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  RedMappers Tam Bir Hilekar OKU
Posted by: MiratBey - 22-08-13, 09:42 - Forum: Sohbet / Geyik - Replies (6)

Öncelikle şöyle söyliyim geçen beni adam ekle Alejandro Knuckles diye adam knucklesin kurucusu :
Sizin grupta Eren diye biri varya onun nicki ne dedi
Bende K3NZO dedim
O adam çok boktan Map yapıyor dedi bize Map yaptı kasmaktan oynayamadık sen yaparmısın dedi
BEnde yaparım dedim sonra o amatörmü dedi dedim yok beginnerin beginnerinin beginnerin dedim Smile

Kanıt Burada Kusura Bakmayın iPadden çektim Smile

Bide unutmadan gruptaki en iyi mapperlar : Sorew ile bendim kendi boktan Map yapıyordu adam bile söylüyor bakın hkgKhggkhGhkkHghgkgjhJghHgj



Her mapperim diyen Map yapmasine ya adam hammeri indiriyor mapperim diyor saçma Big Grin

eren itide bunlardan biri söyliyim adam bile diyor kıçımla daha iyi çizerim Big Grin



Attached Files
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  Lr pluginde bunny kapama
Posted by: t4t1fati - 21-08-13, 19:47 - Forum: Çözülmüş İstekler - Replies (4)

Arkadaslar benim su lr plugine bunny kapatma atabilirmi

Code:
#include <amxmodx>#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <engine>


#define PLUGIN "Jailbreak Last Request"
#define VERSION "1.7"
#define AUTHOR "nefret007"


/*================================================================================
Variables | bools | Cvars        
=================================================================================*/


new g_maxPlayers, g_msgSayText, beacon_sprite


new cvar_granadas_bpammo, cvar_scout_bpammo, cvar_effect


new bool:touch_weapons[33], bool:once[33], bool:player_challenged[33], bool:duel_active,bool:death_effect = false,
bool:knife_duel[33] ,bool:deagle_duel[33], bool:grenade_duel[33], bool:scout_duel[33],bool:m3_duel[33]


new tag[] = ""


/*================================================================================
Init n' precache        
=================================================================================*/


public plugin_precache()
{    
    beacon_sprite = precache_model("sprites/shockwave.spr")
}


public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    
    RegisterHam(Ham_Touch, "weaponbox", "fw_touch_weapon")
    RegisterHam(Ham_Touch, "armoury_entity", "fw_touch_weapon")
    RegisterHam(Ham_Touch, "weapon_shield", "fw_touch_weapon")
    RegisterHam(Ham_Spawn, "player", "fw_player_respawn", 1)
    RegisterHam(Ham_Killed, "player", "fw_player_killed")    
    register_event("CurWeapon",     "Event_Change_Weapon", "be", "1=1");
    
    // Client Commands - Versus
    register_clcmd("say /vs", "duel_menu")
    register_clcmd("say !vs", "duel_menu")
    register_clcmd("say_team /vs", "duel_menu")
    register_clcmd("say_team !vs", "duel_menu")
    
    // Cvars
    cvar_granadas_bpammo = register_cvar("jb_grenade_bpammo","10") // amount bpammo grenade | cantidad de granadas
    cvar_scout_bpammo = register_cvar("jb_scout_bpammo", "10") // amount bpammo scout | cantidad de balas pa' la scout
    cvar_effect = register_cvar("jb_effect", "3") // 0 = glow , 1 = beacon ,2 = death_effect 3 = glow n' beacon 'n death_effect
    
    g_maxPlayers = get_maxplayers()
    
    g_msgSayText = get_user_msgid("SayText")
    
    register_dictionary("jailbreak_last_request.txt")
}


/*================================================================================
Round Start                
=================================================================================*/


public event_round_start()
{
    duel_active = false
}


/*================================================================================
forwards                
=================================================================================*/


public fw_player_respawn(id)
{
    if(!is_user_alive(id) || !cs_get_user_team(id))
        return
    
    set_user_rendering(id)
    remove_task(id)
    touch_weapons = false
    once = false
    knife_duel = false
    deagle_duel = false
    grenade_duel = false
    scout_duel = false    
    m3_duel = false
    player_challenged = false
}


public fw_touch_weapon(weapon, id)
{
    if (!is_user_connected(id))
        return HAM_IGNORED;
    
    new players[32], pnum, tempid;
    get_players(players, pnum, "a");
    for( new i; i<pnum; i++ )
    {        
        tempid = players;
    }
    
    if (touch_weapons || touch_weapons)
        return HAM_SUPERCEDE;
    
    return HAM_IGNORED;
}
public fw_player_killed(victim, attacker, shouldgib)
{
    new name[32]
    get_user_name(attacker, name, 31)
    
    if(duel_active)
    {
        if(death_effect)
        {
            static Float:FOrigin3[3]
            pev(victim, pev_origin, FOrigin3)
            
            engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin3, 0)
            write_byte(TE_IMPLOSION)
            engfunc(EngFunc_WriteCoord, FOrigin3[0])
            engfunc(EngFunc_WriteCoord, FOrigin3[1])
            engfunc(EngFunc_WriteCoord, FOrigin3[2])
            write_byte(200)
            write_byte(100)
            write_byte(5)  
            message_end()
            
            engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin3, 0)
            write_byte(TE_PARTICLEBURST) // TE id
            engfunc(EngFunc_WriteCoord, FOrigin3[0]) // x
            engfunc(EngFunc_WriteCoord, FOrigin3[1]) // y
            engfunc(EngFunc_WriteCoord, FOrigin3[2]) // z
            write_short(50) // radius
            write_byte(72) // color
            write_byte(6) // duration (will be randomized a bit)
            message_end()
        }
        if(cs_get_user_team(victim) == CS_TEAM_CT && player_challenged)
        {
            knife_duel = false
            deagle_duel = false
            m3_duel = false
            grenade_duel = false
            scout_duel = false
            once = false
            strip_user_weapons(attacker)
            give_item(attacker, "weapon_knife")
            set_user_rendering(attacker)
            duel_menu(attacker)
        }
        else if(cs_get_user_team(victim) == CS_TEAM_CT && !player_challenged)
        {
            set_task(0.4, "kill_player", attacker)
            set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
            show_hudmessage(0, "%L", LANG_PLAYER,"DUEL_DOWN", name)
            
        }
    }
    remove_task(attacker)
    remove_task(victim)
}


public kill_player(id)
{
    user_kill(id)
}


/*================================================================================
Main Menu                
=================================================================================*/


public duel_menu(id)
{    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if (!once)
    {
        if(cs_get_user_team(id) == CS_TEAM_T)
        {
            new cts[32], ts[32], ctsnum, tsnum
            
            for (new id=1; id <= g_maxPlayers; id++)
            {
                if (!is_user_connected(id) || !is_user_alive(id))
                {
                    continue
                }
                
                if (cs_get_user_team(id) == CS_TEAM_T)
                {
                    ts[tsnum++] = id
                }
                else if (cs_get_user_team(id) == CS_TEAM_CT)
                {
                    cts[ctsnum++] = id
                }
            }
            if (tsnum == 1 && ctsnum >= 1)
            {  
                
                static opcion[64]
                
                formatex(opcion, charsmax(opcion),"\y%L:", id, "CHOOSE_DUEL")
                new iMenu = menu_create(opcion, "sub_duel_menu")
                
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_1")
                menu_additem(iMenu, opcion, "1")    
                
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_2")
                menu_additem(iMenu, opcion, "2")
                
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_3")
                menu_additem(iMenu, opcion, "3")    
                
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_4")
                menu_additem(iMenu, opcion, "4")
                
                formatex(opcion, charsmax(opcion),"\w%L", id, "DUEL_5")
                menu_additem(iMenu, opcion, "5")
                
                
                menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
                menu_display(id, iMenu, 0)
                
            }
            else if    (tsnum == 1 && ctsnum < 1)
            {
                ChatColor(id, "%L", LANG_PLAYER,"NOT_CTS", tag)
            }
            else if    (tsnum > 1)
            {
                ChatColor(id, "%L", LANG_PLAYER,"ONLY_LAST", tag)
            }
        }
        else
        {
            ChatColor(id, "%L", LANG_PLAYER,"ONLY_TTS", tag)
        }
    }
    else
    {
        ChatColor(id, "%L", LANG_PLAYER,"KILL_CHALLENGED", tag)
    }
    return PLUGIN_HANDLED
}


public sub_duel_menu(id, menu, item)
{
    
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    
    new Data[6], Name[64]
    new Access, Callback
    
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
    
    new Key = str_to_num(Data)
    
    switch (Key)
    {
        case 1:
        {    
            knife_duel = true
            choose_enemy(id)
        }
        case 2:
        {
            deagle_duel = true
            choose_enemy(id)
        }
        case 3:
        {
            grenade_duel = true
            choose_enemy(id)
        }
        case 4:
        {
            scout_duel = true
            choose_enemy(id)
        }
        case 5:
        {
            m3_duel = true
            choose_enemy(id)
        }
    }
    
    menu_destroy(menu)    
    return PLUGIN_HANDLED
}


/*================================================================================
Menu of challenges                
=================================================================================*/


public choose_enemy(id)
{
    static opcion[64]
    
    formatex(opcion, charsmax(opcion),"\y%L:", id, "CHOOSE_ENEMY")
    new iMenu = menu_create(opcion, "sub_choose_enemy")
    
    new players[32], pnum, tempid
    new szName[32], szTempid[10]
    
    get_players(players, pnum, "a")
    
    for( new i; i<pnum; i++ )
    {
        tempid = players
        
        if (cs_get_user_team(tempid) != CS_TEAM_CT)
        {
            continue
        }
        
        get_user_name(tempid, szName, 31)
        num_to_str(tempid, szTempid, 9)
        menu_additem(iMenu, szName, szTempid, 0)
    }
    
    menu_display(id, iMenu)
    return PLUGIN_HANDLED
}


public sub_choose_enemy(id, menu, item)
{
    if( item == MENU_EXIT )
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    
    new Data[6], Name[64]
    new Access, Callback
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
    
    new tempid = str_to_num(Data)
    
    new mapname[32], challenger[32], challenged[32], ct_origin[3], te_origin[3]
    
    get_mapname(mapname,31)
    get_user_name(id, challenger, 31)
    get_user_name(tempid, challenged, 31)
    
    // strip weapons
    strip_user_weapons(id)
    strip_user_weapons(tempid)
    
    // health
    set_user_health(id, 100)
    set_user_health(tempid, 100)
    
    // effects
    switch (get_pcvar_num(cvar_effect))
    {
        case 0: // glow
        {
            set_user_rendering(id, kRenderFxGlowShell, 250, 0, 0, kRenderNormal, 20)    
            set_user_rendering(tempid, kRenderFxGlowShell, 0, 0, 250, kRenderNormal, 20)
        }
        case 1: // beacon
        {
            set_task(1.0, "beacon", id)
            set_task(1.0, "beacon", tempid)
        }
        case 2: // death_effect
        {
            death_effect = true
        }
        case 3: // glow n' beacon n' death_effect
        {
            set_user_rendering(id, kRenderFxGlowShell, 250, 0, 0, kRenderNormal, 20)    
            set_task(1.0, "beacon", id)
            set_user_rendering(tempid, kRenderFxGlowShell, 0, 0, 250, kRenderNormal, 20)
            set_task(1.0, "beacon", tempid)
            death_effect = true
        }
    }
    
    // player challenged
    player_challenged = true
    
    // lr menu once until he kills the player challenged
    once = true
    
    // unable pick up weapon (only the 2 players on duel)
    touch_weapons = true
    touch_weapons = true
    
    if(knife_duel)
    {
        give_item(id, "weapon_knife")
        give_item(tempid, "weapon_knife")
        
        if(equali(mapname,"some1s_jailbreak"))
        {
            ct_origin[0] = -759, ct_origin[1] = 1047, ct_origin[2] = 100
            te_origin[0] = -585, te_origin[1] = 867, te_origin[2] = 100
            set_user_origin(id,te_origin)
            set_user_origin(tempid,ct_origin)
        }
        
        set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
        show_hudmessage(0, "%L",LANG_PLAYER,"KNIFE_DUEL", challenger, challenged)
        
    }
    else if(deagle_duel)
    {
        deagle_duel = true
        
        cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1)
        cs_set_weapon_ammo(give_item(tempid, "weapon_deagle"), 1)
        
        if(equali(mapname,"some1s_jailbreak"))
        {
            ct_origin[0] = -1352, ct_origin[1] = 271, ct_origin[2] = 38
            te_origin[0] = -1338, te_origin[1] = -782, te_origin[2] = 38
            set_user_origin(id,te_origin)
            set_user_origin(tempid,ct_origin)
        }
        
        set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
        show_hudmessage(0, "%L", LANG_PLAYER,"DEAGLE_DUEL", challenger, challenged)
    }
    else if(grenade_duel)
    {
        give_item(id, "weapon_hegrenade")
        give_item(tempid, "weapon_hegrenade")
        cs_set_user_bpammo(id, CSW_HEGRENADE,get_pcvar_num(cvar_granadas_bpammo))        
        cs_set_user_bpammo(tempid, CSW_HEGRENADE,get_pcvar_num(cvar_granadas_bpammo))
        
        if(equali(mapname,"some1s_jailbreak"))
        {
            ct_origin[0] = -1756, ct_origin[1] = -2526, ct_origin[2] = 36
            te_origin[0] = -3020, te_origin[1] = -2529, te_origin[2] = 36
            set_user_origin(id,te_origin)
            set_user_origin(tempid,ct_origin)
        }
        
        set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
        show_hudmessage(0, "%L", LANG_PLAYER,"GRENADE_DUEL", challenger, challenged)
    }
    else if (m3_duel)
    {
        m3_duel = true
        
        cs_set_weapon_ammo(give_item(id, "weapon_m3"), 1)
        cs_set_weapon_ammo(give_item(tempid, "weapon_m3"), 1)
        
        if(equali(mapname,"some1s_jailbreak"))
        {
            ct_origin[0] = -1756, ct_origin[1] = -2526, ct_origin[2] = 36
            te_origin[0] = -3020, te_origin[1] = -2529, te_origin[2] = 36
            set_user_origin(id,te_origin)
            set_user_origin(tempid,ct_origin)
        }
        set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
        show_hudmessage(0, "%L", LANG_PLAYER,"M3_DUEL", challenger, challenged)
    }
    else if(scout_duel)
    {
        give_item(id, "weapon_scout")
        give_item(tempid, "weapon_scout")
        cs_set_user_bpammo(id, CSW_SCOUT, get_pcvar_num(cvar_scout_bpammo))
        cs_set_user_bpammo(tempid, CSW_SCOUT, get_pcvar_num(cvar_scout_bpammo))
        
        if(equali(mapname,"some1s_jailbreak"))
        {
            ct_origin[0] = -2898, ct_origin[1] = -2040, ct_origin[2] = 37
            te_origin[0] = -2908, te_origin[1] = 905, te_origin[2] = 37
            set_user_origin(id,te_origin)
            set_user_origin(tempid,ct_origin)
        }
        
        set_hudmessage( 0, 255, 0, -1.0, 0.40, 2, 5.0, 8.0, 0.0, 0.0, 10)
        show_hudmessage(0, "%L", LANG_PLAYER,"SCOUT_DUEL", challenger, challenged)
    }
    
    duel_active = true
    
    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public beacon(id)
{
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        static origin[3]
        get_user_origin(id, origin)
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BEAMCYLINDER)    // TE id
        write_coord(origin[0])         // x
        write_coord(origin[1])        // y
        write_coord(origin[2]-20)    // z
        write_coord(origin[0])        // x axis
        write_coord(origin[1])        // y axis
        write_coord(origin[2]+200)    // z axis
        write_short(beacon_sprite)    // sprite
        write_byte(0)            // startframe  
        write_byte(1)            // framerate  
        write_byte(6)            // life
        write_byte(2)              // width
        write_byte(1)               // noise    
        write_byte(0)              // red  
        write_byte(0)               // green
        write_byte(250)         // blue
        write_byte(200)            // brightness
        write_byte(0)            // speed
        message_end()
    }
    else
    {
        static origin[3]
        get_user_origin(id, origin)
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BEAMCYLINDER)    // TE id
        write_coord(origin[0])         // x
        write_coord(origin[1])        // y
        write_coord(origin[2]-20)    // z
        write_coord(origin[0])        // x axis
        write_coord(origin[1])        // y axis
        write_coord(origin[2]+200)    // z axis
        write_short(beacon_sprite)    // sprite
        write_byte(0)            // startframe  
        write_byte(1)            // framerate  
        write_byte(6)            // life
        write_byte(2)              // width
        write_byte(1)               // noise    
        write_byte(250)            // red  
        write_byte(0)               // green
        write_byte(0)             // blue
        write_byte(200)            // brightness
        write_byte(0)            // speed
        message_end()
    }
    set_task(1.0, "beacon", id)
    
}
public Event_Change_Weapon(id)
{
    new iwpn, wclip, wammo
    iwpn = get_user_weapon(id, wclip, wammo)
    get_user_ammo(id, iwpn, wammo, wclip)
    
    if(duel_active)
    {
        if(deagle_duel)
        {
            cs_set_user_bpammo(id, CSW_DEAGLE, 1)
        }
        if(wammo == 0)
        {
            if(m3_duel)
            {
                cs_set_user_bpammo(id,CSW_M3,1)
            }
            
        }
    }
}
/*================================================================================
Stocks                    
=================================================================================*/


stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!y", "^1") // Default Color
    replace_all(msg, 190, "!team", "^3") // Team Color
    
    if (id) players[0] = id
    else get_players(players, count, "ch")
    for (new i = 0; i < count; i++)
    {
        if (is_user_connected(players))
        {
            message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, players)
            write_byte(players)
            write_string(msg)
            message_end()
        }
    }
}

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  Evet Mirat Sendeyiz !
Posted by: RedMapperTeam - 21-08-13, 19:23 - Forum: Sohbet / Geyik - Replies (7)

[MENTION=24966]MiratBey[/MENTION] Sayfamızı Heklicekmiş Çok Korktuk Çok .s.s
Buyumen Gerekır Kardeşim Hevesin Kırılmasın dıye Soylemedık De O Fotolarla 15 Yaş Gitmez Yeni Yalan uydur
Evet Bekliyoruz :
[Image: rrrp5.png]
He Bıde engellemıs Adamlıgı Kendıne Yakıstıramadı Barı Baskaları Ogrenmesın dıe Big Grin

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  Birden Fazla CS Server Kurma Sorunu
Posted by: CsPresenter - 21-08-13, 18:57 - Forum: Soru - Cevap - Replies (1)

Merhaba,
5 Tane Server Klasoru Var Hepsinin Dosyaları Ayrı
Örn.
cs1
cs2
cs3
cs4
cs5

bu klasorlerin hepsini 1 ip adresine bağlamaya calısıyorum

örn. cs1 klasorune gidip 1.serveri başlatıyorum

server basliyor fakat

örn. cs2 klasorune gidip 2.server baslatinca server baslamiyor ve söyle bir hata veriyor

Quote:Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130821133424_1.dmp
configstore.cpp (97) : Assertion Failed: ConfigStore (InstallConfigStore) is dirty, and being destroyed, we're discarding data
Assert( Assertion Failed: ConfigStore (InstallConfigStore) is dirty, and being destroyed, we're discarding data ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/configstore.cpp:97


framefunction.cpp (120) : Assertion Failed: CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction still registered
Segmentation fault
Bu Sorunu Çözebilecek Arkadaşlar Varsa Yardımlarını Bekliyorum.

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  VHE Turkce Csplague Farkıyla
Posted by: ReaLTek - 21-08-13, 18:37 - Forum: VHE Dosyaları - Replies (18)

Merhaba Arkadaşlar Bu Konu Valve Hammer Editor Kullanan Arkadaşların Yüzünü Güldürecek Bir Konu Smile

Bugün Sizlere CSPLague Farkı Valve Hammer Editoru Kurulum Sıkıntısı Yaşamadan Türkçe Olarak Kullanmanıza Olanak Sağlıyoruz...

Not : Çeviri Bana Ait Değildir.

Resimler
[Image: rrpg3.bmp]
[Image: rrpgu.bmp]
[Image: rrpgz.bmp]

Kurulum

İndirme Linklerinden İndireceğiniz Rardan İçindeki Valve Hammer Editor Türkçe Setup 'unu Çalıştırıyoruz Ve Yükleye Basıyoruz Ayarlarımızı Yaptıktan Sonra Programımız Çalışır Hale Geliyor.




Şifre

csplague.com



İndir / Download



Attached Files
.rar   Valve_Hammer_Editor_Turkce_Csplague.rar (Size: 2.82 MB / Downloads: 177)
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  Mapper KeNZ0
Posted by: RedMapperTeam - 21-08-13, 18:32 - Forum: Ben Kimim - Replies (5)

Merhaba Arkadaşlar Ben Mapper KeNZ0*
Adım : Eren Suleyman Turkeli
Yaşım : 14

  • 1 , 1.5 Yıldır Map Yapıyorum
  • Forum , Web Site Kurma vs. Ilgı Alanımdır.
  • Map Yapmakta Yeterlı Bılgıye Sahıbım Ancak PCM Sorunlu oldugu Icın Cogu Mapım Compile Edilemeden RMFsi Elimde Beklemede.
  • RedMappers Kurucusuyum
  • Forum Adminimden Ricam İsmimin ERENST Olarak Degismesidir. Grup Adına Bır CSP Adresıydı Lakın Kendıme ait Yapmak İstiyorum
  • RedMappers'ın Kurucusuyum
  • Gunde 8-10 Saat Arası PCDEYIM Facede Eklı Olanlar Fark Edebılırler.
  • Alanımda Iyınınde Iyısı Olmak Icın Calısıyorum.

Iletısım Adreslerim :

SKYPE : redmappers
Facebook : fb.com/eren.turkeli

Hotmail : [email protected]

Muhabbet Kuşuna Ilgım fazladır.
http://www.facebook.com/muhabbet.mubis Kurucusuyumdur. Muhabbet Kuşu Besleyicileri Benimle İrtibata Geçebilirler

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  De_dust2_super
Posted by: xcasusxx - 21-08-13, 17:53 - Forum: Pro / Fun - Replies (10)

Map Hakkında
Harita Adı : de_dust2_super
Harita Modu :
PRO
Harita Yapımcısı/Sahibi :
[Mapper DowiLonF..]


Map "de_dust2_long" 'un A bölgesini içermesi fikriyle aklıma gelmişti..
Bende B bölgesi için böyle birşey yapmayı düşündüm..
Yeni kapılar da eklemeyi unutmadım tabiki Smile


Resimler

[ATTACH=CONFIG]4780[/ATTACH][ATTACH=CONFIG]4781[/ATTACH][ATTACH=CONFIG]4782[/ATTACH][ATTACH=CONFIG]4783[/ATTACH][ATTACH=CONFIG]4784[/ATTACH]

Kurulum
Hangi dosyanın nereye atılacağını BURADAN öğrenebilirsiniz.

Şifre
ZIP/RAR Şifresi yok..

İndir / Download



Attached Files
.rar   de_dust2_super.rar (Size: 1.12 MB / Downloads: 81)
.jpg   1.JPG (Size: 58.35 KB / Downloads: 333)
.jpg   2.JPG (Size: 123.77 KB / Downloads: 400)
.jpg   3.JPG (Size: 101.24 KB / Downloads: 326)
.jpg   4.JPG (Size: 171.35 KB / Downloads: 413)
.jpg   5.JPG (Size: 141.3 KB / Downloads: 347)
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  Pc Sorunu
Posted by: RedMapperTeam - 21-08-13, 17:38 - Forum: Sohbet / Geyik - Replies (12)

Arkadaşlar PC VHE Map compile ederken Kapanıyor. MT2 Oynarken Yerler Sıyahlasıyor. Face ıle bır oyunu aynı anda actıgımda kapanıyor.
Ozellıklerı :
[Image: rrmdw.png]
Daha once bu sorunla 2 kere karsılastım Garantıye yolladım sımdı garantı bıttı Uygun bır cozum soylermsnz

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  Ruslar CS Oynarkene
Posted by: muratcan1616 - 21-08-13, 17:08 - Forum: [Movie|CAPS] CS Resim ve Videolarınız - No Replies

Videoda Rus Arkadaşımızın Nasıl Counter-Strike Oynadığı Gösteriliyor Wink

Sizce: Bal Mı, İyi Mi Oynuyor, Yoksa Onlar Mı Bot ?

[video=youtube;YyjTUztIR2o]https://www.youtube.com/watch?v=YyjTUztIR2o[/video]

Biz Balkona Çıksak Banlarlar Big Grin

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  DE_DUST2_SUPER -- [Mapper DowiLonF]
Posted by: xcasusxx - 21-08-13, 16:37 - Forum: Pro / Fun - Replies (6)

KONU BURAYA TAŞINDI.. (TIKLA)



Attached Files
.jpg   1.JPG (Size: 58.35 KB / Downloads: 143)
.jpg   2.JPG (Size: 123.77 KB / Downloads: 177)
.jpg   3.JPG (Size: 101.24 KB / Downloads: 168)
.jpg   4.JPG (Size: 171.35 KB / Downloads: 131)
.jpg   5.JPG (Size: 141.3 KB / Downloads: 164)
.rar   de_dust2_super.rar (Size: 1.12 MB / Downloads: 67)
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