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Vhe Error: Memory allocation failure - Printable Version +- CSPLague (https://www.csplague.com) +-- Forum: Valve Hammer Editör (https://www.csplague.com/forumdisplay.php?fid=7) +--- Forum: VHE Teknik Yardım (https://www.csplague.com/forumdisplay.php?fid=90) +--- Thread: Vhe Error: Memory allocation failure (/showthread.php?tid=11554) |
Vhe Error: Memory allocation failure - 74ertan - 08-03-15 Log dosyası hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\vhe\tools\hlcsg.exe d:\asdsssssss5 -wadinclude rain.wad Entering d:\asdsssssss5.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [rain.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.11 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.06 seconds) Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files (x86)\valve\valve\halflife.wad - Contains 16 used textures, 26.23 percent of map (3116 textures in wad) Including Wadfile: \program files (x86)\valve\cstrike\rain.wad - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): '{TREE010' - Warning: Larger than expected texture (348972 bytes): '!LAVA01' - Warning: Larger than expected texture (348972 bytes): '+0~LIGHT5CUBE' - Warning: Larger than expected texture (348972 bytes): '009CARR_SOL[1]' - Warning: Larger than expected texture (218412 bytes): '72' - Warning: Larger than expected texture (218412 bytes): '936332_PLANK_TE' - Warning: Larger than expected texture (243232 bytes): '1408365590_223F' - Warning: Larger than expected texture (306812 bytes): 'CARKFF' - Warning: Larger than expected texture (348972 bytes): 'CATCH' - Warning: Larger than expected texture (348972 bytes): 'CITY6_8' - Warning: Larger than expected texture (348972 bytes): 'CLAIR_ROCK8' - Warning: Larger than expected texture (348972 bytes): 'CLIFFS0057_2_S' - Warning: Larger than expected texture (348972 bytes): 'CYF_CLIFFS3' - Warning: Larger than expected texture (348972 bytes): 'CYF_CLIFFS6' - Warning: Larger than expected texture (348972 bytes): 'DARK' - Warning: Larger than expected texture (348972 bytes): 'DB_GRUNGE07' - Warning: Larger than expected texture (348972 bytes): 'DB_WALL02' - Warning: Larger than expected texture (261932 bytes): 'EGYPT13' - Warning: Larger than expected texture (348972 bytes): 'EGYPT16' - Warning: Larger than expected texture (261932 bytes): 'EGYPTEE' - Warning: Larger than expected texture (348972 bytes): 'FLOOR__1' - Warning: Larger than expected texture (348972 bytes): 'FOFG_ROOF' - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOOD5' - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL3' - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL4' - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL6' - Warning: Larger than expected texture (348972 bytes): 'FOFG_WOODWALL7' - Warning: Larger than expected texture (243232 bytes): 'FU_ASTRO' - Warning: Larger than expected texture (348972 bytes): 'FU_FADEFIN' - Warning: Larger than expected texture (348972 bytes): 'FU_GRASSANDROCK' - Warning: Larger than expected texture (348972 bytes): 'FU_ROCKGRASS' - Warning: Larger than expected texture (348972 bytes): 'FU_ROCKWATER' - Warning: Larger than expected texture (348972 bytes): 'ORTAK' - Warning: Larger than expected texture (306812 bytes): 'OYUN6' - Warning: Larger than expected texture (348972 bytes): 'PICASSO' - Warning: Larger than expected texture (348972 bytes): 'RAD_FADEGRASS01' - Warning: Larger than expected texture (348972 bytes): 'ROCK_BROWNGRAY1' - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'BMW_FRONT' - Warning: Larger than expected texture (348972 bytes): 'FKFLOOR09' - Contains 45 used textures, 73.77 percent of map (3612 textures in wad) added 9 additional animating textures. Texture usage is at 2.65 mb (of 4.00 mb MAX) 5.66 seconds elapsed ----- END hlcsg ----- hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\vhe\tools\hlbsp.exe d:\asdsssssss5 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4291 (0.12 seconds) BSP generation successful, writing portal file 'd:\asdsssssss5.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4320 (0.11 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3905 (0.09 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4576 (0.13 seconds) 8.13 seconds elapsed ----- END hlbsp ----- hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\vhe\tools\hlvis.exe d:\asdsssssss5 -full 2756 portalleafs 10558 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (2.86 seconds) LeafThread: (1311.75 seconds) average leafs visible: 755 g_visdatasize:599910 compressed from 950820 1316.09 seconds elapsed [21m 56s] ----- END hlvis ----- hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\vhe\tools\hlrad.exe d:\asdsssssss5 -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 6 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\vhe\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\vhe\tools\lights.rad'] 15503 faces Create Patches : 99222 base patches 0 opaque faces 911000 square feet [131184096.00 square inches] 9946 direct lights BuildFacelights: (187.56 seconds) BuildVisLeafs: (256.95 seconds) visibility matrix : 128.0 megs MakeScales: Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption ----- END hlrad ----- |