Akcali Bakarmısın Oyun Menu İsteği
Öncelikle Oyun Menü İsteğim Var
Alıntı:
say /oyunmenu yazılarak girilcek.
Alıntı:
amx_cvar oyunmenu_enabled 1 [Komutcuya Açar]
amx_cvar oyunmenu_enabled 0 [Adminler Açabilir]
Öncelikle Bir Ana Resim ;
https://c1302.hizliresim.com/16/b/jzh5m.png
1. Çatışma Ayarları :
Alıntı:
Çatışma Ayarlarına Girildiğinde ;
Kolay
Orta
Zor
Zombi Oyununda Hava Otomatik Karatılcak.
Diye 3 Seçenkli Menü Gelicek.
Alıntı:
Şayet Kolay Seçilirse
CT'Ye 500 HP Verilcek
CT'Ye AK47 + M4A1 + DEAGLE Verilcek
T 'Ye M4A1 + DEAGLE + AK47 Verilcek + Bomba
Alıntı:
Şayet Orta Seçilirse
CT'Ye 2.000 HP Verilcek
CT'Ye M4A1 + AK47 Verilcek
T'Ye M4A1 + DEAGLE + AK 47 + AWP + Bomba
Alıntı:
Şayet Zor Seçilirse
CT'Ye 5.000 HP Verilcek
T'Ye 500 HP Verilcek
CT'Ye M4A1 + DEAGLE + AK47 + AWP +Bomba Verilcek
T'Ye M4A1 + DEAGLE + AK47 + AWP + Bomba Verilcek
2. Zombie Ayarlarına Girilirse
Alıntı:
Kolay
Orta
Zor
Diye 3 Seçenekli Menü Çıkıcak
Alıntı:
Şayet Kolay Seçilirse :
CT'Ye 10.000 HP
Unammo @all 1
@T Weapon M4A1 + Deagle + AK47 + Bomba
CT'Nin Eline Otomatik Bıçak Verilcek (Zombi Modeline Gerek yok)
Alıntı:
Orta Seçilirse :
CT'Ye 20.000 HP
Unammo @all 1
@T Weapon M4A1 + Deagle + AK47 + AWP + Bomba
CT'Nin Eline Otomatik Bıçak Verilcek (Zombi Modeline Gerek yok)
Alıntı:
Şayet Zor Seçilirse :
CT'Ye 30.000 HP
Unammo @all 1
@T Weapon M4A1 + Deagle + AK47 + AWP + Taramalı AWP + Bomba
CT'Nin Eline Otomatik Bıçak Verilcek (Zombi Modeline Gerek yok)
Kuş Avi :
Alıntı:
Kuş Avi Seçilirse Otomatik
@CT Unammo 1
CT 'Ye Otomatik 48 Kodlu AWP
CT' Ye Otomatik 46 Kodlu Scout
Otomatik Gravity 200
T Glow : Yellow
CT Glow : Aqua
Çatışma Ayarları
Alıntı:
Çatışma Ayarlarına Tıklanırsa :
Görünmez Çatışma
Normal Çatışma Diye 2 Menü Seçeneği Gelcek :)
Alıntı:
Şayet Görünmez Seçilirse :
[Görünmez] Deagle FF
[Görünmez] Deagle + Kalkan FF
[Görünmez] Awp FF
[Görünmez] Dual Elites FF
[Görünmez] M4A1 FF
[Görünmez] AK47 FF
[Görünmez] Bıçak FF
Bunlardan Herhangibiri Seçilirse Otomatik Silahlar Ve FF Açılcak
Alıntı:
Şayet Normal FF Seçilirse
[Normal] Deagle FF
[Normal] Deagle + Kalkan FF
[Normal] Awp FF
[Normal] Dual Elites FF
[Normal] M4A1 FF
[Normal] AK47 FF
[Normal] Bıçak FF
Herhangibi Biri Seçilirse Otomatik Silahlar Ve FF Açılcak
Ayarları Sifirla
Alıntı:
Ayarları Sifirlaya Tıklanılırsa ;
T'Nin Silahını Al
T'Nin Silahını Alma
Diye 2 Seçenek Çıksın.
Alıntı:
Şayet T'NiN Silahını Al Seçilirse Bütün Ayarlar Sıfırlansın.!
Alıntı:
Şayet T'NiN Silahini Alma Seçilirse Bütün Ayarlar Sıfırlansın Ama T'Nin Silahına Dokunulmasın.
Max Payne Oyunu Yerine :
Dünya Oyunu Ayarları Eklensin.
Alıntı:
Dünya Oyunu Ayarlarına Tıklanılırsa ;
Glow Menüsü Gelsin Fakat Ben Glow Menüsünden Mesala 2 Kişiyi Maviye Koydum O FF De Mavi Takım Kendi Arkadaşına Dalamasın.
Bu Plugini Akcaliden Bekliyorum.
Cevap: Akcali Bakarmısın Oyun Menu İsteği
Cevap: Akcali Bakarmısın Oyun Menu İsteği
Cevap: Akcali Bakarmısın Oyun Menu İsteği
PHP- Kodu:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#define PLUGIN "OyunMenu"
#define VERSION "1.0"
#define AUTHOR "akcaliberkk"
new pCvar;
new bool:gZombie[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
pCvar = register_cvar("oyunmenu_enabled","1")
register_event("CurWeapon","eCurWeapon","be","1=1")
register_logevent("eRoundEnd",2,"1=Round_End")
register_clcmd("say /oyunmenu","ShowGameMenu")
}
public eCurWeapon(id) {
if(gZombie[id]) {
if(get_user_weapon(id) != CSW_KNIFE) {
strip_user_weapons(id)
give_item(id,"weapon_knife")
}
}
}
public eRoundEnd(id) {
new players[32],inum;
get_players(players,inum)
for(new i;i<inum;i++) {
gZombie[players[i]] = false;
}
}
public ShowGameMenu(id) {
if(get_pcvar_num(pCvar)) {
if(!access(id,ADMIN_MENU)) {
if(get_user_team(id) != 2) return PLUGIN_CONTINUE
}
}
else {
if(!access(id,ADMIN_MENU)) return PLUGIN_CONTINUE
}
new menu = menu_create("\rOyun Menu","MainMenu_handle")
menu_additem(menu,"Catisma Ayarlari","1")
menu_additem(menu,"Zombie Ayarlari","2")
menu_additem(menu,"Kus Avi","3")
menu_additem(menu,"Max Payne","4")
menu_additem(menu,"\yAyarlari Sifirla","5")
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public MainMenu_handle(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6],name[32];
new access,callback;
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
switch(str_to_num(data)) {
case 1:{
CatismaMenu(id)
}
case 2:{
ZombieMenu(id)
}
case 3:{
server_cmd("amx_unammo @ct 1")
new players[32],inum,tempid;
get_players(players,inum,"ae","CT");
for(new i;i<inum;i++) {
tempid = players[i];
give_item(tempid,"weapon_awp")
give_item(tempid,"weapon_scout")
cs_set_user_bpammo(id,CSW_AWP,200)
cs_set_user_bpammo(id,CSW_SCOUT,200)
}
set_cvar_num("sv_gravity",200)
server_cmd("amx_glow @ct aqua")
server_cmd("amx_glow @t yellow")
}
case 4:{
CeteMenu(id)
}
case 5:{
AyarlariSifirla(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public CatismaMenu(id) {
new menu = menu_create("\rCatisma Menu","CatismaMenu_handle")
menu_additem(menu,"Kolay","1")
menu_additem(menu,"Orta","2")
menu_additem(menu,"Zor","3")
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public CatismaMenu_handle(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6],name[32];
new access,callback;
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
switch(str_to_num(data)) {
case 1:{
static players[32],inum,tempid;
get_players(players,inum,"ae","CT")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid, 500)
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
cs_set_user_bpammo(tempid,CSW_AK47,200)
cs_set_user_bpammo(tempid,CSW_M4A1,200)
cs_set_user_bpammo(tempid,CSW_DEAGLE,200)
}
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
tempid = players[i];
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_hegrenade")
cs_set_user_bpammo(tempid,CSW_AK47,200)
cs_set_user_bpammo(tempid,CSW_M4A1,200)
cs_set_user_bpammo(tempid,CSW_DEAGLE,200)
}
}
case 2:{
static players[32],inum,tempid;
get_players(players,inum,"ae","CT")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid,2000)
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
cs_set_user_bpammo(tempid,CSW_AK47,200)
cs_set_user_bpammo(tempid,CSW_M4A1,200)
cs_set_user_bpammo(tempid,CSW_DEAGLE,200)
}
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
tempid = players[i];
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_awp")
give_item(tempid,"weapon_hegrenade")
cs_set_user_bpammo(tempid,CSW_AK47,200)
cs_set_user_bpammo(tempid,CSW_M4A1,200)
cs_set_user_bpammo(tempid,CSW_DEAGLE,200)
cs_set_user_bpammo(tempid,CSW_AWP,200)
}
}
case 3:{
static players[32],inum,tempid;
get_players(players,inum,"ae","CT")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid,5000)
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_awp")
give_item(tempid,"weapon_hegrenade")
cs_set_user_bpammo(tempid,CSW_AK47,200)
cs_set_user_bpammo(tempid,CSW_M4A1,200)
cs_set_user_bpammo(tempid,CSW_DEAGLE,200)
cs_set_user_bpammo(tempid,CSW_AWP,200)
}
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid, 500)
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_hegrenade")
give_item(tempid,"weapon_awp")
cs_set_user_bpammo(tempid,CSW_AK47,200)
cs_set_user_bpammo(tempid,CSW_M4A1,200)
cs_set_user_bpammo(tempid,CSW_DEAGLE,200)
cs_set_user_bpammo(tempid,CSW_AWP,200)
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public ZombieMenu(id) {
new menu = menu_create("\rZombie Menu","ZombieMenu_handle")
menu_additem(menu,"Kolay","1")
menu_additem(menu,"Orta","2")
menu_additem(menu,"Zor","3")
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public ZombieMenu_handle(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6],name[32];
new access,callback;
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
switch(str_to_num(data)) {
case 1:{
static players[32],inum,tempid;
get_players(players,inum,"ae","CT")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid,10000)
gZombie[tempid] = true;
strip_user_weapons(tempid)
give_item(tempid,"weapon_knife")
}
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
tempid = players[i];
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_hegrenade")
}
server_cmd("amx_unammo @all 1")
set_lights("e")
}
case 2:{
static players[32],inum,tempid;
get_players(players,inum,"ae","CT")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid,20000)
gZombie[tempid] = true;
strip_user_weapons(tempid)
give_item(tempid,"weapon_knife")
}
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
tempid = players[i];
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_hegrenade")
give_item(tempid,"weapon_awp")
}
server_cmd("amx_unammo @all 1")
set_lights("c")
}
case 3:{
static players[32],inum,tempid;
get_players(players,inum,"ae","CT")
for(new i;i<inum;i++) {
tempid = players[i];
set_user_health(tempid,30000)
gZombie[tempid] = true;
strip_user_weapons(tempid)
give_item(tempid,"weapon_knife")
}
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
tempid = players[i];
give_item(tempid,"weapon_ak47")
give_item(tempid,"weapon_m4a1")
give_item(tempid,"weapon_deagle")
give_item(tempid,"weapon_hegrenade")
give_item(tempid,"weapon_awp")
give_item(tempid,"weapon_sg550")
}
server_cmd("amx_unammo @all 1")
set_lights("b")
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public CeteMenu(id) {
new menu = menu_create("\rCatisma Menu","CeteMenu_handle")
menu_additem(menu,"Gorunmez Catisma","1")
menu_additem(menu,"Normal Catisma","2")
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public CeteMenu_handle(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6],name[32];
new access,callback;
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
switch(str_to_num(data)) {
case 1:{
GorunmezCete(id)
}
case 2:{
NormalCete(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public GorunmezCete(id) {
new menu = menu_create("\yGorunmez Catisma Oyunu","Cete_handle")
menu_additem(menu,"[Gorunmez] Deagle FF","1")
menu_additem(menu,"[Gorunmez] Deagle + Kalkan FF","2")
menu_additem(menu,"[Gorunmez] Awp FF","3")
menu_additem(menu,"[Gorunmez] Dual Elites FF","4")
menu_additem(menu,"[Gorunmez] M4A1 FF","5")
menu_additem(menu,"[Gorunmez] AK47 FF","6")
menu_additem(menu,"[Gorunmez] Bicak FF","7")
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public NormalCete(id) {
new menu = menu_create("\yNormal Catisma Oyunu","Cete_handle")
menu_additem(menu,"[Normal] Deagle FF","8")
menu_additem(menu,"[Normal] Deagle + Kalkan FF","9")
menu_additem(menu,"[Normal] Awp FF","10")
menu_additem(menu,"[Normal] Dual Elites FF","11")
menu_additem(menu,"[Normal] M4A1 FF","12")
menu_additem(menu,"[Normal] AK47 FF","13")
menu_additem(menu,"[Normal] Bicak FF","14")
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public Cete_handle(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6],name[32];
new access,callback;
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
switch(str_to_num(data)) {
case 1:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
give_item(players[i],"weapon_deagle")
cs_set_user_bpammo(players[i],CSW_DEAGLE,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 2:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
give_item(players[i],"weapon_deagle")
give_item(players[i],"weapon_shield")
cs_set_user_bpammo(players[i],CSW_DEAGLE,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 3:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
give_item(players[i],"weapon_awp")
cs_set_user_bpammo(players[i],CSW_AWP,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 4:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
give_item(players[i],"weapon_elite")
cs_set_user_bpammo(players[i],CSW_ELITE,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 5:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
give_item(players[i],"weapon_m4a1")
cs_set_user_bpammo(players[i],CSW_M4A1,100)
}
set_cvar_num("mp_friendlyfire",1)
}
case 6:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
give_item(players[i],"weapon_ak47")
cs_set_user_bpammo(players[i],CSW_AK47,100)
}
set_cvar_num("mp_friendlyfire",1)
}
case 7:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],0)
}
set_cvar_num("mp_friendlyfire",1)
}
case 8:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
give_item(players[i],"weapon_deagle")
cs_set_user_bpammo(players[i],CSW_DEAGLE,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 9:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
give_item(players[i],"weapon_deagle")
give_item(players[i],"weapon_shield")
cs_set_user_bpammo(players[i],CSW_DEAGLE,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 10:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
give_item(players[i],"weapon_awp")
cs_set_user_bpammo(players[i],CSW_AWP,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 11:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
give_item(players[i],"weapon_elite")
cs_set_user_bpammo(players[i],CSW_ELITE,50)
}
set_cvar_num("mp_friendlyfire",1)
}
case 12:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
give_item(players[i],"weapon_m4a1")
cs_set_user_bpammo(players[i],CSW_M4A1,100)
}
set_cvar_num("mp_friendlyfire",1)
}
case 13:{
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
give_item(players[i],"weapon_ak47")
cs_set_user_bpammo(players[i],CSW_AK47,100)
}
set_cvar_num("mp_friendlyfire",1)
}
case 14:{
set_cvar_num("mp_friendlyfire",1)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public AyarlariSifirla(id) {
new menu = menu_create("\yAyarlari Sifirla","Sifirla_handle")
menu_additem(menu,"T'nin Silahini Al","1")
menu_additem(menu,"T'nin Silahini Alma","2")
menu_setprop(menu, MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED
}
public Sifirla_handle(id,menu,item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6],name[32];
new access,callback;
menu_item_getinfo(menu,item,access,data,5,name,31,callback)
if(str_to_num(data) == 1) {
set_cvar_num("mp_friendlyfire",1)
set_cvar_num("sv_gravity",800)
server_cmd("amx_glow @all off")
set_lights("#OFF")
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],1)
strip_user_weapons(players[i])
give_item(players[i],"weapon_knife")
}
}
else if(str_to_num(data) == 2) {
set_cvar_num("mp_friendlyfire",1)
set_cvar_num("sv_gravity",800)
server_cmd("amx_glow @all off")
set_lights("#OFF")
new players[32],inum;
get_players(players,inum,"ae","TERRORIST")
for(new i;i<inum;i++) {
set_entity_visibility(players[i],1)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
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