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  Evil Risins JailBreak Ailesi
Posted by: rambo0008 - 24-06-17, 17:57 - Forum: [Tanıtım] Counter Strike Sunucu Tanıtımı - No Replies

EVIL RISINS JAILBREAK AILESI AÇILDIK !!!


SERVER IP : 95.173.173.199
TS3 IP : 158.69.106.42:11199


EVIL RISINS JAILBREAK AILESI ACILDI ! KOMUTCU ALIMLARI, UCRETSIZ SLOTLUK, EN KALITELI PLUGINLER, KARAMBIT,KELEBEK,BOWIE BICAK SKINLERI
GELISMIS CT MENU(KOLAY KULLANIMLI VE BIRCOK ERISIME SAHIP)
GELISMIS JBMENU
ILGILI YETKILI KADROSU


DETAYLI BILGILER ICIN TS3'E GIRIS YAPINIZ.

Serverdan Görüntüler

https://i.hizliresim.com/pWB33r.jpg
https://i.hizliresim.com/nWL60N.jpg
https://i.hizliresim.com/7NMnGl.jpg
https://i.hizliresim.com/kWnz59.jpg
https://i.hizliresim.com/Ln1zjV.jpg
https://i.hizliresim.com/7NMn4l.jpg

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  Satılık Panel CS+TS = Tek yönetim
Posted by: droppod - 23-06-17, 00:49 - Forum: Panel İstek - Replies (1)

Merhaba arkadaşlar başlıkta belirttiğim gibi tek bir panel olacak ve içinde 2 adet ürün yönetebilme imkanı olacaktır..Panelim kendim tarafımdan yapılmıştır özellikleri ;

  • Üye olma
  • Sipariş verme
  • Bakiye Sistemi
  • Çoklu yönetim
  • Sma amxx çevirici
  • Web ftp
  • Dosya yükleme işlemleri

[Image: yMZ6pAVvTzq8KAzxcykm5A.png]
[Image: nBvemnBiSQWX-cn4fqVJEQ.png]
[Image: qlMzV7UpQ8atCp3cPYLSjw.png]

Bu resimler yeterli olacaktır eğer incelemek isteyen olursa skype:droppod03 ulaşabilir uygun fiyata anlaşabileceğimiz inanıyorum..

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  Cs 1.6 EN ÇOK BEĞENİLEN VE OYNANAN 5 TANE MAP !!!
Posted by: YusufCanKaloglu - 22-06-17, 00:40 - Forum: [CSTRİKE] Cs 1.6 Dosyaları İndir - Replies (1)

İNDİRME LİNK : Link.TL - kısalt, paylaş ve kazan!

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  Lutfen yardım edin HLCSG SORUNU
Posted by: SINAYPIRALI - 20-06-17, 19:35 - Forum: VHE Teknik Yardım - No Replies

Arkadaşlar merhaba ben bi map yaptım bu mapı normalde f9 a basınca 15 20 dkde oyuna yuklerken birşey oldu başlattığım gibi hemen biryeri atlıyor 10 saniyede yüklüyor bide kasıyo oyunda çözümü nedir allah için yardım edin internette cozumunu bulamadım LOG kayıtları

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\valve"




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1" -wadinclude sinoplu.wad


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve\cstrike\maps\map1"-wadinclude sinoplu.wad
Entering c:\program files\valve\cstrike\maps\map1.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[sinoplu.wad]


47 brushes (totalling 290 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)


Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 11 used textures, 18.33 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\reklam.wad
- Warning: Larger than expected texture (306812 bytes): 'SINAYPIR'
- Warning: Larger than expected texture (306812 bytes): 'LEGENDREKLAM'
- Contains 1 used texture, 1.67 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\mehmet.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (235412 bytes): 'GENERALL'
- Warning: Larger than expected texture (200732 bytes): 'ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Warning: Larger than expected texture (348972 bytes): 'SNOW32'
- Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'
- Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'
- Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'
- Warning: Larger than expected texture (348972 bytes): '3_WALL2'
- Warning: Larger than expected texture (348972 bytes): '3_WALL5'
- Warning: Larger than expected texture (348972 bytes): '3_WARNING'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
- Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
- Warning: Larger than expected texture (348972 bytes): 'SNOW1'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'
- Contains 47 used textures, 78.33 percent of map (3599 textures in wad)


added 10 additional animating textures.
Warning: ::FindTexture() texture STEEL2 not found!
Warning: ::LoadLump() texture STEEL2 not found!
Texture usage is at 2.62 mb (of 4.00 mb MAX)
0.97 seconds elapsed


----- END hlcsg -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1"


hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve\cstrike\maps\map1"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2500...2525 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-1632, 680,-1263)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Leak pointfile generated


SolidBSP [hull 1] 500...1000...1500...1649 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ (-1632, 680,-1263)
SolidBSP [hull 2] 500...1000...1489 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ (-1632, 680,-1263)
SolidBSP [hull 3] 500...1000...1500...1856 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ (-1632, 680,-1263)
0.97 seconds elapsed


----- END hlbsp -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1"


hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve\cstrike\maps\map1"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.


----- END hlvis -----








** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\valve\cstrike\maps\map1" -sparse


hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve\cstrike\maps\map1"-sparse
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\map1.log for the cause.


----- END hlrad -----








** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\map1.bsp" "C:\Program Files\valve\cstrike\maps\map1.bsp"




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\map1.pts" "C:\Program Files\valve\cstrike\maps\map1.pts"




** Executing...
** Command: C:\PROGRA~1\valve\hl.exe
** Parameters: +map "map1" -game cstrike -dev -console +deathmatch 1

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  JB Menüye kücük bir ekleme
Posted by: TecquaL - 20-06-17, 01:14 - Forum: [PLUGİN] Sizden Gelen Cs 1.6 Eklentileri - Replies (2)

Arkadaşlar Ben JB Menume Cebinizdeki TL: [%i ] Menuye Girmek Icin [M] Tusuna Bas. gibisinden birşey ekledim ama [0] böyle kalıyor hiç artmıyor yardım edecek arkadaşlar varmı



Attached Files
.sma   noblejbmenu.sma (Size: 91.66 KB / Downloads: 99)
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  Anlamadğım sorun
Posted by: mustafadalgac - 19-06-17, 00:53 - Forum: VHE Teknik Yardım - No Replies

Merhaba arkadaşlar yapmaya başlamış olduğum Escape mapında garip LEAK hatası var yardımcı olursanız sevinrim.

Yardım EDENLERDEN şimdiden allah razı olsun

hlcsg v3.4 Final (May 8 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2.map


Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.22 seconds)


Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 1 used texture, 3.13 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zescape.wad
- Contains 5 used textures, 15.63 percent of map (83 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\bayrak.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\dalgac\desktop\ze_potc_fabi.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 14 used textures, 43.75 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\scarty.wad
- Contains 9 used textures, 28.13 percent of map (437 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\dalgac2.wad
- Contains 2 used textures, 6.25 percent of map (2 textures in wad)


added 8 additional animating textures.
Warning: ::FindTexture() texture WOOD003 not found!
Warning: ::LoadLump() texture WOOD003 not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
0.50 seconds elapsed


----- END hlcsg -----






hlbsp v3.4 Final (May 8 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Python\Hammer\tools\zhlt_34f_x64_sse2\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ze_dalgac_v2"


Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 500...1000...1500...2000...2138 (0.04 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-1088,-704, 80)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush


Leak pointfile generated


SolidBSP [hull 1] 500...1000...1500...1727 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity path_track @ ( -8,-130, 354)
SolidBSP [hull 2] 500...1000...1500...1652 (0.03 seconds)
Warning: === LEAK in hull 2 ===
Entity path_track @ (-1048, 184, 296)
SolidBSP [hull 3] 500...1000...1500...1852 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity path_track @ (-1048, 184, 296)
0.79 seconds elapsed


----- END hlbsp -----

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  (Ücretsiz) – HTML Green Kurumsal Teması
Posted by: eymurbeyi - 15-06-17, 07:49 - Forum: Web Tabanlı Uygulamalar - No Replies

Tanıtım videosu:
[video=youtube;v0PGWuotfiY]https://www.youtube.com/watch?v=v0PGWuotfiY[/video]
Resimler:
[Image: yesil-ucretsiz-html-tema.png]

[Image: yesil-ucretsiz-html-tema2.png]

[Image: demo-1-300x120.png][Image: indir-300x86.png]

  • Bu Tasarımı clanınız teamspeak sunucunuz cs 1.6 sunucunuz için düzenleyip kullanabilirsiniz.
  • Temayı kullanabilmeniz için az buçuk html biliyorsanız işinizi halledebilirsiniz.
  • Yapmanız gereken tek şey düzenlemek.
  • Kodların hepsi sizde doya doya kullanın.
  • Yorum yapmayı unutmayın.



Attached Files
.png   indir-300x86.png (Size: 20.07 KB / Downloads: 81)
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  Harita değişince server restart sorunu
Posted by: bdalcik - 11-06-17, 16:20 - Forum: [Linux|Win] Cs 1.6 Server Kurulum - Ayarları - No Replies

Arkadaşlar merhaba;

Bir çok Cs 1.6 hazır kurulum tar.gz dosyasından kurulum yaptım.

Centos 6-7 arası 32 bit -64 bit tede denedim ama

oyun kurulumunda sorun yok fakat amx_map harita komutunu kullanınca yada web panelden harita değiştirmek istediğimde

server reset atıyor ve eski haritadan yeniden başlıyor.

AMX versiyon 1.8.2 var üzerinde.

Bu durumu nasıl çözebilirim yardımcı olursanız sevinirim.

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  Geliştirilmiş counter strıke destek sistemi!
Posted by: wondeRLive - 11-06-17, 15:06 - Forum: Web Tabanlı Uygulamalar - Replies (2)

LÜTFEN PİYASADA DOLANANLARLA KARIŞTIRMAYINIZ.

RESİM:
[Image: attachment.php?attachmentid=11050&stc=1]
DEMO: WWARCS :: Oyuncu Destek Sistemi

ADMİN PANELLİ, ÜYELERE ADMİNLİKLERİNİ EKLEME, BAKİYE SİSTEMİ, OTOMATİK ÖDEME SİSTEMİ, SİPARİŞ GEÇMİŞİ SİSTEMİ, YÖNETİCİ DURUMU AKTİF, PASİF, YOĞUN SİSTEMİ.

SCRİPT DOMAİNLERİNİZE LİSANSLANARAK TESLİM EDİLMEKTEDİR. SATIŞ SONRASI KURULUM DESTEĞİ MEVCUTTUR.

FİYAT: 70TL

İLETİŞİM: http://fb.com/wonderlive.com.tr
http://fb.com/k1zzle



Attached Files
.png   Adsz620x280.png (Size: 68.42 KB / Downloads: 415)
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  Cs 1.6 base builder bug
Posted by: ihsan888 - 09-06-17, 19:49 - Forum: [Movie|CAPS] CS Resim ve Videolarınız - Replies (1)

CS 1.6 BASE BUİLDER BUG
<strong>[video=youtube;_kRWYuNSxGg]https://www.youtube.com/watch?v=_kRWYuNSxGg[/video]

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