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deneme mod
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Duygulandım :))
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CS 1.6 Sunucumuz Açılmışt...
Forum: [Tanıtım] Counter Strike Sunucu Tanıtımı
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TS3 sunucusu
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Sarı Çizmeli - Mahkum
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The Walking Dead | Zombie...
Forum: [Tanıtım] Counter Strike Sunucu Tanıtımı
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Hediye Kutusu Düşürme | P...
Forum: [PLUGİN] Cs 1.6 Eklentiler
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surwkjleL~ Herkezin İsted...
Forum: [CONFIG] CS 1.6 CFG
Last Post: surwkjleL
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| [10] Golden Break - JB-DR-BHOP CSGO TARZI |
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Posted by: 53miayqi - 27-06-17, 20:26 - Forum: [Tanıtım] Counter Strike Sunucu Tanıtımı
- Replies (1)
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Golden Break GAMİNG [126] YENİLENMİŞ JAİLBREAK SERVER
SERVER IP 95.173.173.126 & DNS cs126.oyna.la
Server Sahibi: miayqi [ALİ]
Server sahiplerinin hepsi +18 'dir
Komutcular +17dir
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/mt yazarak serverdeki sürenize bakabilirsiniz
/mt 1 ve 2.sine adminlik bedava
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BU KALITELI OYUNDA SENİDE ARAMIZDA GORMEK ISTERIZ ARAMIZA KATIL KALITEYI HISSET
GEÇİCİ TS3 :goldenbreak.clanits3.ga [YEPYENİ TS3 ADRESIMIZ SUANDA BAKIMDA]
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| Lutfen yardım edin HLCSG SORUNU |
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Posted by: SINAYPIRALI - 20-06-17, 19:35 - Forum: VHE Teknik Yardım
- No Replies
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Arkadaşlar merhaba ben bi map yaptım bu mapı normalde f9 a basınca 15 20 dkde oyuna yuklerken birşey oldu başlattığım gibi hemen biryeri atlıyor 10 saniyede yüklüyor bide kasıyo oyunda çözümü nedir allah için yardım edin internette cozumunu bulamadım LOG kayıtları
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\valve"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1" -wadinclude sinoplu.wad
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve\cstrike\maps\map1"-wadinclude sinoplu.wad
Entering c:\program files\valve\cstrike\maps\map1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[sinoplu.wad]
47 brushes (totalling 290 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 11 used textures, 18.33 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\reklam.wad
- Warning: Larger than expected texture (306812 bytes): 'SINAYPIR'
- Warning: Larger than expected texture (306812 bytes): 'LEGENDREKLAM'
- Contains 1 used texture, 1.67 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\mehmet.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (235412 bytes): 'GENERALL'
- Warning: Larger than expected texture (200732 bytes): 'ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'SNOW32'
- Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'
- Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'
- Warning: Larger than expected texture (348972 bytes): '3_WALL2'
- Warning: Larger than expected texture (348972 bytes): '3_WALL5'
- Warning: Larger than expected texture (348972 bytes): '3_WARNING'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
- Warning: Larger than expected texture (348972 bytes): 'SNOW1'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'
- Contains 47 used textures, 78.33 percent of map (3599 textures in wad)
added 10 additional animating textures.
Warning: ::FindTexture() texture STEEL2 not found!
Warning: ::LoadLump() texture STEEL2 not found!
Texture usage is at 2.62 mb (of 4.00 mb MAX)
0.97 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve\cstrike\maps\map1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2525 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-1632, 680,-1263)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...1649 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ (-1632, 680,-1263)
SolidBSP [hull 2] 500...1000...1489 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ (-1632, 680,-1263)
SolidBSP [hull 3] 500...1000...1500...1856 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ (-1632, 680,-1263)
0.97 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve\cstrike\maps\map1"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1" -sparse
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve\cstrike\maps\map1"-sparse
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\map1.bsp" "C:\Program Files\valve\cstrike\maps\map1.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\map1.pts" "C:\Program Files\valve\cstrike\maps\map1.pts"
** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "map1" -game cstrike -dev -console +deathmatch 1
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| Anlamadğım sorun |
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Posted by: mustafadalgac - 19-06-17, 00:53 - Forum: VHE Teknik Yardım
- No Replies
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Merhaba arkadaşlar yapmaya başlamış olduğum Escape mapında garip LEAK hatası var yardımcı olursanız sevinrim.
Yardım EDENLERDEN şimdiden allah razı olsun
hlcsg v3.4 Final (May 8 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.22 seconds)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 1 used texture, 3.13 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zescape.wad
- Contains 5 used textures, 15.63 percent of map (83 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\bayrak.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\dalgac\desktop\ze_potc_fabi.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 14 used textures, 43.75 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\scarty.wad
- Contains 9 used textures, 28.13 percent of map (437 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\dalgac2.wad
- Contains 2 used textures, 6.25 percent of map (2 textures in wad)
added 8 additional animating textures.
Warning: ::FindTexture() texture WOOD003 not found!
Warning: ::LoadLump() texture WOOD003 not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
0.50 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (May 8 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2138 (0.04 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-1088,-704, 80)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...1727 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity path_track @ ( -8,-130, 354)
SolidBSP [hull 2] 500...1000...1500...1652 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity path_track @ (-1048, 184, 296)
SolidBSP [hull 3] 500...1000...1500...1852 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity path_track @ (-1048, 184, 296)
0.79 seconds elapsed
----- END hlbsp -----
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| Harita değişince server restart sorunu |
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Posted by: bdalcik - 11-06-17, 16:20 - Forum: [Linux|Win] Cs 1.6 Server Kurulum - Ayarları
- No Replies
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Arkadaşlar merhaba;
Bir çok Cs 1.6 hazır kurulum tar.gz dosyasından kurulum yaptım.
Centos 6-7 arası 32 bit -64 bit tede denedim ama
oyun kurulumunda sorun yok fakat amx_map harita komutunu kullanınca yada web panelden harita değiştirmek istediğimde
server reset atıyor ve eski haritadan yeniden başlıyor.
AMX versiyon 1.8.2 var üzerinde.
Bu durumu nasıl çözebilirim yardımcı olursanız sevinirim.
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