setburst ak47 1 10 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst deagle 1 999 0.01 0.01 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst m4a1 1 10 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


unbindall
bind "TAB" "+showscores"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "10"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "20"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "96"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
name "2929GETf"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.35"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "2"
volume "0.1"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
setinfo "lang" "sv"
+mlook
exec userconfig.cfg

#[--------------------2929 Production----------------------]#

alias +nattack1 "zoolrotate1;#+attack"
alias -nattack1 "#-attack;alias +nattack +nattack2;alias -nattack -nattack2"
alias +nattack2 "zoolrotate2;#+attack"
alias -nattack2 "#-attack;alias +nattack +nattack3;alias -nattack -nattack3"
alias +nattack3 "zoolrotate1;#+attack"
alias -nattack3 "#-attack;alias +nattack +nattack4;alias -nattack -nattack4"
alias +nattack4 "zoolrotate3;#+attack"
alias -nattack4 "#-attack;alias +nattack +nattack1;alias -nattack -nattack1"
alias nattackbind "#unbind mouse1;unbind mouse1;bind mouse1 +nattack;alias nattack_switch attackbind;txt ZooL's ABC Rotate Vec Script --ACTIVATED--"
alias attackbind "#unbind mouse1;unbind mouse1;#bind mouse1 +attack;alias nattack_switch nattackbind;txt ZooL's ABC Rotate Vec Script --DEACTIVATED--"
alias +nattack "+nattack1"
alias -nattack "-nattack1"
alias nattack_switch "nattackbind"

#[--------------------2929 Production----------------------]#

//aiming F-Center-Front-Back-Left-Right

//4.60build2 Took it out cause it sucked-Left it in the file for use later

alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4"
alias 600avSheadFc "600avadd 0 22 8 4"
//alias 600avDheadFl "600avadd 1 25.5 4 1.5"
//alias 600avSheadFl "600avadd 0 20.7 7 1.5"
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5"
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5"
//alias 600avDheadFb "600avadd 1 25.5 6 0"
//alias 600avSheadFb "600avadd 0 20.7 9 0"
//alias 600avDheadFf "600avadd 1 25.5 2 0"
//alias 600avSheadFf "600avadd 0 20.7 5 0"

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4"
alias 600avSheadc "600avadd 0 24 8 4"
//alias 600avDheadl "600avadd 1 24.3 4 1.5"
//alias 600avSheadl "600avadd 0 22.0 7 1.5"
//alias 600avDheadr "600avadd 1 24.3 4 -1.5"
//alias 600avSheadr "600avadd 0 22.0 7 -1.5"
//alias 600avDheadb "600avadd 1 24.3 6 0"
//alias 600avSheadb "600avadd 0 22.0 9 0"
//alias 600avDheadf "600avadd 1 24.3 2 0"
//alias 600avSheadf "600avadd 0 22.0 5 0"

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4"
alias 600avSheadbc "600avadd 0 18 8 4"
//alias 600avDheadbl "600avadd 1 21.8 4 1.5"
//alias 600avSheadbl "600avadd 0 19.8 8 1.5"
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5"
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5"
//alias 600avDheadbb "600avadd 1 21.8 6 0"
//alias 600avSheadbb "600avadd 0 19.8 10 0"
//alias 600avDheadbf "600avadd 1 21.8 2 0"
//alias 600avSheadbf "600avadd 0 19.8 6 0"

alias 600avSheadq "600avadd 1 21 7 0 "
alias 600avDheadq "600avadd 0 19 7 0"


alias 600avSheadxm "600avadd 0 19 7 0"
alias 600avDheadxm "600avadd 1 25 7 0"


alias 600avSheadDoc "600avadd 0 25 12 0"
alias 600avSchest "600avadd 0 12 3.5 0"
alias 600avScrotch "600avadd 0 -5 -2 0"
alias 600avSlthigh "600avadd 0 -9 -2 6"
alias 600avSrthigh "600avadd 0 -9 2 -4"
alias 600avSlshin "600avadd 0 -24 -4 6.5"
alias 600avSrshin "600avadd 0 -22 7 -4"
alias 600avSlfoot "600avadd 0 -32 -7 5"
alias 600avSrfoot "600avadd 0 -33 5 -4"
//alias 600avSheadf "600avadd 0 25 5 2"
alias 600avSrarm "600avadd 0 13.5 6 6"
alias 600avSlarm "600avadd 0 13.5 6 -6"

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0"
alias 600avDchest "600avadd 1 15 -2 -4"
alias 600avDcrotch "600avadd 1 8 -3.5 -2"
alias 600avDlthigh "600avadd 1 4 -16 2"
alias 600avDrthigh "600avadd 1 5 0 -8"
alias 600avDlshin "600avadd 1 -5 -12 11"
alias 600avDrshin "600avadd 1 -5 4 -7"
alias 600avDlfoot "600avadd 1 -13 -17 5"
alias 600avDrfoot "600avadd 1 -13 0 -7"
//alias 600avDheadf "600avadd 1 26 3 0.75"
alias 600avDrarm "600avadd 1 17 -2 5"
alias 600avDlarm "600avadd 1 17 -2 -5"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0

#[--------------------2929 Production----------------------]#

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0; dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight 24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight 23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight 13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17; ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16; ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head (GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

alias +kill "#kill"
alias -kill "#+attack"
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

mdl arctic\arctic.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl SAS\sas.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl terror\terror.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl militia\militia.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl guerilla\guerilla.mdll
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl urban\urbnan.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl gsg9\gsg9.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl leet\leet.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl vip\vip.mdl
mdl add_spot 2 3 4
mdl add_spot 5 3 2

mdl gign\gign.mdl
mdl add_spot 2 3 4

{
{
"models\v_m4a1.mdl"
autoburst "1"
setrecoil "m4a1" "0.73"
spreadvar "0"
height_correction "4"
}
{
"models\v_ak47.mdl"
{ autoburst "1"
setrecoil "ak47" "0.62"
spreadvar "0"
} height_correction "4"
{
{ "models\v_awp.mdl"
autoburst "1"
setrecoil "awp" "0.01"
spreadvar "0"
}
height_correction "4"
{
"models\v_famas.mdl"
{ autoburst "1"
setrecoil "famas" "1.2"
spreavar "0"
} height_correction "4"
{
{ "models\v_galil.mdl"
autoburst "1"
setrecoil "galil" "1.3"
spreadvar "0"
} height_correction "4"
}
{ "models\v_scout.mdl"
autoburst "1"
setrecoil "scout" "0.22"
spreavar "0"
} height_correction "4"
}
{ "models\v_usp.mdl"
autoburst "1"
setrecoil "usp" "0.72"
spreadvar "0"
} height_correction "4"
}
{ "models\v_deagle.mdl"
autoburst "1"
setrecoil "deagle" "0.54"
} spreadvar "0"
height_correction "4"
}
{ "models\v_knife.mdl"
autoburst "1"
setrecoil "knife" "0.02"
spreadvar "0"
} height_correction "4"
}
{ "models\v_mp5.mdl"
autoburst "1"
setrecoil "mp5" "1.72"
spreadvar "0"
} height_correction "4"
}
"models\v_p90.mdl"
} autoburst "1"
setrecoil "p90" "1.2"
spreadvar "0"
{ height_correction "4"
}
} "models\v_sg550"
autoburst "1"
setrecoil "sg550" "0.35"
spreadvar "0"
{ height_correction "4"
}

{ "models\v_sg552"
autoburst "1"
setrecoil "sg552" "0.33"
spreadvar "0"
{ height_correction "4"
}
#[--------------------2929 Production----------------------]#
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
#[--------------------2929 Production----------------------]#
//hitbox mode
alias HitboxOpen "hitbox 11;hitboxclear;jumpclear;hitboxad 0 0 0;jumpad -3.7 -1.5 0;alias HitboxMode Hitbox9;txt Hitbox Head"
alias Hitbox9 "hitbox 9;hitboxclear;jumpclear;hitboxad 0 0 0;jumpad -3.7 -1.5 0;alias HitboxMode Hitbox8;txt Hitbox Low Head"
alias Hitbox8 "hitbox 8;hitboxclear;jumpclear;hitboxad 0 0 0;jumpad -3.7 -1.5 0;alias HitboxMode Hitbox7;txt Hitbox Chest"
alias Hitbox7 "hitbox 7;hitboxclear;jumpclear;hitboxad 0 0 0;jumpad -3.7 -1.5 0;alias HitboxMode HitboxClose;txt Stomach"
alias HitboxClose "hitbox 0;alias HitboxMode HitboxOpen;txt Hitbox Close"
alias HitboxMode "HitboxOpen"