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| Map |
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Posted by: CsMilfseeK - 27-01-14, 16:46 - Forum: VHE Teknik Yardım
- Replies (5)
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Arkadaşlar yaptıgım mape bakmak icin cs giriyorum new game giriyorum ok tıklıyorum ama daha onceden gırmıs oldugum sw gırıyor bunu nasıl duzeltıcem:confused:
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| Map |
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Posted by: CsMilfseeK - 27-01-14, 00:51 - Forum: VHE Teknik Yardım
- Replies (6)
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Arkadaşlar.Yaptıgım mapte herhangi bir sorun olmadığını görüyorum.Ama panele yüklediğimde ve oyunda açtığım map çöküyor.yardımcı olurmsunuz? Quote:** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\valve\cstrike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\CASPER\Desktop\VHE NEON\fy_kaptaniderya.map" "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.map"
** Executing...
** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlcsg.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlcsg.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
Entering C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Using Wadfile: \program files\valve\cstrike\scarty.wad
- Warning: Larger than expected texture (348972 bytes): 'SNOW'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Contains 8 used textures, 88.89 percent of map (439 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 1 used texture, 11.11 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Texture usage is at 0.47 mb (of 4.00 mb MAX)
0.11 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlbsp.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlbsp.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 213 (0.01 seconds)
BSP generation successful, writing portal file 'C:\Program Files\valve\cstrike\maps\fy_kaptaniderya.prt'
SolidBSP [hull 1] 174 (0.01 seconds)
SolidBSP [hull 2] 172 (0.01 seconds)
SolidBSP [hull 3] 232 (0.01 seconds)
0.08 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlvis.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlvis.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
95 portalleafs
256 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
average leafs visible: 45
g_visdatasize:1247 compressed from 1140
0.12 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlrad.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\CASPER\Desktop\VHENEO~1\AYAR\hlrad.exe "C:\Program Files\valve\cstrike\maps\fy_kaptaniderya"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\CASPER\Desktop\VHENEO~1\AYAR\lights.rad']
[59 texlights parsed from 'C:\Users\CASPER\Desktop\VHENEO~1\AYAR\lights.rad']
427 faces
Create Patches : 3023 base patches
0 opaque faces
24723 square feet [3560143.25 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 1013606 : 1.01M transfers
Indices : 472304 : 461.23k bytes
Data : 4054424 : 3.87M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
1.08 seconds elapsed
----- END hlrad -----
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| CFG konusunda bir sorunum var. |
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Posted by: Siyabend - 26-01-14, 17:06 - Forum: [CONFIG] CS 1.6 CFG
- Replies (6)
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Arkadaşlar bir cfg indirdim ama sprey kodlarıyla oynanmış. Duvardan görülmesi için oynamışlar kodlarla. Ben oynanmamış sprey ayarlarıyla oynamak istiyorum. Neden diye soracak olursanız sprey anca duvarın karşısında bekleyip sıkınca çıkıyor. Yani koşarken hızlı bir şekilde duvara veya yere sıktığım zaman ya yarım bir şekilde çıkıyor, ya da hiç çıkmıyor.
Sprey kodlarını tamamen default ayarlara nasıl döndürebilirim? Cfg dosyamdaki hangi kodları düzelteceğim bunun için?
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