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Vhede Parlaklık Sorunu - Printable Version +- CSPLague (https://www.csplague.com) +-- Forum: Valve Hammer Editör (https://www.csplague.com/forumdisplay.php?fid=7) +--- Forum: VHE Dersleri (https://www.csplague.com/forumdisplay.php?fid=88) +--- Thread: Vhede Parlaklık Sorunu (/showthread.php?tid=9725) |
Vhede Parlaklık Sorunu - hbaranuren - 07-03-14 Merhabalara Yaptıgım Map Cok Aydınlık Oluyor Loguda Verdim Yardım Edermisiniz ? hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\admin10\Desktop\PROGRA~1\vhe\hlcsg.exe c:\users\admin10\desktop\bb_bluenight_h1 Entering c:\users\admin10\desktop\bb_bluenight_h1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 14 brushes (totalling 84 sides) discarded from clipping hulls CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.15 seconds) Using Wadfile: \csfull\valve\halflife.wad - Contains 9 used textures, 81.82 percent of map (3116 textures in wad) Using Wadfile: \csfull\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \csfull\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \csfull\cstrike\bb_assassin_castle.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \csfull\cstrike\bb_assassin_hayalgucu.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \csfull\cstrike\bb_assassin_karlibirgun.wad - Contains 1 used texture, 9.09 percent of map (20 textures in wad) Using Wadfile: \csfull\cstrike\bb_assassin_minecraft.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: \csfull\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 9.09 percent of map (24 textures in wad) Using Wadfile: \csfull\cstrike\de_dust2.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 2 additional animating textures. Texture usage is at 0.24 mb (of 4.00 mb MAX) 0.30 seconds elapsed ----- END hlcsg ----- hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\admin10\Desktop\PROGRA~1\vhe\hlbsp.exe c:\users\admin10\desktop\bb_bluenight_h1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...922 (0.04 seconds) BSP generation successful, writing portal file 'c:\users\admin10\desktop\bb_bluenight_h1.prt' SolidBSP [hull 1] 500...1000...1019 (0.05 seconds) SolidBSP [hull 2] 500...1000...1022 (0.04 seconds) SolidBSP [hull 3] 500...1000...1021 (0.05 seconds) 0.58 seconds elapsed ----- END hlbsp ----- hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\admin10\Desktop\PROGRA~1\vhe\hlvis.exe c:\users\admin10\desktop\bb_bluenight_h1 540 portalleafs 1706 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.17 seconds) LeafThread: (5.32 seconds) average leafs visible: 159 g_visdatasize:35889 compressed from 36720 5.51 seconds elapsed ----- END hlvis ----- Cevap: Vhede Parlaklık Sorunu - adiosamigo - 10-01-15 teşekkürler |