Katana Buglu - memoaho123 - 10-02-14
https://www.csplague.com/plugin-cs-1-6-eklentileri/15235-dual-katana-dkatana-plugini.html burdaki katanayı ben alınca adamlar bana vurunca işlemio. Düzeltip sma atarmısınız
Cevap: Katana Buglu - memoaho123 - 13-02-14
Güncel
Cevap: Katana Buglu - JDM - 13-02-14
PHP Code: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <engine> #include <cstrike>
#define PLUGIN "Dual katana" #define VERSION "start" #define AUTHOR "Barney" #define m_flNextAttack 83
new g_dkatana[33]
new const dkatama_models[][]={"models/v_katanad.mdl","models/p_katanad.mdl"}
new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }
new const knife_sounds[][] = { "weapons/katanad_draw.wav", "weapons/katanad_hit1.wav", "weapons/katanad_hit2.wav", "weapons/katanad_hit2.wav", "weapons/katanad_hit1.wav", "weapons/knife_hitwall1.wav", "weapons/katanad_slash1.wav", "weapons/katanad_slash2.wav", "weapons/katanad_stab.wav" }
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /dkatana","dkatana_buy") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Weapon_PrimaryAttack,"weapon_knife","fw_primaryattack",1) RegisterHam(Ham_Weapon_SecondaryAttack,"weapon_knife","fw_secondaryattack",1) RegisterHam(Ham_TakeDamage,"player","fw_takedmg") register_forward(FM_EmitSound, "fw_emitsound") }
public CurrentWeapon(id){ if(g_dkatana[id]){ if(get_user_weapon(id)!=CSW_KNIFE && task_exists(id+1221)) remove_task(id+1221) if(get_user_weapon(id)==CSW_KNIFE){ set_pev(id,pev_viewmodel2,dkatama_models[0]) set_pev(id, pev_weaponmodel2, dkatama_models[1]) } } }
public fw_emitsound(id, channel, const sound[]) { if(!is_user_alive(id)|| get_user_weapon(id) != CSW_KNIFE || !g_dkatana[id]) return FMRES_IGNORED
for(new i = 0; i < sizeof oldknife_sounds; i++) { if(equal(sound, oldknife_sounds[i])) { emit_sound(id, channel, knife_sounds, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public dkatana_buy(id){ g_dkatana[id]=1 }
public fw_primaryattack(wpn){ new id=pev(wpn,pev_owner) if(g_dkatana[id]){ UTIL_PlayWeaponAnimation(id,7) set_task(0.2,"nextprattack",id+1221) set_pdata_float(id,m_flNextAttack,1.0) return HAM_SUPERCEDE } return PLUGIN_CONTINUE }
public fw_secondaryattack(wpn){ new id=pev(wpn,pev_owner) if(g_dkatana[id]){ UTIL_PlayWeaponAnimation(id,5) set_task(0.4,"nextscattack",id+1221) set_pdata_float(id,m_flNextAttack,1.5) return HAM_SUPERCEDE } return PLUGIN_CONTINUE }
public fw_takedmg(vic, inflictor, id, Float:damage){ if(g_dkatana[id]) { SetHamParamFloat(4, damage * 3.0) } return PLUGIN_CONTINUE }
public nextprattack(id){ id-=1221 new weapon = find_ent_by_owner ( -1, "weapon_knife", id ) ExecuteHam(Ham_Weapon_PrimaryAttack, weapon) } public nextscattack(id){ id-=1221 new weapon = find_ent_by_owner ( -1, "weapon_knife", id ) ExecuteHam(Ham_Weapon_SecondaryAttack, weapon) set_pev(id, pev_weaponanim, 5) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(0) message_end() }
public plugin_precache(){ for(new i;i<sizeof dkatama_models;i++) precache_model(dkatama_models) for(new i;i<sizeof knife_sounds;i++) precache_sound(knife_sounds) }
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Cevap: Katana Buglu - JDM - 17-02-14
Çözülmüş İsteklere Taşındı.
Cevap: Katana Buglu - memoaho123 - 21-02-14
JDM dateline='' Wrote: PHP Code: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <engine> #include <cstrike>
#define PLUGIN "Dual katana" #define VERSION "start" #define AUTHOR "Barney" #define m_flNextAttack 83
new g_dkatana[33]
new const dkatama_models[][]={"models/v_katanad.mdl","models/p_katanad.mdl"}
new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }
new const knife_sounds[][] = { "weapons/katanad_draw.wav", "weapons/katanad_hit1.wav", "weapons/katanad_hit2.wav", "weapons/katanad_hit2.wav", "weapons/katanad_hit1.wav", "weapons/knife_hitwall1.wav", "weapons/katanad_slash1.wav", "weapons/katanad_slash2.wav", "weapons/katanad_stab.wav" }
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /dkatana","dkatana_buy") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Weapon_PrimaryAttack,"weapon_knife","fw_primaryattack",1) RegisterHam(Ham_Weapon_SecondaryAttack,"weapon_knife","fw_secondaryattack",1) RegisterHam(Ham_TakeDamage,"player","fw_takedmg") register_forward(FM_EmitSound, "fw_emitsound") }
public CurrentWeapon(id){ if(g_dkatana[id]){ if(get_user_weapon(id)!=CSW_KNIFE && task_exists(id+1221)) remove_task(id+1221) if(get_user_weapon(id)==CSW_KNIFE){ set_pev(id,pev_viewmodel2,dkatama_models[0]) set_pev(id, pev_weaponmodel2, dkatama_models[1]) } } }
public fw_emitsound(id, channel, const sound[]) { if(!is_user_alive(id)|| get_user_weapon(id) != CSW_KNIFE || !g_dkatana[id]) return FMRES_IGNORED
for(new i = 0; i < sizeof oldknife_sounds; i++) { if(equal(sound, oldknife_sounds[i])) { emit_sound(id, channel, knife_sounds, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public dkatana_buy(id){ g_dkatana[id]=1 }
public fw_primaryattack(wpn){ new id=pev(wpn,pev_owner) if(g_dkatana[id]){ UTIL_PlayWeaponAnimation(id,7) set_task(0.2,"nextprattack",id+1221) set_pdata_float(id,m_flNextAttack,1.0) return HAM_SUPERCEDE } return PLUGIN_CONTINUE }
public fw_secondaryattack(wpn){ new id=pev(wpn,pev_owner) if(g_dkatana[id]){ UTIL_PlayWeaponAnimation(id,5) set_task(0.4,"nextscattack",id+1221) set_pdata_float(id,m_flNextAttack,1.5) return HAM_SUPERCEDE } return PLUGIN_CONTINUE }
public fw_takedmg(vic, inflictor, id, Float:damage){ if(g_dkatana[id]) { SetHamParamFloat(4, damage * 3.0) } return PLUGIN_CONTINUE }
public nextprattack(id){ id-=1221 new weapon = find_ent_by_owner ( -1, "weapon_knife", id ) ExecuteHam(Ham_Weapon_PrimaryAttack, weapon) } public nextscattack(id){ id-=1221 new weapon = find_ent_by_owner ( -1, "weapon_knife", id ) ExecuteHam(Ham_Weapon_SecondaryAttack, weapon) set_pev(id, pev_weaponanim, 5) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(0) message_end() }
public plugin_precache(){ for(new i;i<sizeof dkatama_models;i++) precache_model(dkatama_models) for(new i;i<sizeof knife_sounds;i++) precache_sound(knife_sounds) }
jdm kardeşim katanayı alınca tüm silahlarda 3 kat fazla vuruo normalin ben sadece bıcagın vurmasını istiom ama katanayı alınca tüm silahlar 124 vuruosa silah kafa 3 katını vuruo bunu nsl düzeltebiliriz[/i][/i][/i][/i]
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