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  1. #1
    binbaşı banned
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    Arrow VoidAim Kodları [CSP ÖzeL]

    VoidAim Kodları

    Kod:
    struct CS_PrimaryAttack_s
    {
    void ( *PrimaryAttack_Usp )( void );
    void ( *PrimaryAttack_Glock18 )( void );
    void ( *PrimaryAttack_P228 )( void );
    void ( *PrimaryAttack_Deagle )( void );
    void ( *PrimaryAttack_FiveSeven )( void );
    void ( *PrimaryAttack_Elite )( void );
    void ( *PrimaryAttack_M3 )( void );
    void ( *PrimaryAttack_Xm1014 )( void );
    void ( *PrimaryAttack_Mac10 )( void );
    void ( *PrimaryAttack_Tmp )( void );
    void ( *PrimaryAttack_Mp5Navy )( void );
    void ( *PrimaryAttack_Ump45 )( void );
    void ( *PrimaryAttack_P90 )( void );
    void ( *PrimaryAttack_Famas )( void );
    void ( *PrimaryAttack_Galil )( void );
    void ( *PrimaryAttack_M4a1 )( void );
    void ( *PrimaryAttack_Ak47 )( void );
    void ( *PrimaryAttack_Sg552 )( void );
    void ( *PrimaryAttack_Aug )( void );
    void ( *PrimaryAttack_Scout )( void );
    void ( *PrimaryAttack_Awp )( void );
    void ( *PrimaryAttack_Sg550 )( void );
    void ( *PrimaryAttack_G3sg1 )( void );
    void ( *PrimaryAttack_M249 )( void );
    void ( *PrimaryAttack_Knife )( void );
    
    void CS_HookPrimaryAttack ( void );
    };
    //================================================== ======================================
    extern CS_PrimaryAttack_s CS_PrimaryAttack;
    //================================================== ======================================
    
    
    
    ******************************************
    
    //================================================== ======================================
    #include
    #include
    #include
    #include
    #include
    #include
    #include
    #include
    #include
    //================================================== ======================================
    #include "Client.h"
    #include "Tools.h"
    //================================================== ======================================
    #include "CS_Client.h"
    #include "CS_NoSpread.h"
    #include "CS_PrimaryAttack.h"
    //================================================== ======================================
    CS_PrimaryAttack_s CS_PrimaryAttack;
    //================================================== ======================================
    void Fire_Usp ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Usp();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Glock18 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Glock18();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_P228 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_P228();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Deagle ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Deagle();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_FiveSeven ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_FiveSeven();
    }
    //================================================== ======================================
    void Fire_Elite ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Elite();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_M3 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_M3();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Xm1014 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Xm1014();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Mac10 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Mac10();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Tmp ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Tmp();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Mp5Navy ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Mp5Navy();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Ump45 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Ump45();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_P90 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_P90();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Famas ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Famas();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Galil ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Galil();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_M4a1 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_M4a1();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Ak47 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Ak47();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Sg552 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Sg552();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Aug ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Aug();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Scout ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Scout();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Awp ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Awp();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Sg550 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Sg550();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_G3sg1 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_G3sg1();
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_M249 ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_M249();
    
    CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
    
    gClient.iWeaponShot++;
    }
    //================================================== ======================================
    void Fire_Knife ( void )
    {
    CS_PrimaryAttack.PrimaryAttack_Knife();
    }
    //================================================== ======================================
    void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
    {
    PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;
    
    PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;
    
    PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;
    
    PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;
    
    PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;
    
    PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;
    
    PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;
    
    PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;
    
    PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;
    
    PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;
    
    PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;
    
    PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;
    
    PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;
    
    PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;
    
    PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;
    
    PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;
    
    PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;
    
    PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;
    
    PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;
    
    PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;
    
    PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;
    
    PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;
    
    PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;
    
    PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;
    
    PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
    *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
    }
    //echo CSPlague.com //By Tigin123//


  2. #2
    binbaşı banned
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    Standart Cevap: VoidAim Kodları [CSP ÖzeL]

    CSPlague.COM Özeldir

  3. #3
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    Standart Cevap: VoidAim Kodları [CSP ÖzeL]

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