bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 7 2.7"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 27 4 2.3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5995 6.908 2.587"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 19.8 8.65 1.79863"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 2.44 0.75 0.05"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.51 3.11 -2.6"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 25.52 5.94 3.13"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.84 7.002 3.68"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.13 4.43 2.14"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.81 7.351 2.28"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 21.2 8.6 1.68"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 25.212 5.67136"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21.04 7.59 2.1"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 18.98 12.54 1"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.5 7 2 19.5 5.6"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.9 5 2 18.7 8.2"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Aim SICK10 "avadd 0 23.85 7 3.1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19.45 4 3.1 17 -2 -5 15 -5 8 -17
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -8 -15 -16 5"
Aim SICK11 "avadd 0 22.71 5 2.9 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.95 4 2.9 17 -2 -5 15 -5 8 -17
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 -8 -15 -16 5"
Aim SICK12 "avadd 0 24.42 2.1 3.0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.55 4 3.0 17 -2 -5 15 -5 8
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-17 0 -8 -15 -16 5"
Aim SICK14 "avadd 0 21.85 7 3.1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.9 3 2 17 -2 -5 15 -5 8 -17 0
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-8 -15 -16 5"
Aim SICK15 "avclear; SICK10; SICK11; SICK12; SICK13; SICK14;Aim"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5 8 2.5 17.5 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 23 6 2 18.5 8"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 17 11 2.5 14.7 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 22 6.01 3.5 17.7"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.3 6 1.4 19.8 5"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22 5 2 18 5 -2 15 8 3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 10.1 0"
silent_mode 1
hs_mode 1
alias "silentaim" "avadd 0 20.76 6.89 4.02 ; recoil 1.65
alias "silentt" "avadd 1 25.7 4.56 4.5 ; recoil 0
alias "silent" "avadd 0 21.12 5.85 3.29 ; recoil 4.7
alias "aimslient" "avadd 1 25.77 4.32 4.49 ; recoil 0
Şimdi 2013 te İşlediğim Aim kodu
RedMaster Aim
*-*-*-*-*-*-*-*-*-*-
//SNiPeR AWP KODLARI RedMaster ÖzeL"
alias nospread “m_pitch 0;m_forward 0;m_side 0¨
alias norecoil_5 “cl_pitchspeed 10¨
alias norecoil_4 “cl_pitchspeed 7¨
alias norecoil_3 “cl_pitchspeed 5¨
alias norecoil_2 “cl_pitchspeed 3¨
alias norecoil_1 “cl_pitchspeed 1¨
alias norecoil_0 “cl_pitchspeed 999999¨
alias +nxspnr “+spread;w;+attack;w;+nonup”
alias -nxspnr “-spread;w;-attack;w;-nonup”
alias +banr “+attack;wait;+lookdown”
alias -banr “-attack;wait;-lookdown;wait”
alias +konr “+koraim;wait;+lookdown”
alias -konr “-koraim;wait;-lookdown;wait”
alias +shtpwnr “+nxshtpwn;wait;+lookdown”
alias -shtpwnr “-nxshtpwn;wait;-lookdown;wait”
alias +nxnr “+nxaim;wait;+lookdown”
alias -nxnr “-nxaim;wait;-lookdown;wait”
alias +nxhnr “+nxhead;wait;+lookdown”
alias -nxhnr “-nxhead;wait;-lookdown;wait”
alias +nxsnr “+nxhead2;wait;+lookdown”
alias -nxsnr “-nxhead2;wait;-lookdown;wait”
alias +nxmaster “+nxmasta;wait;+lookdown;+lookdown;+lookup”
alias -nxmaster “-nxmasta;wait;-lookdown;-lookdown;-lookup;wait”
//JesfCode 06
alias snp “snp1¨
alias snp1 “+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0¨
alias snp2 “+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0¨
alias snp3 “+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0¨
alias sec “sniper_1¨
alias sniper_1 “bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0¨
alias sniper_0 “bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0¨
alias inexinferis.wordpress.comawp “bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff”
alias fsoff “bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast inexinferis.wordpress.comawp”
alias fsatt “+attack; wait; -attack; inexinferis.wordpress.comawp; slot2; slot1; +attack2; wait; -attack2; fsoff”
Jesfcode DEAGLE İÇİN KOD ~
Jesfcode alias DEAG1 "avadd 0 20 10.1 0;"
Jesfcode alias DEAG2 "avadd 1 26.5 3 -1;"
Jesfcode alias DEAG3 "avadd 2 20 10.5 4;"
Jesfcode alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias DEAG5 "avadd 4 30.25 3.75 -2;"
Jesfcode alias DEAG6 "avadd 5 10.75 10.75 0.5;"
Jesfcode alias JesfcodeDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt Jesfcode FOR DEAGLE Loaded"
Jesfcode M4A1 İÇİN KOD ~
Jesfcode alias M4A11 "avadd 0 21 10.1 0;"
Jesfcode alias M4A12 "avadd 1 23 4 4.5;"
Jesfcode alias M4A13 "avadd 2 20 7 6;"
Jesfcode alias M4A14 "avadd 3 20.75 6.5 2.1;"
Jesfcode alias M4A15 "avadd 4 27 4.25 3.5;"
Jesfcode alias M4A16 "avadd 5 11.5 8 2.5;"
Jesfcode alias JesfcodeM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt Jesfcode FOR M4A1 Loaded"
Jesfcode AK47 İÇİN KOD ~
Jesfcode alias AK471 "avadd 0 20 10.1 0;"
Jesfcode alias AK472 "avadd 1 25.25 1.5 3;"
Jesfcode alias AK473 "avadd 2 22.5 7.25 4.25;"
Jesfcode alias AK474 "avadd 3 22.5 3 2.25;"
Jesfcode alias AK475 "avadd 4 29 1.5 2.25;"
Jesfcode alias AK476 "avadd 5 14 4 3;"
Jesfcode alias JesfcodeAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt Jesfcode FOR AK47 Loaded"
Jesfcode AUG İÇİN KOD ~
Jesfcode alias AUG1 "avadd 0 21 10.1 0;"
Jesfcode alias AUG2 "avadd 1 22.5 3.75 4.25;"
Jesfcode alias AUG3 "avadd 2 20 9.25 5;"
Jesfcode alias AUG4 "avadd 3 20.25 9.5 0;"
Jesfcode alias AUG5 "avadd 4 26.5 5.25 3.4;"
Jesfcode alias AUG6 "avadd 5 9.5 9.5 0.75;"
Jesfcode alias JesfcodeAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt Jesfcode FOR AUG Loaded"
Jesfcode SIG İÇİN KOD ~
Jesfcode alias SIG1 "avadd 0 21 10.1 0;"
Jesfcode alias SIG2 "avadd 1 22.5 3.75 4.25;"
Jesfcode alias SIG3 "avadd 2 20 9.25 5;"
Jesfcode alias SIG4 "avadd 3 20.25 9.5 0;"
Jesfcode alias SIG5 "avadd 4 26.5 5.25 3.4;"
Jesfcode alias SIG6 "avadd 5 9.5 9.5 0.75;"
Jesfcode SCOUT İÇİN KOD ~
Jesfcode alias SCOUT1 "avadd 0 20 10.1 0;"
Jesfcode alias SCOUT2 "avadd 1 23 4 4.5;"
Jesfcode alias SCOUT3 "avadd 2 20 7 6;"
Jesfcode alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
Jesfcode alias SCOUT5 "avadd 4 27 4.25 3.5;"
Jesfcode alias SCOUT6 "avadd 5 11.5 8 2.5;"
Jesfcode alias JesfcodeSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt Jesfcode FOR SCOUT Loaded"
Jesfcode USP İÇİN KOD ~
Jesfcode alias USP1 "avadd 0 21 10.1 0;"
Jesfcode alias USP2 "avadd 1 26.5 3 -1;"
Jesfcode alias USP3 "avadd 2 20 7 4;"
Jesfcode alias USP4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias"avadd 4 30.25 3.75 -2;"
Jesfcode alias USP6 "avadd 5 10.75 10.75 0.5;"
JesfcodeUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt Jesfcode FOR USP Loaded"
Jesfcode GLOCK İÇİN KOD ~
Jesfcode alias GLOCK1 "avadd 0 21 10.1 0;"
Jesfcode alias GLOCK2 "avadd 1 26.5 3 -1;"
Jesfcode alias GLOCK3 "avadd 2 20 7 4;"
Jesfcode alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
Jesfcode alias GLOCK5 "avadd 4 30.25 3.75 -2;"
Jesfcode alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
Jesfcode alias JesfcodeGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt Jesfcode FOR GLOCK Loaded"
Jesfcode MP5 İÇİN KOD ~
Jesfcode alias MP51 "avadd 0 21 10.1 0;"
Jesfcode alias MP52 "avadd 1 24 2.25 4.5;"
Jesfcode alias MP53 "avadd 2 20 7.5 5.5;"
Jesfcode alias MP54 "avadd 3 21 7 1.5;"
Jesfcode alias MP55 "avadd 4 29 2.5 3;"
Jesfcode alias MP56 "avadd 5 13.5 7.5 2.5;"
Jesfcode alias JesfcodeMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt Jesfcode FOR MP5navy Loaded"
Jesfcode G3SG11 İÇİN KOD ~
Jesfcode alias G3SG11 "avadd 0 21 10.1 0;"
Jesfcode alias G3SG12 "avadd 1 24 2.25 4.5;"
Jesfcode alias G3SG13 "avadd 2 20 7.5 5.5;"
Jesfcode alias G3SG14 "avadd 3 21 7 1.5;"
Jesfcode alias G3SG15 "avadd 4 29 2.5 3;"
Jesfcode alias G3SG16 "avadd 5 13.5 7.5 2.5;"
Jesfcode alias JesfcodeG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt Jesfcode FOR G3SG1 Loaded"
aim_alternate=0
aim_autoaim=1
aim_autoshoot=0
aim_autowall=1
aim_bodyheight=0
aim_bodyradius=0
aim_bodyshape=0
aim_bonespot=7
aim_drawspot=0
aim_fov=9000
aim_hbdraw=1
aim_headradius=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_random=0
aim_recoil=1.7
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
wallhack 1
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
c4 1 999 1 0 0 2
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
alias JesfCode1 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias JesfCode2 "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias JesfCode3 "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias JesfCode4 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias JesfCode5 "avadd 1 20 8.6 3.78 11.3 -5 8"
alias JesfCode6 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias JesfCode7 "avadd 1 -19 -16.5 4.2"
alias JesfCode8 "JesfCode1;JesfCode2;JesfCode3;JesfCode4;JesfCode5 ;JesfCode6;JesfCode7"
alias JesfCode9 "avclear; JesfCode8;recoil 1.1;txt oO0 JesfCode 1 HeaDsHoT AcTiVed 0Oo"
// JesfCode 2 HeadShoT Vec *
alias JesfCode1 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
alias JesfCode2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCode3 "avclear;JesfCode1; JesfCode2; recoil 1.35;txt oO0 JesfCode 2 HeaDsHoT AcTiVed 0Oo"
// JesfCode 3 HeadShoT Vec *
alias JesfCode1 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
alias JesfCode2 "avclear;JesfCode1;recoil 1.1; txt oO0 3 HeaDsHoT AcTiVed 0Oo"
// JesfCode 4 HeadShoT Vec *
alias JesfCode1 "avadd 0 22 4.5 3.6"
alias JesfCode2 "avadd 0 21.5 4.5 3.1"
alias JesfCode3 "avadd 0 21.5 4.5 4.1"
alias JesfCode4 "avadd 1 21.9 4 2"
alias JesfCode5 "avclear; JesfCode1;JesfCode2;JesfCode3;JesfCode4; recoil 1.1; txt oO0 JesfCode 4 HeaDsHoT AcTiVed 0Oo"
// JesfCode M4A1 HeadShoT Vec *
alias JesfCode1M4A1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JesfCode2M4A1 "avclear;JesfCode1M4A1;recoil 1.35; txt oO0 JesfCode M4A1 HeaDsHoT AcTiVed 0Oo"
// JesfCode M4 2 HeadShoT Vec *
alias JesfCodeM41 "avadd 0 23.4333333 5 1"
alias JesfCodeM42 "avadd 0 22.43333 6 2"
alias JesfCodeM43 "avadd 0 21.4333 7 3"
alias JesfCodeM44 "avadd 0 19.433 5 1"
alias JesfCodeM45 "avadd 0 17.43 6 2"
alias JesfCodeM46 "avadd 0 20 7 3"
alias JesfCodeM47 "avadd 0 18 6 1"
alias JesfCodeM48 "avadd 0 19 5 2"
alias JesfCode M4bis1 "avadd 1 20 7 3"
alias JesfCode M4bis2 "avadd 1 24.1 4.28 1.5"
alias JesfCode M4bis3 "avadd 1 24.1 4.38 1.5"
alias JesfCode M4bis4 "avadd 1 24.1 4.48 1.5"
alias JesfCode M4bis5 "avadd 1 24.1 4.58 1.5"
alias JesfCode M4bis6 "avadd 1 24.1 4.68 1.5"
alias JesfCode M4bis7 "avadd 1 24.1 4.78 1.5"
alias JesfCode M4bis8 "avadd 1 24.1 4.88 1.5"
alias premier "if JesfcodeM4A1 else JesfcodeM4A2;JesfcodeM4A3;JesfcodeM4A4"
alias second "if JesfcodeM4A5 else JesfcodeM4A6;JesfcodeM4A7;JesfcodeM4A8"
alias troisieme "if JesfcodeM41bis1 else JesfcodeM41bis2;JesfcodeM41bis3;JesfcodeM41M4bis4"
alias quatrieme "if JesfcodeM41bis5 else JesfcodeM41bis6;JesfcodeM41bis7;JesfcodeM41bis8"
alias cinquieme "premier;second;troisieme;quatrieme"
alias JesfCode "avclear;recoil 1.35;txt oO0 JesfcodeM41 2 HeaDsHoT AcTiVed 0Oo;Ayık'S "
// JesfCode M4 3 HeadShoT Vec *
alias JesfCodeM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
alias JesfCode "avclear;JesfcodeM41;recoil 1.35; txt oO0 Jesfcode 3 HeaDsHoT AcTiVed 0Oo"
// JesfCode M4 4 HeadShoT Vec *
alias JesfCode11 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JesfCode "avclear; Jesfcode11; recoil 1.35; txt oO0 Jesfcode 4 HeaDsHoT AcTiVed 0Oo"
// JesfCode SiG / AuG 1 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCode "avclear; JesfcodeSiG1;recoil 1.4; txt oO0 JesfCode SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"
// JesfCode SiG / AuG 2 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
alias JesfCode "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
alias JesfCode "avclear;#cl_bob 0;#cl_bobup 0;recoil 1.4; JesfCodeSiG1; JesfCodeSiG2; txt oO0 JesfCode SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"
// JesfCode SiG / AuG 3 HeadShoT Vec *
alias JesfCodeSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
alias JesfCodeSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
alias JesfCodeSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
alias JesfCodeSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
alias JesfCodeSiG "avclear; JesfCodeSiG1;JesfCodeSiG2;JesfCodeSiG3;JesfCodeSiG 4; txt oO0 JesfCode SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"
// JesfCode SiG / AuG 4 HeadShoT Vec *
alias JesfCodeSig1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
alias JesfCodeSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
alias JesfCodeSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
alias JesfCodeSiG4 "avclear;recoil 1.1;JesfCodeSiG1;JesfCodeSiG2;JesfCodeSiG3; txt oO0 JesfCodeSiG/AuG 4 HeaDsHoT AcTiVed 0Oo"
// JesfCode AK47 1 HeadShoT Vec *
alias JesfCodeAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JesfCodeAK2 "avclear; JesfCodeAK1;recoil 1.6; txt oO0 JesfCode AK47 1 HeaDsHoT AcTiVed 0Oo"
alias JesfCodeAK3 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
alias JesfCodeAK4 "avclear;#cl_bob 0;#cl_bobup 0;recoil 1.6; JesfCodeAK2; JesfCodeAK3; txt oO0 JesfCode AK47 2 HeaDsHoT AcTiVed 0Oo"
// JesfCode AK47 3 HeadShoT Vec *
alias JesfCodeAK4 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
alias JesfCodeAK3 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JesfCodeAK "avclear;JesfCodeAK4;JesfCodeAK3; txt oO0 JesfCode AK47 3 HeaDsHoT AcTiVed 0Oo"
// JesfCode AK47 4 HeadShoT Vec *
alias JesfCodeAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
alias JesfCodeAK "avclear;recoil 1.6;JesfCodeAK1; txt oO0 JesfCode AK47 4 HeaDsHoT AcTiVed 0Oo"
// JesfCode DeaGle 1 HeadShoT Vec *
alias JesfCodeDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
alias JesfCodeDeaGle "avclear; JesfCodeDeaGle1;recoil 1.2; txt oO0 JesfCode DeaGle 1 HeaDsHoT AcTiVed 0Oo"
// JesfCode UsP 1 HeadShoT Vec *
alias JesfCodeUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
alias JesfCodeUsP "avclear; JesfCodeUsP1;recoil 1.2; txt oO0 JesfCode UsP 1 HeaDsHoT AcTiVed 0Oo"
// JesfCode ScouT 1 HeadShoT Vec *
alias JesfCodeScout1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
alias JesfCodeScout2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
alias JesfCodeScout3 "avclear; JesfCodeScouT1;JesfCodeScouT2;recoil 0.9; txt oO0 JesfCode ScouT 1 HeaDsHoT AcTiVed 0Oo"
*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~ `*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`*~`* ~`*~`*~`*~`*~`*~`*~`*~`
echo JesfCode A1M KODL4R1 AKTIF !
Şimdi İse 2014 De İşlediğim pRemium Alias Bang Etkili Aim Kodumu Vericem
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
Buyrun:
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pRemium Alias Bang v1 "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 1;death 0;v2;"
pRemium Alias Bang v2 "autoconfig 0;autorecoil 0;burstswithch 0;aim 0;shoot 0;avdraw 0;esp 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 1;death 0;v3;"
pRemium Alias Bang v3 "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;v4;"
pRemium Alias Bang v4 "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;v5;"
pRemium Alias Bang v5 "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;v6"
pRemium Alias Bang v6 "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"
echo pRemium Alias Bang MükemmeL KodLar Aktif...
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~ FAMAS İÇİN pRemium KOD ~
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pRemium "lO1_famas_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO8_pitch_2.0 fps_max 101; alias lO1_pitch_2.5; lO1_famas_settings_"
pRemium "lO1_famas_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_famas_settings__"
pRemium "lO1_famas_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
echo Famas Aim Kodları Aktif...
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~ GALİL İÇİN pRemium KOD ~
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pRemium "lO1_galil_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_galil_settings_"
pRemium "lO1_galil_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_galil_settings__"
pRemium "lO1_galil_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
echo Galil Aim Kodları Aktif...
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~ M4A1 İÇİN pRemium KOD ~
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pRemium "lO1_m4a1_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_m4a1_settings_"
pRemium "lO1_m4a1_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_m4a1_settings__"
pRemium "lO1_m4a1_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
pRemium "lO1_m4a1_settings_2" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_m4a1_settings_2_"
pRemium "lO1_m4a1_settings_2_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_m4a1_settings_2__"
pRemium "lO1_m4a1_settings_2__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
echo M4a1 Aim Kodları Aktif...
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~ AK47 İÇİN pRemium KOD ~
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pRemium "lO1_ak47_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_ak47_settings_"
pRemium "lO1_ak47_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_ak47_settings__"
pRemium "lO1_ak47_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
echo Ak47 Aim Kodları Aktif...
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~ BULLPUP İÇİN pRemium KOD ~
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pRemium "lO1_bullpup_settings" "alias lO1_pitch fps_max 101; alias lO1_pitch_0.5 fps_max 101; alias lO1_pitch_1.0 fps_max 101; alias lO1_pitch_1.5 fps_max 101; alias lO1_pitch_2.0 fps_max 101; alias lO1_pitch_2.5 fps_max 101; lO1_bullpup_settings_"
pRemium "lO1_bullpup_settings_" "alias lO1_spread_0.5 lO1_spread_0.5_left; alias lO1_yaw_0.5 fps_max 101; alias lO1_spread_1.0 lO1_spread_1.0_right; alias lO1_yaw_1.0 fps_max 101; lO1_bullpup_settings__"
pRemium "lO1_bullpup_settings__" "alias lO1_spread_1.5 lO1_spread_1.5_left; alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_1.5 lO1_spread_1.5_left;alias lO1_yaw_1.5 fps_max 101; alias lO1_spread_2.0 lO1_spread_2.0_left; alias lO1_yaw_2.0 fps_max 101; alias lO1_spread_2.5 lO1_spread_2.5_left; alias lO1_yaw_2.5 fps_max 101"
Aradim aradim sonunda buldum arkadaşlar sağlıcakla kalın...