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  /Slotol Plugin
Posted by: cancandikmen - 10-03-12, 16:02 - Forum: Çözülmüş İstekler - Replies (3)

Ben /Slotol Yazinca Slot olmasini İstiyorum VE clanlari Community | Olmasini istiyorum ve jb mg kunlanamassınlar ıstıyorum bz yetkılerı olcak tek bunları bana sma atarsanız sevınırım

Community | Tag Olcak

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  Counter Strike 1.6 - Wolfteam Kurt Avı Mod ( düşünceleriniz )
Posted by: peNgueN - 10-03-12, 14:40 - Forum: Sohbet / Geyik - Replies (48)

Merhaba değerli CSPlague.com üyeleri...

Bildimiz üzere Counter strike 1.6 online oynayanların çoğu 10-13 yaşları arasındadır.Konunun adındanda belli olduğu gibi wolfteam mod düşünüyoruz.
Çünkü dediğim gibi çoğu kişi yaşları kücük olduğu için wolfteam,metin2 gibi oyunları oynuyorlar.Eğer biz bu wolfteam modu CS'ye ayarlayabilirsek ki %50'ı bitmiş bulunmakta,çoğu server user çekicektir.

Her Türlü Yorumlara Açığız.Sizde Düşüncelerinizi Belirtebilirsiniz.
Not : Yaş veya ırk ayrımcılığı yapmıyorum yapanlara sözüm çok sert olur

Bitenler ::
* H tuşuna basarak hp sabitleme
* karakter sistemi
* KP Sistemi
* GP Sistemi
* Altin Sistemi
* Nakit Sistemi
* El başı otomatik kral kurt secimi
* Kurt doğum sınırı
* Duvara tırmanma özelliği

Yapımcılar : Losteps & Penquen


[Image: R36G.jpg]

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  Valve Hammer Editor Neon
Posted by: Rizelea53 - 10-03-12, 14:12 - Forum: VHE Dosyaları - Replies (21)

Valve Hammer Editör'ün Neon versiyonudur arkadaşlar... ! Big Grin

[Image: 4ee3f284d9119.jpg]



Attached Files
.zip   vhe_neon.zip (Size: 2 MB / Downloads: 183)
Print this item

  Model Değiştirme Plugini
Posted by: FRISKY - 10-03-12, 13:36 - Forum: Çözülmüş İstekler - Replies (2)

hide N seek modu oyunorum

T lerde 2 fb , 1sg
CT lerde bicak

fakat ben bunların modellerini degistirmek isitorum nasıl degistiricem ?

Tlere gorunmez bir bicak skni var

Ctlerede saglam bi bicak skini var

FB SGLER icinde

ama isimleri ayni oldugu icin yükleme yapmior

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  - Merhabalar -
Posted by: mehmet5535 - 10-03-12, 13:03 - Forum: Ben Kimim - Replies (11)

Merhaba arkadaşlar ben Mehmet . Anlayıcağınız gibi herkes gibi bir cs tutkunuyum. Ya benim tek aradıgım hack sadece ve sadece duvar görmek ne aim ne wall sadece bu gibi bir hileniz varsa bana ulaştırın lüfen Smile İyi forumlar...Smile

---------- Alttaki Mesaj Zamani 11:03 ---------- Önceki Mesaj Zamani 10:02 ----------

Bir hoşgeldin bile yok ...

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  [CSP] Servere girenleri otomatik yönlendirme
Posted by: Losteps - 10-03-12, 12:16 - Forum: [PLUGİN] Cs 1.6 Eklentiler - Replies (28)

Hakkında
Plugin A: Servere Girenleri Otomatik Yönlendirme
Plugın Y
: Losteps
Plugın
V: 1.0
Merhaba arkadaşlar...
Sitede var biliyorum fakat o belirli bir kişiden sonra yönlendiriyor bu sistem ise servere girenleri direk belirli ipe yönlendiriyor...


Komutlar
amx_yon 1/0 -> Açar kapar.
amx_yonlendirme_ip yönlenicek_ip.



Attached Files
.sma   yon.sma (Size: 766 bytes / Downloads: 978)
.amxx   yon.amxx (Size: 1.47 KB / Downloads: 462)
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  Lazer Sorunu Zamanınızı almaz bi bakın :/
Posted by: shieldgames - 10-03-12, 08:13 - Forum: Çözülmüş İstekler - Replies (4)

Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/tmp/textWAchBX.sma(6) : fatal error 100: cannot read from file: "zombieplague"

Compilation aborted.
1 Error.

Bu hatayı veriyor lütfen yardım edin :S

Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
    #assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN " LaserMine"
#define VERSION "2.8.1"
#define AUTHOR "SandStriker / Shidla / QuZ/DJ_WEST"

#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT            15100
#define TASK_RESET            15500
#define TASK_RELEASE        15900

#define LASERMINE_TEAM        pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP        pev_iuser3
#define LASERMINE_HITING    pev_iuser4
#define LASERMINE_COUNT        pev_fuser1

#define LASERMINE_POWERUP    pev_fuser2
#define LASERMINE_BEAMTHINK    pev_fuser3

#define LASERMINE_BEAMENDPOINT    pev_vuser1
#define MAX_MINES            10
#define MODE_LASERMINE        0
#define OFFSET_TEAM            114
#define OFFSET_MONEY        115
#define OFFSET_DEATH        444

#define cs_get_user_team(%1)    CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)    get_offset_value(%1,OFFSET_DEATH)


new const LMCost = 2



new const
    Red_Hum        = 0,
    Green_Hum     = 0,
    Blue_Hum    = 255;


new const
    Red_Zomb    = 255,
    Green_Zomb     = 0,
    Blue_Zomb    = 0;


enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
    TRIPMINE_IDLE1 = 0,
    TRIPMINE_IDLE2,
    TRIPMINE_ARM1,
    TRIPMINE_ARM2,
    TRIPMINE_FIDGET,
    TRIPMINE_HOLSTER,
    TRIPMINE_DRAW,
    TRIPMINE_WORLD,
    TRIPMINE_GROUND,
};

enum
{
    POWERUP_THINK,
    BEAMBREAK_THINK,
    EXPLOSE_THINK
};

enum
{
    POWERUP_SOUND,
    ACTIVATE_SOUND,
    STOP_SOUND
};

new const
    ENT_MODELS[]    = "models/zombie_plague/LaserMines/v_laser_mine.mdl",
    ENT_SOUND1[]    = "weapons/mine_deploy.wav",
    ENT_SOUND2[]    = "weapons/mine_charge.wav",
    ENT_SOUND3[]    = "weapons/mine_activate.wav",
    ENT_SOUND4[]    = "items/suitchargeok1.wav",
    ENT_SOUND5[]    = "items/gunpickup2.wav",
    ENT_SOUND6[]    = "debris/bustglass1.wav",
    ENT_SOUND7[]    = "debris/bustglass2.wav",
    ENT_SPRITE1[]    = "sprites/laserbeam.spr",
    ENT_SPRITE2[]    = "sprites/lm_explode.spr";

new const
    ENT_CLASS_NAME[]    =    "lasermine",
    ENT_CLASS_NAME3[]    =    "func_breakable",
    gSnarkClassName[]    =    "wpn_snark",    
    barnacle_class[]    =    "barnacle",        
    weapon_box[]        =    "weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR);

    // Ğ*егистрируем ExtraItem

    g_LME = zp_register_extra_item("Laser Mine", LMCost, ZP_TEAM_ANY)


    RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
    // Add your code here...
    register_clcmd("+setlaser","CreateLaserMine_Progress_b");
    register_clcmd("-setlaser","StopCreateLaserMine");
    register_clcmd("+dellaser","ReturnLaserMine_Progress");
    register_clcmd("-dellaser","StopReturnLaserMine");
    register_clcmd("say","say_lasermine");
    register_clcmd("buy_lasermine","BuyLasermine");

    g_LENABLE    = register_cvar("zp_ltm","1")
    g_LACCESS    = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
    g_LMODE        = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
    g_LAMMO        = register_cvar("zp_ltm_ammo","5")
    g_LDMG        = register_cvar("zp_ltm_dmg","60") //laser hit dmg
    g_LCOST        = register_cvar("zp_ltm_cost","2")
    g_LFMONEY    = register_cvar("zp_ltm_fragmoney","1")
    g_LHEALTH    = register_cvar("zp_ltm_health","5")
    g_LTMAX        = register_cvar("zp_ltm_teammax","100")
    g_LRADIUS    = register_cvar("zp_ltm_radius","320.0")
    g_LRDMG        = register_cvar("zp_ltm_rdmg","100") //radius damage
    g_LFF        = register_cvar("zp_ltm_ff","0")
    g_LCBT        = register_cvar("zp_ltm_cbt","ALL")
    g_LDELAY    = register_cvar("zp_ltm_delay","0.1")
    g_LVISIBLE    = register_cvar("zp_ltm_line","1")
    g_LGLOW        = register_cvar("zp_ltm_glow","0")
    g_LCBRIGHT    = register_cvar("zp_ltm_bright","255")//laser line brightness.
    g_LCLMODE    = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
    g_LDMGMODE    = register_cvar("zp_ltm_ldmgmode","0") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
    g_LDSEC        = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
    g_LSTAMMO    = register_cvar("zp_ltm_startammo","1")
    g_LBUYMODE    = register_cvar("zp_ltm_buymode","1");
    g_LCMDMODE    = register_cvar("zp_ltm_cmdmode","0");        //0 is +USE key, 1 is bind, 2 is each.
    g_LBEO        = register_cvar("zp_ltm_brokeenemy","1");
    g_NOROUND    = register_cvar("zp_ltm_noround","1");
    g_NEMROUND    = register_cvar("zp_ltm_nemround","1");
    g_SURVROUND    = register_cvar("zp_ltm_survround","1");

    register_event("DeathMsg", "DeathEvent", "a");
    register_event("CurWeapon", "standing", "be", "1=1");
    register_event("ResetHUD", "delaycount", "a");
    register_event("ResetHUD", "newround", "b");
    register_logevent("endround", 2, "0=World triggered", "1=Round_End");    
    register_event("Damage","CutDeploy_onDamage","b");
    g_msgDeathMsg    = get_user_msgid("DeathMsg");
    g_msgScoreInfo    = get_user_msgid("ScoreInfo");
    g_msgDamage        = get_user_msgid("Damage");
    g_msgStatusText = get_user_msgid("StatusText");

    // Forward.
    register_forward(FM_Think, "ltm_Think");
    register_forward(FM_PlayerPostThink, "ltm_PostThink");
    register_forward(FM_PlayerPreThink, "ltm_PreThink");


    register_dictionary("LaserMines.txt")
    register_cvar("Shidla", " LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)
}

public plugin_precache()
{
    precache_sound(ENT_SOUND1);
    precache_sound(ENT_SOUND2);
    precache_sound(ENT_SOUND3);
    precache_sound(ENT_SOUND4);
    precache_sound(ENT_SOUND5);
    precache_sound(ENT_SOUND6);
    precache_sound(ENT_SOUND7);
    precache_model(ENT_MODELS);
    beam = precache_model(ENT_SPRITE1);
    boom = precache_model(ENT_SPRITE2);
    return PLUGIN_CONTINUE;
}

public plugin_modules()
{
    require_module("fakemeta");
    require_module("cstrike");
}

public plugin_cfg()
{
    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
    arrayset(g_havemine,0,sizeof(g_havemine));
    arrayset(g_deployed,0,sizeof(g_deployed));
    g_MaxPL = get_maxplayers();

    new file[64]; get_localinfo("amxx_configsdir",file,63);
    format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
    if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
    if(get_pcvar_num(g_LBEO))
    {
        new i_Owner


        i_Owner = pev(victim, LASERMINE_OWNER)


        if(CsTeams:pev(victim, LASERMINE_TEAM) == cs_get_user_team(attacker))

        if(i_Owner != attacker)
            return HAM_SUPERCEDE
        return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
}

public delaycount(id)
{
    g_dcount = floatround(get_gametime());
}

bool:CheckTime(id)
{
    g_nowtime = floatround(get_gametime()) - g_dcount;
    if(g_nowtime >= get_pcvar_num(g_LDELAY))
        return true;
    return false;
}

public CreateLaserMine_Progress_b(id)
{
    if(get_pcvar_num(g_LCMDMODE) != 0)
        CreateLaserMine_Progress(id);
    return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{

    if(!CreateCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser = true;

    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(1);
    write_byte(0);
    message_end();

    set_task(1.2, "Spawn", (TASK_PLANT + id));

    return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

    if(!ReturnCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser = true;

    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(1);
    write_byte(0);
    message_end();

    set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

    return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();

    return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();

    return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
    id -= TASK_RELEASE;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return;
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return;
    if(pev(tgt,LASERMINE_OWNER) != id) return;
    RemoveEntity(tgt);

    g_havemine ++;
    g_deployed --;
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)

    return;
}

public Spawn(id)
{
    id -= TASK_PLANT
    // motor
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
    if(!i_Ent)
    {
        client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
        return PLUGIN_HANDLED_MAIN;
    }
    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

    engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

    set_pev(i_Ent,pev_solid,SOLID_NOT);
    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

    set_pev(i_Ent,pev_frame,0);
    set_pev(i_Ent,pev_body,3);
    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
    set_pev(i_Ent,pev_framerate,0);
    set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
    set_pev(i_Ent,pev_dmg,100.0);
    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
    new Float:vOrigin[3];
    new    Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
        Float:vTraceEnd[3],Float:vEntAngles[3];
    pev(id, pev_origin, vOrigin);
    velocity_by_aim(id, 128, vTraceDirection);
    xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
    engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
    new Float:fFraction;
    get_tr2(0, TR_flFraction, fFraction);

    // -- We hit something!
    if(fFraction < 1.0)
    {
        // -- Save results to be used later.
        get_tr2(0, TR_vecEndPos, vTraceEnd);
        get_tr2(0, TR_vecPlaneNormal, vNormal);
    }


    xs_vec_mul_scalar(vNormal, 8.0, vNormal);
    xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

    engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

    // -- Rotate tripmine.
    vector_to_angle(vNormal,vEntAngles);
    set_pev(i_Ent,pev_angles,vEntAngles);

    // -- Calculate laser end origin.
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
        
    xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
    xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

    engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

    get_tr2(0, TR_vecPlaneNormal, vNormal);
    get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

    // -- Save results to be used later.
    set_pev(i_Ent, LASERMINE_OWNER, id);
    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
    set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
    new Float:fCurrTime = get_gametime();

    set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
    set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

    PlaySound(i_Ent,POWERUP_SOUND);
    g_deployed++;
    g_havemine--;
    DeleteTask(id);
    ShowAmmo(id);
    return 1;
}

stock TeamDeployedCount(id)
{
    static i;
    static CsTeams:t;t = cs_get_user_team(id);
    static cnt;cnt=0;

    for(i = 1;i <= g_MaxPL;i++)
    {
        if(is_user_connected(i))
            if(t == cs_get_user_team(i))
                cnt += g_deployed;
    }

    return cnt;
}

bool:CheckCanTeam(id)
{
    new arg[5],CsTeam:num;
    get_pcvar_string(g_LCBT,arg,3);
    if(equali(arg,"Z"))
    {
        num = CsTeam:CS_TEAM_T;
    }
    else if(equali(arg,"H"))
    {
        num = CsTeam:CS_TEAM_CT;
    }
    else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }
    else
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }
    if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
        return false;
    return true;
}

bool:CanCheck(id,mode)
{
    if(!get_pcvar_num(g_LENABLE))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

        return false;
    }
    if(get_pcvar_num(g_LACCESS) != 0)
        if(!(get_user_flags(id) & ADMIN_IMMUNITY))
        {
            client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
            return false;
        }
    if(!pev_user_alive(id)) return false;
    if(!CheckCanTeam(id))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
        return false;
    }
    if(mode == 0)
    {
        if(g_havemine <= 0)
        {
            client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
            return false;
        }
    }
    if(mode == 1)
    {
        if(get_pcvar_num(g_LBUYMODE) == 0)
        {
            client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
            return false;
        }
        if(g_havemine >= get_pcvar_num(g_LAMMO))
        {
            client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
            return false;
        }
        if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
        {
            client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
            return false;
        }
    }
    if(!CheckTime(id))
    {
        client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
        return false;
    }

    return true;
}

bool:ReturnCheck(id)
{
    if(!CanCheck(id,-1)) return false;
    if(g_havemine + 1 > get_pcvar_num(g_LAMMO)) return false;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return false;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return false;
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return false;
    if(pev(tgt,LASERMINE_OWNER) != id) return false;
    return true;
}

bool:CreateCheck(id)
{
    if(!CanCheck(id,0)) return false;

    
    if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
        return false;
    }

    if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
        return false;
    }

    if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
        return false;
    }

    if(g_deployed >= get_pcvar_num(g_LAMMO))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
        return false;
    }

    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
    {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
        return false;
    }
    new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
    pev(id, pev_origin, vOrigin);
    velocity_by_aim(id, 128, vTraceDirection);
    xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
    engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
    new Float:fFraction,Float:vTraceNormal[3];
    get_tr2(0, TR_flFraction, fFraction);
    // -- We hit something!
    if(fFraction < 1.0)
    {
        // -- Save results to be used later.
        get_tr2(0, TR_vecEndPos, vTraceEnd);
        get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

        return true;
    }

    client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
    DeleteTask(id);
    // -- Did not touched something. (not solid)
    return false;
}

public ltm_Think(i_Ent)
{
    if(!pev_valid(i_Ent))
        return FMRES_IGNORED;
    new EntityName[32];
    pev(i_Ent, pev_classname, EntityName, 31);
    if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
    // -- Entity is not a tripmine, ignoring the next...
    if(!equal(EntityName, ENT_CLASS_NAME))
        return FMRES_IGNORED;

    static Float:fCurrTime;
    fCurrTime = get_gametime();

    switch(pev(i_Ent, LASERMINE_STEP))
    {
        case POWERUP_THINK :
        {
            new Float:fPowerupTime;
            pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

            if(fCurrTime > fPowerupTime)
            {
                set_pev(i_Ent, pev_solid, SOLID_BBOX);
                set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

                PlaySound(i_Ent, ACTIVATE_SOUND);
            }
            if(get_pcvar_num(g_LGLOW)!=0)
            {
                if(get_pcvar_num(g_LCLMODE)==0)
                {
                    switch (pev(i_Ent,LASERMINE_TEAM))
                    {
                        
                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
                        
                        case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
                    }
                }else
                {
                    
                    set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
                }
            }
            set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
        }
        case BEAMBREAK_THINK :
        {
            static Float:vEnd[3],Float:vOrigin[3];
            pev(i_Ent, pev_origin, vOrigin);
            pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

            static iHit, Float:fFraction;
            engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

            get_tr2(0, TR_flFraction, fFraction);
            iHit = get_tr2(0, TR_pHit);

            // -- Something has passed the laser.
            if(fFraction < 1.0)
            {
                // -- Ignoring others tripmines entity.
                if(pev_valid(iHit))
                {
                    pev(iHit, pev_classname, EntityName, 31);
                    
                    if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
                    {
                        set_pev(i_Ent, pev_enemy, iHit);

                        if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                            CreateLaserDamage(i_Ent,iHit);
                        else
                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                                set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

                        if (!pev_valid(i_Ent))    
                            return FMRES_IGNORED;

                        set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
                    }
                }
            }
            if(get_pcvar_num(g_LDMGMODE)!=0)
                if(pev(i_Ent,LASERMINE_HITING) != iHit)
                    set_pev(i_Ent,LASERMINE_HITING,iHit);

            // -- Tripmine is still there.
            if(pev_valid(i_Ent))
            {
                static Float:fHealth;
                pev(i_Ent, pev_health, fHealth);

                if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
                {
                set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
                set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
                }
                                        
                static Float:fBeamthink;
                pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
                        
                if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
                {
                    DrawLaser(i_Ent, vOrigin, vEnd);
                    set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
                }
                set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
            }
        }
        case EXPLOSE_THINK :
        {
            // -- Stopping entity to think
            set_pev(i_Ent, pev_nextthink, 0.0);
            PlaySound(i_Ent, STOP_SOUND);
            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
            CreateExplosion(i_Ent);
            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
            RemoveEntity    (i_Ent);
        }
    }

    return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
    switch (i_SoundType)
    {
        case POWERUP_SOUND :
        {
            emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
            emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
        }
        case ACTIVATE_SOUND :
        {
            emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
        }
        case STOP_SOUND :
        {
            emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
            emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
        }
    }
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
    new tcolor[3];
    new teamid = pev(i_Ent, LASERMINE_TEAM);
    if(get_pcvar_num(g_LCLMODE) == 0)
    {
        switch(teamid){
            case 1:{
                ¸
                tcolor[0] = Red_Zomb;
                tcolor[1] = Green_Zomb;
                tcolor[2] = Blue_Zomb;
            }
            case 2:{
                
                tcolor[0] = Red_Hum;
                tcolor[1] = Green_Hum;
                tcolor[2] = Blue_Hum;
            }
        }
    }else
    {
        // Цвет луча для всез при режиме 1-н луч для всех
        tcolor[0] = random_num(50 , 200);
        tcolor[1] = random_num(50 , 200);
        tcolor[2] = random_num(50 , 200);
    }
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    write_byte(TE_BEAMPOINTS);
    engfunc(EngFunc_WriteCoord,v_Origin[0]);
    engfunc(EngFunc_WriteCoord,v_Origin[1]);
    engfunc(EngFunc_WriteCoord,v_Origin[2]);
    engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
    write_short(beam);
    write_byte(0);
    write_byte(0);
    write_byte(1);    //Life
    write_byte(5);    //Width
    write_byte(0);    //wave
    write_byte(tcolor[0]); // r
    write_byte(tcolor[1]); // g
    write_byte(tcolor[2]); // b
    write_byte(get_pcvar_num(g_LCBRIGHT));
    write_byte(255);
    message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
    // Get given parameters
    new Float:vecSrc[3];
    pev(iCurrent, pev_origin, vecSrc);

    new AtkID =pev(iCurrent,LASERMINE_OWNER);
    new TeamID=pev(iCurrent,LASERMINE_TEAM);

    new ent = -1;
    new Float:tmpdmg = DmgMAX;

    new Float:kickback = 0.0;
    // Needed for doing some nice calculations :P
    new Float:Tabsmin[3], Float:Tabsmax[3];
    new Float:vecSpot[3];
    new Float:Aabsmin[3], Float:Aabsmax[3];
    new Float:vecSee[3];
    new trRes;
    new Float:flFraction;
    new Float:vecEndPos[3];
    new Float:distance;
    new Float:origin[3], Float:vecPush[3];
    new Float:invlen;
    new Float:velocity[3];
    new iHitHP,iHitTeam;
    // Calculate falloff
    new Float:falloff;
    if(Radius > 0.0)
    {
        falloff = DmgMAX / Radius;
    } else {
        falloff = 1.0;
    }
    // Find monsters and players inside a specifiec radius
    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
    {
        if(!pev_valid(ent)) continue;
        if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
        {
            // Entity is not a player or monster, ignore it
            continue;
        }
        if(!pev_user_alive(ent)) continue;
        // Reset data
        kickback = 1.0;
        tmpdmg = DmgMAX;
        // The following calculations are provided by Orangutanz, THANKS!
        // We use absmin and absmax for the most accurate information
        pev(ent, pev_absmin, Tabsmin);
        pev(ent, pev_absmax, Tabsmax);
        xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
        xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
        pev(iCurrent, pev_absmin, Aabsmin);
        pev(iCurrent, pev_absmax, Aabsmax);
        xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
        xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
        engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
        get_tr2(trRes, TR_flFraction, flFraction);
        // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
        if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
        {
            // Work out the distance between impact and entity
            get_tr2(trRes, TR_vecEndPos, vecEndPos);
            distance = get_distance_f(vecSrc, vecEndPos) * falloff;
            tmpdmg -= distance;
            if(tmpdmg < 0.0)
                tmpdmg = 0.0;
            // Kickback Effect
            if(kickback != 0.0)
            {
                xs_vec_sub(vecSpot,vecSee,origin);
                invlen = 1.0/get_distance_f(vecSpot, vecSee);

                xs_vec_mul_scalar(origin,invlen,vecPush);
                pev(ent, pev_velocity, velocity)
                xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
                xs_vec_mul_scalar(vecPush,kickback,vecPush);
                xs_vec_add(velocity,vecPush,velocity);
                if(tmpdmg < 60.0)
                {
                    xs_vec_mul_scalar(velocity,12.0,velocity);
                } else {
                    xs_vec_mul_scalar(velocity,4.0,velocity);
                }
                if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
                {
                    // There's some movement todo :)
                    set_pev(ent, pev_velocity, velocity)
                }
            }

            iHitHP = pev_user_health(ent) - floatround(tmpdmg)
            iHitTeam = int:cs_get_user_team(ent)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,ent,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,ent,-1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(ent, iHitHP)
                    engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
                    write_byte(floatround(tmpdmg))
                    write_byte(floatround(tmpdmg))
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vecSrc[0])
                    engfunc(EngFunc_WriteCoord,vecSrc[1])
                    engfunc(EngFunc_WriteCoord,vecSrc[2])
                    message_end()
                }
            }
        }
    }
    return
}

bool:pev_user_alive(ent)
{
    new deadflag = pev(ent,pev_deadflag);
    if(deadflag != DEAD_NO)
        return false;
    return true;
}

CreateExplosion(iCurrent)
{
    new Float:vOrigin[3];
    pev(iCurrent,pev_origin,vOrigin);

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(99); //99 = KillBeam
    write_short(iCurrent);
    message_end();

    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
    write_byte(TE_EXPLOSION);
    engfunc(EngFunc_WriteCoord,vOrigin[0]);
    engfunc(EngFunc_WriteCoord,vOrigin[1]);
    engfunc(EngFunc_WriteCoord,vOrigin[2]);
    write_short(boom);
    write_byte(30);
    write_byte(15);
    write_byte(0);
    message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
    if(isHit < 0) return PLUGIN_CONTINUE
    switch(get_pcvar_num(g_LDMGMODE))
    {
        case 1:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
                return PLUGIN_CONTINUE
        }
        case 2:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
            {
                static Float:cnt
                static now,htime;now = floatround(get_gametime())

                pev(iCurrent,LASERMINE_COUNT,cnt)
                htime = floatround(cnt)
                if(now - htime < get_pcvar_num(g_LDSEC))
                {
                    return PLUGIN_CONTINUE;
                }else{
                    set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
                }
            }else
            {
                set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
            }
        }
    }

    new Float:vOrigin[3],Float:vEnd[3]
    pev(iCurrent,pev_origin,vOrigin)
    pev(iCurrent,pev_vuser1,vEnd)

    new teamid = pev(iCurrent, LASERMINE_TEAM)

    new szClassName[32]
    new Alive,God
    new iHitTeam,iHitHP,id
    new hitscore

    szClassName[0] = '^0'
    pev(isHit,pev_classname,szClassName,32)
    if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
    {
        Alive = pev_user_alive(isHit)
        God = get_user_godmode(isHit)
        if(!Alive || God) return PLUGIN_CONTINUE
        iHitTeam = int:cs_get_user_team(isHit)
        iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
        id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
        if(iHitHP <= 0)
        {
            if(iHitTeam != teamid)
            {
                emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
                hitscore = 1
                zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
                set_score(id,isHit,hitscore,iHitHP)
            }else
            {
                if(get_pcvar_num(g_LFF))
                {
                    emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
                    hitscore = -1
                    zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
                    set_score(id,isHit,hitscore,iHitHP)
                }
            }
        }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
        {
            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
            set_user_health(isHit,iHitHP)
            set_pev(iCurrent,LASERMINE_HITING,isHit);
            engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
            write_byte(get_pcvar_num(g_LDMG))
            write_byte(get_pcvar_num(g_LDMG))
            write_long(DMG_BULLET)
            engfunc(EngFunc_WriteCoord,vOrigin[0])
            engfunc(EngFunc_WriteCoord,vOrigin[1])
            engfunc(EngFunc_WriteCoord,vOrigin[2])
            message_end()
        }
    }else if(equal(szClassName, ENT_CLASS_NAME3))
    {
        new hl;
        hl = pev_user_health(isHit);
        set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
    }
    return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
    new Float:health
    pev(id,pev_health,health)
    return floatround(health)
}

stock set_user_health(id,health)
{
    health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
    new Float:val
    pev(index, pev_takedamage, val)

    return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
    set_pev(index, pev_frags, float(frags))

    return 1
}

stock pev_user_frags(index)
{
    new Float:frags;
    pev(index,pev_frags,frags);
    return floatround(frags);
}

set_score(id,target,hitscore,HP){

    new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
    set_user_frags(id,idfrags)
    new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
    set_user_frags(target,tarfrags)
    new idteam = int:cs_get_user_team(id)
    new iddeaths = cs_get_user_deaths(id)


    message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
    write_byte(id)
    write_byte(target)
    write_byte(0)
    write_string(ENT_CLASS_NAME)
    message_end()

    message_begin(MSG_ALL, g_msgScoreInfo)
    write_byte(id)
    write_short(idfrags)
    write_short(iddeaths)
    write_short(0)
    write_short(idteam)
    message_end()

    set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

    set_user_health(target, HP)

}

public BuyLasermine(id)
{
    if(!CanCheck(id,1)) return PLUGIN_CONTINUE

    zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
    g_havemine++;

    client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)
    return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
    if(itemid == g_LME)
        {
        zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + LMCost)
        BuyLasermine(id)
        }
    return PLUGIN_CONTINUE
}

ShowAmmo(id)
{
    new ammo[51]
    new PlugStat[ 555 char ];
    formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
    formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine,get_pcvar_num(g_LAMMO))

    message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
    write_byte(0)
    write_string(ammo)
    message_end()
}

public showInfo(id)
{
    client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
    new said[32]
    read_argv(1,said,31);
    if(!get_pcvar_num(g_LENABLE))
    {
        return PLUGIN_CONTINUE
    }
    if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
        BuyLasermine(id)
    }else if(equali(said, "lasermine") || equali(said, "/lasermine")){
        const SIZE = 1024
        new msg[SIZE+1],len = 0;
        len += formatex(msg, SIZE - len, "<html><body>")
        len += formatex(msg, SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
        len += formatex(msg, SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
        len += formatex(msg, SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
        len += formatex(msg, SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
        len += formatex(msg, SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
        len += formatex(msg, SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
        len += formatex(msg, SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
        len += formatex(msg, SIZE - len, "</body></html>")
        show_motd(id, msg, "Lasermine Entity help")
        return PLUGIN_CONTINUE
    }
    else if(containi(said, "laser") != -1) {
        showInfo(id)
        return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
}

public standing(id)
{
    if(!g_settinglaser)
        return PLUGIN_CONTINUE

    set_pev(id, pev_maxspeed, 1.0)

    return PLUGIN_CONTINUE
}

public ltm_PostThink(id)
{
    if(!g_settinglaser && plsetting){
        resetspeed(id)
    }
    else if(g_settinglaser && !plsetting) {
        pev(id, pev_maxspeed,plspeed)
        set_pev(id, pev_maxspeed, 1.0)
    }
    plsetting = g_settinglaser
    return FMRES_IGNORED
}

public ltm_PreThink(id)
{
    if(!pev_user_alive(id) || g_settinglaser == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
        return FMRES_IGNORED;

    if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
        CreateLaserMine_Progress(id)
    return FMRES_IGNORED;
}

resetspeed(id)
{
    set_pev(id, pev_maxspeed, plspeed)
}

public client_putinserver(id){
    g_deployed = 0;
    g_havemine = 0;
    DeleteTask(id);
    return PLUGIN_CONTINUE
}

public client_disconnect(id){
    if(!get_pcvar_num(g_LENABLE))
        return PLUGIN_CONTINUE
    DeleteTask(id);
    RemoveAllTripmines(id);
    return PLUGIN_CONTINUE
}


public newround(id){
    if(!get_pcvar_num(g_LENABLE))
        return PLUGIN_CONTINUE
    pev(id, pev_maxspeed,plspeed)
    DeleteTask(id);
    RemoveAllTripmines(id);
    //client_print(id, print_chat, " All Mines removied!");
    delaycount(id);
    SetStartAmmo(id);
    return PLUGIN_CONTINUE
}

public endround(id)
{
    if(!get_pcvar_num(g_LENABLE))
        return PLUGIN_CONTINUE

    // Удаление мин после конца раунда
    DeleteTask(id);
    RemoveAllTripmines(id);

    return PLUGIN_CONTINUE
}

public DeathEvent(){
    if(!get_pcvar_num(g_LENABLE))
        return PLUGIN_CONTINUE

    new id = read_data(2)
    if(is_user_connected(id)) DeleteTask(id);
    return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
    new iEnt = g_MaxPL + 1;
    new clsname[32];
    while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
    {
        if(i_Owner)
        {
            if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
                continue;
            clsname[0] = '^0'
            pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
            if(equali(clsname, ENT_CLASS_NAME))
            {
                PlaySound(iEnt, STOP_SOUND);
                RemoveEntity(iEnt);
            }
        }
        else
            set_pev(iEnt, pev_flags, FL_KILLME);
    }
    g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
    new stammo = get_pcvar_num(g_LSTAMMO);
    if(stammo <= 0) return PLUGIN_CONTINUE;
    g_havemine = (g_havemine <= stammo) ? stammo : g_havemine;
    return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
    if(get_user_health(id) < 1)
        DeleteTask(id);
}

DeleteTask(id)
{
    if(task_exists((TASK_PLANT + id)))
    {
        remove_task((TASK_PLANT + id))
    }
    if(task_exists((TASK_RELEASE + id)))
    {
        remove_task((TASK_RELEASE + id))
    }
    g_settinglaser = false
    return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);

    set_pev(entity, pev_renderfx, fx);
    set_pev(entity, pev_rendercolor, RenderColor);
    set_pev(entity, pev_rendermode, render);
    set_pev(entity, pev_renderamt, float(amount));

    return 1
}

// Gets offset data
get_offset_value(id, type)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        key = OFFSET_MONEY;
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        return get_pdata_int(id, key);
    }
    return -1;
}

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  Selam Ben Guven -
Posted by: fLexLy - 10-03-12, 02:55 - Forum: Ben Kimim - Replies (5)


Merhabalar ben guven
Rusya moskovada yaşıyorum
TR nin pawn dilinin forumu sanırım paylaşım flan scripting paylaşıyorsunuz

Oğlum gigori namı diğer dias rus paylaşım sitesinde admin oda scripting paylaşıyor model v.b
ben ona aspx oda bana pawn öğretior Smile sanal zeka yapımı flan değişik işler yapıor evlat
neyse anlıcanız o orayı temsil ederken bende burayı temsil edicem Big Grin

hadi bklm hayırlısı

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  Tiestoo
Posted by: Leadse3yp - 10-03-12, 01:19 - Forum: Sohbet / Geyik - Replies (2)

Dj Tiesto - Extacy - YouTube

Çatlaaa Smile

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  zombie plague 4.3 zm ekliyemiyorum
Posted by: al_99 - 10-03-12, 00:06 - Forum: Çözülmüş İstekler - Replies (11)

https://www.csplague.com/zp-class-sinifl...li-zm.html

üstteki zombieyi ekliyemiyorum amxx pluginse smayı scripting atıyorum Sonra config klasörünün içindeki plugins.ini ye zp_zclass_xtreme_speed.amxx yazyıyorum ama olmuyor zombi sınıfına eklenmiyorum Arkadaşlar lütfen yardım edin

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