Posts: 72
Threads: 5
Joined: Mar 2013
Beyler Ben Daha önceden bu plugine denk geldim fakat pluginin ismini unuttum radar altında kaç kişi öldürdüğünüzü yazıyor Aşağıdaki Fotoda gözrüldüğü gibi kare içine aldığım şekilde yazıyor radar altında
![[Image: sadggk.png]](https://img46.imageshack.us/img46/1074/sadggk.png)
---------- Alttaki Mesaj Zamani 20:42 ---------- Önceki Mesaj Zamani 20:41 ----------
Bu Arada Forumda da aradım bu plugini bulamadım
Posts: 2,027
Threads: 43
Joined: Jun 2012
Reputation:
0
PHP Code: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "StatusIcon Frag" #define VERSION "1.0" #define AUTHOR "akcaliberkk"
new gmsg_StatusIcon; new killnum[33];
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn,"player","hamPlayerSpawn",1) register_logevent("eRS",2,"1=Round_Start") register_event("DeathMsg","eDeath","a") gmsg_StatusIcon = get_user_msgid("StatusIcon") } public eRS() { new players[32],inum; get_players(players,inum) for(new i;i<inum;i++) { message_begin(MSG_ONE,gmsg_StatusIcon,{0,0,0},players[i]) write_byte(0) message_end() } } public hamPlayerSpawn(id) { killnum[id] = 0; message_begin(MSG_ONE,gmsg_StatusIcon,{0,0,0},id) write_byte(0) message_end() } public eDeath() { new killer = read_data(1); new szIcon[16]; killnum[killer]++ if(killnum[killer] < 10) { formatex(szIcon,15,"number_%d",killnum[killer]) message_begin(MSG_ONE,gmsg_StatusIcon,{0,0,0},killer) write_byte(0) message_end() message_begin(MSG_ONE,gmsg_StatusIcon,{0,0,0},killer) write_byte(1) write_string(szIcon) write_byte(0) write_byte(255) write_byte(0) message_end() } }
Orjinal eklentiyi bilmiyorum fakat resimden anladığım kadarıyla yaptım. Bir dene eksik noktaları söylersin.[/i]
Posts: 72
Threads: 5
Joined: Mar 2013
26-03-13, 09:39
(This post was last modified: 26-03-13, 19:23 by Msltr48.)
Calışıyor ama resimdeki gibi
Posts: 841
Threads: 16
Joined: Feb 2013
Reputation:
0
PHP Code: #include <amxmodx>
new pfrags[33] new top new gmsgStatusIcon
public plugin_precache() if (file_exists("sound/misc/monsterkill.wav")==1) precache_sound("misc/monsterkill.wav") public plugin_init(){ register_plugin("FragCounter","1.01","Scarzzurs") gmsgStatusIcon = get_user_msgid("StatusIcon") register_event("DeathMsg","death","a") register_event("ResetHUD","playerspawn","b") register_event("SendAudio","roundend","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") } public playerspawn(id){ pfrags[id]=0 top = 0 calculate_time(id,pfrags[id]) } public death(){ new killer = read_data(1) pfrags[killer]=pfrags[killer]+1 if (pfrags[killer]==9 && file_exists("sound/misc/monsterkill.wav")==1) emit_sound(killer,CHAN_STATIC, "misc/monsterkill.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) topplayer() new players[32] new player_num get_players(players, player_num) for (new i = 0; i < player_num; i++) calculate_time(players[i],pfrags[players]) return PLUGIN_CONTINUE } public topplayer(){ new score new players[32] new player_num get_players(players, player_num) for (new i = 0; i < player_num; i++){ if (pfrags[players]>score){ score=pfrags[players] top=players } else if (pfrags[players]==score) top = 0 } } public calculate_time(id,num){ switch(num){ case 0:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 1:{ showtimer(id,"number_1",1) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 2:{ showtimer(id,"number_1",0) showtimer(id,"number_2",1) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 3:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",1) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 4:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",1) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 5:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",1) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 6:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",1) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 7:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",1) showtimer(id,"number_8",0) showtimer(id,"number_9",0) } case 8:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",1) showtimer(id,"number_9",0) } case 9:{ showtimer(id,"number_1",0) showtimer(id,"number_2",0) showtimer(id,"number_3",0) showtimer(id,"number_4",0) showtimer(id,"number_5",0) showtimer(id,"number_6",0) showtimer(id,"number_7",0) showtimer(id,"number_8",0) showtimer(id,"number_9",1) } } } public showtimer(id,number[10],onoff){ if (is_user_connected(id)){ if (id == top && onoff == 1) onoff = 2 message_begin( MSG_ONE, gmsgStatusIcon, {0,0,0}, id ) write_byte( onoff ) // status write_string( number ) // sprite name write_byte( 0 ) // red write_byte( 255 ) // green write_byte( 0 ) // blue message_end() } } public roundend(){ if (top != 0){ new sname[32] get_user_name(top,sname,32) set_hudmessage(0, 255, 0, -1.0, 0.3, 0, 1.0, 5.0, 0.1, 0.2, 5) show_hudmessage(0,"Turun En Iyi Oyuncusu: %s",sname) } }
[/i][/i][/i][/i][/i][/i]
Steam ID: STEAM_1:0:70428872
Steam Name: Seps!s
Skype: jdm.csplague
Takdir ediliyorsan değil, Taklit ediliyorsan başarmışsın demektir.
Albert Einstein
Posts: 72
Threads: 5
Joined: Mar 2013
eyw.. Konu Çözülmüş İsteklere Taşınabilir.
Posts: 2,027
Threads: 43
Joined: Jun 2012
Reputation:
0
Çözülmüş İsteklere taşındı.
|