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[DERS 1] Cfg Yönetim - Control - Editleme - Printable Version +- CSPLague (https://www.csplague.com) +-- Forum: Counter Strike 1.6 Genel (https://www.csplague.com/forumdisplay.php?fid=5) +--- Forum: [CONFIG] CS 1.6 CFG (https://www.csplague.com/forumdisplay.php?fid=27) +---- Forum: CFG Dersler (https://www.csplague.com/forumdisplay.php?fid=37) +---- Thread: [DERS 1] Cfg Yönetim - Control - Editleme (/showthread.php?tid=1625) |
[DERS 1] Cfg Yönetim - Control - Editleme - WizarD - 02-02-12 [DERS 1] Cfg Yönetim - Control - Editleme
Evet Arkadaşlar ; Bu Dersde Bunlari Öğreniceğiz : [-] Cfg Yönetimini [-] Cfg Control [-] Cfg Settings [-] Cfg Editlemeyi ANLATİM: Adim 1 // Arkadaşlar cfg klasörümüzü acmak için : Cfg Tikliyoruz > Birlikte ac > Not Defteri Adim 2 // Karşimiza cfg kodlari gelicektir ! Örnek (CSPlague-v2.cfg): [PHP] bind "Delete" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated" bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated" cdon 1 allow 0 warn 1 norecoil 2.000000 plglow 0 light 0 plname 1 plweapon 1 distance 0 plbox 1 aimvec 2 aimvecparam 2.000000 4000.000000 0.010000 0.000000 wepglow 1 fullbright 0 transent 0 entesp 1 nosmoke 0 noflash 1 wall 0 autospec 1 plhbox 0 plhboxwall 0 plhboxwire 1 scope 60 aimhelp 3 aimhelpcol 100 255 100 255 bot 1 botlock 0 bothbox 11 botbone 8 botteam 1 botfov 100.000000 botpred 0.000000 botpredme 0.000000 fill 1 plglowamt 50 plboxsize 200 plboxwidth 80 wepglowamt 10 transentamt 60 plbone 0 plnametercol 255 0 0 0 plnamectcol 153 204 255 0 plboxtercol 255 30 30 150 plboxctcol 30 30 255 150 plhboxtercol 255 0 0 255 plhboxctcol 0 0 255 255 plbonetercol 255 0 0 255 plbonectcol 0 0 255 255 aimvectercol 255 0 0 255 aimvecctcol 0 0 255 255 wepglowcol 20 100 100 0 plglowtercol 255 0 0 0 plglowctcol 0 0 255 0 lighttercol 255 0 0 100 lightctcol 0 0 255 100 entespcol 153 255 153 0 allowkey 152 consolekey 148 ---" // automatic burst settings by bunny771 // usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags> // flags are: // 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use // setburst ak47 1 10 1 0 0.05 0 setburst ak47 2 20 0.25 0.35 0.05 0 setburst ak47 3 50 0.15 0.45 0.05 36 setburst ak47 4 999 0.07 0.4 0.05 52 setburst aug 1 30 1 0 0.05 0 setburst aug 2 60 0.25 0.35 0.05 0 setburst aug 3 110 0.15 0.45 0.05 0 setburst aug 4 999 0.05 0.43 0.2 12 setburst awp 1 3 1 0 0.02 0 setburst awp 2 5 1 0 0.02 16 setburst awp 3 999 1 0 0.2 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0.02 0 setburst elite 1 15 1 0 0.02 0 setburst elite 2 999 0.07 0.15 0.05 0 setburst fiveseven 1 999 1 0 0.02 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0.02 0 setburst g3sg1 2 5 1 0 0.02 16 setburst g3sg1 3 120 1 0 0.05 60 setburst g3sg1 4 999 0.05 0.4 0.05 60 setburst glock18 1 999 0.01 0.01 0.02 0 setburst hegrenade 1 999 1 0 0 2 setburst knife 1 3 1 0 0 0 setburst knife 2 999 1 0 0.1 2 setburst m249 1 45 1 0 0.05 0 setburst m249 2 999 0.05 0.5 0.05 0 setburst m3 1 999 1 0 0.2 0 setburst m4a1 1 10 1 0 0.05 0 setburst m4a1 2 20 0.25 0.35 0.05 0 setburst m4a1 3 80 0.15 0.45 0.05 0 setburst m4a1 4 999 0.07 0.4 0.05 0 setburst mac10 1 40 1 0 0.05 0 setburst mac10 2 120 0.35 0.25 0.04 0 setburst mac10 3 999 0.11 0.25 0.05 0 setburst mp5 1 40 1 0 0.05 0 setburst mp5 2 120 0.45 0.25 0.05 0 setburst mp5 3 999 0.11 0.25 0.05 0 setburst p228 1 999 1 0 0.02 0 setburst p90 1 20 1 0 0.05 0 setburst p90 2 120 0.1 0.25 0.05 0 setburst p90 3 999 0.11 0.25 0.05 0 setburst scout 1 3 1 0 0.02 0 setburst scout 2 5 1 0 0.02 16 setburst scout 3 999 1 0 0.05 60 setburst sg550 1 3 1 0 0.02 0 setburst sg550 2 30 1 0 0.04 16 setburst sg550 3 999 0.3 0.1 0.05 60 setburst sg552 1 30 1 0 0.05 0 setburst sg552 2 60 0.25 0.35 0.05 0 setburst sg552 3 110 0.15 0.45 0.05 8 setburst sg552 4 999 0.05 0.43 0.2 12 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0.3 0.3 0.02 0 setburst tmp 3 999 0.1 0.3 0.05 0 setburst ump45 1 40 1 0 0.05 0 setburst ump45 2 120 0.45 0.25 0.05 0 setburst ump45 3 999 0.11 0.25 0.05 0 setburst usp 1 999 1 0 0.02 0 setburst xm1014 1 999 1 0 0.2 0 alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;" // Tylers Aim Vector 4 alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***" //2-Shot-Burst-Fire-Head //SIR-Aim 2-Shot alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;" //sargent: head alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3" alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;" //SIR-smoke alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;" //gift: shot alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot" //gift: money alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money" //gift: whore alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore" //silentscope alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx" // syntax of avadd : // first param -> 0=stand, 1=duck // second param -> height // third param -> forward // last param -> right alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***" alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***" alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***" alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***" alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***" alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***" alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***" alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***" alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***" alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild *** alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***" alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***" alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5" alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 *** alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 *** alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST *** alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***" // randomized aiming alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***" alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***" humaim0 // smooth aiming alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***" alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***" smooth0 // color alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2" alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55" alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2" alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0" alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC" alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new" color_1 // xqz2 style alias +doaim "aim 1" alias -doaim "aim 0" // temporary aim thru wall alias +thru "aimthru 1" alias -thru "aimthru 0" // hlh style alias +doshoot "aim 1;#wait;#+attack" alias -doshoot "#-attack; aim 0" // Ping Aiming // By Ender alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6" alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4" alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8" alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7" alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***" alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6" alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4" alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8" alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7" alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***" alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6" alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4" alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8" alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7" alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***" alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6" alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4" alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8" alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7" alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***" //CS Aiming alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2" alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head" alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2" alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head" alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2" alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head" //Absolution F -medium alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center //Absolution B -high alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center //Absolution A -low alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center //new aiming (zer0) alias zbaddass "avadd 0 20 9 4" alias zbaddass2 "avadd 1 17 2 4" alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5" alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5" alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5" alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5" alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded" alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5" alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*" //4c1ds alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6" alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8" alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--" //[JAPS]~Stoner4Life~ alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5" alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0" alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5" alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0" alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5" alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8" alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5" alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0" alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5" alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0" alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5" alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0" alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5" alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0" alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5" alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0" alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head" //********************************************* //****{UNI-Joolz-Aiming}****{Test-6 By UNI}**** //********************************************* alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6" alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2" alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5" alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3" alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3" alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3" alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4" alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***" alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***" alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***" alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***" alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***" alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***" alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2" alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2" alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25" alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3" alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25" alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27" alias UNIT5SET "autoburst 0;burstflags 0" alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0" // ********************** // This sets up rotation ![]() // You can add up to 20 entries here! rot_addalias 1 UNI-T6a rot_addalias 2 UNI-T6b rot_addalias 3 UNI-T6c rot_addalias 4 UNI-T6d rot_addalias 5 UNI-T6e rot_reset -StaRtinq|a1m- /Aiming Aliases alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n" alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown" alias +$spread "-mlook;$w;$nospread" alias -$spread "+mlook;$w;$nospread" alias +$koraim "+attack;+attack;+attack;-attack;+attack" alias -$koraim "-attack" alias +$nxshotsil "+$koraim;impulse 100" alias -$nxshotsil "-$koraim;impulse 100" alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im" alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim" alias +$nxhead2 "-mlook;wait;+attack;wait;+attack" alias -$nxhead2 "+mlook;wait;-attack" alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack" alias -$nxmasta "+mlook;wait;-attack" alias +$nxshtpwn "-reload;wait;+attack;wait;+attack" alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload" alias +$setsens "sensitivity 1.0" alias -$setsens "sensitivity 5.0" alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack" alias -$nxaim "-attack" alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0" alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0" alias $naim +attack alias $anaim -attack alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0" alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0" alias $bnaim +attack2 alias $abnaim -attack2 alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff" alias $aimoff "bind mouse1 +attack ;bind ins $aimon" //End Of Aiming Aliases //Fast AWP alias $awpfs "$fson" alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff" alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson" alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff" //Throwing Armor (Thnx to Diablos for an idea and OGC Staff) alias $thraskev "buyequip;wait;kill;wait;$ms1" alias $thraskevhelm "buyequip;wait;kill;wait;$ms2" alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0" alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0" //End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0" alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1" alias $nxwall "$nxwall_1" alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0" alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0" alias $devbug_on "dev_overview 1" alias $devbug_off "dev_overview 0" //Awp Aliases alias nospread "m_pitch 0;m_forward 0;m_side 0" alias norecoil_5 "cl_pitchspeed 10" alias norecoil_4 "cl_pitchspeed 7" alias norecoil_3 "cl_pitchspeed 5" alias norecoil_2 "cl_pitchspeed 3" alias norecoil_1 "cl_pitchspeed 1" alias norecoil_0 "cl_pitchspeed 999999" alias +nxspnr "+spread;w;+attack;w;+nonup" alias -nxspnr "-spread;w;-attack;w;-nonup" alias +banr "+attack;wait;+lookdown" alias -banr "-attack;wait;-lookdown;wait" alias +konr "+koraim;wait;+lookdown" alias -konr "-koraim;wait;-lookdown;wait" alias +shtpwnr "+nxshtpwn;wait;+lookdown" alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait" alias +nxnr "+nxaim;wait;+lookdown" alias -nxnr "-nxaim;wait;-lookdown;wait" alias +nxhnr "+nxhead;wait;+lookdown" alias -nxhnr "-nxhead;wait;-lookdown;wait" alias +nxsnr "+nxhead2;wait;+lookdown" alias -nxsnr "-nxhead2;wait;-lookdown;wait" alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup" alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait" //Sniper Blackout Remover alias snp "snp1" alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0" alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0" alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0" alias sec "sniper_1" alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0" alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0" //End Of Blackout Remover //Buying Restricted AWP alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 " //End Of Buying Restricted Awp //Fast AWP alias awpfs "fson" alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff" alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson" alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff" ; w5;slot2;menuselect 0;slot2;slot2;w5;slot2" //Sound Ambience Remover alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0" alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0" //End Of Sound Ambience Remover //Invisibling alias z1 "slot1" alias z2 "slot2" alias z3 "slot3" alias h1 "+attack" alias h2 "-attack" alias h3 "wait" alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3; h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2" //End Of invisibling //Demo Recorder alias RecDemo "RecOn" alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff" alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn" //End of Demo Recorder //Jumping Aliases alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload" alias +jumpduck "+duck;wait;+jump" alias -jumpduck "-duck;wait;-jump" alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep" alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep" alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo" alias pulo_t "pulo_0" alias +pulo "+jump" alias -pulo "-jump" alias +strjump "+strafe;wait;+jump" alias -strjump "-strafe;wait;-jump" //End Of Jumping Aliases //Money Increaser alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0" alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0" alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0" //End Of Money Increaser //Aiming Aliases alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown" alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown" alias +spread "-mlook;w;nospread" alias -spread "+mlook;w;nospread" alias +koraim "+attack;+attack;+attack;-attack;+attack" alias -koraim "-attack" alias +nxshotsil "+koraim;impulse 100" alias -nxshotsil "-koraim;impulse 100" alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim " alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim" alias +nxhead2 "-mlook;wait;+attack;wait;+attack" alias -nxhead2 "+mlook;wait;-attack" alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack" alias -nxmasta "+mlook;wait;-attack" alias +nxshtpwn "-reload;wait;+attack;wait;+attack" alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload" alias +setsens "sensitivity 1.0" alias -setsens "sensitivity 5.0" alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack" alias -nxaim "-attack" alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0" alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0" alias naim +attack alias anaim -attack alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0" alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0" alias bnaim +attack2 alias abnaim -attack2 alias aimon "bind mouse1 +koraim ;bind ins aimoff" alias aimoff "bind mouse1 +attack ;bind ins aimon" //End Of Aiming Aliases //Spawn in enemy base alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;choose team ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5" alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0" alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;choose team ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5" alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0" alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;choose team ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0"" //End Of Spawn in enemy base //End Of Configuration //Statsme bug alias statsme "statsme_menu root" //End Of Others //Con Colors Colorized Consoles :p alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0" alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0" alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0" alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0" alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0" alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0" alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0" alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0" alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0" alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0" alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0" alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0" alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0" alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0" alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0" alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0" alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0" alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0" alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0" alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0" alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0" //developers alias d1 "developer 1" alias d0 "developer 0" alias dev1 "d1" alias dev0 "d0" alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop" alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop" //end of developers alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001" alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1" //HeadShot Script by CR0N0S //Thanks to fortesscheats.com / BondOO7 / Megavol ///==========Kontrol Ayarları=========== unbindall bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "escape" bind "SPACE" "+jump" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "del" "slot1" bind "end" "slot2" bind "pgdn" "slot3" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "podbotmenu" bind "a" "+moveleft" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 101" bind "g" "drop" bind "h" "say timeleft" bind "i" "messagemode amx_chat" bind "CAPSLOCK" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "[" "invprev" bind "]" "invnext" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "F6" "save quick" bind "F7" "load quick" bind "k" "name Reason%//%<10>uR" bind "j" "name UnJusT%#CyRaX*" bind "F10" "quit prompt" bind "INS" "+klook" bind "PGUP" "+lookup" bind mwheelup "mw1" bind mwheeldown "mw2" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" bind "LEFTARROW" "+moveleft" bind "RIGHTARROW" "+moveright" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "f" "stopsound" bind "v" "buyequip" bind "MWHEELDOWN" "+jump" bind "MWHEELUP" "+duck" bind "MOUSE3" "+voicerecord" --(Mouse Settings)-- m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1.0" sensitivity "1.1" ///////////////////Silah Alımı\\\\\\\\\\\\\\\\\\\\\\\\\ f7 awp deagle hg fb defuse f5 ak-colt hg fb defuse f9 hg fb smoke defuse f6 deagle hg fb f4 mp5 hg fb defuse -------------------------------------- _!_ echo "============================================= ==== " --(Control Binds)-- bind "END" "say ALeykum Selam" bind "HOME" "say SeLaM-ıN ALeykum koLay geLsın BeyLer ^^^" bind "F12" "name ivo bind "P" "say C Z K V [A] R ....!!!!!!!! zuhahahahahahaha"ajdarrrrr speed;-graph;sendres;clear" alias x! "sv_cheats 1;restart;sv_clienttrace 9999999999999999999999999999999" alias ! "sv_restart 1;say YeNiDeN BaSLIYoRuZ!;mp_freezetime 0;mp_timelimit off;mp_roundtime 9" alias qg "cLeaR" alias CIK "quit" alias dif "cl_lw 0;cl_lc 0;cl_gg 0;developer 0" alias daf "cl_lw 1;cl_lc 1; cl_gg 1;developer 0" bind "[" "developer 1; echo NORMAL CEKME HAZIR; developer 0;daf" bind "]" "developer 1; echo HIZLI CEKME HAZIR; developer 0;dif" bind "F7" "adjust_crosshair;speak fvox/beep;echo CroSsHaiR_CoLoRs!" bind "k" "ak47" bind "j" "m4a1" bind "h" "mp5" bind "t" "deagle" bind "F7" "usp" bind "l" "defusekit" bind "F5" "aug" bind "F6" "sg552" bind "p" "awp" alias "ak47" "buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "m4a1" "buy; menuselect 4; menuselect 3; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "awp" "buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "mp5" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "sg552" "buy; menuselect 4; menuselect 2; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "aug" "buy; menuselect 4; menuselect 4; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "deagle" "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 2;wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "defusekit" "buy; menuselect 8; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "usp" "buy; menuselect 1; menuselect 1; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" alias "+defuse_kit" "buyequip; menuselect 6" alias "-defuse_kit" "clr; slot10; wait; slot10" alias pistol "echoon; echo Desert Eagle Alindi (By Rav3nL0ft <Usp>); echooff" alias mp5 "echoon; echo Mp5 Granede Helmet Alindi (By Rav3nL0ft <Usp>); echooff" alias colt "echoon; echo Colt/AK47 Granede Helmet 2Flash Alindi (By Rav3nL0ft <Usp>); echooff" alias sg-552 "echoon; echo AUG/SG-552 Granede Helmet 2Flash Alindi (By Rav3nL0ft <Usp>); echooff" alias desert "echoon; echo AWP Desert Eagle Granede Helmet 2Flash Alindi (By Rav3nL0ft <Usp>); echooff" alias donanimlar "echoon; echo Eksik Donanimlar Tamamlandi (By Rav3nL0ft <Usp>); echooff" alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10" alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 6; buy; menuselect 8; menuselect 4; close" alias buy_awp "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy ; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 3; close" alias buy_aug "buy; menuselect 4; menuselect 4; menuselect 2 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close" alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close" alias buy_pistoL "buy; menuselect 1; menuselect 3; buy; menuselect 7; close" alias buy_muhimmat "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 6; buy; menuselect 8 ; menuselect 2; buy; menuselect 6; buy ; menuselect 7; buy; menuselect 8; menuselect 3; close" alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1 alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical alias -USP45 "slot10 ;slot10" alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle alias -DEagle "slot10 ;slot10" alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade alias BUY_BL "buy;menuselect 8;menuselect 3;buy" //Quick pistol alias// bind qpist "slot2; +attack; wait; wait; -attack" alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_ak47" "slot10 ; slot10" alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_SAug" "slot10 ; slot10" alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_MP5" "slot10 ; slot10" alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_ArcticWM" "slot10 ; slot10" alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_ekipman" "slot10 ; slot10" alias "+armor" "buyequip; menuselect 1" alias "-armor" "clr; slot10; wait; slot10" alias i "wait" setinfo "vgui_menus" "0" alias devon "developer 1" alias devoff "developer 0" alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10" alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie" alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie" alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie" bind "h" "buy; menuselect 8; menuselect 6; buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" bind "i" "showbriefing" bind "k" "buy; menuselect 8; menuselect 6; buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" bind "j" "buy; menuselect 8; menuselect 6; buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "p" "buy; menuselect 8; menuselect 6; buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 7; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "buy; menuselect 8; menuselect 6; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10" bind "kp_uparrow" "+Colt-Ak" bind "kp_rightarrow" "+Aug-sg552" bind "kp_leftarrow" "+mp5" bind "kp_downarrow" "+Deagle" bind "kp_5" "+Equipment" bind "kp_ins" "+prim" bind "kp_del" "+sec" bind "kp_enter" "+USP" bind "kp_plus" "+AWP" bind "kp_end" "+helmet_armor" bind "kp_minus" "+defuse_kit" bind "kp_pgdn" "+he_gr; +fl_gr" sensitivity 1.5 ////////////////// Nickler \\\\\\\\\\\\\\\\\\\\\\\\\ bind "kp_end" "name ivo" bind "kp_downarrow" "name ;ivo" bind "kp_pgdn" "name ;play fvox/blip" //////////////////Sağ el - Sol el\\\\\\\\\\\\\\\ bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated" echo --(Buy Menu)-- alias BUY_MP5 "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy" // MP5 Navy alias BUY_AK-47 "buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;buy;menuselect 6;buy" // AK-47 , m4a1 alias BUY_SCommando "buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;buy;menuselect 6;buy" // Steyr-Aug , SigCommando alias BUY_KWest "buy;menuselect 8;menuselect 2;buy" // Helmet alias BUY_Ammunition "buy;menuselect 6;buy;menuselect 7;buy" // Full ammo for all weapons alias BUY_DefKit "buy;menuselect 8;menuselect 6;buy" // Defuse Kit alias +USP45 "buy;menuselect 1;menuselect 1;buy;menuselect 7;buy" // Usp 45 Tactical alias -USP45 "slot10 ;slot10" alias +DEagle "buy;menuselect 1;menuselect 3;buy;menuselect 7;buy" // Deagle alias -DEagle "slot10 ;slot10" alias BUY_ArcticWM "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy" // AWM/P alias BUY_HE "buy;menuselect 8;menuselect 4;buy" // HE grenade alias BUY_BL "buy;menuselect 8;menuselect 3;buy" // Flashbang alias "+buy_ak47" "BUY_AK-47; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_ak47" "slot10 ; slot10" alias "+buy_SAug" "BUY_SCommando ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_SAug" "slot10 ; slot10" alias "+buy_MP5" "BUY_MP5 ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_MP5" "slot10 ; slot10" alias "+buy_ArcticWM" "BUY_ArcticWM ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_ArcticWM" "slot10 ; slot10" alias "+buy_ekipman" "BUY_Ammunition ; BUY_KWest ; BUY_HE ; BUY_BL ; BUY_BL ; BUY_DefKit ; BUY_RA; wait; weapon_knife" alias "-buy_ekipman" "slot10 ; slot10" --(JumP-DucK)-- alias +cjump "+jump; +duck" alias -cjump "-jump; -duck" --(Spriteblend)-- alias wpnview1 "wpoff" alias wpoff "gl_spriteblend 0; alias wpnview1 wpon" alias wpon "gl_spriteblend 1; alias wpnview1 wpoff" --(Weapon-Model)-- alias wpn_view "wpnoff" alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon" alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff" --(Hand-Model)-- alias kol "sag" alias sag "cl_righthand 0; alias kol sol" alias sol "cl_righthand 1; alias kol sag" --(Walk)-- alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2" alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1" --(Radio Aliases)-- alias clmenu "waitlg; waitlg; waitlg" alias waitlg "wait; slot10; wait; slot10; wait; slot10" alias go "radio2; menuselect 1; clmenu" alias afirmatif "radio3; menuselect 1; clmenu" alias negatif "radio3; menuselect 8; clmenu" alias spotted "radio3; menuselect 2; clmenu" --(Adding Radio Control)-- alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0" alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0" alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0" alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0" alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0" alias vc v1 --(Radar Toggler)-- alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0" alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0" alias Radar RadarON --(CRossHaiR)-- bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4" --(Mouse Settings)-- m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1.0" sensitivity "1" zoom_sensitivity_ratio "1" // --= ( Bewegungs- und Zielsettings ) =-- cl_bob "0" m_filter "0" lookstrafe "0" lookspring "0" alias sv_aim "1" sv_aim "1" joystick "0.000000" m_pitch "0.022" m_yaw "0.022" // ____________________________ // --= ( Erweiterte Settings ) =-- developer "1" net_graph "1" net_graphwidth "115" net_scale "2" net_graphpos "4" net_graphsolid "2" violence_ablood "1" violence_hblood "1" violence_agibs "1" violence_hgibs "1" // ____________________________ // --= ( Helligkeits/Gamma Settings ) -- texgamma "2.5" lightgamma "0.1" brightness "31337" gamma "31337" // _________________ // --= ( Grafik Settings ) =-- r_mmx "1" r_decals "0" r_polyoffset "0" r_picmip "1" r_mirroralpha "0" r_wateralpha "0" r_shadows "0" r_drawviewmodel "1" r_dynamic "0" r_bmodelhighfrac "5.0" max_smokepuffs "0" max_shells "25" gl_dither "1" gl_keeptjunctions "0" gl_max_size "256" gl_wateramp "0" gl_playermip "1000.000" gl_monolights "0" gl_lightholes "0" gl_picmip "0.4" gl_ztrick "1" gl_cull "1" gl_round_down "6" gl_palette_tex "0" gl_flipmatrix "0" gl_alphamin "0.25" gl_spriteblend "999" gl_overbright "0" gl_monolights "0" gl_texsort "0" gl_polyoffset "0.1" gl_affinemodels "0" mp_decals "0" gunsmoke "0" fps_max "101" fps_modem "101" fastsprites "0" viewsize "120" // ____________________________ // --= ( Client Settings ) =-- cl_bobycle "0" cl_forwardspeed "400" cl_backspeed "400" cl_upspeed "400" cl_downspeed "400" cl_sidespeed "400" cl_fixtimerate "7.5" cl_allowdownload "0" cl_allowupload "0" cl_cmdrate "101.175" cl_updaterate "101" cl_cmdbackup "2" cl_download_ingame "0" cl_himodels "0" cl_waterdist "4" cl_resend "2" cl_timeout "9999" cl_solid_players "1" cl_gaitestimation "1" cl_rate "9999.6666" cl_gibcount "1" cl_giblife "0" cl_gibvelscale "3" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_idealpitchscale "0.8" cl_vsmoothing "0.05" cl_smoothtime "0.1" cl_nosmooth "1" // _______________ // --= ( HUD-Settings ) =-- hud_deathnotice_time "10" hud_fastswitch "1" hud_saytext_time "3" hud_takesshots "1" hud_capturemouse "1" hud_centerid "0" hud_classautokill "1" // __________________ // --= ( Console Settings ) =-- con_color "100 255 100 255" scr_conspeed "9999" scr_centertime "5" scr_transparentui "1" // ____________________________ // --= ( Sound-Settings ) =-- s_a3d "0" s_eax "1" s_rolloff "1" s_doppler "0" s_distance "60" s_automin_distance "1" s_automax_distance "1000" s_min_distance "1" s_max_distance "1000" s_leafnum "0" s_refgain "0.34" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2" s_verbwet "0.25" s_geometry "0" s_geom_reverb "0" s_occ_epsilon "0" s_occfactor "1" s_occlude "1" s_reflect "0" s_reverb "0" s_usepvs "0" s_showtossed "0" s_2dvolume "1" s_materials "0" volume "0.80" suitvolume "0.250000" hisound "1" bgmvolume "0" snd_mixahead "0.1" _snd_mixahead "0.1" // __________________ // --= ( Netzwerkcommands ) =-- rate "25000.2451" cl_latency "-29.0521" sv_cheats "0" ex_interp "0" ex_maxerrordistance "0" ex_maxaccel "2000" ex_maxspeed "750" ex_diminishextrap "0" ex_correct "0" ex_extrapmax "2" ex_minvelocity "0" echo "Settings successfully loaded" /// Aim/// name ConVe[TR]se%I%[ConT]%&%[CpT] ____________________________________________________________________________________ ‹Bind ControLs› ____________________________________________________________________________________ bind "TAB" "+showscores ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ESCAPE" "escape ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "'" "+moveup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "+" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "," "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "-" "sizedown ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "." "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "/" "+movedow ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn" bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "del" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" nd" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "pgdn" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "3" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "4" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "5" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "6" "slot6 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "7" "slot7 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "8" "slot8 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "9" "slot9 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind ";" "+mlook ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "f" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "h" "+commandmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "i" "showbriefing ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "k" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "n" "nightvision ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "u" "messagemode2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "w" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "podbotmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "[" "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "]" "cl_righthand 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SHIFT" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" ____________________________________________________________________________________ ‹Jump Bind ControLs› ____________________________________________________________________________________ bind "space" "+jump;wait;-jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MWHEELDOWN" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MWHEELUP" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" ____________________________________________________________________________________ ‹Buy Menu Bind ControLs› ____________________________________________________________________________________ bind "F9" "" bind "F10" "" bind "F11" "" bind "F12" "" bind "UPARROW" "" bind "DOWNARROW" "" bind "LEFTARROW" "" bind "RIGHTARROW" "" ____________________________________________________________________________________ ‹Mouse Bind ControLs› ____________________________________________________________________________________ bind "MOUSE1" "+attack; adjust_crosshair; sv_aim 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" ____________________________________________________________________________________ ‹Mouse ControLs› ____________________________________________________________________________________ m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "3" zoom_sensitivity_ratio "0.89" ____________________________________________________________________________________ ‹Client ControLs› ____________________________________________________________________________________ cl_solid_players "1" cl_nopred "0" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_himodels "0" cl_idealpitchscale "0.8" cl_dynamiccrosshair "0" cl_corpsestay "180" cl_cmdbackup "101" cl_gaitestimation "1" cl_download_ingame "0" cl_max_size "256" cl_minmodels "0" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "99999" cl_pitchspeed "225" cl_upspeed "400" cl_forwardspeed "999" cl_backspeed "999" cl_sidespeed "999" cl_bob "0" cl_bobcycle "00" cl_bobup "0" cl_vsmoothing "0.050" cl_showfps "100" cl_rate "12000" cl_resend "2" cl_updaterate "101" cl_righthand "0" cl_vsmoothing "0.05" cl_timeout "9999" cl_pitchup "89" cl_pitchdown "89" cl_logocolor "#Valve_Red" cl_logofile "skull" ____________________________________________________________________________________ ‹Graphic ControLs› ____________________________________________________________________________________ gl_affinemodels "0" gl_dither "1" gl_d3dflip "0" gl_dynamic "0" gl_polyoffset "9999" gl_overbright "1" gl_flipmatrix "0" gl_keeptjunctions "0" gl_lightholes "0" gl_monolights "0" gl_palette_tex "0" gl_max_size "128" gl_alphamin "0.25" gl_cull "1" gl_picmip "0.75" gl_playermip "10" gl_round_down "9" gl_spriteblend "0" gl_smoothmodels "0" gl_texsort "0" gl_ztrick "0" gl_wateramp "0" gl_clear "1" gl_texturemode GL_LINEAR_MIPMAP_NEAREST ____________________________________________________________________________________ ‹Misc ControLs› ____________________________________________________________________________________ model "1337" fps_max "150" fps_modem "150" developer "0" max_smokepuffs "200" max_shells "50" ____________________________________________________________________________________ ‹Violence ControLs› ____________________________________________________________________________________ violence_ablood "1" violence_hblood "1" violence_agibs "1" violence_hgibs "1" mp_decals "300" ____________________________________________________________________________________ ‹ControLs› ____________________________________________________________________________________ hpk_maxsize "0" viewsize "120" d_spriteskip "0" topcolor "30" bottomcolor "6" default_fov "90" model "gordon" +jlook +mlook ____________________________________________________________________________________ ‹Sv ControLs› ____________________________________________________________________________________ sv_aim "1" sv_voiceenable "1" sv_cheats "1" ____________________________________________________________________________________ ‹ConsoL ControLs› ________________________________________[/i] - Luu - 02-02-12 Birşey anlamasamda teşekkürler. Cevap: [DERS 1] Cfg Yönetim - Control - Editleme - alibo123 - 23-03-12 sagolun tekurederım Cevap: [DERS 1] Cfg Yönetim - Control - Editleme - advanturex - 04-09-12 bnde bişey anlamadaım ama tesekkurumu verdim |