Bad Surface extents at position  Yardm
  Kordinat düzlemi hatası verdi ve kordinat düzlemini nasıl kullanacağımı bilmiyorum yardımcı olabilecek birisi varmı ? acil 
 
  PHP- Kodu:
 
 hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlcsg -----Command line: C:\Users\Akasya\Desktop\ZHLT\hlcsg.exe c:\users\akasya\desktop\yeni Entering c:\users\akasya\desktop\yeni.map
Current hlcsg SettingsName                 |  Setting  |  Default---------------------|-----------|-------------------------threads               [       2 ] [  Varies ]verbose               [     off ] [     off ]log                   [      on ] [      on ]developer             [       0 ] [       0 ]chart                 [     off ] [     off ]estimate              [     off ] [     off ]max texture memory    [ 4194304 ] [ 4194304 ]max lighting memory   [ 6291456 ] [ 6291456 ]priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]null texture stripping[      on ] [      on ]clipnode economy mode [      on ] [      on ]clip hull type        [  legacy ] [  legacy ]onlyents              [     off ] [     off ]wadtextures           [      on ] [      on ]skyclip               [      on ] [      on ]hullfile              [    None ] [    None ]nullfile              [    None ] [    None ]min surface area      [   0.500 ] [   0.500 ]brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configurationWadinclude list :[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hullsCreateBrush: (0.09 seconds)SetModelCenters: (0.00 seconds)CSGBrush: (0.42 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad - Contains 28 used textures, 87.50 percent of map (3116 textures in wad)Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 3.13 percent of map (123 textures in wad)Using Wadfile: \program files\valve\cstrike\kafes.wad - Contains 3 used textures, 9.38 percent of map (19 textures in wad)
added 10 additional animating textures.Texture usage is at 0.75 mb (of 4.00 mb MAX)0.56 seconds elapsed
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlbsp -----Command line: C:\Users\Akasya\Desktop\ZHLT\hlbsp.exe c:\users\akasya\desktop\yeni 
Current hlbsp SettingsName               |  Setting  |  Default-------------------|-----------|-------------------------threads             [       2 ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       0 ] [       0 ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  [ 4194304 ] [ 4194304 ]priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]nofill              [     off ] [     off ]noopt               [     off ] [     off ]null tex. stripping [      on ] [      on ]notjunc             [     off ] [     off ]subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1517 (0.06 seconds)BSP generation successful, writing portal file 'c:\users\akasya\desktop\yeni.prt'SolidBSP [hull 1] 500...1000...1105 (0.14 seconds)SolidBSP [hull 2] 500...1000...1049 (0.06 seconds)SolidBSP [hull 3] 500...1000...1291 (0.08 seconds)0.78 seconds elapsed
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlvis -----Command line: C:\Users\Akasya\Desktop\ZHLT\hlvis.exe c:\users\akasya\desktop\yeni  932 portalleafs2968 numportals
-= Current hlvis Settings =-Name               |  Setting  |  Default-------------------|-----------|-------------------------threads             [       2 ] [  Varies ]verbose             [     off ] [     off ]log                 [      on ] [      on ]developer           [       0 ] [       0 ]chart               [     off ] [     off ]estimate            [     off ] [     off ]max texture memory  [ 4194304 ] [ 4194304 ]max vis distance    [       0 ] [       0 ]priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]full vis            [     off ] [     off ]
BasePortalVis: (0.68 seconds)LeafThread: (121.37 seconds)average leafs visible: 280g_visdatasize:59893  compressed from 109044122.08 seconds elapsed [2m 2s]
-----   END   hlvis -----
hlrad v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (amckern@yahoo.com)-----  BEGIN  hlrad -----Command line: C:\Users\Akasya\Desktop\ZHLT\hlrad.exe c:\users\akasya\desktop\yeni 
-= Current hlrad Settings =-Name                | Setting             | Default--------------------|---------------------|-------------------------threads              [                 2 ] [            Varies ]verbose              [               off ] [               off ]log                  [                on ] [                on ]developer            [                 0 ] [                 0 ]chart                [               off ] [               off ]estimate             [               off ] [               off ]max texture memory   [           4194304 ] [           4194304 ]max lighting memory  [           6291456 ] [           6291456 ]priority             [            Normal ] [            Normal ]
vismatrix algorithm  [          Original ] [          Original ]oversampling (-extra)[               off ] [               off ]bounces              [                 1 ] [                 1 ]bounce dynamic light [                on ] [                on ]ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]maximum light        [           255.000 ] [           256.000 ]circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]direct threshold     [            25.000 ] [            25.000 ]direct light scale   [             2.000 ] [             2.000 ]coring threshold     [             1.000 ] [             1.000 ]patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]patch subdividing    [                on ] [                on ]chop value           [            64.000 ] [            64.000 ]texchop value        [            32.000 ] [            32.000 ]
global fade          [             1.000 ] [             1.000 ]global falloff       [                 2 ] [                 2 ]global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]global light scale   [             1.000 ] [             1.000 ]global sky diffusion [             1.000 ] [             1.000 ]
opaque entities      [                on ] [                on ]sky lighting fix     [                on ] [                on ]incremental          [               off ] [               off ]dump                 [               off ] [               off ]
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]diffuse hack         [                on ] [                on ]spotlight points     [                on ] [                on ]
custom shadows with bounce light                     [               off ] [               off ]rgb transfers        [               off ] [               off ]
[Reading texlights from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad'][59 texlights parsed from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
5075 facesCreate Patches : 44303 base patches0 opaque faces712402 square feet [102585968.00 square inches]13 direct lights
BuildFacelights:Error: for Face 1065 (texture fifties_door01) at (1728.000 1024.000 -2240.000) (1600.000 1024.000 -2240.000) (1600.000 1023.000 -2240.000) (1728.000 1023.000 -2240.000) Error: Bad surface extents (7 x 1935)Check the file ZHLTProblems.html for a detailed explanation of this problem
-----   END   hlrad ----- 
  
  koordinat burda yazıo ben düzlemi kullanmayı bilmiyorum yardımcı olabilcek varmı RMF'yide atabilriim acil
     Cevap: Bad Surface extents at position  Yardm
   Kod:
 
hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\Akasya\Desktop\ZHLT\hlcsg.exe c:\users\akasya\desktop\yeni 
Entering c:\users\akasya\desktop\yeni.map
 
 
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
 
 
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
 
 
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
 
 
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.09 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.42 seconds)
 
 
Using Wadfile: \program files\valve\valve\halflife.wad
 - Contains 28 used textures, 87.50 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
 - Contains 1 used texture, 3.13 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\kafes.wad
 - Contains 3 used textures, 9.38 percent of map (19 textures in wad)
 
 
added 10 additional animating textures.
Texture usage is at 0.75 mb (of 4.00 mb MAX)
0.56 seconds elapsed
 
 
-----   END   hlcsg -----
 
 
 
 
 
 
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\Akasya\Desktop\ZHLT\hlbsp.exe c:\users\akasya\desktop\yeni 
 
 
Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]
 
 
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
 
 
 
 
SolidBSP [hull 0] 500...1000...1500...1517 (0.06 seconds)
BSP generation successful, writing portal file 'c:\users\akasya\desktop\yeni.prt'
SolidBSP [hull 1] 500...1000...1105 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1049 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1291 (0.08 seconds)
0.78 seconds elapsed
 
 
-----   END   hlbsp -----
 
 
 
 
 
 
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\Akasya\Desktop\ZHLT\hlvis.exe c:\users\akasya\desktop\yeni 
 932 portalleafs
2968 numportals
 
 
-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]
 
 
fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]
 
 
 
 
BasePortalVis:
 (0.68 seconds)
LeafThread:
 (121.37 seconds)
average leafs visible: 280
g_visdatasize:59893  compressed from 109044
122.08 seconds elapsed [2m 2s]
 
 
-----   END   hlvis -----
 
 
 
 
 
 
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\Akasya\Desktop\ZHLT\hlrad.exe c:\users\akasya\desktop\yeni 
 
 
-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]
 
 
vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]
 
 
smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]
 
 
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]
 
 
global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]
 
 
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]
 
 
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]
 
 
custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
 
 
 
 
[Reading texlights from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Users\Akasya\Desktop\ZHLT\lights.rad']
 
 
5075 faces
Create Patches : 44303 base patches
0 opaque faces
712402 square feet [102585968.00 square inches]
13 direct lights
 
 
BuildFacelights:
Error: 
for Face 1065 (texture fifties_door01) at 
(1728.000 1024.000 -2240.000) (1600.000 1024.000 -2240.000) (1600.000 1023.000 -2240.000) (1728.000 1023.000 -2240.000) 
Error: Bad surface extents (7 x 1935)
Check the file ZHLTProblems.html for a detailed explanation of this problem
 
 
-----   END   hlrad -----
  Üstteki biraz karışık sanırasm bide böyle atıym acil yardim
     Cevap: Bad Surface extents at position  Yardm
  İlk iki kordinatı top x/y ekranında bulucaksın.
Diğer kordinatıda top y/z de bulucaksın.
O kordinattaki nesneyi silmelisin.
     Cevap: Bad Surface extents at position  Yardm
  bad surface extents aaaaa bbbb ccc üç sayı verir sana 
sağ üst köşede muhtemelen x/y ekranı vardır ilk iki sayıyı ordan bulacaksın en aşağ baktığın zaman @aaa ,bbb gibi bir gösterge var mousu hareket ettirdikçe alttaki sayı değişir. oraya bakarak x/y ekranında ilk iki sayıyı bul üçüncüyüde y/z var alt sağ ekran ordan bul yada xy yz ekranları sende neredeyse ordan bul
ve bulduğun nesneyi sil tekrar çiz muhtemelen fit hatasıdır boyutu çok büyük ve yükseklikle genişlik alakasız olmasın fitleyeceksen öyle fitle