Vhe Error: Memory allocation failure
  Log dosyası
 
 hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to ([email protected])
 -----  BEGIN  hlcsg -----
 Command line: C:\PROGRA~1\vhe\tools\hlcsg.exe d:\asdsssssss5 -wadinclude rain.wad 
 Entering d:\asdsssssss5.map
 
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       6 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 max lighting memory   [ 6291456 ] [ 6291456 ]
 priority              [  Normal ] [  Normal ]
 
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 clip hull type        [  legacy ] [  legacy ]
 onlyents              [     off ] [     off ]
 wadtextures           [      on ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 nullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 [rain.wad]
 
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
  (0.11 seconds)
 SetModelCenters:
  (0.00 seconds)
 CSGBrush:
  (1.06 seconds)
 
 
 Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
  - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
 Using Wadfile: \program files (x86)\valve\valve\halflife.wad
  - Contains 16 used textures, 26.23 percent of map (3116 textures in wad)
 Including Wadfile: \program files (x86)\valve\cstrike\rain.wad
  - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  - Warning: Larger than expected texture (235412 bytes): '{TREE010'
  - Warning: Larger than expected texture (348972 bytes): '!LAVA01'
  - Warning: Larger than expected texture (348972 bytes): '+0~LIGHT5CUBE'
  - Warning: Larger than expected texture (348972 bytes): '009CARR_SOL[1]'
  - Warning: Larger than expected texture (218412 bytes): '72'
  - Warning: Larger than expected texture (218412 bytes): '936332_PLANK_TE'
  - Warning: Larger than expected texture (243232 bytes): '1408365590_223F'
  - Warning: Larger than expected texture (306812 bytes): 'CARKFF'
  - Warning: Larger than expected texture (348972 bytes): 'CATCH'
  - Warning: Larger than expected texture (348972 bytes): 'CITY6_8'
  - Warning: Larger than expected texture (348972 bytes): 'CLAIR_ROCK8'
  - Warning: Larger than expected texture (348972 bytes): 'CLIFFS0057_2_S'
  - Warning: Larger than expected texture (348972 bytes): 'CYF_CLIFFS3'
  - Warning: Larger than expected texture (348972 bytes): 'CYF_CLIFFS6'
  - Warning: Larger than expected texture (348972 bytes): 'DARK'
  - Warning: Larger than expected texture (348972 bytes): 'DB_GRUNGE07'
  - Warning: Larger than expected texture (348972 bytes): 'DB_WALL02'
  - Warning: Larger than expected texture (261932 bytes): 'EGYPT13'
  - Warning: Larger than expected texture (348972 bytes): 'EGYPT16'
  - Warning: Larger than expected texture (261932 bytes): 'EGYPTEE'
  - Warning: Larger than expected texture (348972 bytes): 'FLOOR__1'
  - Warning: Larger than expected texture (348972 bytes): 'FOFG_ROOF'
  - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOOD5'
  - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL3'
  - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL4'
  - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL6'
  - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL7'
  - Warning: Larger than expected texture (243232 bytes): 'FU_ASTRO'
  - Warning: Larger than expected texture (348972 bytes): 'FU_FADEFIN'
  - Warning: Larger than expected texture (348972 bytes): 'FU_GRASSANDROCK'
  - Warning: Larger than expected texture (348972 bytes): 'FU_ROCKGRASS'
  - Warning: Larger than expected texture (348972 bytes): 'FU_ROCKWATER'
  - Warning: Larger than expected texture (348972 bytes): 'ORTAK'
  - Warning: Larger than expected texture (306812 bytes): 'OYUN6'
  - Warning: Larger than expected texture (348972 bytes): 'PICASSO'
  - Warning: Larger than expected texture (348972 bytes): 'RAD_FADEGRASS01'
  - Warning: Larger than expected texture (348972 bytes): 'ROCK_BROWNGRAY1'
  - Warning: Larger than expected texture (348972 bytes): 'SNOW'
  - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  - Warning: Larger than expected texture (348972 bytes): 'BMW_FRONT'
  - Warning: Larger than expected texture (348972 bytes): 'FKFLOOR09'
  - Contains 45 used textures, 73.77 percent of map (3612 textures in wad)
 
 
 added 9 additional animating textures.
 Texture usage is at 2.65 mb (of 4.00 mb MAX)
 5.66 seconds elapsed
 
 
 -----   END   hlcsg -----
 
 
 
 
 
 
 hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to ([email protected])
 -----  BEGIN  hlbsp -----
 Command line: C:\PROGRA~1\vhe\tools\hlbsp.exe d:\asdsssssss5 
 
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       6 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 noopt               [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
 
 
 
 
 SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40  00...4291 (0.12 seconds)
 BSP generation successful, writing portal file 'd:\asdsssssss5.prt'
 SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...40  00...4320 (0.11 seconds)
 SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...39  05 (0.09 seconds)
 SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...40  00...4500...4576 (0.13 seconds)
 8.13 seconds elapsed
 
 
 -----   END   hlbsp -----
 
 
 
 
 
 
 hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to ([email protected])
 -----  BEGIN  hlvis -----
 Command line: C:\PROGRA~1\vhe\tools\hlvis.exe d:\asdsssssss5 -full 
 2756 portalleafs
 10558 numportals
 
 
 -= Current hlvis Settings =-
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       6 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 max vis distance    [       0 ] [       0 ]
 priority            [  Normal ] [  Normal ]
 
 
 fast vis            [     off ] [     off ]
 full vis            [      on ] [     off ]
 
 
 
 
 BasePortalVis:
  (2.86 seconds)
 LeafThread:
  (1311.75 seconds)
 average leafs visible: 755
 g_visdatasize:599910  compressed from 950820
 1316.09 seconds elapsed [21m 56s]
 
 
 -----   END   hlvis -----
 
 
 
 
 
 
 hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to ([email protected])
 -----  BEGIN  hlrad -----
 Command line: C:\PROGRA~1\vhe\tools\hlrad.exe d:\asdsssssss5 -sparse 
 
 
 -= Current hlrad Settings =-
 Name                | Setting             | Default
 --------------------|---------------------|-------------------------
 threads              [                 6 ] [            Varies ]
 verbose              [               off ] [               off ]
 log                  [                on ] [                on ]
 developer            [                 0 ] [                 0 ]
 chart                [               off ] [               off ]
 estimate             [               off ] [               off ]
 max texture memory   [           4194304 ] [           4194304 ]
 max lighting memory  [           6291456 ] [           6291456 ]
 priority             [            Normal ] [            Normal ]
 
 
 vismatrix algorithm  [            Sparse ] [          Original ]
 oversampling (-extra)[               off ] [               off ]
 bounces              [                 1 ] [                 1 ]
 bounce dynamic light [                on ] [                on ]
 ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
 maximum light        [           255.000 ] [           256.000 ]
 circus mode          [               off ] [               off ]
 
 
 smoothing threshold  [            50.000 ] [            50.000 ]
 direct threshold     [            25.000 ] [            25.000 ]
 direct light scale   [             2.000 ] [             2.000 ]
 coring threshold     [             1.000 ] [             1.000 ]
 patch interpolation  [                on ] [                on ]
 
 
 texscale             [                on ] [                on ]
 patch subdividing    [                on ] [                on ]
 chop value           [            64.000 ] [            64.000 ]
 texchop value        [            32.000 ] [            32.000 ]
 
 
 global fade          [             1.000 ] [             1.000 ]
 global falloff       [                 2 ] [                 2 ]
 global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
 global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
 global light scale   [             1.000 ] [             1.000 ]
 global sky diffusion [             1.000 ] [             1.000 ]
 
 
 opaque entities      [                on ] [                on ]
 sky lighting fix     [                on ] [                on ]
 incremental          [               off ] [               off ]
 dump                 [               off ] [               off ]
 
 
 colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
 diffuse hack         [                on ] [                on ]
 spotlight points     [                on ] [                on ]
 
 
 custom shadows with bounce light
                      [               off ] [               off ]
 rgb transfers        [               off ] [               off ]
 
 
 
 
 [Reading texlights from 'C:\PROGRA~1\vhe\tools\lights.rad']
 [59 texlights parsed from 'C:\PROGRA~1\vhe\tools\lights.rad']
 
 
 15503 faces
 Create Patches : 99222 base patches
 0 opaque faces
 911000 square feet [131184096.00 square inches]
 9946 direct lights
 
 
 BuildFacelights:
  (187.56 seconds)
 BuildVisLeafs:
  (256.95 seconds)
 visibility matrix   : 128.0 megs
 MakeScales:
 Error: Memory allocation failure
 Description: The program failled to allocate a block of memory.
 Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
 
 
 Error: Memory allocation failure
 Description: The program failled to allocate a block of memory.
 Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
 
 
 
 
 -----   END   hlrad -----