Kod:
// MONSTERS
 
// Alien Grunt
 
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
 
// Apache 
 
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
 
// Barney
 
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
 
// Bullsquid
 
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
 
// Big momma
 
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
 
// Gargantua
 
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
 
// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
 
// Headcrab
 
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
 
// Hgrunt 
 
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
 
// Houndeye
 
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
 
// ISlave
 
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_***1 "10"
sk_islave_dmg_***2 "10"
sk_islave_dmg_***3 "15"
 
// Icthyosaur
 
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
 
// Leech
 
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
 
// Controller
 
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmg***1 "15"
sk_controller_dmg***2 "25"
sk_controller_dmg***3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
 
// Nihilanth
 
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_***1 "30"
sk_nihilanth_***2 "30"
sk_nihilanth_***3 "50"
 
// Scientist
 
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
 
// Snark
 
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
 
// Zombie
 
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
 
//Turret
 
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
 
// MiniTurret
 
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
 
// Sentry Turret
 
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
 
// PLAYER WEAPONS
 
// Crowbar whack
 
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
 
// 9mmhandgun Round
 
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
 
// 357 Round
 
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
 
// 9mmAR Round
 
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
 
// M203 grenade
 
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
 
// Shotgun buckshot
 
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
 
// Crossbow
 
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
 
// RPG
 
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
 
// Gauss Gun
 
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
 
// Egon Gun
 
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
 
// Hand Grendade
 
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
 
// Satchel Charge
 
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
 
// Tripmine
 
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
 
// MONSTER WEAPONS
 
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
 
// HORNET
 
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
 
// HEALTH/SUIT CHARGE DISTRIBUTION
 
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
 
// monster damage adjusters
 
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
 
// player damage adjusters
 
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"