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Map açılmıyor - Printable Version +- CSPLague (https://www.csplague.com) +-- Forum: Valve Hammer Editör (https://www.csplague.com/forumdisplay.php?fid=7) +--- Forum: VHE Teknik Yardım (https://www.csplague.com/forumdisplay.php?fid=90) +--- Thread: Map açılmıyor (/showthread.php?tid=10279) |
Map açılmıyor - Ayteking - 27-06-14 Ben mapımı yaptım bspye çevirdim res yaptım arakdasıma attım new game dediğinde kullandıgım.wad ları onda istiyo panele yukledıgımde ıse acmadı de_dust2 acıldı.Kodları vereyim ** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\valve" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe ** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe c:\users\şinasi\desktop\jail_ag_ramazan Entering c:\users\şinasi\desktop\jail_ag_ramazan.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.74 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 62 used textures, 69.66 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 4 used textures, 4.49 percent of map (123 textures in wad) Using Wadfile: \program files\valve\valve\alkatraz.wad - Warning: Larger than expected texture (232012 bytes): '{ALCATRAZ1' - Contains 1 used texture, 1.12 percent of map (1 textures in wad) Using Wadfile: \program files\valve\valve\scarty.wad - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL' - Contains 22 used textures, 24.72 percent of map (439 textures in wad) added 19 additional animating textures. Texture usage is at 2.45 mb (of 4.00 mb MAX) 1.94 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe ** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe c:\users\şinasi\desktop\jail_ag_ramazan Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2650 (0.16 seconds) Warning: === LEAK in hull 0 === Entity light_environment @ (-2855,-2788, 463) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 500...1000...1500...2000...2251 (0.09 seconds) Warning: === LEAK in hull 1 === Entity light_environment @ (-3465,-2847, 463) SolidBSP [hull 2] 500...1000...1500...2000...2128 (0.08 seconds) Warning: === LEAK in hull 2 === Entity light_environment @ (-2914,-2386, 463) SolidBSP [hull 3] 500...1000...1500...2000...2500...2683 (0.13 seconds) Warning: === LEAK in hull 3 === Entity light_environment @ (-2914,-2386, 463) 2.89 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe ** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe c:\users\şinasi\desktop\jail_ag_ramazan >> There was a problem compiling the map. >> Check the file c:\users\şinasi\desktop\jail_ag_ramazan.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe ** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe c:\users\şinasi\desktop\jail_ag_ramazan >> There was a problem compiling the map. >> Check the file c:\users\şinasi\desktop\jail_ag_ramazan.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan.bsp" "C:\Program Files\valve\cstrike\maps\jail_ag_ramazan.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan.pts" "C:\Program Files\valve\cstrike\maps\jail_ag_ramazan.pts" ** Executing... ** Command: C:\PROGRA~1\valve\hl.exe ** Parameters: +map "jail_ag_ramazan" -game cstrike -dev -console +deathmatch 1 Cevap: Map açılmıyor - Nefesim - 29-06-14 Quote:** Parameters: "c:\users\şinasi\desktop\jail_ag_ramazan" "Şinasi" Türkçe Karakter Kullanmayın VHE Algılamaz! Cevap: Map açılmıyor - Ayteking - 29-06-14 Panel niye açmiyor server yani Cevap: Map açılmıyor - Nefesim - 01-07-14 Türkçe karakter kullanmayın diyorum! Kaydetme yolunda türkçe karakter olmasın! |