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Vhe Hata - Printable Version +- CSPLague (https://www.csplague.com) +-- Forum: Valve Hammer Editör (https://www.csplague.com/forumdisplay.php?fid=7) +--- Forum: VHE Teknik Yardım (https://www.csplague.com/forumdisplay.php?fid=90) +--- Thread: Vhe Hata (/showthread.php?tid=9871) |
Vhe Hata - KeNZ0 - 09-04-14 Beyler mapperlige geri dondum baya birşey unuttum. Şuan bu hatayı alıyorum ve bsp çevirmiyor . ** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files (x86)\valve" ** Executing... ** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlcsg.exe ** Parameters: "c:\users\w7\desktop\jail_bow" hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlcsg.exe c:\users\w7\desktop\jail_bow Entering c:\users\w7\desktop\jail_bow.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 30%...50%...80%... (0.00 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 30%...50%...80%... (0.04 seconds) Using Wadfile: \program files (x86)\valve\cstrike\knz.wad - Contains 5 used textures, 83.33 percent of map (166 textures in wad) Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture CLIP not found! Texture usage is at 0.22 mb (of 4.00 mb MAX) 0.09 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlbsp.exe ** Parameters: "c:\users\w7\desktop\jail_bow" hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlbsp.exe c:\users\w7\desktop\jail_bow Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 221 (0.01 seconds) BSP generation successful, writing portal file 'c:\users\w7\desktop\jail_bow.prt' SolidBSP [hull 1] 223 (0.01 seconds) SolidBSP [hull 2] 216 (0.00 seconds) SolidBSP [hull 3] 224 (0.01 seconds) 0.19 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlvis.exe ** Parameters: "c:\users\w7\desktop\jail_bow" hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlvis.exe c:\users\w7\desktop\jail_bow 110 portalleafs 236 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) average leafs visible: 35 g_visdatasize:1857 compressed from 1540 0.03 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\Users\W7\Desktop\MapperTR\cstrike\hlrad.exe ** Parameters: "c:\users\w7\desktop\jail_bow" hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Users\W7\Desktop\MapperTR\cstrike\hlrad.exe c:\users\w7\desktop\jail_bow -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\W7\Desktop\MapperTR\cstrike\lights.rad'] [59 texlights parsed from 'C:\Users\W7\Desktop\MapperTR\cstrike\lights.rad'] 591 faces Create Patches : 5111 base patches 0 opaque faces 80130 square feet [11538823.00 square inches] 2 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.80 seconds) visibility matrix : 1.6 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.24 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 1161676 : 1.16M transfers Indices : 395088 : 385.83k bytes Data : 4646704 : 4.43M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) 1.64 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\users\w7\desktop\jail_bow.bsp" "C:\Program Files (x86)\valve\cstrike\maps\jail_bow.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\users\w7\desktop\jail_bow.pts" "C:\Program Files (x86)\valve\cstrike\maps\jail_bow.pts" ** Executing... ** Command: C:\PROGRA~2\valve\hl.exe ** Parameters: +map "jail_bow" -game cstrike -dev -console +deathmatch 1 Sorun nedir |