" "cl_pitchspeed 2.2" "*" "M249 Ownage" "cl_pitchspeed 1.4"} {"* "" Recoil 1,0 "" "1,0 cl_pitchspeed" cl_pitchspeed 1.5 "Recoil 1,5" "" * "cl_pitchspeed" * "" Recoil 2.0 "" 2.0 "" cl_pitchspeed 2.5 "" * "" Recoil 2.5 "" "*" "Recoil 3.0" cl_pitchspeed 3,0 "" * "" Recoil 3.5 "" cl_pitchspeed 3.5 "" * "" Recoil 4.0 '' cl_pitchspeed 4.0 "" * "" Recoil 4.5 '' cl_pitchspeed 4.5 "" * "" Recoil 5.0 "" cl_pitchspeed 5.0 "" * " "Recoil 5.5" "5.5" cl_pitchspeed "*" "Recoil 6.0" "6.0 cl_pitchspeed"} {"*" "Deagle Paketi '' deagle; secammo; 1.1 "cl_pitchspeed" * "" MP5 Paketi '' mp5; primammo; cl_pitchspeed 1.4 "" * "" P90 Paketi '' p90; primammo; cl_pitchspeed 1.9 "" * "" AK-47 Paket '' ak47; primammo; cl_pitchspeed 2,7 "" * "" M4A1 Paketi '' m4a1; primammo; cl_pitchspeed 2.2 "" * "" M249 Paketi '' M249; primammo; cl_pitchspeed 1.4 "} recoilSw_usp" 0.27 "geri tepme 0.25" recoilSw_glock18 "geri tepme 0.16" recoilSw_deagle "geri tepme recoilSw_p228" geri tepme 0.37 "recoilSw_elite" geri tepme 0.39 "recoilSw_fiveseven" geri tepme 0.42 "recoilSw_xm1014" geri tepme 1.8 "recoilSw_m3" 1.83 "geri tepme recoilSw_mp5" geri tepme 1,6892 "recoilSw_FamaS "1.32 geri tepme" recoilSw_tmp "1.66 geri tepme" recoilSw_p90 "geri tepme 1,709" recoilSw_mac10 "geri tepme 1.71" recoilSw_ump45 "geri tepme 1.72" recoilSw_ak47 "geri tepme 1,710201" recoilSw_sg552 "1.739 geri tepme" recoilSw_m4a1 "geri tepme 1.62" recoilSw_aug "geri tepme 1,718" recoilSw_scout "geri tepme 1.7" recoilSw_awp "geri tepme 1.77" recoilSw_g3sg1 "0.018 geri tepme" recoilSw_sg550 "0.027 geri tepme" recoilSw_m249 "1.82 geri tepme" recoilSw_knife "geri tepme 0.282" recoilSw_flashbang "geri tepme 1,282" recoilSw_hegrenade "geri tepme 1,282" recoilSw_smokegrenade "geri tepme 1,282" recoilSw_c4 "geri tepme 0.0" recoilSw_tactical "geri tepme 0.282" recoilSw_ "0.302 geri tepme" + kullanımı "bind" e "; 101 dürtü; mlook "gl_max_size" -1 "1 gl_dither" "1" gl_lightholes "gl_monolights" 0 "gl_overbright" 0 "gl_polyoffset" 5000 "gl_smoothmodels" 1 "gl_cull" 1 "gl_palette_tex" 0 "gl_keeptjunctions" 0 "gl_wireframe" 1 "gl_picmip" 1 "gl_playermip" 1000 "6" gl_round_down "" 0 gl_wateramp "" 0 r_dynamic "" 0 vid_wait "3600" gl_max_size "0" gl_spriteblend "vitesli cl_sidespeed" 9999 "cl_backspeed" 9999 "cl_forwardspeed" 9999 "cl_upspeed" 9999 "cl_yawspeed" 9999 "cl_pitchspeed" 9999 "cl_movespeedkey" 0.52 "750" ex_maxspeed "cl_himodels" 0 "cl_showfps" 1 "cl_himodels" 0 "snd_mixahead" 0,1 "bgmvolume" 0.000000 "loadas8bit" 0 "s_verbwet" 0.25 "s_geometry" 0 "s_geom_reverb" 0 "s_occ_epsilon "0" s_occfactor "1" s_occlude "1" s_reflect "0" s_reverb "0" s_usepvs "0" s_showtossed "0" s_2dvolume "1" s_materials "0" s_eax "0" s_a3d "0" s_verbwet "0.25" 2.0 "s_bloat "s_numpolys" 200 "s_polykeep" 1000000000 "s_polysize" 10000000 s_refdelay "4" "0,4" s_refgain s_leafnum "0" s_max_distance "1000.0" s_min_distance "8" s_automax_distance "30" "2" s_automin_distance voice_modenable "1" "1" voice_scale "voice_enable 1 "voice_loopback" 1 "ambient_level" 0 "1" voice_forcemicrecord "s_distance" 60 "," 0 s_doppler "sv_voiceenable" 1 "gl_spriteblend" 0 "" cl_corpsestay "0 1 cl_minmodels net_graph" 0 "wwclconfig_check" c_maxdistance "" 200 "wwclconfig_check" cl_gaitestimation "" 1 "wwclconfig_check" cl_lc "" 1 "wwclconfig_check" cl_lw "" 1 "wwclconfig_check" cl_movespeedkey "" 0.52 "wwclconfig_check" cl_nopred "" 0 "wwclconfig_check" cl_nosmooth "" 0 "wwclconfig_check" cl_pitchdown "" 89 "wwclconfig_check" cl_pitchspeed " "225" wwclconfig_check "cl_pitchup" "89" wwclconfig_check "cl_smoothtime" "0,1" wwclconfig_check "cl_timeout" "9999" wwclconfig_check "cl_yawspeed" "9999" wwclconfig_check "default_fov" "90" wwclconfig_check "ex_interp" "0,05" wwclconfig_check "fakelag" " 0 "wwclconfig_check" fakeloss "" 0 "wwclconfig_check" fps_modem "" 100 "wwclconfig_check" parlaklık "" 4 "wwclconfig_check" gamma "" 9.8 "wwclconfig_check" gl_nocolors "" 0 "wwclconfig_check" gl_overbright "" 0 "wwclconfig_check" gl_alphamin "" 0.15 "wwclconfig_check" gl_clear "" 1 "wwclconfig_check" gl_monolights "" 0 "wwclconfig_check" lambert "" -1,01 "wwclconfig_check" s_automin_distance "" 2 "soc wwclconfig_check" s_distance "" 60 "wwclconfig_check" s_automax_distance "" 30 "wwclconfig_check" s_max_distance "" "100000" wwclconfig_check "s_min_distance" "4" wwclconfig_check "s_numpolys" "200" wwclconfig_check "s_refgain" "0,4" wwclconfig_check "gl_zmax" "0" wwclconfig_check "cam_idealdist" "64" wwclconfig_check "cl_showevents" "1" wwclconfig_check "ambient_fade" " 1 "wwclconfig_check" ambient_level "" 0.01 "wwclconfig_check" s_occfactor "" 0,5 "wwclconfig_check" hud_draw "" 1 "wwclconfig_check" s_a3d "" 0 "wwclconfig_check" cl_forwardspeed "" 999 "wwclconfig_check" cl_sidespeed "" 999 "wwclconfig_check" texgamma "" 0 "wwclconfig_check" sv_aim "" 1 "wwclconfig_check" gl_spriteblend "" 0 "wwclconfig_check" gl_flipmatrix "" 0 "wwclconfig_check config_usp '; FuriousGun, 2 ateş 0 aimfirstpoint" wwclconfig_check config_glock18'; FuriousGun, sürgün 2 aimfirstpoint 0 "wwclconfig_check config_deagle" ateş 2; FuriousGun; 0 "aimfirstpoint FuriousGun;, aimfirstpoint 0" wwclconfig_check config_p228 "ateş 2 wwclconfig_check config_elite" ateş 2, FuriousGun, 0 aimfirstpoint, forumqs 0; "FuriousGun;; config_fiveseven wwclconfig_check" 2 ateş forumqs 0;; "0 aimfirstpoint wwclconfig_check config_xm1014" shoot 2, FuriousShotgun, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_m3" ateş 2, FuriousShotgun, aimfirstpoint 0; forumqs 0; "wwclconfig_check config_mp5" FuriousMp5, DavVvBurst2, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_tmp" FuriousMp5, DavVvBurst2, 0 aimfirstpoint; forumqs 0; "wwclconfig_check config_p90" FuriousMp5, DavVvBurst2, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_mac10" FuriousMp5, DavVvBurst2, forumqs 0;, "0 aimfirstpoint wwclconfig_check config_ump45" FuriousMp5, DavVvBurst2, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_ak47" FuriousAk , aimfirstpoint 0;, forumqs 0; "DavVvBurst1, 1.6 geri tepme wwclconfig_check config_sg552" FuriousSig, 1.56 geri tepme, DavVvBurst1, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_m4a1" FuriousM4a1, 1,5 geri tepme, DavVvBurst1, 0 aimfirstpoint, forumqs 0; "wwclconfig_check config_galil" FuriousGalil, DavVvBurst1, aimfirstpoint 0; forumqs 0; "wwclconfig_check config_famas" FuriousFamas, DavVvBurst1, aimfirstpoint 0; forumqs 0; "wwclconfig_check config_aug" FuriousAug, '; DavVvBurst1, 1.6 geri tepme wwclconfig_check config_scout "FuriousScout, 2 ateş, 1 aimfirstpoint, forumqs 1; forumqs 1, forumqs 1; "wwclconfig_check config_awp" FuriousAwp, 1.3 geri tepme, 2 ateş, 1 aimfirstpoint, forumqs 1, forumqs 1, forumqs 1; "wwclconfig_check config_g3sg1" FuriousScout, 2 ateş, 1 aimfirstpoint, forumqs 1, forumqs 1; forumqs 1 ; "wwclconfig_check config_sg550" FuriousScout, 1 aimfirstpoint,, forumqs 1, forumqs 1, forumqs 1; 2 "vur wwclconfig_check config_m249" FuriousAk, 2 ateş, forumqs 0;; "aimfirstpoint 0 wwclconfig_check config_knife" FuriousM4a1, 2 ateş, 0 aimfirstpoint; forumqs 0; "FuriousGun,, config_tactical wwclconfig_check" 2 ateş aimfirstpoint 0; forumqs 0; "wwclconfig_check config_flashbang" "wwclconfig_check config_hegrenade" "wwclconfig_check config_smokegrenade" "wwclconfig_check config_c4" "Amaç Vec 0 22,953 6.8 3.27 avadd AimVecHead"; "AimVecCross" 1 27.23 avadd 6.2 4.13; "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "'; AimVecHead" 22,993 6,4 2,309 0 avadd'; 1 26,85 4,23 3,94 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 1.871 geri tepme; Aspeed 2.15 "'; AimVecHead" 22,993 6,4 2,309 0 avadd 1 26,85 4,23 3,94 avadd AimVecCross ";" AimVecLoad "avclear, AimVecHead, AimVecCross, 1,871 geri tepme; Aspeed 0" AimVecHead "22,993 6,4 2,309 0 avadd;" AimVecCross "26,85 4,23 3,94 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross, 1,871 geri tepme; Aspeed 2,15" AimVecHead "0 avadd 20,98 6,32 3,12; avadd 0 28,8 5,46 0; '; 0 25,4 5,4 5.6 avadd AimVecCross "26,25 2,52 3,96 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross, 2,3123 geri tepme; Aspeed 2,5" AimVecHead "23,43 7,42 3,34 0 avadd;" AimVecCross ; "26,4 6,43 3,66 1 avadd" "Aspeed 2.15; 1,53 geri tepme, AimVecCross,; AimVecHead avclear" AimVecLoad "; 0 28,8 5,46 0 avadd;, 0 25,4 5,4 5.6 avadd 0 22,83 6,95 3.6 avadd" AimVecHead "AimVecCross 1 26,53 5,73 3.56 avadd ; "AimVecLoad" avclear, AimVecHead, AimVecCross; Aspeed 2.15 '; 2,3123 geri tepme "; AimVecHead" 21,129 6,2 2,89 0 avadd AimVecCross "23,629 5,8 2,89 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross, 1,457 geri tepme; Aspeed 2,15" AimVecHead " avadd 0 22,953 6,8 3.27; "AimVecCross" 27,23 6,2 4,13 1 avadd; "AimVecHead" 21,192 9,205 2,958 0 avadd; "'; AimVecCross" 27,55 4,78 3,69 1 avadd AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2,15 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2,15 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2,15 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 3,4 "'; 0 23,66 7,12 2.1 avadd,; avadd 0 28,8 5,46 0; avadd 0 25,4 5,4 5,6 AimVecHead" 0 23,68 7,12 2.1 avadd AimVecCross "29,33 3,99 5,01 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross; 2.3123 geri tepme; Aspeed 2,5 "AimVecHead" 0 23,68 7,12 2.1 avadd; '; 23,66 7,12 2,1 0 avadd AimVecCross "avadd 29,33 3,99 5,01 1;" AimVecLoad "avclear, AimVecHead, AimVecCross; 1.6 geri tepme; Aspeed 2.15 "'; 0 23,4 6,44 4,3 avadd,; avadd 0 23,4 6,44 4,3 AimVecHead" 0 21,192 9,205 2,958 avadd AimVecCross "1 27,55 4,78 3.69 avadd; avadd 1 26,78 5,6 3;'; 26,78 5,6 3 1 avadd AimVecLoad" avclear; AimVecHead ; AimVecCross; 2.3 geri tepme; Aspeed 3.4 "0 23.4 6.44 4.3 avadd;; avadd 0 23.4 6.44 4.3; avadd 0 23.4 6.44 4.3; avadd 0 22.34 5.6 7.8; avadd 0 22.34 5.6 89.8; avadd 0 22.34 5.6 1, 0 22.34 avadd AimVecHead" 22,953 6.8 3.27 0 avadd 2.6 1; 0 22.3 5.6 1 avadd, 0 24 7.5 9.7 avadd; avadd 0 23.4 6.44 4.3; "AimVecCross" 1 27.23 6,2 4.13 avadd; avadd 1 26.78 5.6 3; 1 26.78 5.6 3 avadd; avadd 1 26.78 5.6 3; 1 avadd 24.5 5.67 6.7; 1 24.5 8.67 6.7 avadd 1; 24.5 8.67 2.3 avadd 1; 24.5 8.67 6.7 avadd 1; 24.5 4.5 6.7 avadd 1; 24 4.5 6.7 avadd 1; 24 4.5 5.7 avadd 1; 24 7.5 5.7 avadd; avadd 1 24 7.5 9.7; 1 27.8 6.7 5 avadd; 1; 27.8 0 0 avadd 1 26.78 5.6 3 "avadd AimVecLoad" avclear, AimVecHead, AimVecCross; 2.3 geri tepme; Aspeed 5.6 "AimVecHead" 23.4 6.44 4.3 0 avadd; "AimVecCross" 26,78 5,6 3 1 avadd; "AimVecHead" 23.4 6.44 4.3 0 avadd; "AimVecCross" 26,78 5,6 3 1 avadd; "AimVecLoad" avclear, AimVecHead, AimVecCross; 2.3 geri tepme; Aspeed 3,4 "'; AimVecHead" 22,953 6,8 3,27 0 avadd'; 1 27,23 6,2 4.13 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "'; AimVecHead" 22,953 6,8 3,27 0 avadd'; 27,23 6,2 4,13 1 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "'; AimVecHead" 21,914 6,901 4,12 0 avadd 1 27,87 4,865 3.909 avadd AimVecCross "," AimVecHead "22,953 6,8 3,27 0 avadd;" AimVecCross "27,23 6,2 4,13 1 avadd;" AimVecLoad "avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2 "'; AimVecHead" 22,953 6,8 3,27 0 avadd'; 1 27,23 6,2 4.13 avadd AimVecCross "AimVecLoad" avclear, AimVecHead, AimVecCross; 2 geri tepme; Aspeed 2.15 "" 1 cl_observercrosshair "artı işareti" 5 "booster_show_connmsg 1 booster_autofps 1000 booster_lite_mode 3 booster_minsleepms 1 booster_force_systicrate 10.000 booster_cpu_enabled 0 booster_cpu_spikemax 3 booster_cpu_spikelevel 75 booster_cpu_floor 50 booster_cpu_mminc 2 booster_cpu_quiettime 300 booster_cpu_mmmin 1 booster_cpu_mmmax 3 booster_lite_extra_sleep_frequency 0 booster_trigger_cmd 1 aimbot.bone_usp [1] [14] [38] [2] [0] aimbot.bone_glock18 [1] [14] [42] [4] [0] aimbot.bone_deagle [1] [14] [20] [1] [0] aimbot.bone_galil [1 ] [14] [36] [4] [200] aimbot.bone_famas [1] [14] [36] [4] [300] aimbot.bone_mp5 [1] [14], [17] [5] [400] Aimbot .bone_ak47 [1] [14] [31] [4] [400] aimbot.bone_sg552 [1] [11] [36] [6] [0] aimbot.bone_m4a1 [1] [14] [31] [4] [400] aimbot.bone_aug [1] [11] [36] [6] [0] aimbot.bone_scout [1] [14] [40] [5] [0] aimbot.bone_awp [1] [14] [45 ] [2] [0] aimbot.bone_g3sg1 [1] [11] [36] [6] [0] aimbot.bone_sg550 [1] [11] [36] [6] [0] aimbot.bone_default [1] [ 14] [36] [3] [0] aimbot.vector_usp [1] [60,0] [45,5] [35] [5] 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    aimbot.vector_glock18 [1] [55,5] [45,5] [30] [7] [35]
    aimbot.vector_deagle [1] [60,0] [40,5] [35] [6] [20]
    aimbot.vector_galil [1] [55,5 ] [40,5] [50] [6] [150]
    aimbot.vector_famas [1] [55,5] [40,5] [50] [6] [100]
    aimbot.vector_mp5 [1] [55,5] [40,5] [50] [ 5] [100]
    aimbot.vector_ak47 [1] [60,0] [40,5] [50] [6] [100]
    aimbot.vector_sg552 [1] [55,5] [40,5] [50] [5] [100]
    aimbot.vector_m4a1 [1] [60,0] [45,5] [50] [6] [150]
    aimbot.vector_aug [1] [55,5] [40,5] [50] [5] [100]
    aimbot.vector_scout [1] [55,5] [40,5 ] [50] [5] [5]
    aimbot.vector_awp [1] [50,5] [40,5] [60] [7] [5]
    aimbot.vector_g3sg1 [1] [55,5] [40,5] [50] [5] [ 0]
    aimbot.vector_sg550 [1] [55,5] [40,5] [50] [5] [0]
    [1] [55,5] [40,5] [50] [6] [300] aimbot.vector_default trigger.type 0 tetikleyici. mouse1 düğmesi trigger.usp [1] [100] [2000] [100] [500] trigger.glock18 [1] [100] [2000] [100] [500] trigger.deagle [1] [100] [2000] [100] [500] trigger.galil [1] [0] [2000] [50] [100] trigger.famas [1] [0] [2000] [50] [100] trigger.mp5 [0] [0 ] [2000] [100] [200] trigger.ak47 [1] [0] [2000] [250] [100] trigger.sg552 [0] [0] [1000] [100] [200] trigger.m4a1 [ 1] [0] [2000] [250] [100] trigger.aug [0] [0] [1000] [100] [200] trigger.scout [0] [0] [1000] [100] [200] trigger.awp [0] [0] [1000] [100] [200] trigger.g3sg1 [0] [0] [1000] [100] [200] trigger.sg550 [0] [0] [1000] [100 ] [200] trigger.default [0] [0] [1000] [100] [200] antirecoil.type 0 antirecoil.button mouse1 antirecoil.usp [1] [0,0] [0,3] [0,0] [0] [1000 ] [250] antirecoil.glock18 [1] [0,0] [0,3] [0,0] [0] [1000] [250] antirecoil.deagle [1] [0,0] [0,3] [0,0] [0] [1000] [ 250] antirecoil.galil [1] [0,0] [0,2] [0,2] [300] [1000] [300] antirecoil.famas [1] [0,0] [0,2] [0,2] [300] [1000] [300] antirecoil.mp5 [1] [0,0] [0,2] [0,0] [500] [5000] [100] antirecoil.ak47 [1] [0,5] [0,5] [0,5] [250] [2000] [250] antirecoil. sg552 [1] [0.0] [0.5] [0.5] [250] [2000] [250] antirecoil.m4a1 [1] [0.5] [0.5] [0.0] [250] [2000] [250] antirecoil.aug [ 1] [0.0] [0.5] [0.5] [250] [2000] [250] antirecoil.default [0] [0.0] [0.0] [0.0] [0] [0] [0]} aimbot.bone_deagle [1 ] [14] [20] [1] [0] aimbot.vector_deagle [1] [60,0] [40,5] [35] [6] [20] trigger.deagle [1] [100] [2000] [100] [ 500] antirecoil.deagle [1] [0,0] [0,3] [0,0] [0] [1000] [250] aimbot.bone_deagle [1] [15] [50] [0] [0] aimbot.vector_deagle [1] [60,5] [45,5] [50] [0] [0] trigger.deagle [1] [100] [2000] [100] [500] antirecoil.deagle [1] [0] [0,3] [0] [0 ] [1000] [250] [1] [15] [50] [0] [0] aimbot.bone_usp aimbot.bone_glock18 [1] [15] [50] [0] [0] {Deagle 1 "0 21 avadd 7 2.7 "Deagle 2" 1 27 4 2.3 "avadd Deagle 3" 14 7 3.4 "2 avadd Deagle 4" 3 avadd 21 8 2 "Deagle BVecOp" gsaim 1, height_correction,, 0027 geri tepme shake_bonus 0; targetmode 0; nospread 2; Dwall 1 "Deagle Burnlove2" avclear 1; 2; 3; 4 "Deagle deagy0" 0 7351 02:28 21,81 "avadd Deagle deagy1" 1 26,85 05:36 02:16 "avadd Deagle deagy2" 2 13,90 2,73 07:57 "avadd Deagle deagy5" 3 21,2 8.4 avadd 1,8 "Deagle deagy3" 1,67 "geri tepme Deagle deagy4" avclear, deagy0, deagy1, deagy2, deagy3; deagy5 "0 20,82 07:53 02:04" avadd Deagle deagle0 "1 26,1 4,2 02:49" avadd Deagle deagle1 "2 15:31 07:52 2:36 avadd Deagle deagle2" " Deagle deagle3 "3 21,2 8,4 1,8 avadd" '; deagle0; deagle1; deagle2; deagle3, height_correction 0; 0085 geri tepme avclear "pistolvec Deagle Deagle pist1" avadd 0 20,82 07:53 02:04 "Deagle pist2" 1 26,1 4,2 02:49 avadd "Deagle pist3" avadd 2 07:52 02:36 15:31 "Deagle pistsetup" geri tepme 0015; pred 0 "pist1;, avclear deaglevec Deagle" pist2; pist3 ;; pistsetup, txt Deagle, height_correction 4 "Deagle pistolvec" deaglevec "Deagle cripset" 0 22.4 5.87 01:09 "avadd Deagle kanlar "1 26.6 5.7 3.2 avadd" Deagle gangsta "09:12 06:12 3431 2 avadd," Deagle saygı "3 21 8 3.4 avadd" Deagle setup "avclear, cripset, bloods, gangsta, saygı, Geçiş" Deagle Ayar2 "#ex_interp 00:03, 15 332 #cl_cmdrate , wallsensitivity 2, height_correction 0; #cl_updaterate 15 332 0.2 "geri tepme Deagle deaglevec" Kur; Ayar2 "Deagle Sshot1" 1 18.98 00:54 0 avadd 1; 8,3 3,7 26.89 avadd; avadd 3 20 9 1 ", 2 13 12 1 avadd Deagle SuperShot "avclear, gsaim 1, Sshot1, 0:14 geri tepme, 1 amaç, 1 kilit, height_correction 0" recoil_deagle "1.3 geri tepme, nospread 2" "*" "Deagle Ownage" "" 1.1 cl_pitchspeed "*" "Deagle Paketi '' Deagle; secammo; cl_pitchspeed 1.1 "recoilSw_deagle" geri tepme 00:16 "recoil_deagle" 1.3 geri tepme, nospread 2 "" * "" Deagle Ownage "" 1,1 cl_pitchspeed "" * "" Deagle Paketi '' Deagle; secammo; cl_pitchspeed 1,1 "recoilSw_deagle üzerindeki" geri tepme 12:16 "224 16 32 16 d_deagle geri tepme 00:16" recoilSw_deagle "Deagle 0,9 DEAG1" 0 20 10,1 0 avadd; "DEAG2" 1 26,5 3 -1 avadd; "DEAG3 2" avadd 20 10,5 4; "DEAG4" avadd 3 20,25 9,5 -1,5, ''; DEAG5 "4 30,25 3,75 -2 avadd '; DEAG6" 10,75 10,75 0,5 5 avadd gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; Deagle İÇİN GSAIM "esp_Style 0 set set esp_Visible 0 0 set esp_Size wh_DrawPlayer 0 set 0 set wh_DrawWeapon 0 wh_ColorPlayer set 0 set wh_ColorWeapon 0 wh_GlowGrenade set 0 set rad_Active rad_Size 125 set set 0 rem_RemoveSmoke set rem_RemoveFlash 0 0 set rem_DrawMessage aim_Active 0 set 0 set aim_Deathmatch seti aim_Aimthrough 0 0 set aim_HideWpnEvent aim_Autoshoot 0 set aim_NoSpread 1 set set aim_NoRecoil set aim_Silent 1 set aim_Smooth 0 set aim_Smoothtype 2 set aim_Aimspot 11 set aim_Prediction 2 set aim_DrawAimspot 0 set aim_FOAtype 2 set aim_FOA 0 set aim_DrawFOA 0 aim_MinDistance 0 set aim_DrawMinDistance 0 set AWP 1 5 0 0 4 1 7 0 0 8 varsayılan F12 key_panic key_menu F11 F10 key_screen 2 esp_mode esp_box 1 esp_boxsize 15 esp_boxwidth 1 esp_dynamic 1 esp_visible 1 esp_visual 1 esp_health 2 esp_far 1 esp_fartimeout 3.5 esp_farsmooth 0 esp_hit 2 esp_hittimeout 1,0 esp_step 2 esp_stepdist 100 1.0 esp_steptimeout col_ct 0120255 255 255 60 60 255 col_t col_visible 0255 0255 255 255 60 255 col_visual col_health 255 255 150 255 255 255 255 255 col_hit col_step 50 50 50 255 aim_type 1 aim_fov 360 aim_distance 1 aim_through 0 aim_delay 0 aim_time 0 aim_prediction 0 aim_smoothness 3.7 aim_key mouse1 vis_wallhack 1 vis_lambert 1 vis_noflash 1 vis_nosmoke 1 vis_noftb 1 misc_norecoil 1 misc_bhop 1 misc_rusduck 1 misc_stats 2 misc_sshot 1 misc_maxrounds 12 1 cdon 0 izin uyarmak 1 2,000000 norecoil plglow 0 ışık 0 1 plname plweapon 1 uzaktan 0 plbox 1 aimvec 2 aimvecparam 2,000000 4000,000000 0,010000 0,000000 wepglow 1 Fulbright 0 transent 0 entesp 1 nosmoke 0 noflash 1 duvar 1 Autospec 1 plhbox 0 plhboxwall 1 plhboxwire 1 kapsam 60 aimhelp 3 100 255 100 255 aimhelpcol bot 1 botlock 0 bothbox 11 botbone 8 botteam 1 100,000000 botfov botpred 0,000000 0,000000 botpredme 1 doldurmak plglowamt 50 plboxsize 200 plboxwidth 80 10 wepglowamt transentamt 60 plbone 0 plnametercol 255 0 0 0 153 204 255 0 plnamectcol plboxtercol 30 30 150 255 30 30.255.150 plboxctcol plhboxtercol 255 0 0 255 0 0.255.255 plhboxctcol plbonetercol 255 0 0 255 0 0.255.255 plbonectcol aimvectercol 255 0 0 255 aimvecctcol 0 0255255 20100100 0 wepglowcol plglowtercol 0 0 0 255 0 0 255 0 plglowctcol lighttercol 255 0 0100 0 0255100 lightctcol entespcol 153 255 153 0 152 allowkey ConsoleKey 148 #define MAX_PLAYERS 32 + 1 # TEAM_PROXY 600 tanımlar #define TEAM_SPECTATOR 500 #define MAX_NUMBER_LENGTH 20 # define MAX_COMMAND_LENGTH 30 # define MAX_NAME_LENGTH 33 # define MAX_DATA_LENGTH 200 #define MAX_TEXT_LENGTH 200 #define MAX_AUTHID_LENGTH 39 PLUGIN_HANDLED -1 # define define PLUGIN_FAILURE 0 # define PLUGIN_CONTINUE 1 # define access_all 0 # define ACCESS_TIMELEFT 0 #define ACCESS_USERLIST 0 # define ACCESS_VERSION 0 # define ACCESS_VOTE_KICK 1 # define ACCESS_VOTE_MAP 1 # define ACCESS_FRAGLIMIT 2 # define ACCESS_MAP 2 # define ACCESS_TIMELIMIT 2 # define ACCESS_ABORT_VOTE 2 # define ACCESS_RELOAD 4 ACCESS_PAUSE 8 #define #define ACCESS_PASS 16 #define ACCESS_FRIENDLY_FIRE 32 #define ACCESS_GRAVITY 32 # define ACCESS_TEAMPLAY 32 # define ACCESS_CHAT 64 # define ACCESS_SAY 64 ACCESS_KICK 128 #define #define ACCESS_BAN 256 512 #define ACCESS_CONFIG ACCESS_IMMUNITY 4096 #define #define ACCESS_RCON 65536 / * Alfred'in ayarı * / var 512 bu tanımla #define ACCESS_RESERVE_NICK 16384 / * Bu komut kullanılır asla; sadece referans * / için # define ACCESS_RESERVE_SPOT 32768 / * Bu komut kullanılır asla; Sadece referans için * / ileri plugin_init (); ileri plugin_info (HLOldName, HLNewName, UserIndex) ileri plugin_connect (HLUserName, HLIP, UserIndex) ileri plugin_disconnect (HLUserName, UserIndex) ileri plugin_command (HLCommand, HLData, HLUserName, UserIndex); yerli erişimi (iAccess, sName [] = ""); yerli yetkilendirme (sName [] = ""); yerli ban (SPlayer [], iTime, bBanBy = bBanByID) yerli censor_words (SCHUỖI []); doğal centersay (sText [], iTime, IRED, iGreen, iBlue) nativ centersayex (suser [], sText [], iTime, IRED, iGreen, iBlue) nativ changelevel (SMAP [], iIntermissionPause = 0); nativ cvar_exists (sCvar [] ) nativ check_user (SPlayer []), nativ check_words (SPlayer []), nativ consgreet (sMessage []), nativ convert_string (iHLString, sSmallString [], iMaxLength) nativ currentmap (IMAP [], iMaxLength) nativ DirectMessage (sMessage [], iUserID = -1, uid: tUidType = uid: uid_sessionID) nativ exec (sCommand [], bWriteLogEntry = 1), ana execclient (SPlayer [], sCommand []), nativ get_serverinfo (sKey [], sValue [], iMaxLength) nativ get_timer (iTimer) nativ get_userAuthID (SPlayer [], sAuthid [], iMaxLength = MAX_AUTHID_LENGTH) nativ get_userindex (SPlayer [], iIndex) nativ get_userinfo (SPlayer [], sKey [], Sinfo [], iMaxLength) nativ get_userIP (SPlayer [], SIP [], iMaxLength, ve iport = 0); nativ get_username (SPlayer [], sName [], iMaxLength) nativ get_userorigin (SPlayer [], iX, ve Iy, ve iz), nativ get_userSessionID (SPlayer [], iSessionID) nativ get_userWONID (SPlayer [], iWONID) nativ get_vaultdata (sKey [], SDATA [], iMaxLength) nativ get_vaultnumdata (sKey [], IDATA) nativ getstrvar ( sVarname [], sValue [], iMaxLength) nativ getTarget (SPlayer [], sTargetName [], iMaxLength, IRange = 2.048); nativ getteamcount (Iteam) nativ getvar (sVarname []), ana ışıma (sTarget [], IRED = 0, iGreen = 0, iBlue = 0); nativ godmode (SPlayer [], iOnOff) nativ yardımı (sKeyword []), nativ vuruş (SPlayer []), nativ kill_timer (iTimer) nativ list_maps (); doğal log (sLogEntry []), nativ look_in_dir (sDirectory [], smatch [], sFileName [], iNumber) nativ maptime (iWhichtime, iPrintToConsole = 0); nativ maxplayercount (); nativ mesajı (sTarget [], sMessage [ ]); nativ messageex (sTarget [], sMessage [], print_type: iMessageType) nativ motd (SPlayer [], kısa []), nativ nextmap (SMAP [], iMaxLength) nativ DEMO'yu (SPlayer [], iOnOff) , nativ playercount (); nativ playerinfo (iPlayerIndex, sName [], iLength, ve iUserID = 0, ve iWONID = 0, ve Iteam = 0, ve iDead = 0, sAuthID [MAX_AUTHID_LENGTH] = ""); nativ PlaySound (sTarget [], ISOUND []); doğal pointto (IRange = 2.048); doğal gökkuşağı (sText [], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd) yerli yeniden (); yerli sarhoş (sMessage []); doğal selfmessage ( sMessage []), nativ servertime (sTimeString [], iMaxLen, sFormat [] = "yok"); nativ set_serverinfo (sKey [], sValue []), nativ set_timer (sFunction [], iWaitSeconds, iRepeatCount, Sparameter [] = ""); nativ set_vaultdata (sKey [], SDATA []), nativ set_vaultnumdata (sKey [], IDATA) nativ tokat (SPlayer []), nativ öldürmek (SPlayer []), nativ Speak (sTarget [], iSentence []), nativ strtonum (SCHUỖI []), ana SYSTEMTIME (); nativ ışınlanma (SPlayer [], IX, IY, iz) nativ timeleft (iPrintToConsole = 1), ana typesay (sMessage [], iTime, IRED, iGreen, iBlue) nativ unban (sWONID []), nativ userlist (sPattern [] = ""); nativ valid_map (SMAP []), nativ valid_mapex (SMAP [], ignoreMapsFile = 0); ana versiyonu (); nativ oy (sVoteString [], ...); yerli vote_allowed (); doğal spawn (kSinif [], iX, iy, iz, iXAngle, iYAngle, iZAngle) yerli listspawn (kSinif []); doğal movespawn (IIdentity, iX , IY, iz, iXAngle, iYAngle, iZAngle) nativ removespawn (IIdentity) nativ FileExists (sFileName []), yerel dosya boyutu (sFileName [], fsize_unit: Birim = 1); nativ readfile (sFileName [], Sline [] , iLineNum, iMaxLength) nativ WriteFile (sFileName [], Sline [], iLineNum = 1); nativ resetfile (sFileName []), nativ DeleteFile (sFileName []), nativ plugin_exec (sCommand [], sArguments []) ; doğal plugin_registercmd (Komut [], Fonksiyon [], RequiredAccess, HelpMessage [] = ""); yerli plugin_registerhelp (Komut [], RequiredAccess, HelpMessage []); doğal plugin_registerinfo (Ad [] Açıklama [], Version [] ) yerli setstrvar (cvar [], değer []); yerel menü (username [] metin [], anahtarlar, zaman = 0); yerli get_userFrags (SPlayer [], & frag) yerli get_userHealth (SPlayer [], ve sağlık ) yerli get_userTeam (SPlayer [], ve takım), yerli get_userArmor (SPlayer [], ve zırh Tamam bind "F9" "pong" _cs_restrict 0 _DEBUG 0 _fx 0 _ignore_immunity 1.89 _repeat_freq 600 _duration 30 amv_vote_duration 30 default_access 1 _included tanımlanan f SEMICOLON 1 Pragma enum {print_type print_console = 0, print_center, print_chat, print_tty, print_pretty;} enum {fsize_unit bayt = 0, satır bBanByID const = 0; const bBanByIP = 1; const bBanBoth = 2; enum {uid uid_none = 0, uid_invalid, uid_index, uid_sessionID, uid_wonID, Deagle İÇİN // GSAIM DEAG1 "0 avadd 20 10,1 0;" DEAG2 " avadd 1 26,5 3-1; ''; DEAG3 "2 20 10,5 4 avadd DEAG4" 3 9,5 -1,5 20:25 avadd; "DEAG5" 4 30,25 3,75 -2 avadd; "'; DEAG6" 10,75 10,75 0,5 5 avadd gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM İÇİN Deagle Yüklü "// GSAIM İÇİN M4A1 M4A11" avadd 0 21 10,1 0; "M4A12" avadd 1 23 4 4.5; "M4A13" avadd 2 20 7 6; " M4A14 "6.5 2.1 20.75 3 avadd,"; M4A15 "4 27 04:25 3.5 avadd" M4A16 "11,5 8 2,5 5 avadd;" gsaimM4A1 "txt GSAIM İÇİN M4A1 Loaded avclear,, M4A11, M4A12, M4A13, M4A14, M4A15, M4A16" / / GSAIM AK47 İÇİN AK471 "20 10,1 0 0 avadd;"; AK472 "1 25,25 1,5 3 avadd"; AK473 "07:25 04:25 22,5 2 avadd" AK474 "22,5 3 02:25 3 avadd" AK475 "29 1,5 02:25 4 avadd;" AK476 ; "5 14 4 3 avadd" gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; "Loaded AK47 İÇİN txt GSAIM USP İÇİN // GSAIM USP1" 21 10,1 0 0 avadd; "USP2" 26,5 3 -1 1 avadd, "'; USP3" 2 20 7 4 avadd USP4 "9.5 -1.5 20:25 3 avadd;" USP5 ; "4 30,25 3,75 -2 avadd"; USP6 "10,75 10,75 0,5 5 avadd" gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; "Loaded USP İÇİN txt GSAIM Glock İÇİN // GSAIM GLOCK1" 21 10,1 0 0 avadd; "GLOCK2" 26,5 3 -1 1 avadd, "'; GLOCK3" 2 20 7 4 avadd GLOCK4 "9.5 -1.5 20:25 3 avadd;" GLOCK5 ; "4 30,25 3,75 -2 avadd"; GLOCK6 "10,75 10,75 0,5 5 avadd" gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; "Loaded Glock İÇİN txt GSAIM MP5 İÇİN // GSAIM"; MP51 "21 10,1 0 0 avadd"; MP52 "1 24 02:25 avadd 4.5 '; MP53" 20 7.5 5.5 2 avadd MP54 "21 7 1,5 3 avadd;" MP55 "avadd 4 29 2.5 3, "", MP56 "13.5 7.5 2.5 5 avadd gsaimMP5" avclear; MP51; MP52; MP53; MP54; MP55; MP56; MP5navy İÇİN txt GSAIM Loaded "rope_averagelight" 0 "rope_collide" 0 "rope_shake" 0 "rope_smooth_maxalphawidth" 0 "rope_smooth_maxalpha" 0 "rope_smooth_enlarge" 0 "0" rope_smooth_minwidth "rope_smooth_minalpha" 0 "rope_smooth" 0 "rope_subdiv" 0 "rope_wind_dist" * " "Deagle Paketi '' Deagle; secammo; 1.1 "cl_pitchspeed" * "" MP5 Paketi '' mp5; primammo; cl_pitchspeed 1.4 "" * "" P90 Paketi '' p90; primammo; cl_pitchspeed 1.9 "" * "" AK-47 Paketi '' AK47; primammo; cl_pitchspeed 2,7 "" * "" M4A1 Paketi '' M4A1; primammo; 2.2 "cl_pitchspeed" * "" M249 Paketi '' M249; primammo; cl_pitchspeed 1.4 "vec_pistol" avclear; avadd 0 20.49 6.31 1.47; avadd 1 26435 6.47 2.38; 2 11.2 6.51 2.65 avadd; 0016 geri tepme "vec_m4a1" avclear; avadd 0 20.65 6.73 1937; avadd 1 26,69 6,15 3,65, 2 11.76 6.5 3,25 avadd; 1.61 geri tepme "vec_ak47" avclear; avadd 0 21.75 6.63 3276; avadd 1 26.85 5.85 03:45, 2 11.9 6.8 2.4 avadd; txt 1.73 geri tepme "vec_aug" avclear; avadd 0 21:53 6724 2718; avadd 1 25.82 2.73 06:11, 03:41 avadd 2 10 917 6673; 1,7 geri tepme "vec_sg552" avclear; avadd 0 21,53 6724 2718; avadd 1 25,82 6,11 2,73; 2 10.917 6673 3.41 avadd; 1.7 geri tepme "vec_other" avclear; avadd 0 22.05 6.61 2013; avadd 1 25.19 6.88 3404; 2 13244 7.11 2.31 avadd; 1.71 geri tepme "vec_sg550" avclear; 0 21,4533 6,42533 3.618 avadd 1; 23,4 4,9 3.015 avadd; 0,0001 geri tepme "vec_g3sg1" avclear; 0 21,4533 6,42533 3.618 avadd 1; 23,4 4,9 3.015 avadd; "0,0001 geri tepme avclear vec_scout"; avadd 0 22,8389 6,92 3,34 1; 30,13 4,54 3.96 avadd; 1.65 geri tepme "vec_awp" avclear; avadd 0 22,8389 6,92 3.34; 1 30.13 4.54 3.96 avadd; 1.65 geri tepme "d_knife 192 0 48 16 80 48 16 192 d_ak47 d_awp 192 128 48 16 224 16 32 16 d_deagle d_famas 192 144 48 16 192 0 32 16 d_fiveseven d_flashbang 192 192 48 16 192 144 48 16 d_g3sg1 d_galil 192 160 48 16 192 d_glock18 16 32 16 32 16 224 192 d_grenade d_m249 192 160 48 16 192 48 48 16 d_m3 d_m4a1 192 96 48 16 64 32 16 d_mp5navy 192 224 32 32 16 d_p228 d_p90 192 176 48 16 192 208 48 16 d_scout 192 48 48 16 d_sg550 192 d_sg552 112 48 16 80 48 16 192 d_ump45 d_usp 192 32 32 16 64 32 16 224 d_tmp 48 16 192 224 d_xm1014 224 240 32 16 d_skull 192 240 32 16 d_tracktrain 148 240 44 16 d_aug 240 34 16 109 d_mac10 152 240 57 16 d_elite d_headshot 1 240 36 16 0 set esp_Style esp_Visible 0 set esp_Size 0 set wh_DrawPlayer 0 set 0 set wh_DrawWeapon 0 wh_ColorPlayer set 0 set wh_ColorWeapon 0 wh_GlowGrenade set 0 set rad_Active rad_Size 125 set set 0 rem_RemoveSmoke set rem_RemoveFlash 0 0 set rem_DrawMessage aim_Active 0 set aim_Deathmatch 0 set aim_Aimthrough set 0 set aim_HideWpnEvent 0 0 set aim_Autoshoot aim_NoSpread 1 set set aim_NoRecoil aim_Silent 1 set set aim_Smooth 0 set aim_Smoothtype 2 set aim_Aimspot 11 set aim_Prediction 2 set aim_DrawAimspot 0 set aim_FOAtype 2 set aim_FOA 0 set aim_DrawFOA 0 0 set aim_MinDistance aim_DrawMinDistance 0 set autoburst 1 // isim - Index // - // aralık - filt z // - // DTime - Sdelay // - // bayrakları - // isim indeksi aralığı DTime Sdelay filt z bayrakları setburst AK47 1 10 1 0 0 0 aug setburst 1 30 1 0 0 0 setburst AWP 1 1 8 2 0 0 setburst c4 1 999 1 0 0 2 Deagle 1 999 0,01 0,01 0 0 setburst elit 1 15 0,01 0,01 0 0 setburst fiveseven 1 999 0,01 0,01 0 0 setburst setburst flashbang 1 999 1 0 0 2 setburst g3sg1 3 1 0 1 0 0 1 999 0,01 0,01 0 0 glock18 setburst setburst hegrenade 1 999 1 0 0 2 setburst bıçak 1 3 1 0 0 0 setburst bıçak 2 999 1 0 0 2 M249 1 setburst 3 1 0.35 0 0 setburst m3 1999 1 0 0 0 setburst M4A1 1 10 1 0 0 0 MAC10 1 40 1 0 0 0 setburst setburst P228 1 999 0,01 0,01 0 0 setburst p90 1 20 1 0 0 0 setburst izci 1 3 1 0 0 0 1 3 1 0 setburst SG550 0 0 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst ump45 1 40 1 0 0 0 USP 1 setburst 999 0,01 0,01 0 0 setburst xm1014 1 999 1 0 0 0 0 thirdperson autobuy 0 hitbox 8 thruwall 1 crosshair 0 sounddisplay 0 soundfilter 0 soundesp 0 radar 1 saystats 1 ateş 0 AutoWall 0 nospread 1 autojump 1 silah 0 seqesp 0 Flaş 0 bilgi 3 tabanca 1 1.69 geri tepme kilidi 0 mod 0 esp_offs -0200 #hud_draw 1 #cl_bob 0 #cl_bobup 0 #cl_bobcycle 0 line_x 10 line_y 590 400 menu_x 100 menu_y menu_w 210 3) Seçenekler 1024x768 1024x768 // dosya x pos res + y-pos y-boyutu x-boyut silah 1024 w_ak47 10 0,12 0,12 0,000001 1 weapon_s 12:12 12:13 0 w_ak47 20 1024.









































































































































































































































































































































































































































































































































































































































































































































































    768 w_m4a1 20 0,12 0,13 0,000001 1 weapon_s
    cephane 768 w_m4a1 30 0.12 0.14 0.000001 1
    768 crosshairs 50 0,08 0,15 0,000001 0 crosshair
    autoaim 768 crosshairs 999 0,06 0,16 0,000001 0 // 1024x768 + res dosya x-pos y-pos x boy y-boyutlu silah 1024 w_deagle 1 999 1 0 0 0 weapon_s 1024 w_deagle 2 999 1 0 0 0 cephane 1024 w_deagle 3 999 1 0 0 0 crosshair 1024 crosshairs 4 999 1 0 0 0 999 1 0 0 0 autoaim 1024 crosshairs 5 // 1024x768 + res dosya x -pos y-pos x boy y boyutu silah 768 w_deagle 999 1 1 0 0 0 768 w_deagle 2 999 1 0 0 0 weapon_s cephane 768 w_deagle 3 999 1 0 0 0 crosshair 768 crosshair'i 4 999 1 0 0 0 autoaim 768 crosshair'i 5 999 1 0 0 0 c_maxpitch "headshot // Headshot" c_minpitch "headshot // Headshot" c_maxyaw "headshot // Headshot" c_minyaw "headshot // Headshot" c_maxdistance "headshot // Headshot" c_mindistance "headshot // Headshot" c_orthoheight " headshot // Headshot "c_orthowidth" headshot // Headshot "" 1; 2,1 1,92 0 avadd, Gore-o "2,9 0,21 0 0 avadd Gore-n" 0 2,9 0,21 1,3 avadd, '; 2,1 1.92 -0.4 1 avadd Gore-e "0 2,9 0,21 -1.3 avadd; avadd 1 2.1 1.92 0.4;" Gore-one "avclear, nospread 2, Gore-o, Gore-n, Gore-e; txt ::: GORE VECS Number one :::, '' 1; 2,8 0.76 0 avadd, Gore-t "3,2 -0,65 0 0 avadd Gore-w" 0 3,2 -0,65 0.6 avadd 1; 2,8 0.76 0.2 avadd; "Gore -o "0 3,2 -0,65 -0,6 avadd; avadd 1 2.8 0.76 -0.2;" Gore-iki "avclear, nospread 2, Gore-t, Gore-w, Gore-o; txt ::: GORE VECS sayısı iki :::, '' 1; 3.61 1.42 0 avadd, Gore-th "-0,91 1,12 0 0 avadd Gore-r" 0 -0,91 1.12 -0.9 avadd, 1 3.61 1.42 -0.33 avadd; "Gore-ee" 0 -0,91 1.12 0.9 avadd, "1; 3.61 1.42 0.33 avadd Gore-üç" avclear, nospread 2, Gore-inci, Gore-r, Gore-ee; txt ::: GORE VECS sayısı üç :::, '' 1; 3,1 -0,43 0 avadd, Gore-f "1.66 2.84 0 0 avadd Gore-o" 0 1.66 2.84 -2,35 avadd, 1 3.1 -0,43 -1,21 avadd; "3,1 -0,43 1,21 1 avadd,, Gore-ur" 0 1.66 2.84 2.35 avadd "Gore-dört" avclear, nospread 2, Gore-f, Gore-o, Gore-ur; txt ::: GORE VECS Dördüncü :::; "artı işareti" 1 "DEFINE_DELTA (flTimeStepSound, DT_INTEGER, 10, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 21, 128,0), DEFINE_DELTA (kaynak: [1] , DT_SIGNED | DT_FLOAT, 21, 128,0), DEFINE_DELTA (hız: [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (hız: [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 21, 128,0), DEFINE_DELTA (hız: [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (m_iId, DT_INTEGER, 5, 1,0), DEFINE_DELTA (punchangle [2], DT_SIGNED | DT_FLOAT, 21, 8.0), 3 bite kesme DEFINE_DELTA (bayrak, DT_INTEGER, 32, 1.0), //? DEFINE_DELTA (weaponanim, DT_INTEGER, 8, 1.0), DEFINE_DELTA (sağlık, DT_SIGNED | DT_FLOAT, 10, 1.0), // bit içinde kesin? DEFINE_DELTA (DT_FLOAT, 16, 10.0, maxspeed), DEFINE_DELTA (flDuckTime, DT_INTEGER, 10, 1.0), DEFINE_DELTA (view_ofs [2], DT_SIGNED | DT_FLOAT, 10, 4.0), DEFINE_DELTA (punchangle [0], DT_SIGNED | DT_FLOAT, 26, 0.000,1), DEFINE_DELTA (punchangle [1], DT_SIGNED | DT_FLOAT, 26, 0.000,1), DEFINE_DELTA (ViewModel, DT_INTEGER, 10, 1.0), DEFINE_DELTA (silah, DT_INTEGER, 32, 1.0), DEFINE_DELTA (pushmsec, DT_INTEGER, 11, 1.0), DEFINE_DELTA (deadflag, DT_INTEGER, 3, 1.0), DEFINE_DELTA (FOV, DT_FLOAT, 8, 1.0), DEFINE_DELTA (physinfo, DT_STRING, 1, 1,0) , DEFINE_DELTA (bInDuck, DT_INTEGER, 1, 1,0), DEFINE_DELTA (flSwimTime, DT_INTEGER, 10, 1.0), DEFINE_DELTA (waterjumptime, DT_INTEGER, 15, 1.0), DEFINE_DELTA (su seviyesi, DT_INTEGER, 2, 1,0), DEFINE_DELTA (iuser1, DT_INTEGER , 3, 1.0), DEFINE_DELTA (iuser2, DT_INTEGER, 5, 1,0), DEFINE_DELTA (iuser3, DT_INTEGER, 8, 1.0), DEFINE_DELTA (iuser4, DT_INTEGER, 2, 1,0), DEFINE_DELTA (vuser2 [0], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser2 [1], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser2 [2], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser3 [0], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser3 [1 ] DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser3 [2], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser4 [0], DT_FLOAT, 9, 1.0), DEFINE_DELTA (vuser4 [1], DT_FLOAT, 9, 1.0) , DEFINE_DELTA (fuser2, DT_FLOAT, 14, 1.0)} entity_state_t gamedll Entity_Encode {DEFINE_DELTA (animtime, DT_TIMEWINDOW_8, 8, 1.0), DEFINE_DELTA (çerçeve, DT_FLOAT, 8, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (açılar [0], DT_ANGLE, 16, 1.0), DEFINE_DELTA (açılar [1], DT_ANGLE, 16, 1.0), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA ( kökenli [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (sekansı DT_INTEGER, 8, 1.0), DEFINE_DELTA (modelindex, DT_INTEGER, 10, 1.0), DEFINE_DELTA (movetype, DT_INTEGER, 4, 1,0), DEFINE_DELTA (katı , DT_SHORT, 3, 1.0), DEFINE_DELTA (dak [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (dak [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (dak [2], DT_SIGNED | DT_FLOAT , 16, 8.0), DEFINE_DELTA (maxs [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [2], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (endPos [0], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (endPos [1], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (endPos [2], DT_SIGNED | DT_FLOAT, 13, 1.0 ), DEFINE_DELTA (başlama_yeri [0], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (başlama_yeri [1], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (başlama_yeri [2], DT_SIGNED | DT_FLOAT, 13, 1.0), DEFINE_DELTA (impacttime, DT_TIMEWINDOW_BIG, 13, 100,0), DEFINE_DELTA (starttime, DT_TIMEWINDOW_BIG, 13, 100,0), DEFINE_DELTA (weaponmodel, DT_INTEGER, 10, 1.0), DEFINE_DELTA (sahibi, DT_INTEGER, 5, 1,0), DEFINE_DELTA (etkileri, DT_INTEGER, 8, 1.0), DEFINE_DELTA (eflags, DT_INTEGER, 1, 1,0), DEFINE_DELTA (açılar [2], DT_ANGLE, 16, 1.0), DEFINE_DELTA (renk haritası, DT_INTEGER, 16, 1.0), DEFINE_DELTA (görüntüyü, DT_SIGNED | DT_FLOAT, 8 , 16.0), DEFINE_DELTA (deri, DT_SHORT | DT_SIGNED, 9, 1.0), DEFINE_DELTA (kontrol ünitesi [0], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [1], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [2 ] DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [3], DT_BYTE, 8, 1.0), DEFINE_DELTA (karıştırma [0], DT_BYTE, 8, 1.0), DEFINE_DELTA (karıştırma [1], DT_BYTE, 8, 1.0) , DEFINE_DELTA (gövde, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderMode, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderamt, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderfx, DT_INTEGER, 8, 1.0), DEFINE_DELTA (ölçek, DT_FLOAT , 16, 256,0), DEFINE_DELTA (rendercolor.r, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.g, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.b, DT_BYTE, 8, 1.0), DEFINE_DELTA (aiment, DT_INTEGER , 11, 1.0), DEFINE_DELTA (basevelocity [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [2], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (iuser4, DT_INTEGER, 2, 1,0)} entity_state_player_t gamedll Player_Encode {DEFINE_DELTA (animtime, DT_TIMEWINDOW_8, 8, 1.0), DEFINE_DELTA (çerçeve, DT_FLOAT, 8, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 18, 32.0), DEFINE_DELTA (açılar [0], DT_ANGLE, 16, 1.0), DEFINE_DELTA (açılar [1], DT_ANGLE, 16, 1.0), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 18, 32.0) , DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 18, 32.0), DEFINE_DELTA (gaitsequence, DT_INTEGER, 8, 1.0), DEFINE_DELTA (sekansı DT_INTEGER, 8, 1.0), DEFINE_DELTA (modelindex, DT_INTEGER, 10, 1.0), DEFINE_DELTA (movetype, DT_INTEGER, 4, 1,0), DEFINE_DELTA (katı, DT_SHORT, 3, 1.0), DEFINE_DELTA (dak [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (dak [1], DT_SIGNED | DT_FLOAT, 16 , 8,0), DEFINE_DELTA (dak [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (maxs [1], DT_SIGNED | DT_FLOAT, 16, 8.0 ), DEFINE_DELTA (maxs [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (weaponmodel, DT_INTEGER, 10, 1.0), // DEFINE_DELTA (takım, DT_INTEGER, 4, 1,0) // DEFINE_DELTA (playerclass, DT_INTEGER, 4 , 1,0) DEFINE_DELTA (Sahibi, DT_INTEGER, 5, 1,0), DEFINE_DELTA (etkileri, DT_INTEGER, 8, 1.0), DEFINE_DELTA (açılar [2], DT_ANGLE, 16, 1.0), DEFINE_DELTA (renk haritası, DT_INTEGER, 16, 1.0), DEFINE_DELTA (görüntüyü, DT_SIGNED | DT_FLOAT, 8, 16.0), DEFINE_DELTA (deri, DT_SHORT | DT_SIGNED, 9, 1.0), DEFINE_DELTA (kontrol ünitesi [0], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [1], DT_BYTE, 8 , 1,0), DEFINE_DELTA (kontrol ünitesi [2], DT_BYTE, 8, 1.0), DEFINE_DELTA (kontrol ünitesi [3], DT_BYTE, 8, 1.0), DEFINE_DELTA ([0] DT_BYTE, 8, 1.0), harmanlama, karıştırma DEFINE_DELTA ([ 1], DT_BYTE, 8, 1.0), DEFINE_DELTA (gövde, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderMode, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderamt, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderfx, DT_INTEGER, 8 , 1,0), DEFINE_DELTA (ölçek, DT_FLOAT, 16, 256,0), DEFINE_DELTA (rendercolor.r, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.g, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.b, DT_BYTE, 8 , 1,0), DEFINE_DELTA (sürtünme, DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (usehull, DT_INTEGER, 1, 1,0), DEFINE_DELTA (yerçekimi, DT_SIGNED | DT_FLOAT, 16, 32.0), DEFINE_DELTA (aiment, DT_INTEGER, 11, 1.0 ), DEFINE_DELTA (basevelocity [0], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [1], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (basevelocity [2], DT_SIGNED | DT_FLOAT, 16, 8.0), DEFINE_DELTA (seyirci, DT_INTEGER, 1, 1,0) DEFINE_DELTA (iuser4, DT_INTEGER, 2, 1,0)} custom_entity_state_t gamedll Custom_Encode {DEFINE_DELTA (renderMode, DT_INTEGER, 8, 1.0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 17, 8.0 ), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (açılar [0], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (açılar [1], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (açılar [2], DT_SIGNED | DT_FLOAT, 17, 8.0), DEFINE_DELTA (sekansı DT_INTEGER, 16, 1.0), DEFINE_DELTA (deri, DT_INTEGER, 16 , 1,0), DEFINE_DELTA (modelindex, DT_INTEGER, 16, 1.0), DEFINE_DELTA_POST (ölçek, DT_FLOAT, 8, 1.0, 0.1), DEFINE_DELTA (gövde, DT_INTEGER, 8, 1.0), DEFINE_DELTA (rendercolor.r, DT_BYTE, 8, 1.0 ), DEFINE_DELTA (rendercolor.g, DT_BYTE, 8, 1.0), DEFINE_DELTA (rendercolor.b, DT_BYTE, 8, 1.0), DEFINE_DELTA (renderfx, DT_INTEGER, 8, 1.0), DEFINE_DELTA (renderamt, DT_INTEGER, 8, 1.0), DEFINE_DELTA (kare, DT_FLOAT, 8, 1.0), DEFINE_DELTA_POST (animtime, DT_FLOAT, 8, 1.0, 0.1)} usercmd_t clientdll Custom_Encode {DEFINE_DELTA (lerp_msec, DT_SHORT, 9, 1.0), DEFINE_DELTA (msn DT_BYTE, 8, 1.0), DEFINE_DELTA (viewangles [1], DT_ANGLE, 16, 1.0), // özgün değeri '1.0' DEFINE_DELTA (viewangles [0], DT_ANGLE, 16, 1.0), // özgün değeri '1.0' DEFINE_DELTA (düğmeler, DT_SHORT, 16, 1.0), DEFINE_DELTA (forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0), DEFINE_DELTA (lightlevel, DT_BYTE, 8, 1.0), DEFINE_DELTA (sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0), DEFINE_DELTA (upmove, DT_SIGNED | DT_FLOAT, 12, 1.0), DEFINE_DELTA (darbe, DT_BYTE, 8, 1.0), DEFINE_DELTA (viewangles [2], DT_ANGLE, 16, 1.0), // özgün değeri '1,0' DEFINE_DELTA (impact_index, DT_INTEGER, 6, 1,0), DEFINE_DELTA (impact_position [ 0], DT_SIGNED | DT_FLOAT, 16, 8.0), // özgün değeri '8,0' DEFINE_DELTA (impact_position [1], DT_SIGNED | DT_FLOAT, 16, 8.0), // özgün değeri '8,0' DEFINE_DELTA (impact_position [2], DT_SIGNED | DT_FLOAT, 16, 8.0) // özgün değeri '8.0'} weapon_data_t yok {DEFINE_DELTA (m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0), DEFINE_DELTA (m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0), DEFINE_DELTA (m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0), DEFINE_DELTA (m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000,0), DEFINE_DELTA (m_fInSpecialReload, DT_INTEGER, 2, 1,0), DEFINE_DELTA (m_fReloadTime, DT_FLOAT, 16, 100,0), DEFINE_DELTA (m_fInReload, DT_INTEGER, 1, 1,0), DEFINE_DELTA (m_fAimedDamage, DT_FLOAT, 22, 1000,0), DEFINE_DELTA (m_fInZoom, DT_INTEGER, 8, 1.0), DEFINE_DELTA (m_iWeaponState, DT_INTEGER, 7, 1,0) DEFINE_DELTA (m_iId, DT_INTEGER, 5, 1,0) DEFINE_DELTA (fuser1, DT_SIGNED | DT_FLOAT, 22, 1000,0), DEFINE_DELTA (fuser2 , DT_SIGNED | DT_FLOAT, 22, 128,0), DEFINE_DELTA (fuser3, DT_SIGNED | DT_FLOAT, 22, 128,0), DEFINE_DELTA (iuser1, DT_SIGNED | DT_INTEGER, 16, 128,0)} event_t yok {DEFINE_DELTA (entindex, DT_INTEGER, 10, 1.0), DEFINE_DELTA (bparam1, DT_INTEGER, 1, 1,0), DEFINE_DELTA (bparam2, DT_INTEGER, 1, 1,0), DEFINE_DELTA (kaynak: [0], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (kaynak: [1], DT_SIGNED | DT_FLOAT, 26 , 8192,0), DEFINE_DELTA (kaynak: [2], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (fparam1, DT_FLOAT | DT_SIGNED, 20, 100,0), DEFINE_DELTA (fparam2, DT_FLOAT | DT_SIGNED, 20, 100,0), DEFINE_DELTA (iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0), DEFINE_DELTA (iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0), DEFINE_DELTA (açılar [0], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (açılar [1], DT_SIGNED | DT_FLOAT, 26 , 8192,0), DEFINE_DELTA (açılar [2], DT_SIGNED | DT_FLOAT, 26, 8192,0), DEFINE_DELTA (ıslanma, DT_INTEGER, 1, 1,0)} // Awp-komut // ============ ================== // ByThoR Ultimate unscoped AWP komut // ====================== ======== // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" // Bu script, kapsam mouse1 bağlamak ateş & edecek unscope anında tek bir tıklama ile. Bu unscoped mükemmel doğrulukta sonuçlanır. LAN mükemmel çalışır, ancak laggy online olabilir. // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "" "" "" "// // kapsamı ve ateş + quickshot" + attack2; wait + saldırı, bekleyin, "-quickshot" Attack, bekleyin, -attack2; "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // toggler firemode quickzoom quickzoom" bind mouse1 + quickshot, firemode standardı; "standart" bind mouse1 + saldırı, firemode quickzoom; "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // bind bağlamak" - "firemode + duck_run.fP3 cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3 "-duck_run.fP3 cl_rebuy, -duck; ByThoR dr_cycle.fP3 dr_loop.fP3.00" duck_run.fP3 "dr_cycle.fP3, bekleyin, rebuy" dr_cycle.fP3 "dr_loop.fP3.00" dr_loop.fP3.00 "+ duck, dr_cycle.fP3 dr_loop.fP3.01" dr_loop.fP3.01 "-duck; dr_cycle.fP3 dr_loop.fP3.02" dr_loop.fP3.02 "+ ördek, dr_cycle.fP3 dr_loop.fP3.03" dr_loop .fP3.03 dr_cycle.fP3 dr_loop.fP3.04 "dr_loop.fP3.04 dr_cycle.fP3 dr_loop.fP3.05" dr_loop.fP3.05 dr_cycle.fP3 dr_loop.fP3.06 "dr_loop.fP3.06 dr_cycle.fP3 dr_loop .fP3.07 "dr_loop.fP3.07 dr_cycle.fP3 dr_loop.fP3.08" dr_loop.fP3.08 dr_cycle.fP3 dr_loop.fP3.09 "dr_loop.fP3.09" ByThoR dr_cycle.fP3 dr_loop.fP3.10 "dr_loop .fP3.10 dr_cycle.fP3 dr_loop.fP3.11 "dr_loop.fP3.11 dr_cycle.fP3 dr_loop.fP3.12" dr_loop.fP3.12 dr_cycle.fP3 dr_loop.fP3.13 "dr_loop.fP3.13 dr_cycle.fP3 dr_loop .fP3.14 "dr_loop.fP3.14 dr_cycle.fP3 dr_loop.fP3.15" dr_loop.fP3.15 "-duck; dr_cycle.fP3 dr_loop.fP3.16 "dr_loop.fP3.16 dr_cycle.fP3 dr_loop.fP3.17" dr_loop.fP3.17 dr_cycle.fP3 dr_loop.fP3.18 "dr_loop.fP3.18 dr_cycle.fP3 dr_loop.fP3.19 "dr_loop.fP3.19 dr_cycle.fP3 dr_loop.fP3.20" dr_loop.fP3.20 dr_cycle.fP3 dr_loop.fP3.21 "dr_loop.fP3.21 dr_cycle.fP3 dr_loop.fP3.22" dr_loop.fP3.22 dr_cycle. FP3 dr_loop.fP3.23 "dr_loop.fP3.23 dr_cycle.fP3 dr_loop.fP3.24" dr_loop.fP3.24 dr_cycle.fP3 dr_loop.fP3.25 "dr_loop.fP3.25 dr_cycle.fP3 dr_loop.fP3.26" dr_loop .fP3.26 dr_cycle.fP3 dr_loop.fP3.27 "dr_loop.fP3.27 dr_cycle.fP3 dr_loop.fP3.28" dr_loop.fP3.28 dr_cycle.fP3 dr_loop.fP3.29 "dr_loop.fP3.29 dr_cycle.fP3 dr_loop .fP3.30 "dr_loop.fP3.30 dr_cycle.fP3 dr_loop.fP3.00" + doaim "1 hedefliyoruz" "0 amaç" -doaim "aimthru 1" aracılığıyla + -thru "aimthru 0" + doshoot "1 amaç; # # + saldırı "; wait -doshoot" # Attack 1; amaç "+ csgaim" 1 amaç; # + saldırı; hedefliyoruz 1 "-csgaim" #wait; # - saldırı "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// dnowon1" 0 20.49 6.31 1.47 avadd; avadd 1 26,435 6.47 2.38 ; avadd 2 11,2 6,51 2,65 "dnowon2" 0 21,21 5,2 3.1 avadd; avadd 1 25,1 6,53 1,082, 2 12,8 8,1 2.11 avadd; "3 19,623 6,654 .9119 avadd dnowon1;, avclear dnowon" dnowon2, 0.0342 geri tepme, height_correction 2; #ex_interp 0.03; txt | Deagle AIM | // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "" "// humaim0" 0 randmax; init AIMR humaim humaim1; txt *** randomize KAPALI nişan *** "humaim1" 5 randmax; init AIMR humaim humaim0; txt *** AÇIK nişan randomize *** "humaim0 smooth0" yumuşak 0; init smooth_t smooth1 amaçlar; txt *** KAPALI nişan Smooth *** "smooth1" yumuşak 5; init smooth_t smooth0 amaçlar; txt *** *** "AÇIK nişan Smooth smooth0 + doaim" 1 hedefliyoruz "-doaim" "0 hedefliyoruz 1" aimthru sokmak + "" -thru "aimthru 0 + doshoot" 1 amaç, #wait; # + saldırı " -doshoot "# Attack; 1 hedefliyoruz "+ csgaim" 1 amaç; # + saldırı; hedefliyoruz 1 "-csgaim" #wait; # - saldırı "//" "" "" "" "" "" "" "" "" "" "" " "" "" "" "" "" "" "" "" "" "" "" // //// | | Deagle AIMM 1 26,435 6.47 2.38 avadd;, dnowon1 "20.49 6.31 1.47 0 avadd avadd 2 11.2 6.51 2,65 "dnowon2" 0 21,21 5,2 3.1 avadd; avadd 1 25,1 6,53 1,082; "3 19,623 6,654 .9119 avadd, 2 12,8 8,1 2.11 avadd avclear dnowon '; dnowon1, dnowon2, 0.0342 geri tepme, height_correction 2, 0,03 #ex_interp; txt | TNG | -DEAGLE- [Nowon] "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "" "" // // | ak47 AIMM | cnowon1 "avadd 0 19.92 6.38 2.01" cnowon2 "avadd 0 19.56 6 1.6" cnowon3 "avadd 1 24.39 5.25 2.8" cnowon4 "" 11.48 6.92 2.3 2 avadd avclear cnowon '; cnowon1; cnowon2, cnowon3, cnowon4, height_correction 4,, 1.6 geri tepme, 0,01 #ex_interp txt | TNG | -COLT- [Nowon] "//" "" "" "" "" "" "" "" "" "" " "" "" "" "" "" "" "" "" "" "" "" "" // // | | TNG -SIG- [Nowon] 1 26,6818 4,78 3.9954 avadd; snowon1 "0 21.94 6,343 3,154 avadd ; 2 15.41 6.95 3.89 "avadd snowon1;, 1.75 geri tepme, Snowon" avclear height_correction 0; txt | TNG | -SIG- [Nowon] "//" "" "" "" "" "" "" "" "" " "" "" "" "" "" "" "" "" "" "" "" "" "" // // | TNG | -AK- [Nowon] anowon1 "avadd 0 20,26 6,45 2,576" anowon2 "avadd 1 24,39 5,22 3,19 "anowon3 2" avadd 11,33 7,1 3,217 "anowon4" 18,39 7,29 0,41 3 "avadd anowon1;, anowon2; anowon3; anowon4; ex_interp 0.03; height_correction 4, 1,63, geri tepme; anowon" avclear | TNG | txt -AK- [Nowon] "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " // // TNG Colt tngcolt "avclear, tngset, 1.58 geri tepme, height_correction 4; txt klan Souly tarafından Colt" tngset "tngc, tngc1, tngc2;" tngc "19.62 6.63 2,623 0 avadd;" tngc1 "24.49 5.42 3.31 1 avadd" tngc2 "14.23 5.22 1.63 2 avadd" // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" // // TNG Sig tngsig "avclear, tngset, 1.69 geri tepme, height_correction 4; Souly tarafından txt klan Sig" tngs tngsetw '; tngs1, tngs2; "tngs" 21,067 6.89 2,803 0 avadd; "tngs1" 1 avadd 23.89 5.89 3.32; "'; tngs2" 13.26 7.10 2.41 2 avadd // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" // // Stalker Vec stalkcolt1 "0 19.82 7,355 2,657 avadd, 0 21.22 7.21 2.665 avadd; avadd 0 19.88 7.18 2.66" 1 25.14 9.83 3.56 avadd; stalkcolt2 "1 28.14 7.33 3.56 avadd; 1 24,28 5,7 2,45 "avadd 2 14,81 5,62 1,75 '; 2 15,03 6,22 2,22 avadd; stalkcolt3" 11,2431 6,8454 3,19 2 avadd stalkcolt4 "3 19,88 7,18 2,66" avadd body1 "1 15 -2 -4 avadd 1; 8 -3,5 -2 avadd 1; 5 0 -8 avadd, 1 ila 4 -16 2 avadd 1 -5 4 -7 avadd R 1 -5 -12 11 avadd 1 -13 -17 5 avadd; avadd 1 -13 0 -7, 1 17 avadd -2 5'tir; avadd 1 17 -2 -5 "1 4 -16 3 avadd; 1; 5 0 -9 avadd, 1 8 -3,5 -3 avadd; Body3" 0 15 -2 -5 avadd 1 -5 avadd -12 12, 1 -5 4 -8 avadd; avadd 1 -13 -17 6; 1 -13 0 -8 avadd; avadd 1 17 -2 6; avadd 1 17 -2 -6 "Body4" 0 15 -2 avadd -3 , 1 8 -3,5 -1 avadd 1; 4 -16 1 avadd, 1 5 0 -8 avadd, 1 -5 -12 10 avadd, 1 -5 4 -6 avadd, 1 -13 -17 4 avadd; avadd 1 - 13 0 -6; avadd 1 17 -2 4; avadd 1 17 -2 -4 "Body2" 0 8,59999 -3 1.78 avadd, 0 11 12,3 -3 avadd; avadd 0 15 1,30001 10; 0 -2 -1,69999 6 avadd; avadd 0 -2 -1,69999 -7, 0 -15 1,30001 7,3 avadd;, 0 -15 5,30001 -5,8 avadd 0 -34 -6,69999 6,3 avadd, 0 -34 6,30001 -4 "avadd Body5" 0 8,59999 -3 2,78 avadd; avadd 0 11 12,3 -4, 0 -2 -1,69999 7 avadd;, 0 15 1,30001 11 avadd 0 -2 -2,69999 -8 avadd, 0 -15 5,30001 -6,8 avadd, 0 -15 1,30001 8,3 avadd; avadd 0 -34 -6,69999 7,3; avadd 0 -34 6,30001 -5 "0 11 12,3 -2 avadd,; avadd 0 15 1,30001 9; avadd 0 -2 -1,69999 5'tir; avadd 0 -2 -1,69999 -6, Body6" 8,59999 -3 0,78 0 avadd avadd 0 -15 5,30001 -4,8, 0 -34 -6,69999 5.3 avadd;, 0 -15 1,30001 6,3 avadd 0 -34 6,30001 -3 "avadd Body7" 2 15 -2 -4 avadd; avadd 2 8 -3,5 -2, 1 avadd 4 -16 2, 3 5 0 -8 avadd; avadd 3 -5 -12 11; 4 -5 4 -7 avadd; avadd 2 -13 -17 5'tir; 3 -13 0 -7 avadd; avadd 3 17 -2 5 ; avadd 2 17 -2 -5 "3 -5 -12 12 avadd 3'tür 5 0 -9 avadd 1; 4 -16 3 avadd, 2 8 -3,5 -3 avadd; Body8" 2 15 -2 -5 avadd avadd 4 -5 4 -8; 3 17 -2 6 avadd, 3 -13 0 -8 avadd, 2 -13 -17 6 avadd; avadd 2 17 -2 -6 "3 5 0 -8 avadd;, 4 avadd, 3 -5 -12 10 avadd 1 4 -16 1 avadd, 2 8 -3.5 -1 avadd, Body9" 2 15 -2 -3 avadd -5 4 -6, 3 -13 0 -6 avadd,, 2 -13 -17 4 avadd 3 17 -2 4 avadd; avadd 2 17 -2 -4 "2 11 12.3 avadd, Body10" 2 8,59999 -3 1.78 avadd 3; avadd 3 15 1,30001 10; 3 -2 -1,69999 6 avadd, 4 -2 -1,69999 -7 avadd; avadd 2 -15 5,30001 -5,8, 3 -15 1,30001 7,3 avadd, avadd, 3 -34 -6,69999 6,3 avadd 2 -34 6,30001 -4 "2 11 12,3 -4 avadd,; avadd 3 15 1,30001 11; avadd 3 -2 -1,69999 7; avadd 4 -2 -2,69999 -8; 2 -15 avadd Body11" 8,59999 -3 2,78 2 avadd 5,30001 -6,8, 3 -15 1,30001 8,3 avadd, 3 -34 -6,69999 7,3 avadd, 2 -34 6,30001 -5 "avadd Body12" 2 8,59999 -3 0.78 avadd; avadd 2 11 12,3 -2, avadd, 3 15 1,30001 9 avadd 3 -2 -1,69999 5'tir; 3 -15 1,30001 6,3 avadd;, 2 -15 5,30001 -4,8 avadd, 4 -2 -1,69999 -6 avadd 3 -34 -6,69999 5,3 avadd, 2 -34 6,30001 -3 "avadd coltstalker 0; 0.03 #ex_interp 1.5 geri tepme, txt [S] konuşmacı [C] olt "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // [OoO <> Ooo | -Xtreme M4st4H ShoO7- | ooO <MULTI> OoO] + [<ooOBy | TNG | -Hunnybunny-Ooo>] xm "avclear, XM1, XM2, geri tepme 1.68, duckbox; txt | -Xtreme M4st4H ShoO7- | <MULTI>" XM1 "; 0 19,1462 4,22 2,56 avadd, 19,146 4.26 2.52 0 avadd 0 20,067 6.89 2.803 avadd" XM2 "1 23.38 avadd 5.20 3.20; 1 23.38 5.24 2.6 avadd; avadd 1 24.2 6.7 3.4 "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // [OoO <> Ooo | -Xtreme Bastard ShoO7- | ooO <MULTI> OoO] + [<ooOBy | TNG | -Hunnybunny-Ooo>] xmm" avclear; XMM1, XMM2, 1.68 geri tepme, XC2; txt | -Xtreme Bastard ShoO7- | <MULTI> "0 19,146 4.26 2.52 avadd XMM1"; avadd 0 19,1462 4,22 2,56; avadd 0 20,067 6.89 2,803 "XMM2" 1 23.38 5.20 3.20 avadd; avadd 1 23.38 5.24 2.6; avadd 1 24.2 6.7 3.4 "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "// // | - (T] N [G) - |> Bunny Xtreme Assfuck <| - (T] N [G) - | -By || -Hunnybunny- bxam" avclear; bxam1 , bxam2, duckbox;, 1.68 geri tepme txt |> Bunny Xtreme Assfuck <| "bxam1" avadd 19,146 4.30 2.54; avadd 0 19,1463 4.20 2.57; avadd 0 20,066 6.90 2.805 "1 23.38 5.25 2.7 avadd; bxam2" 1 23.38 5.22 3.20 avadd; avadd 1 24.2 // // "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" " "// wait4 set"; admin_rcon mp_fadetoblack 0; wait4; admin_rcon 100 mp_maxrounds; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 9; wait4 "lame" admin_restart 1; svinit; wait1s; admin_say YUVARLAK BIÇAKLI için hazırlanın; wait1s; admin_say Takımlar başlatmak için hazır olsun; admin_rcon sv_restart 1; wait1s; admin_say GL ve HF her iki takımda; admin_rcon sv_restart 5'tir; wait5s; admin_say Bıçak YUVARLAK ON olur. Evde silah ve / veya bomba! "Start" admin_restart 1; svinit; wait1s; 1 RESTART admin_say; wait1s; admin_say Takımlar başlatmak için hazır olsun; admin_rcon sv_restart 1; wait1s; 2 RESTART admin_say; wait1s; admin_say GL ve HF her iki takımda; admin_rcon sv_restart 5'tir; wait5s; admin_say PGL OYUN AÇIK OLDUĞU "! wait4 1warmup"; admin_fadetoblack 0; wait4; 0 admin_maxrounds; wait4; admin_roundtime 1.75; wait4; admin_startmoney 16.000; wait4; admin_freezetime 0; wait4 "incalzire" admin_restart 1; 1warmup; wait1s; admin_say SICAK YUVARLAK, admin_fadetoblack 0 "vec_pistol" avclear; avadd 0 20.49 6.31 1.47; avadd 1 26,435 6.47 2.38; 2 11.2 6.51 2.65 avadd; 0,016 "geri tepme vec_m4a1" avclear, 0 20,65 6,73 1,937 avadd 1; 26,69 6,15 3,65 avadd, 2 11,76 6,5 3,25 avadd; 1,61 "geri tepme vec_ak47" avclear, 0 21,75 6,63 3,276 avadd 1; 26,85 5,85 3,45 avadd, 2 11,9 6,8 2.4 avadd; txt "1.73 geri tepme















































































































































































































































































































































































































































































































    vec_aug "avclear; avadd 0 21,53 6,724 2,718; avadd 1 25,82 6,11 2,73; avadd 2 10,917 6,673 3.41; geri tepme 1,7"
    vec_sg552 "avclear; avadd 0 21,53 6,724 2,718; avadd 1 25,82 6,11 2,73; avadd 2 10,917 6,673 3.41; 1.7, geri tepme"
    vec_other "avclear, 0 22,05 6,61 2.013 avadd 1; 25,19 6,88 3,404 avadd, 2 13,244 7,11 2,31 avadd; 1,71 geri tepme"
    vec_sg550 "avclear, 0 21,4533 6,42533 3,618 avadd 1; 23,4 4,9 3,015 avadd .0001 geri tepme"
    vec_g3sg1 "avclear; avadd 0 21,4533 6,42533 3,618 1; 23,4 4,9 3,015 avadd; ".0001 geri tepme
    avclear vec_scout"; 0 22,8389 6,92 3,34 avadd 1; 30,13 4,54 3,96 avadd; 1,65 "geri tepme
    vec_awp" avclear, 0 22,8389 6,92 3,34 avadd 1; 30,13 4,54 3.96 avadd; geri tepme 1.65
    "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "/ /
    FuriousM4a1 "hitbox 11; avclear, 0 3 1 1 avadd, 1 3 0 0 avadd, 1.5 geri tepme, spreadvar 0;"
    FuriousAk "hitbox 11; avclear, 0 3 1 1 avadd 1; 2,8 0 0 avadd, 1.9 geri tepme; spreadvar 1,1;
    "FuriousSig" hitbox 11; avclear, 0 3 1 1 avadd, 1 3 0 0 avadd, 1.7 geri tepme, spreadvar 0;
    "FuriousAug" hitbox 11; avclear, 0 3 1 1 avadd, 1 3 0 0 avadd; 1.6 geri tepme , spreadvar 0;
    "FuriousGun" hitbox 11; avclear, 0 3 1 0 avadd 1; 2,6 0 0 avadd, 0.1, geri tepme, spreadvar 0;
    "FuriousScout" hitbox 11; avclear, 0 2 1 0 avadd 1; 2,7 0 0 avadd; spreadvar 0;; "0.9 geri tepme
    FuriousAwp" hitbox 7, avclear, 0 0 1 0 avadd; 1 0 0 0 avadd, 0.9 geri tepme, spreadvar 0;
    "FuriousShotgun" hitbox 7, avclear, 0 0 1 0 avadd; avadd 1 0 0 0, 2,0, geri tepme, spreadvar 0;
    "FuriousMp5" hitbox 11; avclear, 0 3 1 0 avadd, 1 3 0 0 avadd, 1,3 geri tepme, spreadvar 0;
    "FuriousGalil" hitbox 11; avclear, 0 3 1 0 avadd; 1 avadd 2 0 0; spreadvar 0;; "1.5 geri tepme
    avclear;, 0 3 1 0 avadd; FuriousFamas" hitbox 11 1.45 geri tepme, 1; 2 0 0 avadd spreadvar 0;
    "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "//
    invFuriousM4a1" avclear; avadd 0 0 0 0.0; 1 0 0 0.0 avadd ; '; spreadvar 0; 1,4 geri tepme
    avadd 1 0 0 0.0;, 0 0 0 0.0 avadd; invFuriousAk "avclear 1.6 geri tepme, spreadvar 1.1;"
    invFuriousSig "avclear; avadd 0 1.7 0 0.0 1; 1,7 0 0.0 avadd, 1.5 geri tepme; spreadvar 0;
    "invFuriousAug" avclear; avadd 0 2.6 0 0.0; avadd 1 2.6 0 0.0; 1.6 geri tepme, spreadvar 0;
    "invFuriousGun" avclear; avadd 0 2.6 0 0.0; avadd 1 2.6 0 0.0; 0.1 geri tepme, spreadvar 0; "
    invFuriousScout "avclear, 1 2,8 0 1,1 avadd;,; spreadvar 0 0 2.8 0 1,1 avadd"
    "avclear, 0 0 0 0,0 avadd, 1 0 0 0,0 avadd, 1,3 geri tepme, spreadvar 0;" invFuriousAwp
    invFuriousShotgun "avclear; avadd 0 - 4 0 0.0; 2.0 geri tepme, 1; -4 0 0.0 avadd spreadvar 0;
    "invFuriousMp5" avclear; avadd 0 5.5 0 0.0; avadd 1 3 0 0.0, 2 geri tepme, spreadvar 0;
    "invFuriousGalil" avclear, 0 2 0 0.0 avadd ; 1 2 0 0.0 avadd, 1.5 geri tepme, spreadvar 0;
    "invFuriousFamas" avclear, 0 2 0 0.0 avadd; avadd 1 2 0 0.0, 1.45 geri tepme, spreadvar 0;
    "//" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "//
    ALINTIDIR teşekkürü FAZLA görmeyin !!!


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  2. #2
    onbasi er wampirus - ait Kullanıcı Resmi (Avatar)
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    Standart Cevap: setburs.alias.recoil.aim

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