Merhaba arkadaşlar yapmaya başlamış olduğum Escape mapında garip LEAK hatası var yardımcı olursanız sevinrim.
Yardım EDENLERDEN şimdiden allah razı olsun
hlcsg v3.4 Final (May 8 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.22 seconds)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 1 used texture, 3.13 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zescape.wad
- Contains 5 used textures, 15.63 percent of map (83 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\bayrak.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\dalgac\desktop\ze_potc_fabi.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 14 used textures, 43.75 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\scarty.wad
- Contains 9 used textures, 28.13 percent of map (437 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\dalgac2.wad
- Contains 2 used textures, 6.25 percent of map (2 textures in wad)
added 8 additional animating textures.
Warning: ::FindTexture() texture WOOD003 not found!
Warning: ::LoadLump() texture WOOD003 not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
0.50 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (May 8 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2138 (0.04 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-1088,-704, 80)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...1727 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity path_track @ ( -8,-130, 354)
SolidBSP [hull 2] 500...1000...1500...1652 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity path_track @ (-1048, 184, 296)
SolidBSP [hull 3] 500...1000...1500...1852 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity path_track @ (-1048, 184, 296)
0.79 seconds elapsed
----- END hlbsp -----