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  Konuların taşınması
Posted by: Nopain - 05-11-14, 22:49 - Forum: Sohbet / Geyik - Replies (1)

Beyler moderatörlerden isteğim şu plugin isteklerinde çözülmüş konuları taşımaları ve bazı konular 2 haftadır mesaj yazılmamasına rağmen çöpe taşınmamasıdır.

Not :Konuyu nereye açağımı bilemediğimden buraya açtım yanlış yere açtıysam kusura bakmayın.

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  Merhaba , Bir Bakarmısınız.
Posted by: Copyz - 03-11-14, 19:56 - Forum: Team Speak 3 Destek - Replies (5)

Selamun Aleyküm iyi günler. Beyler Bir sorunum var lütfen yardımcı olun 64 Bit bir vds var fakat teamspeak3 kurduk Lisans olmadıgı içinde slot sayısını yükseltemiyoruz ve bu yüzden sıkıntı çekiyoruz çalışan lisans olan varmı elinde acaba LÜtfen yardımcı olsun Smile

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  xzzers
Posted by: xzzers - 03-11-14, 01:26 - Forum: [GENEL] Cs 1.6 Genel Konular ve Bilgiler - No Replies

https://xzzers.com
Xzzers
Xzzers

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  Map yaptım yükledik deatrun açılıyor.
Posted by: yusfcan35 - 02-11-14, 16:40 - Forum: VHE Teknik Yardım - Replies (2)

Abilerim kardeşlerim mapı yaptık bitirdik yükledim fakat deathrun açılıyor bir yerde yanlış mı yaptım bilemiyorum yardım ederseniz sevinirim.

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  Adminlik Sorunu Acil Yardım!
Posted by: kanka7575 - 01-11-14, 20:09 - Forum: CS Soru - Cevap - Replies (1)

Arkadaşlar kolay gelsin sorun şu ki serverde yazılan adminlikler aktif olmuyor kafayı yemek üzereyim. Bi yardımcı olsanız çok memnun olacam.

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  ze_house_Gk1 vhe bitmiş hali
Posted by: hayamk - 31-10-14, 22:02 - Forum: VHE RMF Paylaşımı - Replies (8)

merhaba arkadaşlar ben pro mapper kazım karademir bu sıteye yenı üye oldum son yaptığım ze_house_Gk1 mapını indirin test edın ve zombıe escape servera atmak ıstıyorum ama aktıf bı server bulamadım yardımlarınızı beklıyorum mapın fotoları ve indirme linki buyrun



Attached Files
.jpg   7.jpg (Size: 415.27 KB / Downloads: 121)
.jpg   5.jpg (Size: 391.87 KB / Downloads: 129)
.jpg   4.jpg (Size: 275.73 KB / Downloads: 91)
.jpg   1.jpg (Size: 545.7 KB / Downloads: 110)
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  Linüx lisans lazım çok acıl
Posted by: thunder5 - 31-10-14, 21:56 - Forum: [TS3] Team Speak 3 - No Replies

Linüx Lisans Lazım Crack olaması önemli deil 25000 lıkde olur ACILEN :


İLETİŞİM : https://www.facebook.com/YusufKA28

TS3: ts3.accessgaming.0rg


ÇOK ACIL

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  Bi bakar mısınız ? VHM HELP
Posted by: ase57 - 31-10-14, 20:17 - Forum: VHE RMF Paylaşımı - Replies (10)

BURADAKİ HATA NEDİR. OYUNU AÇIYORUM DOLARKEN DONUYOR ?

Code:
** Executing...** Command: Change Directory
** Parameters: "D:\Valve"




** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sathata" -wadinclude Days.wad


hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlcsg.exe d:\valve\cstrike\maps\jail_bm_sathata -wadinclude Days.wad
Entering d:\valve\cstrike\maps\jail_bm_sathata.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       8 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Days.wad]


11 brushes (totalling 96 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.62 seconds)


Using Wadfile: \valve\valve\halflife.wad
- Contains 48 used textures, 44.04 percent of map (3116 textures in wad)
Including Wadfile: \valve\cstrike\days.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '10492203_729839'
- Warning: Larger than expected texture (3400812 bytes): 'GRASS1'
- Warning: Larger than expected texture (3400812 bytes): 'GRASS15'
- Warning: Larger than expected texture (361212 bytes): 'BLOODYMARY'
- Warning: Larger than expected texture (519312 bytes): 'BANNER'
- Contains 61 used textures, 55.96 percent of map (1728 textures in wad)


added 14 additional animating textures.
Texture usage is at 3.82 mb (of 4.00 mb MAX)
1.09 seconds elapsed


-----   END   hlcsg -----








** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sathata"


hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlbsp.exe d:\valve\cstrike\maps\jail_bm_sathata


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3487 (0.12 seconds)
BSP generation successful, writing portal file 'd:\valve\cstrike\maps\jail_bm_sathata.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2943 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2548 (0.07 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3255 (0.11 seconds)
1.60 seconds elapsed


-----   END   hlbsp -----








** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlvis.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sathata" -full


hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlvis.exe d:\valve\cstrike\maps\jail_bm_sathata -full
2163 portalleafs
7724 numportals


-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]


fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]




BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1059.56 seconds)
average leafs visible: 743
g_visdatasize:404010  compressed from 586173
1060.67 seconds elapsed [17m 40s]


-----   END   hlvis -----








** Executing...
** Command: C:\Users\Asus\Desktop\hlcsg\hlrad.exe
** Parameters: "d:\valve\cstrike\maps\jail_bm_sathata" -sparse


hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\Asus\Desktop\hlcsg\hlrad.exe d:\valve\cstrike\maps\jail_bm_sathata -sparse


-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 8 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]


vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]


smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]


texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]


global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]


opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]




[Reading texlights from 'C:\Users\Asus\Desktop\hlcsg\lights.rad']
[59 texlights parsed from 'C:\Users\Asus\Desktop\hlcsg\lights.rad']


11029 faces
Create Patches : 61384 base patches
0 opaque faces
562015 square feet [80930296.00 square inches]
42 direct lights


BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.18 seconds)
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (118.69 seconds)
visibility matrix   :  53.2 megs
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (57.67 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.40 seconds)
Transfer Lists :   138897298 :  138.90M transfers
       Indices :    78940596 :   75.28M bytes
          Data :   555589192 :  529.85M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
197.78 seconds elapsed [3m 17s]


-----   END   hlrad -----








** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\maps\jail_bm_sathata.bsp" "D:\Valve\cstrike\maps\jail_bm_sathata.bsp"




** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\maps\jail_bm_sathata.pts" "D:\Valve\cstrike\maps\jail_bm_sathata.pts"




** Executing...
** Command: D:\Valve\hl.exe
** Parameters: +map "jail_bm_sathata" -game cstrike -dev -console +deathmatch 1

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  Arkadaşlar Acil Bakar mısınız ?
Posted by: ase57 - 30-10-14, 16:10 - Forum: VHE RMF Paylaşımı - No Replies

Selamun aleyküm. Bana sağlam at yarışı ve renk şans oyunu rmf verebilir misiniz?

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  Ts3 Kıckleme Problemı
Posted by: PoleStar - 30-10-14, 09:40 - Forum: [TS3] Team Speak 3 - Replies (2)

Kick Powerlerı Acık Olmadıgı Halde Kayıtsız Kısı Yetkılı Kısıler Harıc Herkesı Kıckleyebılıyor Fakat Bu Acık Nereden Kaynaklanıyor Bulamadım Yardımcı Olabılırmısınız ?

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