Uyarlama Eklenti - ContineZz - 13-06-14
ben bu eklentiyi kaç gündür arıyordum sonunda buldum fakat istediğim moda yani bb moduna çeviremiyorum bazı kodlardan dolayı hata alıyorum..
Code: #include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
#include <hamsandwich>
#define OFFSET_FLASH_AMMO 387
#define OFFSET_HE_AMMO 388
#define OFFSET_SMOKE_AMMO 389
new const item_class_name[] = "dm_item"
new g_models[][] = {"models/zombie_plague/presents.mdl"}
public plugin_precache()
{
for (new i = 0; i < sizeof g_models; i++)
precache_model(g_models)
}
public plugin_init()
{
register_forward(FM_Touch, "fwd_Touch")
register_event("HLTV", "round_start", "a", "1=0", "2=0")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
register_dictionary("bb.txt")
}
public fwd_Touch(toucher, touched)
{
if (!is_user_alive(toucher) || !pev_valid(touched))
return FMRES_IGNORED
new classname[32]
pev(touched, pev_classname, classname, 31)
if (!equal(classname, item_class_name))
return FMRES_IGNORED
give_item(toucher)
set_pev(touched, pev_effects, EF_NODRAW)
set_pev(touched, pev_solid, SOLID_NOT)
return FMRES_IGNORED
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
return HAM_IGNORED
new random = random_num(0, 8)
if (random == 1 || random == 4 || random == 6)
{
new origin[3]
get_user_origin(victim, origin, 0)
addItem(origin)
}
return HAM_IGNORED
}
public removeEntity(ent)
{
if (pev_valid(ent))
engfunc(EngFunc_RemoveEntity, ent)
}
public addItem(origin[3])
{
new ent = fm_create_entity("info_target")
set_pev(ent, pev_classname, item_class_name)
engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])
set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
set_pev(ent,pev_solid,SOLID_BBOX)
set_pev(ent,pev_movetype,MOVETYPE_FLY)
new Float:fOrigin[3]
IVecFVec(origin, fOrigin)
set_pev(ent, pev_origin, fOrigin)
set_pev(ent,pev_renderfx,kRenderFxGlowShell)
switch(random_num(1,4))
{
case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
}
}
public give_item(id)
{
new zombie
zombie = zp_get_user_zombie(id)
new i = random_num(0, (zombie ? 5 : 13))
switch (i)
{
case 0:
if (zombie)
{
if (!zp_get_user_last_zombie(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
{
zp_disinfect_user(id)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ANTIDOT")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
else
{
if (!zp_get_user_last_human(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
{
zp_infect_user(id)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_INFECT")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
case 1:
{
fm_set_user_health(id, get_user_health(id) + (zombie ? 500 : 50))
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
}
case 2:
{
fm_set_user_health(id, get_user_health(id) - (zombie ? 250 : 25))
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")
}
case 3:
{
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + random_num(1, 5))
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP")
}
case 4:
{
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - random_num(1, 5))
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN")
}
case 5:
{
fm_set_user_gravity(id, 0.5)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")
}
case 6:
{
if (!zp_get_user_nightvision(id))
{
zp_set_user_nightvision(id, 1)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NIGHTVISION")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
case 7:
{
fm_set_user_armor(id, get_user_armor(id) + 100)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
}
case 8:
{
fm_set_user_armor(id, get_user_armor(id) - 100)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_DOWN")
}
case 9:
{
set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_BRIGHTLIGHT")
}
case 10:
{
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
fm_give_item(id, "weapon_hegrenade")
set_pdata_int(id, OFFSET_FLASH_AMMO, 3)
set_pdata_int(id, OFFSET_HE_AMMO, 3)
set_pdata_int(id, OFFSET_SMOKE_AMMO, 3)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_GRENADES")
}
case 11:
{
if (!user_has_weapon(id, CSW_SG550))
{
fm_give_item(id, "weapon_sg550")
ExecuteHamB(Ham_GiveAmmo, id, 30, "556nato", 90)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_SG550")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
case 12:
{
if (!user_has_weapon(id, CSW_G3SG1))
{
fm_give_item(id, "weapon_g3sg1")
ExecuteHamB(Ham_GiveAmmo, id, 30, "762nato", 20)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_G3SG1")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
case 13:
{
if (!user_has_weapon(id, CSW_M249))
{
fm_give_item(id, "weapon_m249")
ExecuteHamB(Ham_GiveAmmo, id, 100, "9mm", 200)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_M249")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
case 14:
{
if (!user_has_weapon(id, CSW_AWP))
{
fm_give_item(id, "weapon_awp")
ExecuteHamB(Ham_GiveAmmo, id, 10, "338magnum", 30)
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_AWP")
}
else
ChatColor(id, "!g!y %L", LANG_PLAYER, "ITEM_DM_NO")
}
}
}
public round_start()
{
new ent = FM_NULLENT
static string_class[] = "classname"
while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
set_pev(ent, pev_flags, FL_KILLME)
}
// Stock: ChatColor!
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
write_byte(players);
write_string(msg);
message_end();
}
}
}
}
Cevap: Uyarlama Eklenti - JDM - 13-06-14
Uzaklarda aramana gerek yoktu sitede bu eklenti mevcut zaten 
https://www.csplague.com/zp-cs-1-6-zombie-plague-eklentileri/3610-addon-bonus-box-zombi-oldurunce-hediye-kutulari-plugini.html
PHP Code: #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <basebuilder>
#define PLUGIN "[ZP] Addon: Bonus Box" #define VERSION "1.0" #define AUTHOR "PomanoB & Accelerator"
#define OFFSET_FLASH_AMMO 387 #define OFFSET_HE_AMMO 388 #define OFFSET_SMOKE_AMMO 389
new const item_class_name[] = "dm_item" new g_models[][] = {"models/zombie_plague/presents.mdl"}
public plugin_precache() { for (new i = 0; i < sizeof g_models; i++) precache_model(g_models[i]) } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_Touch, "fwd_Touch") register_event("HLTV", "round_start", "a", "1=0", "2=0") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_dictionary("bb.txt") } public fwd_Touch(toucher, touched) { if (!is_user_alive(toucher) || !pev_valid(touched)) return FMRES_IGNORED new classname[32] pev(touched, pev_classname, classname, 31) if (!equal(classname, item_class_name)) return FMRES_IGNORED fm_give_items(toucher) set_pev(touched, pev_effects, EF_NODRAW) set_pev(touched, pev_solid, SOLID_NOT) return FMRES_IGNORED } public fw_PlayerKilled(victim, attacker, shouldgib) { if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker) return HAM_IGNORED new random = random_num(0, 8) if (random == 1 || random == 4 || random == 6) { new origin[3] get_user_origin(victim, origin, 0) addItem(origin) } return HAM_IGNORED } public removeEntity(ent) { if (pev_valid(ent)) engfunc(EngFunc_RemoveEntity, ent) } public addItem(origin[3]) { new ent = fm_create_entity("info_target") set_pev(ent, pev_classname, item_class_name) engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)]) set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0}) set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0}) set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0}) engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0}) set_pev(ent,pev_solid,SOLID_BBOX) set_pev(ent,pev_movetype,MOVETYPE_FLY) new Float:fOrigin[3] IVecFVec(origin, fOrigin) set_pev(ent, pev_origin, fOrigin) set_pev(ent,pev_renderfx,kRenderFxGlowShell) switch(random_num(1,4)) { case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0}) case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0}) case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0}) case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}) } } public fm_give_items(id) { new zombie = bb_is_user_zombie(id) new i = random_num(1, 14) switch(i) { case 1: { fm_set_user_health(id, get_user_health(id) + (zombie ? 500 : 50)) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP") } case 2: { fm_set_user_health(id, get_user_health(id) - (zombie ? 250 : 25)) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN") } case 3: { cs_set_user_money(id, cs_get_user_money(id) + random_num(1, 5)) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP") } case 4: { cs_set_user_money(id, cs_get_user_money(id) - random_num(1, 5)) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN") } case 5: { fm_set_user_gravity(id, 0.5) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY") } case 6: { cs_set_user_nvg(id, 1) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NIGHTVISION") } case 7: { fm_set_user_armor(id, get_user_armor(id) + 100) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP") } case 8: { fm_set_user_armor(id, get_user_armor(id) - 100) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_DOWN") } case 9: { set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_BRIGHTLIGHT") } case 10: { fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_smokegrenade") fm_give_item(id, "weapon_hegrenade") set_pdata_int(id, OFFSET_FLASH_AMMO, 3) set_pdata_int(id, OFFSET_HE_AMMO, 3) set_pdata_int(id, OFFSET_SMOKE_AMMO, 3) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_GRENADES") } case 11: { if (!user_has_weapon(id, CSW_SG550)) { fm_give_item(id, "weapon_sg550") ExecuteHamB(Ham_GiveAmmo, id, 30, "556nato", 90) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_SG550") } else ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO") } case 12: { if (!user_has_weapon(id, CSW_G3SG1)) { fm_give_item(id, "weapon_g3sg1") ExecuteHamB(Ham_GiveAmmo, id, 30, "762nato", 20) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_G3SG1") } else ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO") } case 13: { if (!user_has_weapon(id, CSW_M249)) { fm_give_item(id, "weapon_m249") ExecuteHamB(Ham_GiveAmmo, id, 100, "9mm", 200) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_M249") } else ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO") } case 14: { if (!user_has_weapon(id, CSW_AWP)) { fm_give_item(id, "weapon_awp") ExecuteHamB(Ham_GiveAmmo, id, 10, "338magnum", 30) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AWP") } else ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO") } } } public round_start() { new ent = FM_NULLENT static string_class[] = "classname" while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name))) set_pev(ent, pev_flags, FL_KILLME) } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!team", "^3") // Team Color replace_all(msg, 190, "!team2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players) write_byte(players); write_string(msg); message_end(); } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par } */
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Cevap: Uyarlama Eklenti - xxxArda - 18-06-14
Bunun bb moduna uyarlandığından eminmisiniz ammo pack filan yok cünkü bb modunda ?
Cevap: Uyarlama Eklenti - ContineZz - 18-06-14
xxxArda dateline='' Wrote: Bunun bb moduna uyarlandığından eminmisiniz ammo pack filan yok cünkü bb modunda ?
sorunsuz çalışıyor.
Cevap: Uyarlama Eklenti - xxxArda - 18-06-14
Tamamda ammo pack filanmı cıkıyor suanda
Cevap: Uyarlama Eklenti - JDM - 19-06-14
xxxArda dateline='' Wrote: Tamamda ammo pack filanmı cıkıyor suanda 
PHP Code: case 3: { cs_set_user_money(id, cs_get_user_money(id) + random_num(1, 5)) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP") } case 4: { cs_set_user_money(id, cs_get_user_money(id) - random_num(1, 5)) ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN") }
Ammo pack yerine para geliyor sen lang dosyası içerisindeki .txt dosyasını düzenlememişsin o yüzden ammo yazıyordur normalde para geliyor yani.
Cevap: Uyarlama Eklenti - xxxArda - 19-06-14
Yok düzenleme yapmadım etiketlediğin gönderide öyle yazıyorduda bende öyle sandım
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