PHP- Kodu:
/* AMX Mod X
*   Admin Mark
*
* (c) Copyright 2007 by KaLoSZyFeR
*
* This file is provided as is (no warranties)
*
*     DESCRIPTION
*       Plugin marks admin by adding on his head special helmet or beret. Size of model
*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)
*    like in other plugins such as KaOs' "Admin Models".
*
*     FEATURES
*       - if admin is CT, he wears special helmet
*    - if admin is T, he wears special beret
*
*
*     CVARS
*       amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin
*
*     VERSIONS
*       1.0   first release
*    1.1   added forcing standard models, optimized some code
*    1.2   changed really smart part of code (1 word...)
*
*/

#include <amxmodx>
#include <cstrike>
#include <engine>

new g_adminmarkEnt[33]
new 
cvar_enable
new MODEL_MARK[]     = "models/keshgaming/keshadminsapka.mdl"

static const PLUGIN_NAME[]     = "Admin Mark"
static const PLUGIN_AUTHOR[]     = "Ke$`h | Gaming"
static const PLUGIN_VERSION[]    = "1.2"

public plugin_init()
{
    
register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)
    
register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)    
    
cvar_enable register_cvar("amx_admin_mark""1")
}

public 
plugin_precache()
{
    
precache_model(MODEL_MARK)    
    
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
    
force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    
}

public 
client_connect(id)
{
    if(
g_adminmarkEnt[id] > 0)
        
remove_entity(g_adminmarkEnt[id])
    
g_adminmarkEnt[id] = 0
}

public 
client_disconnect(id)
{
    if(
g_adminmarkEnt[id] > 0)
        
remove_entity(g_adminmarkEnt[id])
    
g_adminmarkEnt[id] = 0
}

public 
client_PreThink(id)
{
    if(!
is_user_connected(id))
        return 
PLUGIN_CONTINUE
    
    
if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)
    {
        
remove_entity(g_adminmarkEnt[id])
        
g_adminmarkEnt[id] = 0
        
        
return PLUGIN_CONTINUE
    
}
    
    if (!(
get_user_flags(id) & ADMIN_KICK))
    {
        
remove_entity(g_adminmarkEnt[id])
        
g_adminmarkEnt[id] = 0
        
        
return PLUGIN_CONTINUE
    
}
    
    if(!
get_pcvar_num(cvar_enable))
        return 
PLUGIN_CONTINUE
        
    
if(!is_user_alive(id))
        return 
PLUGIN_CONTINUE
        
    
if(g_adminmarkEnt[id] < 1)
    {
        
g_adminmarkEnt[id] = create_entity("info_target")
        if(
g_adminmarkEnt[id] > 0)
        {
            
entity_set_int(g_adminmarkEnt[id], EV_INT_movetypeMOVETYPE_FOLLOW)
            
entity_set_edict(g_adminmarkEnt[id], EV_ENT_aimentid)
            
entity_set_model(g_adminmarkEnt[id], MODEL_MARK)            
        }
    }
    
    if (
g_adminmarkEnt[id] > 0)
    {
        new 
modelID get_model_id(id)
        
entity_set_int(g_adminmarkEnt[id], EV_INT_bodymodelID)
    }

    if(
g_adminmarkEnt[id] < 1)
        return 
PLUGIN_CONTINUE

    
return PLUGIN_CONTINUE
}

new 
modelname[9][] ={
    
"gign",
    
"gsg9",
    
"sas",
    
"urban",
    
"vip",
    
"arctic",
    
"guerilla",
    
"leet",
    
"terror"
}

public 
get_model_id(id)
{
    new 
modelStr[32], iNum=32modelID
    get_user_info
(id,"model",modelStr,iNum)
    
    for(new 
09i++)
    {
        if (
equali (modelStrmodelname[i]) )
        {
            
modelID i
        
}
    }    
    return 
modelID

Bu admin şapkası için fakat slotlara da ayrı bir şapka modeli vermek istiyoruz ama yetki sistemini bilmiyorum yardım edicek varmı