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| DEDİCATED SERVER'ıma harita atmak istiyorum. |
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Posted by: mezar01 - 23-06-13, 00:15 - Forum: Soru - Cevap
- Replies (3)
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Merhaba arkadaşlar dediğim gibi dedicated serverima map atmak istiyorum.Yani daha doğrusu doğru bir şekilde atmayı öğrenmek.
Ben 2-3 gündür arklarımla normal maplerde oynuyorum.İnternetten cs_1337_assault u ve de_dust2_long maplerini indirdim.Ve bsp dosyalarını maps içine
wad dosyalarınıda cstrike nin içine attım.Başka bir dosya bulamadığım için dahada bişi yapmadım
Ancak o mapleri açtığımda ben girebiliyorum fakat arklarımda could not connect to server hatası oluşuyor bunun çözümü nedir lütfen yardımcı olun.
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| Pluginde Model Yüklettme Sorunu (Ayrıntıİçerde) |
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Posted by: Furkan Dize - 23-06-13, 00:10 - Forum: Çözülmüş İstekler
- Replies (3)
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Berkin yaptığı plugin şu şekil
Gördüğünüz gibi benim iki tane modelim var iki modelin de iki tane dosyası daha var yani şu şekilde
os_asker1.mdl bir de os_asker1T.mdl diye bir şey buna nasıl bir çözüm getirebilirz
serverda ftpye os_asker1 diye klasör açtım gene de yüklemiyor players models plugininde yüklüyordu o şekilde olunca buyrun aşağıyada players model pluginini yayımlıyorum
Bu sorunu nasıl çözebilirim yardımlarınızı bekliyorum en kısa süre içinde, acil çünkü ha bu arada verdiği hatayı anlamışsınızdır umarım os_asker1T.mdl Not Found 
Code: #include <amxmodx> #include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <colorchat>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new const T_ISYANCI[] = "models/player/t_isyanci/t_isyanci.mdl";
new const T_KATIL[] = "models/player/t_katil/t_katil.mdl";
new const T_DEFAULT[] = "models/player/t_default/t_default.mdl";
new const CT_DEFAULT[] = { "models/player/os_asker1/os_asker1.mdl","models/player/os_asker1/os_asker1T.mdl" }
new const CT_DEFAULT2[] = {"models/player/os_asker3/os_asker3.mdl","models/player/os_asker3/os_asker3T.mdl"}
new bool:blocked[33];
new basisyanci;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /sec", "BasIsyanciSec")
register_forward(FM_Voice_SetClientListening, "FwdSetVoice");
register_event("HLTV","eNewRound","a","1=0","2=0")
register_event("DeathMsg","eDeath","a")
register_event( "TeamInfo", "eTeamChange", "a" );
}
public plugin_precache() {
precache_model(T_ISYANCI)
precache_model(T_DEFAULT)
precache_model(T_KATIL)
precache_model(CT_DEFAULT)
precache_model(CT_DEFAULT2)
}
public BasIsyanciSec(id) {
if(cs_get_user_team(id) == CS_TEAM_CT)
{
new menu = menu_create("\yBas Isyanci Sec","menu_handler")
new players[32],inum;
static tempid,szName[32],szID[6];
get_players(players,inum,"ace","TERRORIST")
for(new i;i<inum;i++) {
tempid = players;
get_user_name(tempid,szName,31)
num_to_str(tempid,szID,5)
menu_additem(menu,szName,szID)
}
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
return PLUGIN_HANDLED
}
public menu_handler(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new access,callback;
new name[32],data[6];
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
new Uid = str_to_num(data);
new uname[32],admin[32];
get_user_name(id,admin,31)
if(is_user_connected(Uid)) {
get_user_name(Uid,uname,31)
basisyanci = Uid;
cs_set_user_model(Uid,"t_isyanci")
ColorChat(Uid,GREEN,"BAS ISYANCI SECILDIN: ^3+100 HP +1 Flashbang +Mik Mahkumlari Gaza Getir ve Isyan Cikart !")
ColorChat(0,GREEN,"^3%s: %s ^1Adli Oyuncuyu ^4Bas Isyanci ^1Olarak Secti !",admin,uname)
set_pev(Uid,pev_health,200.0)
give_item(Uid,"weapon_flashbang")
}
return PLUGIN_HANDLED
}
public eNewRound() {
new players[32],inum;
get_players(players,inum)
static id;
for(new i;i<inum;i++) {
id = players;
blocked = true;
if(get_user_team(id) == 1) {
cs_reset_user_model(id)
cs_set_user_model(id,"t_default")
}
}
basisyanci = 0;
}
public eDeath() {
new killer = read_data(1);
new victim = read_data(2);
if(get_user_team(killer) == 1 && get_user_team(victim) == 2 && basisyanci != killer) {
cs_set_user_model(killer,"t_katil")
}
}
public eTeamChange() {
new id = read_data(1);
if(is_user_bot(id)) return PLUGIN_CONTINUE
new team[12];
read_data(2,team,11);
switch( team[0] ) {
case 'C' :{
switch(random_num(1,2)) {
case 1:cs_set_user_model(id,"os_asker1");
case 2:cs_set_user_model(id,"os_asker3");
}
}
case 'T' :{
cs_set_user_model(id,"t_default")
}
}
return PLUGIN_CONTINUE
}
public FwdSetVoice(receiver, sender, listen) {
if(get_user_team(sender) != 2 && basisyanci != sender) {
engfunc(EngFunc_SetClientListening, receiver, sender, 0);
return FMRES_SUPERCEDE;
}
if(sender == basisyanci && get_user_team(receiver) == 2) {
engfunc(EngFunc_SetClientListening, receiver, sender, 0);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED
}
Code: /* Formatright © 2009, ConnorMcLeod
Players Models is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Players Models; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
// #define SET_MODELINDEX
#include <amxmodx>
#include <fakemeta>
#define VERSION "1.3.1"
#define SetUserModeled(%1) g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1) g_bModeled &= ~( 1<<(%1 & 31) )
#define IsUserModeled(%1) ( g_bModeled & 1<<(%1 & 31) )
#define SetUserConnected(%1) g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1) g_bConnected &= ~( 1<<(%1 & 31) )
#define IsUserConnected(%1) ( g_bConnected & 1<<(%1 & 31) )
#define MAX_MODEL_LENGTH 16
#define MAX_AUTHID_LENGTH 25
#define MAX_PLAYERS 32
#define ClCorpse_ModelName 1
#define ClCorpse_PlayerID 12
#define m_iTeam 114
#define g_ulModelIndexPlayer 491
#define fm_cs_get_user_team_index(%1) get_pdata_int(%1, m_iTeam)
new const MODEL[] = "model";
new g_bModeled;
new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];
new Trie:g_tTeamModels[2];
new Trie:g_tModelIndexes;
new Trie:g_tDefaultModels;
new g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
new g_bPersonalModel[MAX_PLAYERS+1];
new g_bConnected;
public plugin_init()
{
register_plugin("Players Models", VERSION, "ConnorMcLeod");
register_forward(FM_SetClientKeyValue, "SetClientKeyValue");
register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
}
public plugin_precache()
{
new szConfigFile[128];
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
format(szConfigFile, charsmax(szConfigFile), "%s/players_models.ini", szConfigFile);
new iFile = fopen(szConfigFile, "rt");
if( iFile )
{
new const szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", "gsg9",
"gign", "sas", "guerilla", "vip", "militia", "spetsnaz" };
g_tDefaultModels = TrieCreate();
for(new i=1; i<sizeof(szDefaultModels); i++)
{
TrieSetCell(g_tDefaultModels, szDefaultModels, i);
}
g_tModelIndexes = TrieCreate();
g_tTeamModels[0] = TrieCreate();
g_tTeamModels[1] = TrieCreate();
new szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH];
while( !feof(iFile) )
{
fgets(iFile, szDatas, charsmax(szDatas));
trim(szDatas);
if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
{
continue;
}
parse(szDatas, szKey, charsmax(szKey), szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( TrieKeyExists(g_tDefaultModels, szKey) )
{
if( szModel1[0] && !equal(szModel1, szKey) && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tDefaultModels, szKey, szModel1);
}
}
else if( equal(szKey, "STEAM_", 6) || equal(szKey, "BOT") )
{
parse(szRest, szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( szModel1[0] && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tTeamModels[1], szKey, szModel1);
}
if( szModel2[0] && PrecachePlayerModel(szModel2) )
{
TrieSetString(g_tTeamModels[0], szKey, szModel2);
}
}
}
fclose( iFile );
}
}
PrecachePlayerModel( const szModel[] )
{
if( TrieKeyExists(g_tModelIndexes, szModel) )
{
return 1;
}
new szFileToPrecache[64];
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel);
if( !file_exists( szFileToPrecache ) && !TrieKeyExists(g_tDefaultModels, szModel) )
{
return 0;
}
TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache));
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
return 1;
}
public plugin_end()
{
TrieDestroy(g_tTeamModels[0]);
TrieDestroy(g_tTeamModels[1]);
TrieDestroy(g_tModelIndexes);
TrieDestroy(g_tDefaultModels);
}
public client_authorized( id )
{
get_user_authid(id, g_szAuthid, MAX_AUTHID_LENGTH-1);
for(new i=1; i<=2; i++)
{
if( TrieKeyExists(g_tTeamModels[2-i], g_szAuthid) )
{
g_bPersonalModel |= i;
}
else
{
g_bPersonalModel &= ~i;
}
}
}
public client_putinserver(id)
{
if( !is_user_hltv(id) )
{
SetUserConnected(id);
}
}
public client_disconnect(id)
{
g_bPersonalModel = 0;
SetUserNotModeled(id);
SetUserNotConnected(id);
}
public SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
{
if( equal(szKey, MODEL) && IsUserConnected(id) )
{
new iTeam = fm_cs_get_user_team_index(id);
if( 1 <= iTeam <= 2 )
{
new szSupposedModel[MAX_MODEL_LENGTH];
if( g_bPersonalModel & iTeam )
{
TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid, szSupposedModel, charsmax(szSupposedModel));
}
else
{
TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel));
}
if( szSupposedModel[0] )
{
if( !IsUserModeled(id)
|| !equal(g_szCurrentModel, szSupposedModel)
|| !equal(szValue, szSupposedModel) )
{
copy(g_szCurrentModel, MAX_MODEL_LENGTH-1, szSupposedModel);
SetUserModeled(id);
set_user_info(id, MODEL, szSupposedModel);
#if defined SET_MODELINDEX
new iModelIndex;
TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex);
// set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
#endif
return FMRES_SUPERCEDE;
}
}
if( IsUserModeled(id) )
{
SetUserNotModeled(id);
g_szCurrentModel[0] = 0;
}
}
}
return FMRES_IGNORED;
}
public Message_ClCorpse()
{
new id = get_msg_arg_int(ClCorpse_PlayerID);
if( IsUserModeled(id) )
{
set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel);
}
}
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| Takım ve meslek plugin |
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Posted by: berkanmtn - 21-06-13, 19:44 - Forum: Çözülmüş İstekler
- Replies (9)
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Akçaliberkk kardeşim şu 2 plugini yapma şansın varmı
1. PLUGİN ;
3 ADET SEÇENEK OLCAK
1 - DOKTOR : DOKTOR HER EL EN FAZLA 2 KİŞİYE 20 HP VEREBİLECEK
2 - AVCI : DİĞER ADAMLARDAN BİRAZ DAHA HIZLI KOŞABİLECEK
3 - TL HIRSIZI : 30 DAKİKA DURUNCA 30 JB GELECEK
----------------------------------------------------
2. PLUGİN ;
TAKIM PLUGİNİ " ADAMLAR /takim YAZINCA " GALATASARAY FENERBAHÇE BEŞİKTAŞ " ÇIKICAK İSTEDİĞİNİ SEÇİNCE ÜSTÜNE O TAKIMIN FORMASI GELİCEK
----------------------------------------------------
KARDEŞİM BU 2 SİNİ YAPMA ŞANSIN VARMI ?
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| Lazere Buton Ekleyince VHE Kapanıyor [ ÇÖZÜLDÜ ] |
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Posted by: XLord - 21-06-13, 18:00 - Forum: VHE Çözülmüş Konular
- Replies (2)
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S.a Arkadaşlar Sorunum Şu ki
---> Lazer Koydum Herşey Tm Button Yapıcam Onunda Ayarlarını Ayarladım Lazere Göre to entity Kısmını Kapatıp Kayıt Etmek İçin x Tuşuna Bastım Vhe Kapanıyor Otomatikmen Lütfen Yardım Edin Gerçekten Güzel Bir Map Olucak Ama Bu Nedenle Map 1 Türlü Bitmior Yardımlarınızı Bekliyorum Arkadaşlar!
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