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| Ex Ayarları ; |
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Posted by: EmRe Clmz - 01-03-15, 21:03 - Forum: CFG Kodları
- No Replies
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Cfg'nizin ortasına yapıştırın.
Code: Ex Ayarları ;
ex_extrapmax "1.33"
ex_maxerrordistance "0"
ex_correct "0"
ex_minvelocity "0"
ex_maxaccel "2000"
ex_maxspeed "750"
Saygılarımla...
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| Kısayol Silah Ayarları ; |
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Posted by: EmRe Clmz - 01-03-15, 21:00 - Forum: CFG Kodları
- No Replies
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Bu kodlar numlok tuşlarıyla silah almadır.
Vereceğim kodları cfg'nizin sonuna yapıştırın.
Özellikleri ;
Numlock1 : Usp + Mermi
Numlock2 : Deagle + Mermi
Numlock3 : Mp5 + Mermi
Numlock4 : T'de Ak47 + Mermi CT'de M4A1 + Mermi
Numlock5 : Awp + Mermi
Numlock6 : T'de SG552 + Mermi CT'de AUG + Mermi
Numlock7 : Hegranada + Flashbang (2) + Smogranada
Numlock8 : Çelik Yelek + Kask + Kit
Numlock9 : TARAMALI TUFEK + Mermi
Code: bind kp_end "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_downarrow "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_pgdn "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_leftarrow "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_5 "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_rightarrow "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_home "buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 5;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_uparrow "buyequip;menuselect 1;buyequip;menuselect 2;buyequip;menuselect 6;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
bind kp_pgup "buy;menuselect 5;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait"
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| [İSTEK]Biohazard |
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Posted by: ceyhunreiz53 - 01-03-15, 19:33 - Forum: [İSTEK] Cs 1.6 Plugin İstek Bölümü
- Replies (3)
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Merhaba Arkadaşlar Herkese İyi Forumlar
Bazi Biohazard Serverlerde Jetpack Var Ama Bildimiz Zombie Plague Gibi Jetpack Ama Öyle Fazla Damageli Vuran Deil.
Biohazard İçin Jetpack İstiyorum.
.Sma .spr .sound .models Ne Dosyasi Varsa Lütfen Yapip veya Bulup atin :S
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| [İSTEK]Plugin |
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Posted by: ceyhunreiz53 - 01-03-15, 19:31 - Forum: [İSTEK] Cs 1.6 Plugin İstek Bölümü
- Replies (4)
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Arkadaşlar Benim Zombie Serverinde /biomenu'warda.
biomenu ben burdan aldim zaten adam yapip verdi sağolsunda.
biomenude etherenal war 0 yang yaziyor buglu etherenal zaten sw koyamiyom hata veriyor o yüzden.
Bendeki Olan Aşağida Attim Koddaki Resim
![[Image: attachment.php?attachmentid=10411&stc=1]](https://www.csplague.com/attachment.php?attachmentid=10411&stc=1)
Burda Attim Resimdeki Gibi Olacak.
![[Image: attachment.php?attachmentid=10410&stc=1]](https://www.csplague.com/attachment.php?attachmentid=10410&stc=1)
Etherenal Menüden kaldirip bana tekrar atabilirmisiniz. kodu altta
Code: /* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <biohazard>
#include <cstrike>
#include <fakemeta>
#include <engine>
#define Plugin "BioMenu"
#define VERSION "1.0"
#define AUTHOR "Anil Can"
#define TAG "LightOfGod ZomBie"
#define charsmax(%1) (sizeof(%1)-1)
#define is_valid_player(%1) (1 <= %1 <= 32)
#define OFFSET_CLIPAMMO 51
#define OFFSET_LINUX_WEAPONS 4
#define fm_cs_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, OFFSET_LINUX_WEAPONS)
#define m_pActiveItem 373
const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))
new const g_MaxClipAmmo[] = {
0,
13, //csW_P228
0,
10, //csW_SCOUT
0, //csW_HEGRENADE
7, //csW_XM1014
0, //csW_C4
30, //csW_MAC10
30, //csW_AUG
0, //csW_SMOKEGRENADE
15, //csW_ELITE
20, //csW_FIVESEVEN
25, //csW_UMP45
30, //csW_SG550
35, //csW_GALIL
25, //csW_FAMAS
12, //csW_USP
20, //csW_GLOCK18
10, //csW_AWP
30, //csW_MP5NAVY
100, //csW_M249
8, //csW_M3
30, //csW_M4A1
30, //csW_TMP
20, //csW_G3SG1
0, //csW_FLASHBANG
7, //csW_DEAGLE
30, //csW_SG552
30, //csW_AK47
0, //csW_KNIFE
50 //csW_P90
}
new
g_ak47hasar,
g_m4a1hasar,
g_deaglehasar,
g_xm1014hasar,
g_ak47cost,
g_m4a1cost,
g_deaglecost,
g_xm1014cost,
g_unammo[33],
g_ak47[33],
g_m4a1[33],
g_deagle[33],
g_xm1014[33];
/*============================================================
Weapon Model's
============================================================*/
new VIEW_GOLDENAK47[] = "models/eklentiler/v_golden_ak47.mdl"
new PLAYER_GOLDENAK47[] = "models/eklentiler/p_golden_ak47.mdl"
new VIEW_GOLDENM4A1[] = "models/eklentiler/v_golden_m4a1.mdl"
new PLAYER_GOLDENM4A1[] = "models/eklentiler/p_golden_m4a1.mdl"
new VIEW_DEAGLE[] = "models/eklentiler/v_golden_deagle.mdl"
new PLAYER_DEAGLE[] = "models/eklentiler/p_golden_deagle.mdl"
new VIEW_XM1014[] = "models/eklentiler/v_golden_xm1014.mdl"
new PLAYER_XM1014[] = "models/eklentiler/p_golden_xm1014.mdl"
public plugin_init()
{
register_plugin(Plugin, VERSION, AUTHOR)
register_clcmd("say /biomenu","menu_gir")
register_clcmd("say_team /biomenu","menu_gir")
RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0);
RegisterHam(Ham_Spawn,"player","dogunca",1)
register_event("CurWeapon", "HookCurWeapon", "be", "1=1")
g_ak47hasar = register_cvar("ak47_hasar", "1.5")
g_m4a1hasar = register_cvar("m4a1_hasar", "1.5")
g_deaglehasar = register_cvar("deagle_hasar", "2.0")
g_xm1014hasar = register_cvar("xm1014_hasar", "1.75")
g_ak47cost = register_cvar("ak47_cost", "12000")
g_m4a1cost = register_cvar("m4a1_cost", "12000")
g_deaglecost = register_cvar("deagle_cost", "10000")
g_xm1014cost = register_cvar("xm1014_cost", "12000")
}
public plugin_precache()
{
precache_model(VIEW_GOLDENAK47)
precache_model(PLAYER_GOLDENAK47)
precache_model(VIEW_GOLDENM4A1)
precache_model(PLAYER_GOLDENM4A1)
precache_model(VIEW_DEAGLE)
precache_model(PLAYER_DEAGLE)
precache_model(VIEW_XM1014)
precache_model(PLAYER_XM1014)
}
public HookCurWeapon(id)
{
new WeaponID = read_data(2)
if(WeaponID == CSW_AK47 && g_ak47)
{
set_pev(id,pev_viewmodel2,VIEW_GOLDENAK47)
set_pev(id,pev_weaponmodel2,PLAYER_GOLDENAK47)
}
if(WeaponID == CSW_M4A1 && g_m4a1)
{
set_pev(id,pev_viewmodel2,VIEW_GOLDENM4A1)
set_pev(id,pev_weaponmodel2,PLAYER_GOLDENM4A1)
}
if(WeaponID == CSW_DEAGLE && g_deagle)
{
set_pev(id,pev_viewmodel2,VIEW_DEAGLE)
set_pev(id,pev_weaponmodel2,PLAYER_DEAGLE)
}
if(WeaponID == CSW_XM1014 && g_xm1014)
{
set_pev(id,pev_viewmodel2,VIEW_XM1014)
set_pev(id,pev_weaponmodel2,PLAYER_XM1014)
}
if(g_unammo){
new iWeapon = read_data(2)
if( !( NOCLIP_WPN_BS & (1<<iWeapon) ) )
{
fm_cs_set_weapon_ammo( get_pdata_cbase(id, m_pActiveItem) , g_MaxClipAmmo[ iWeapon ] )
}
}
}
public menu_gir(id)
{
if(is_user_alive(id))
{
static Menuz[64]
formatex(Menuz,charsmax(Menuz),"\rBioHazard Menu")
new Menu = menu_create(Menuz,"menu_handler")
formatex(Menuz,charsmax(Menuz),"\yGolden Deagle \r[%d $]",get_pcvar_num(g_deaglecost))
menu_additem(Menu,Menuz,"1")
formatex(Menuz,charsmax(Menuz),"\yGolden AK47 \r[%d $]",get_pcvar_num(g_ak47cost))
menu_additem(Menu,Menuz,"2")
formatex(Menuz,charsmax(Menuz),"\yGolden M4A1 \r[%d $]",get_pcvar_num(g_m4a1cost))
menu_additem(Menu,Menuz,"3")
formatex(Menuz,charsmax(Menuz),"\yGolden XM1014 \r[%d $]",get_pcvar_num(g_xm1014cost))
menu_additem(Menu,Menuz,"4")
formatex(Menuz,charsmax(Menuz),"\yEthereal Silahı \r[%d $]",get_cvar_num("amx_etherealcost"))
menu_additem(Menu,Menuz,"5")
formatex(Menuz,charsmax(Menuz),"\yZombie Isik \r")
menu_additem(Menu,Menuz,"6")
menu_setprop(Menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,Menu,0)
}
return PLUGIN_HANDLED
}
public menu_handler(id,menu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new access,callback,data[6],iname[64]
menu_item_getinfo(menu,item,access,data,5,iname,63,callback)
new para = cs_get_user_money(id)
new esya1 = get_pcvar_num(g_deaglecost)
new esya2 = get_pcvar_num(g_ak47cost)
new esya3 = get_pcvar_num(g_m4a1cost)
new esya4 = get_pcvar_num(g_xm1014cost)
new key = str_to_num(data)
switch(key)
{
case 1 :
{
if(!is_user_zombie(id))
{
if(para >= esya1)
{
cs_set_user_money(id,para - esya1)
g_deagle = true
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,35)
g_unammo = true
renkli_yazi(id,"!n[!t%s!n] !gBioMenuden !n[!tGolden Deagle!n] !gsatin aldin",TAG)
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gYeterli paraniz yok.Gereken para !n[!t%d $!n]",TAG,esya1)
}
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gSadece insanlar satin alabilir.",TAG)
}
}
case 2 :
{
if(!is_user_zombie(id))
{
if(para >= esya2)
{
cs_set_user_money(id,para - esya2)
g_ak47 = true
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id,CSW_AK47,90)
g_unammo = true
renkli_yazi(id,"!n[!t%s!n] !gBioMenuden !n[!tGolden AK47!n] !gsatin aldin",TAG)
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gYeterli paraniz yok.Gereken para !n[!t%d $!n]",TAG,esya2)
}
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gSadece insanlar satin alabilir.",TAG)
}
}
case 3 :
{
if(!is_user_zombie(id))
{
if(para >= esya3)
{
cs_set_user_money(id,para - esya3)
g_m4a1 = true
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id,CSW_M4A1,90)
g_unammo = true
renkli_yazi(id,"!n[!t%s!n] !gBioMenuden !n[!tGolden M4A1!n] !gsatin aldin",TAG)
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gYeterli paraniz yok.Gereken para !n[!t%d $!n]",TAG,esya3)
}
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gSadece insanlar satin alabilir.",TAG)
}
}
case 4 :
{
if(!is_user_zombie(id))
{
if(para >= esya4)
{
cs_set_user_money(id,para - esya4)
g_xm1014 = true
give_item(id,"weapon_xm1014")
cs_set_user_bpammo(id,CSW_XM1014,32)
g_unammo = true
renkli_yazi(id,"!n[!t%s!n] !gBioMenuden !n[!tGolden XM1014!n] !gsatin aldin",TAG)
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gYeterli paraniz yok.Gereken para !n[!t%d $!n]",TAG,esya4)
}
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gSadece insanlar satin alabilir.",TAG)
}
}
case 5 :
{
if(!is_user_zombie(id))
{
console_cmd(id,"say /eth2")
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gSadece insanlar satin alabilir.",TAG)
}
}
case 6 :
{
if(is_user_zombie(id))
{
console_cmd(id,"say /nvg")
}
else
{
renkli_yazi(id,"!n[!t%s!n] !gNvg zombilere ozeldir.",TAG)
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(!is_valid_player(attacker) || !is_valid_player(victim)) return HAM_IGNORED
if(is_valid_player(attacker))
{
if(get_user_weapon(attacker) == CSW_DEAGLE && g_deagle)
{
SetHamParamFloat(4,damage * get_pcvar_float(g_deaglehasar))
}
if(get_user_weapon(attacker) == CSW_AK47 && g_ak47)
{
SetHamParamFloat(4,damage * get_pcvar_float(g_ak47hasar))
}
if(get_user_weapon(attacker) == CSW_M4A1 && g_m4a1)
{
SetHamParamFloat(4,damage * get_pcvar_float(g_m4a1hasar))
}
if(get_user_weapon(attacker) == CSW_XM1014 && g_xm1014)
{
SetHamParamFloat(4,damage * get_pcvar_float(g_xm1014hasar))
}
}
return HAM_HANDLED
}
public dogunca(id)
{
g_ak47 = false
g_deagle = false
g_m4a1 = false
g_xm1014 = false
g_unammo = false
}
/*============================================================
renkli_yazi
============================================================*/
stock renkli_yazi(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!n", "^x01"); // Default Renk(Sarı)
replace_all(msg, 190, "!g", "^x04"); // Yeşil Renk
replace_all(msg, 190, "!t", "^x03"); // Takım Renk( CT mavi , T kırmızı )
if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
write_byte(players);
write_string(msg);
message_end();
}
}
}
}
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