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hata log var bakın - Printable Version +- CSPLague (https://www.csplague.com) +-- Forum: Valve Hammer Editör (https://www.csplague.com/forumdisplay.php?fid=7) +--- Forum: VHE Teknik Yardım (https://www.csplague.com/forumdisplay.php?fid=90) +--- Thread: hata log var bakın (/showthread.php?tid=10772) |
hata log var bakın - ase57 - 05-09-14 beyler mapi bitirdim reklamları koydum runladım bi hata çıkmadan açıldı oyun kasıyor ayrıca karanlık oda aydınlık log şöyle: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\zhlt\hlcsg.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-nowadtextures Entering d:\program files\valve\cstrike\maps\jail_bloody_fix2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.33 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.48 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 84 used textures, 73.04 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\valve\excelds.wad - Warning: Larger than expected texture (348972 bytes): '+0REDARMY' - Warning: Larger than expected texture (348972 bytes): '+1REDARMY' - Warning: Larger than expected texture (348972 bytes): '+2REDARMY' - Warning: Larger than expected texture (348972 bytes): '!ALEW' - Warning: Larger than expected texture (348972 bytes): '!LAVA01' - Contains 28 used textures, 24.35 percent of map (1687 textures in wad) Using Wadfile: \program files\valve\valve\okby.wad - Contains 3 used textures, 2.61 percent of map (6 textures in wad) added 22 additional animating textures. Texture usage is at 2.24 mb (of 4.00 mb MAX) 1.09 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\zhlt\hlbsp.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2338 (0.09 seconds) BSP generation successful, writing portal file 'd:\program files\valve\cstrike\maps\jail_bloody_fix2.prt' SolidBSP [hull 1] 500...1000...1500...1920 (0.06 seconds) SolidBSP [hull 2] 500...1000...1500...1744 (0.06 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2066 (0.08 seconds) 1.39 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\zhlt\hlvis.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-full 1367 portalleafs 4443 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (2.02 seconds) LeafThread: (1605.98 seconds) average leafs visible: 480 g_visdatasize:181583 compressed from 233757 1608.34 seconds elapsed [26m 48s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\zhlt\hlrad.exe "d:\program files\valve\cstrike\maps\jail_bloody_fix2"-sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\zhlt\lights.rad'] [59 texlights parsed from 'C:\zhlt\lights.rad'] 7732 faces Create Patches : 50135 base patches 0 opaque faces 542532 square feet [78124736.00 square inches] 319 direct lights BuildFacelights: Error: for Face 6335 (texture deathcrate) at (2300.000 1111.000 -583.000) (2300.000 1110.000 -583.000) (2329.000 1110.000 -583.000) (2329.000 1111.000 -583.000) Error: Bad surface extents (9 x 2631) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- şimdiden eyv Cevap: hata log var bakın - Hardy - 06-09-14 aynısı bendede var yok mu ilgilenen ! ! Cevap: hata log var bakın - Nefesim - 09-09-14 Tüm Haritayı seç Texture box'a tıkla yukardaki kordinat kısmına 1.00 // 0 1.00 // 0 Yaz kaydet // bunları yazma yani soldan aşağı sağdan aşağı olucak şekilde. Cevap: hata log var bakın - Hardy - 10-09-14 abi sen bana texture box dedin bulamadım nerede bu 3.4 kullanıyorum vheyi Cevap: hata log var bakın - Nefesim - 14-09-14 Texture box adı üstünde texture kutusu sen neyle texture değişiyon
Cevap: hata log var bakın - looly - 17-12-14 4 tane texturede uyari vermiş o textureleri bul değiştir. veya küçült sonra rad hata vermiş ona bi bak bad bilmem ne hatasi var. onu bilmiyorum k.g
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