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  Sourcedeki model cs 1.6
Posted by: bilinmeyeng - 24-05-16, 02:37 - Forum: [MODEL] Cs 1.6 Skin Bölümü - No Replies

Sourcede bi model var tam bizim moda uygun bu modeli cs 1.6 da nasıl kullanabiliriz

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  [no-bug]mermı sektırmeyen plugın.
Posted by: xqshadow - 19-05-16, 22:38 - Forum: [PLUGİN] Sizden Gelen Cs 1.6 Eklentileri - Replies (2)

Eklentideki uzaktan bıçakla hasar verme sorunu çözülmüştür.Herhangi bi sorun yoktur. mermisekmeme.amxx --> addons/amxmodx/plugins klasörüne. mermisekmeme.sma --> addons/amxmodx/scripting klasörüne. addons/amxmodx/configs/plugins.ini dosyasının alt satırına mermisekmeme.amxx ekleyin.Son olarak harita değiştirin eklentiniz aktif olacaktır.///MermiSekmeme///

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  jail pluginleri pro mapdada açılması
Posted by: journey - 17-05-16, 15:27 - Forum: [Linux|Win] Cs 1.6 Server Kurulum - Ayarları - No Replies

oyunyoneticisinden serverim var . mesala birtane jbmenu eklentisi kurdum ama bu eklenti sadece jailde çalısması gerekirken pro maplarındada çalısıyor bunu nasıl ayarlıyabilirim yardım eden herkesden Allah razı olsun

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  Amatörüm bakarmısınız
Posted by: AsnciA - 17-05-16, 00:36 - Forum: VHE Teknik Yardım - Replies (5)

** Executing...** Command: Change Directory** Parameters: C:\Program Files\valve** Executing...** Command: Copy File** Parameters: "C:\Users\Ali Sancı\Desktop\jail_wild2452.map" "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452.map"** Executing...** Command: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlcsg.exe** Parameters: "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlcsg -----Command line: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlcsg.exe "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"Entering C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452.mapCurrent hlcsg SettingsName | Setting | Default---------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max lighting memory [ 6291456 ] [ 6291456 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]null texture stripping[ on ] [ on ]clipnode economy mode [ on ] [ on ]clip hull type [ legacy ] [ legacy ]onlyents [ off ] [ off ]wadtextures [ on ] [ on ]skyclip [ on ] [ on ]hullfile [ None ] [ None ]nullfile [ None ] [ None ]min surface area [ 0.500 ] [ 0.500 ]brush union threshold [ 0.000 ] [ 0.000 ]Using mapfile wad configurationWadinclude list :[zhlt.wad]0 brushes (totalling 0 sides) discarded from clipping hullsCreateBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)SetModelCenters:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)CSGBrush:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 2.22 percent of map (123 textures in wad)Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad)Using Wadfile: \program files\valve\valve\halflife.wad - Contains 28 used textures, 62.22 percent of map (3116 textures in wad)Using Wadfile: \program files\valve\cstrike\efsane.wad - Warning: Larger than expected texture (348972 bytes): '+0REDARMY' - Warning: Larger than expected texture (348972 bytes): '+1REDARMY' - Warning: Larger than expected texture (348972 bytes): '+2REDARMY' - Contains 5 used textures, 11.11 percent of map (59 textures in wad)Using Wadfile: \program files\valve\cstrike\scarty.wad - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL' - Contains 11 used textures, 24.44 percent of map (416 textures in wad)added 9 additional animating textures.Texture usage is at 1.70 mb (of 4.00 mb MAX)0.38 seconds elapsed----- END hlcsg -----** Executing...** Command: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlbsp.exe** Parameters: "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlbsp -----Command line: C:\Users\ALISAN~1\Desktop\OYUNLAR\VHE\VALVEH~1.4\zlht\hlbsp.exe "C:\Program Files\valve\cstrike_turkish\maps\jail_wild2452"Current hlbsp SettingsName | Setting | Default-------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]nofill [ off ] [ off ]noopt [ off ] [ off ]null tex. stripping [ on ] [ on ]notjunc [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)SolidBSP [hull 0] 500...869 (0.03 seconds)Warning: === LEAK in hull 0 ===Entity light @ (-607,-1480, 192)Error: A LEAK is a hole in the map, where the inside of it is exposed to the(unwanted) outside region. The entity listed in the error is just a helpfulindication of where the beginning of the leak pointfile starts, so thebeginning of the line can be quickly found and traced to until reaching theoutside. Unless this entity is accidentally on the outside of the map, itprobably should not be deleted. Some complex rotating objects entities needtheir origins outside the map. To deal with these, just enclose the originbrush with a solid world brushLeak pointfile generatedSolidBSP [hull 1] 500...775 (0.02 seconds)SolidBSP [hull 2] 500...778 (0.02 seconds)SolidBSP [hull 3] 500...799 (0.02 seconds)0.43 seconds elapsed----- END hlbsp -----+Warning hatasının sebebini anlayamadım+alt p yapınca 1 sorun çıkıyor fixliyorum gitmiyor , go fix diyorum göstermiyor+Compile etmem 5 saniye sürüyor bildiğim kadarıyla en az 5 dakika sürücek sıkıntı nerde?+Mapde lag oluşacağı aşikar nasıl düzeltirim7-8 Saat uğraşlar sonucu bi mapın yarısına geldim ancak emeğin heba olması korkusu başladı yardımcı olabilcek olanlar varmı.RMf yi çözebilirim diyen arkadaşa atarım

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  Oyun yonetıcısı 100 - 120 ıconlar
Posted by: muhammed23 - 15-05-16, 17:42 - Forum: [TS3] Team Speak 3 - No Replies

ARKADASLAR BURADA 95.173.173.100 - 95.173.173.120 ARASI BUTUN İCONLARI TEK TEK UGRASIP KOYDUM İSTEYENLER YARARLANABİLİRLERYoutube Kanalım : https://www.youtube.com/channel/UCkcdJim...cQFacebook Adresim : https://www.facebook.com/gizlioyuncu23Skype Adresim : muhammedali23121INDIRME LINKI : https://yadi.sk/d/_skjClXCrimcjRAR ŞİFRESİ : 95.173.173.113 THEORDER

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  Arkadaslar 100-120 ICONLAR
Posted by: muhammed23 - 15-05-16, 17:41 - Forum: [CSTRİKE] Cs 1.6 Dosyaları İndir - Replies (2)

ARKADASLAR BURADA 95.173.173.100 - 95.173.173.120 ARASI BUTUN İCONLARI TEK TEK UGRASIP KOYDUM İSTEYENLER YARARLANABİLİRLERYoutube Kanalım : https://www.youtube.com/channel/UCkcdJim...cQFacebook Adresim : https://www.facebook.com/gizlioyuncu23Skype Adresim : muhammedali23121INDIRME LINKI : https://yadi.sk/d/_skjClXCrimcjRAR ŞİFRESİ : 95.173.173.113 THEORDER

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  Counter Strike Hakkında Bilinmeyenler
Posted by: Eli0s - 15-05-16, 15:07 - Forum: [Movie|CAPS] CS Resim ve Videolarınız - No Replies

Bu videodaki bilinmeyen şeyleri bilen arkadaşlar olabilir.Fakat bilmeyen arkadaşlarda var.Video:https://www.youtube.com/watch?v=9BsHO9-oeDI

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  Carbondioxide Bunny CFG
Posted by: carbondioxide - 12-05-16, 22:09 - Forum: [CONFIG] CS 1.6 CFG - Replies (3)

Merhaba Arkadaşlar Bu Gün Size Kendi Yapımım Olan Bunny CFG yi AnlatıcamNasıl KurulurSize verdiğim linkten pro bunny cfg yi indiriyorsunuz.Ardından arşivin içindeki carbondioxide.cfg yi masaüstüne atıyorsunuz.Masaüstüne attıktan sonra ''C://Program Files/CS nin bulunduğu klasör/cstrike'' klasörüneatıyorsunuz veya kısaca masaüstündeki CS 1.6 kısayoluna sağ tıkalyıp ''Dosya Konumunu Aç'' diyorsunuz ordan cstirke klasörünü bulup içine atıyorsunuz.Attıktan sonra oyuna giriyoruz.Oyundan KullanımOyuna girdikten sonra servera girmeden öncede olur girdikten sonrada olur ama isim değiştiği için girmeden yapın klavyede ''Tab'' tuşunun üstündeki e tuşuna basıp konsolu açın ve ''exec carbondioxide.cfg'' yazın (tırnak işaretleri olmadan)Ardından her hangi bir servera girin deneyin.CFG'nin Özellikleri''Space(Boşluk)+F+A'' tuşlarına basarak sola doğru bunny yapabilirsiniz otomatik olarak istediğiniz hıza ulaştıktan sonra kontrolü tekrar ele alırsınız otomatik olarak yaparken kesinlikle mause dokunmayın fail olmasın.Ayrıca CFG'mizde FPS Ping ayarlarıda vardır.''V'' Tuşuna basarak Skorunuzu otomatik olarak sıfırlayabilirsiniz.Mouse Orta Tuşa basarak kurşunları kolayca yememeniz için zıpla tarzında ufak bi hareket yapabilirsiniz. (jarjör değiştirirken çok işe yarıyor)EVET CFG MİZ BU KADAR ŞAHSEN KENDİM KULLANIYORUM ÇOK KOLAY BİR ŞEKİLDE BUNNY YAPILIYOR KENDİ GÖZLERİMLE GÖRDÜM 3.758K HIZA ULAŞTIM BUNNY YAPARKENCFG LİNK : Link.TL - kısalt, paylaş ve kazan!VIRUS TOTAL LINK : https://www.virustotal.com/tr/file/ba9cf...463072384/NE YAPTIYSAM YAZDIĞIM KONUNUN YAZILARI BİRLEŞİK ÇIKIYOR İLK DEFA BU SİTEYE KONU AÇIYORUM GÖRMEMEZLİKTEK GELİN LÜTFEN Sad

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  .bsp Alma sorunu yardım edermisiniz ?
Posted by: samsungs5 - 10-05-16, 21:36 - Forum: VHE Dosyaları - Replies (1)

.BSP ALIRKEN Available memory less than 15MB!!! - 122413056 " Hatasını veriyor bağzı maplardada "Sistem belirtilen dosyayı bulamadı " Diyor neden yardım edermisiniz [MENTION=12378]onurekici[/MENTION] [COLOR=PİNK] HATA KODLARI[/COLOR]0 brushes (totalling 0 sides) discarded from clipping hullsCreateBrush:50%... (0.00 seconds)SetModelCenters: (0.00 seconds)CSGBrush:50%... (0.02 seconds)Using Wadfile: \users\halflife.wad - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)Using Wadfile: \users\efsane.wad - Warning: Larger than expected texture (348972 bytes): '+0REDARMY' - Warning: Larger than expected texture (348972 bytes): '+1REDARMY' - Warning: Larger than expected texture (348972 bytes): '+2REDARMY' - Contains 0 used textures, 0.00 percent of map (59 textures in wad)Texture usage is at 0.04 mb (of 4.00 mb MAX)0.08 seconds elapsed----- END hlcsg -----** Executing...** Command: C:\Users\zhlt2\hlbsp.exe** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlbsp -----Command line: C:\Users\zhlt2\hlbsp.exe "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"Current hlbsp SettingsName | Setting | Default-------------------|-----------|-------------------------threads [ 4 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]nofill [ off ] [ off ]noopt [ off ] [ off ]null tex. stripping [ on ] [ on ]notjunc [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)SolidBSP [hull 0] 16 (0.00 seconds)BSP generation successful, writing portal file 'c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda.prt'SolidBSP [hull 1] 20 (0.00 seconds)SolidBSP [hull 2] 17 (0.01 seconds)SolidBSP [hull 3] 17 (0.00 seconds)0.09 seconds elapsed----- END hlbsp -----** Executing...** Command: C:\Users\zhlt2\hlvis.exe** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"hlvis v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlvis -----Command line: C:\Users\zhlt2\hlvis.exe "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda" 1 portalleafs 0 numportals-= Current hlvis Settings =-Name | Setting | Default-------------------|-----------|-------------------------threads [ 4 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max vis distance [ 0 ] [ 0 ]priority [ Normal ] [ Normal ]fast vis [ off ] [ off ]full vis [ off ] [ off ]BasePortalVis: (0.00 seconds)LeafThread: (0.00 seconds)average leafs visible: 0g_visdatasize:3 compressed from 10.01 seconds elapsed----- END hlvis -----** Executing...** Command: C:\Users\zhlt2\hlrad.exe** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"hlrad v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlrad -----Command line: C:\Users\zhlt2\hlrad.exe "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda"-= Current hlrad Settings =-Name | Setting | Default--------------------|---------------------|-------------------------threads [ 4 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]max lighting memory [ 6291456 ] [ 6291456 ]priority [ Normal ] [ Normal ]vismatrix algorithm [ Original ] [ Original ]oversampling (-extra)[ off ] [ off ]bounces [ 1 ] [ 1 ]bounce dynamic light [ on ] [ on ]ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]maximum light [ 255.000 ] [ 256.000 ]circus mode [ off ] [ off ]smoothing threshold [ 50.000 ] [ 50.000 ]direct threshold [ 25.000 ] [ 25.000 ]direct light scale [ 2.000 ] [ 2.000 ]coring threshold [ 1.000 ] [ 1.000 ]patch interpolation [ on ] [ on ]texscale [ on ] [ on ]patch subdividing [ on ] [ on ]chop value [ 64.000 ] [ 64.000 ]texchop value [ 32.000 ] [ 32.000 ]global fade [ 1.000 ] [ 1.000 ]global falloff [ 2 ] [ 2 ]global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]global light scale [ 1.000 ] [ 1.000 ]global sky diffusion [ 1.000 ] [ 1.000 ]opaque entities [ on ] [ on ]sky lighting fix [ on ] [ on ]incremental [ off ] [ off ]dump [ off ] [ off ]colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]diffuse hack [ on ] [ on ]spotlight points [ on ] [ on ]custom shadows with bounce light [ off ] [ off ]rgb transfers [ off ] [ off ][Reading texlights from 'C:\Users\zhlt2\lights.rad'][59 texlights parsed from 'C:\Users\zhlt2\lights.rad']96 facesCreate Patches : 1288 base patches0 opaque faces24519 square feet [3530752.00 square inches]1 direct lightsBuildFacelights:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)visibility matrix : 0.1 megsBuildVisLeafs: (0.32 seconds)MakeScales:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)SwapTransfers:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)Transfer Lists : 1381408 : 1.38M transfers Indices : 8512 : 8.31k bytes Data : 5525632 : 5.27M bytesBounce 1 GatherLight:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)FinalLightFace:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)1.24 seconds elapsed----- END hlrad -----** Executing...** Command: Copy File** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda.bsp" "C:\Program Files (x86)\Valve\cstrike_turkish\maps\jail_doda.bsp"** Executing...** Command: Copy File** Parameters: "c:\program files (x86)\valve\cstrike_turkish\maps\jail_doda.pts" "C:\Program Files (x86)\Valve\cstrike_turkish\maps\jail_doda.pts"** Executing...** Command: C:\PROGRA~2\Valve\hlds.exe** Parameters: +map "jail_doda" -game cstrike -dev -console +deathmatch 1

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  Sabit Değişen Üst Reklam Plugini
Posted by: werr2 - 08-05-16, 14:45 - Forum: [İSTEK] Cs 1.6 Plugin İstek Bölümü - Replies (2)

Merhaba arkadaşlar. Uzun zamandır arıyorum daktilo yazı plugini var biliyorum onun sabit en alt satırı belirli bir süre ile değişenini istiyorum yardım edebilcek coder arkadaşlar vardır inşAllah. Teşekkürler şimdiden.[Image: 7glDvP.png][Image: 6PoNn3.png]

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