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Uyarlama Eklenti - Printable Version

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+---- Thread: Uyarlama Eklenti (/showthread.php?tid=10157)



Uyarlama Eklenti - ContineZz - 13-06-14

ben bu eklentiyi kaç gündür arıyordum sonunda buldum fakat istediğim moda yani bb moduna çeviremiyorum bazı kodlardan dolayı hata alıyorum..

Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
#include <hamsandwich>


#define OFFSET_FLASH_AMMO 387
#define OFFSET_HE_AMMO 388
#define OFFSET_SMOKE_AMMO 389


new const item_class_name[] = "dm_item"


new g_models[][] = {"models/zombie_plague/presents.mdl"}


public plugin_precache()
{
    for (new i = 0; i < sizeof g_models; i++)
        precache_model(g_models)    
}


public plugin_init()
{
    
    register_forward(FM_Touch, "fwd_Touch")
    
    register_event("HLTV", "round_start", "a", "1=0", "2=0")
    
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
    
    register_dictionary("bb.txt")
}


public fwd_Touch(toucher, touched)
{
    if (!is_user_alive(toucher) || !pev_valid(touched))
        return FMRES_IGNORED
    
    new classname[32]    
    pev(touched, pev_classname, classname, 31)
    if (!equal(classname, item_class_name))
        return FMRES_IGNORED
    
    
    
    give_item(toucher)
    set_pev(touched, pev_effects, EF_NODRAW)
    set_pev(touched, pev_solid, SOLID_NOT)
    
    return FMRES_IGNORED
    
}


public fw_PlayerKilled(victim, attacker, shouldgib)
{
    if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
        return HAM_IGNORED
    
    
    new random = random_num(0, 8)
    
    if (random == 1 || random == 4 || random == 6)
    {
        new origin[3]
        get_user_origin(victim, origin, 0)
        
        addItem(origin)
    }
    
    return HAM_IGNORED
}


public removeEntity(ent)
{
    if (pev_valid(ent))
        engfunc(EngFunc_RemoveEntity, ent)
}


public addItem(origin[3])
{
    new ent = fm_create_entity("info_target")
    set_pev(ent, pev_classname, item_class_name)
    
    engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])


    set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
    set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
    set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
    engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})


    set_pev(ent,pev_solid,SOLID_BBOX)
    set_pev(ent,pev_movetype,MOVETYPE_FLY)
    
    new Float:fOrigin[3]
    IVecFVec(origin, fOrigin)
    set_pev(ent, pev_origin, fOrigin)
    
    set_pev(ent,pev_renderfx,kRenderFxGlowShell)
    switch(random_num(1,4))
    {
        case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
        case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
        case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
        case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
    }
}


public give_item(id)
{
    new zombie
    zombie = zp_get_user_zombie(id)
    
    new i = random_num(0, (zombie ? 5 : 13))
    switch (i)
    {
        case 0:
            if (zombie)
            {
                if (!zp_get_user_last_zombie(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
                {
                    zp_disinfect_user(id)
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ANTIDOT")
                }
                else
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")    
            }
            else
            {
                if (!zp_get_user_last_human(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
                {
                    zp_infect_user(id)
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_INFECT")
                }
                else
                    ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
            }
            
        case 1:
        {
            fm_set_user_health(id, get_user_health(id) + (zombie ? 500 : 50))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
        }
        case 2:
        {
            fm_set_user_health(id, get_user_health(id) - (zombie ? 250 : 25))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")
        }
        case 3:
        {
            zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + random_num(1, 5))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP")
        }
        case 4:
        {
            zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - random_num(1, 5))
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN")
        }
        case 5:
        {
            fm_set_user_gravity(id, 0.5)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")
        }
        case 6:
        {
            if (!zp_get_user_nightvision(id))
            {
                zp_set_user_nightvision(id, 1)
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NIGHTVISION")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 7:
        {
            fm_set_user_armor(id, get_user_armor(id) + 100)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
        }
        case 8:
        {
            fm_set_user_armor(id, get_user_armor(id) - 100)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_DOWN")
        }
        case 9:
        {
            set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_BRIGHTLIGHT")
        }
        case 10:
        {
            fm_give_item(id, "weapon_flashbang")
            fm_give_item(id, "weapon_smokegrenade")
            fm_give_item(id, "weapon_hegrenade")
            
            set_pdata_int(id, OFFSET_FLASH_AMMO, 3)
            set_pdata_int(id, OFFSET_HE_AMMO, 3)
            set_pdata_int(id, OFFSET_SMOKE_AMMO, 3)
            
            ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_GRENADES")
        }
        case 11:
        {
            if (!user_has_weapon(id, CSW_SG550))
            {
                fm_give_item(id, "weapon_sg550")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "556nato", 90)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_SG550")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 12:
        {
            if (!user_has_weapon(id, CSW_G3SG1))
            {
                fm_give_item(id, "weapon_g3sg1")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "762nato", 20)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_G3SG1")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 13:
        {
            if (!user_has_weapon(id, CSW_M249))
            {
                fm_give_item(id, "weapon_m249")
                ExecuteHamB(Ham_GiveAmmo, id, 100, "9mm", 200)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_M249")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
        case 14:
        {
            if (!user_has_weapon(id, CSW_AWP))
            {
                fm_give_item(id, "weapon_awp")
                ExecuteHamB(Ham_GiveAmmo, id, 10, "338magnum", 30)
                
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AWP")
            }
            else
                ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
        }
    }
}


public round_start()
{
    new ent = FM_NULLENT
    static string_class[] = "classname"
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
        set_pev(ent, pev_flags, FL_KILLME)
}


// Stock: ChatColor!
stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!y", "^1") // Default Color
    replace_all(msg, 190, "!team", "^3") // Team Color
    replace_all(msg, 190, "!team2", "^0") // Team2 Color
    
    if (id) players[0] = id; else get_players(players, count, "ch")
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
                write_byte(players);
                write_string(msg);
                message_end();
            }
        }
    }
}



Cevap: Uyarlama Eklenti - JDM - 13-06-14

Uzaklarda aramana gerek yoktu sitede bu eklenti mevcut zaten Smile

https://www.csplague.com/zp-cs-1-6-zombie-plague-eklentileri/3610-addon-bonus-box-zombi-oldurunce-hediye-kutulari-plugini.html

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <basebuilder>

#define PLUGIN "[ZP] Addon: Bonus Box"
#define VERSION "1.0"
#define AUTHOR "PomanoB & Accelerator"

#define OFFSET_FLASH_AMMO 387
#define OFFSET_HE_AMMO 388
#define OFFSET_SMOKE_AMMO 389

new const item_class_name[] = "dm_item"
new g_models[][] = {"models/zombie_plague/presents.mdl"}

public 
plugin_precache() {
    for (new 
0sizeof g_modelsi++)
        
precache_model(g_models[i])    
}
public 
plugin_init() {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_forward(FM_Touch"fwd_Touch")
    
    
register_event("HLTV""round_start""a""1=0""2=0")
    
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
register_dictionary("bb.txt")
}
public 
fwd_Touch(touchertouched) {
    if (!
is_user_alive(toucher) || !pev_valid(touched))
        return 
FMRES_IGNORED
    
    
new classname[32]    
    
pev(touchedpev_classnameclassname31)
    if (!
equal(classnameitem_class_name))
        return 
FMRES_IGNORED
    
    
    
    fm_give_items
(toucher)
    
set_pev(touchedpev_effectsEF_NODRAW)
    
set_pev(touchedpev_solidSOLID_NOT)
    
    return 
FMRES_IGNORED
    
}
public 
fw_PlayerKilled(victimattackershouldgib) {
    if (!
is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
        return 
HAM_IGNORED
    
    
    
new random random_num(08)
    
    if (
random == || random == || random == 6) {
        new 
origin[3]
        
get_user_origin(victimorigin0)
        
        
addItem(origin)
    }
    
    return 
HAM_IGNORED
}
public 
removeEntity(ent) {
    if (
pev_valid(ent))
        
engfunc(EngFunc_RemoveEntityent)
}
public 
addItem(origin[3]) {
    new 
ent fm_create_entity("info_target")
    
set_pev(entpev_classnameitem_class_name)
    
    
engfunc(EngFunc_SetModel,entg_models[random_num(0sizeof g_models 1)])
    
    
    
set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
    
set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
    
set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
    
engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
    
    
    
set_pev(ent,pev_solid,SOLID_BBOX)
    
set_pev(ent,pev_movetype,MOVETYPE_FLY)
    
    new 
Float:fOrigin[3]
    
IVecFVec(originfOrigin)
    
set_pev(entpev_originfOrigin)
    
    
set_pev(ent,pev_renderfx,kRenderFxGlowShell)
    switch(
random_num(1,4)) {
        case 
1set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
        case 
2set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
        case 
3set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
        case 
4set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
    }
}
public 
fm_give_items(id) {
    new 
zombie bb_is_user_zombie(id)
    new 
random_num(114)
    switch(
i) {
        case 
1: {
            
fm_set_user_health(idget_user_health(id) + (zombie 500 50))
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_HEALTH_UP")
        }
        case 
2: {
            
fm_set_user_health(idget_user_health(id) - (zombie 250 25))
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_HEALTH_DOWN")
        }
        case 
3: {
            
cs_set_user_money(idcs_get_user_money(id) + random_num(15))
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_AMMOPACKS_UP")
        }
        case 
4: {
            
cs_set_user_money(idcs_get_user_money(id) - random_num(15))
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_AMMOPACKS_DOWN")
        }
        case 
5: {
            
fm_set_user_gravity(id0.5)
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_GRAVITY")
        }
        case 
6: {
            
cs_set_user_nvg(id1)
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_NIGHTVISION")
        }
        case 
7: {
            
fm_set_user_armor(idget_user_armor(id) + 100)
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_ARMOR_UP")
        }
        case 
8: {
            
fm_set_user_armor(idget_user_armor(id) - 100)
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_ARMOR_DOWN")
        }
        case 
9: {
            
set_pev(idpev_effectspev(idpev_effects) | EF_BRIGHTLIGHT)
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_BRIGHTLIGHT")
        }
        case 
10: {
            
fm_give_item(id"weapon_flashbang")
            
fm_give_item(id"weapon_smokegrenade")
            
fm_give_item(id"weapon_hegrenade")
            
            
set_pdata_int(idOFFSET_FLASH_AMMO3)
            
set_pdata_int(idOFFSET_HE_AMMO3)
            
set_pdata_int(idOFFSET_SMOKE_AMMO3)
            
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_GRENADES")
        }
        case 
11: {
            if (!
user_has_weapon(idCSW_SG550)) {
                
fm_give_item(id"weapon_sg550")
                
ExecuteHamB(Ham_GiveAmmoid30"556nato"90)
                
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_SG550")
            }
            else
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_NO")
        }
        case 
12: {
            if (!
user_has_weapon(idCSW_G3SG1)) {
                
fm_give_item(id"weapon_g3sg1")
                
ExecuteHamB(Ham_GiveAmmoid30"762nato"20)
                
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_G3SG1")
            }
            else
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_NO")
        }
        case 
13: {
            if (!
user_has_weapon(idCSW_M249)) {
                
fm_give_item(id"weapon_m249")
                
ExecuteHamB(Ham_GiveAmmoid100"9mm"200)
                
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_M249")
            }
            else
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_NO")
        }
        case 
14: {
            if (!
user_has_weapon(idCSW_AWP)) {
                
fm_give_item(id"weapon_awp")
                
ExecuteHamB(Ham_GiveAmmoid10"338magnum"30)
                
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_AWP")
            }
            else
                
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_NO")
        }
    }
}
public 
round_start() {
    new 
ent FM_NULLENT
    
static string_class[] = "classname"
    
while ((ent engfunc(EngFunc_FindEntityByStringentstring_classitem_class_name))) 
        
set_pev(entpev_flagsFL_KILLME)
}
stock ChatColor(const id, const input[], any:...)
{
    new 
count 1players[32]
    static 
msg[191]
    
vformat(msg190input3)
    
    
replace_all(msg190"!g""^4"// Green Color
    
replace_all(msg190"!y""^1"// Default Color
    
replace_all(msg190"!team""^3"// Team Color
    
replace_all(msg190"!team2""^0"// Team2 Color
    
    
if (idplayers[0] = id; else get_players(playerscount"ch")
    {
        for (new 
0counti++)
        {
            if (
is_user_connected(players))
            {
                
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("SayText"), _players)
                
write_byte(players);
                
write_string(msg);
                
message_end();
            }
        }
    }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/ 
[/i][/i][/i][/i]


Cevap: Uyarlama Eklenti - xxxArda - 18-06-14

Bunun bb moduna uyarlandığından eminmisiniz ammo pack filan yok cünkü bb modunda ?


Cevap: Uyarlama Eklenti - ContineZz - 18-06-14

xxxArda dateline='' Wrote: Bunun bb moduna uyarlandığından eminmisiniz ammo pack filan yok cünkü bb modunda ?


sorunsuz çalışıyor.


Cevap: Uyarlama Eklenti - xxxArda - 18-06-14

Tamamda ammo pack filanmı cıkıyor suanda Smile


Cevap: Uyarlama Eklenti - JDM - 19-06-14

xxxArda dateline='' Wrote: Tamamda ammo pack filanmı cıkıyor suanda Smile

PHP Code:
case 3: {
            
cs_set_user_money(idcs_get_user_money(id) + random_num(15))
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_AMMOPACKS_UP")
        }
        case 
4: {
            
cs_set_user_money(idcs_get_user_money(id) - random_num(15))
            
ChatColor(id"!g[ZP]!y %L"LANG_PLAYER"ITEM_DM_AMMOPACKS_DOWN")
        } 

Ammo pack yerine para geliyor sen lang dosyası içerisindeki .txt dosyasını düzenlememişsin o yüzden ammo yazıyordur normalde para geliyor yani.


Cevap: Uyarlama Eklenti - xxxArda - 19-06-14

Yok düzenleme yapmadım etiketlediğin gönderide öyle yazıyorduda bende öyle sandım Smile