merhaba arkadaşlar haritamı yapıyorum ama haritama ışık düşmüyor leak yok haritamda onada baktım zhlt yi güncelledim pek bir fark olmadı. log dosyamda gözüme çarpan bir yer acaba hata o mu ? yada neyi belirtmeye çalışıyor
Kod:
[Reading texlights from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad'][59 texlights parsed from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad']


14322 faces
Create Patches : 75883 base patches
0 opaque faces
669579 square feet [96419440.00 square inches]
1768 direct lights


BuildFacelights:
Error: 
for Face 11318 (texture {zm3_ladder51) at 
(1166.000 1665.000 -104.000) (1166.000 1727.000 -104.000) (1167.000 1727.000 -104.000) (1167.000 1665.000 -104.000) 
Error: Bad surface extents (5 x 3088)
Check the file ZHLTProblems.html for a detailed explanation of this problem
Kod:
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlcsg.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"-nowadtextures 
Entering c:\documents and settings\xxx\desktop\valve hammer 3.5\jail.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


26 brushes (totalling 160 sides) discarded from clipping hulls
CreateBrush:
 (1.88 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (1.44 seconds)


Using Wadfile: \program files\valve\cstrike\cstrike.wad
 - Contains 1 used texture, 1.08 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
 - Contains 56 used textures, 60.22 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\portakal.wad
 - Contains 36 used textures, 38.71 percent of map (2310 textures in wad)


added 11 additional animating textures.
Texture usage is at 1.90 mb (of 4.00 mb MAX)
4.11 seconds elapsed


-----   END   hlcsg -----






hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlbsp.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4042 (0.34 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\xxx\desktop\valve hammer 3.5\jail.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2956 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2614 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3341 (0.19 seconds)
4.84 seconds elapsed


-----   END   hlbsp -----






hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlvis.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"
2416 portalleafs
8512 numportals


-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]


fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]




BasePortalVis:
 (13.77 seconds)
LeafThread:
 (387.53 seconds)
average leafs visible: 393
g_visdatasize:317116  compressed from 729632
401.48 seconds elapsed [6m 41s]


-----   END   hlvis -----






hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\hlrad.exe "c:\documents and settings\xxx\desktop\valve hammer 3.5\jail"-sparse 


-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]


vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]


smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]


texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]


global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]


opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]




[Reading texlights from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\xxx\Desktop\VALVEH~1.5\ZHLT34~1.ZIP\lights.rad']


14322 faces
Create Patches : 75883 base patches
0 opaque faces
669579 square feet [96419440.00 square inches]
1768 direct lights


BuildFacelights:
Error: 
for Face 11318 (texture {zm3_ladder51) at 
(1166.000 1665.000 -104.000) (1166.000 1727.000 -104.000) (1167.000 1727.000 -104.000) (1167.000 1665.000 -104.000) 
Error: Bad surface extents (5 x 3088)
Check the file ZHLTProblems.html for a detailed explanation of this problem


-----   END   hlrad -----