PHP- Kodu:
  #include <amxmodx>#include <engine>#include <fakemeta>#include <fun>#include <hamsandwich>#include <xs>#include <cstrike>#include <zombieplague>#include <fakemeta_util>#include <amxmisc>
new g_mode[33]#define BLOOD_SM_NUM 8#define ENG_NULLENT        -1#define EV_INT_WEAPONKEY    EV_INT_impulse#define SKULL1_WEAPONKEY    901#define MAX_PLAYERS                32#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0const OFFSET_ACTIVE_ITEM = 373const OFFSET_WEAPONOWNER = 41const OFFSET_LINUX = 5const OFFSET_LINUX_WEAPONS = 4#define BLOOD_STREAM_RED    70#define WEAP_LINUX_XTRA_OFF            4#define m_fKnown                44#define m_flNextPrimaryAttack             46#define m_flTimeWeaponIdle            48#define m_iClip        51#define m_fInReload                54#define PLAYER_LINUX_XTRA_OFF            5#define m_flNextAttack                83#define BLOOD_LG_NUM 2#define SKULL1_RELOAD_TIME 2.0const UNIT_SECOND = ( 1 << 12 )
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",            "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",            "weapon_elite", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/skull1-1.wav", "weapons/skull1-1.wav" }new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new SKULL1_V_MODEL[64] = "models/csplague.com/v_skull1.mdl"new SKULL1_P_MODEL[64] = "models/csplague.com/p_skull1.mdl"new SKULL1_W_MODEL[64] = "models/csplague.com/w_skull1.mdl"
new cvar_dmg_skull1, g_itemid_skull1, cvar_clip_skull1, cvar_skull1_ammonew g_has_skull1[33]new g_MaxPlayers, g_orig_event_skull1, g_clip_ammo[33]new m_iBlood[2]new g_skull1_TmpClip[33]new g_Reload[33] , oldweap[33]new blood_small_red[BLOOD_SM_NUM], blood_large_red[BLOOD_LG_NUM]new gmsgScreenShake
public plugin_init(){    register_plugin("[ZP] Weapon: SKULL1", "1.0", "xD")    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")    register_event("CurWeapon","CurrentWeapon","be","1=1")    RegisterHam(Ham_Item_AddToPlayer, "weapon_deagle", "fw_SKULL1_AddToPlayer")    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)        if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_SKULL1_PrimaryAttack")    RegisterHam(Ham_Item_PostFrame, "weapon_deagle", "SKULL1__ItemPostFrame");    RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "SKULL1__Reload");    RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "SKULL1__Reload_Post", 1);    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")    register_forward(FM_SetModel, "fw_SetModel")    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")    register_forward(FM_CmdStart, "fw_CmdStart")    register_event("HLTV",         "Event_NewRound",     "a",     "1=0", "2=0")
        gmsgScreenShake = get_user_msgid ("ScreenShake")
    cvar_dmg_skull1 = register_cvar("zp_skull1_dmg", "150.0")    cvar_clip_skull1 = register_cvar("zp_skull1_clip", "7")    cvar_skull1_ammo = register_cvar("zp_skull1_ammo", "70")
    g_itemid_skull1 = zp_register_extra_item("Ïèñòîëåò \wSkull Deagle", 25, ZP_TEAM_HUMAN)
    blood_large_red = {204,205}    blood_small_red = {190,191,192,193,194,195,196,197}    g_MaxPlayers = get_maxplayers()}
public plugin_precache(){    precache_model(SKULL1_V_MODEL)    precache_model(SKULL1_P_MODEL)    precache_model(SKULL1_W_MODEL)    precache_sound("weapons/skull1_draw.wav")    precache_sound("weapons/skull1_clipout.wav")    precache_sound(Fire_Sounds[0])    m_iBlood[0] = precache_model("sprites/blood.spr")    m_iBlood[1] = precache_model("sprites/bloodspray.spr")    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)}public plugin_natives(){    register_native("give_weapon_inf", "native_give_weapon_add", 1)}
public fwPrecacheEvent_Post(type, const name[]){    if(equal("events/deagle.sc", name))    {        g_orig_event_skull1 = get_orig_retval()        return FMRES_HANDLED    }        return FMRES_IGNORED}
public Event_NewRound(){    for(new i; i <=32; i++)    g_Reload[i] = 0}
public fw_SetModel(entity, model[]){    if(!is_valid_ent(entity))        return FMRES_IGNORED;        static szClassName[33]    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))            if(!equal(szClassName, "weaponbox"))        return FMRES_IGNORED;        static iOwner        iOwner = entity_get_edict(entity, EV_ENT_owner)        if(equal(model, "models/w_deagle.mdl"))    {        static iStoredSVDID                iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_deagle", entity)            if(!is_valid_ent(iStoredSVDID))            return FMRES_IGNORED;            if(g_has_skull1[iOwner])        {            entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, SKULL1_WEAPONKEY)            g_has_skull1[iOwner] = false                        entity_set_model(entity, SKULL1_W_MODEL)                        return FMRES_SUPERCEDE;        }    }    return FMRES_IGNORED;}
public give_skull1(id){    drop_weapons(id, 1);    new iWep2 = give_item(id,"weapon_deagle")    if( iWep2 > 0 )    {        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_skull1))        cs_set_user_bpammo (id, CSW_DEAGLE, get_pcvar_num(cvar_skull1_ammo))    }    if(get_user_weapon(id) == CSW_DEAGLE)    {        UTIL_PlayWeaponAnimation(id, 7)        set_pdata_float(id, m_flNextAttack, 1.3, PLAYER_LINUX_XTRA_OFF)    }    g_has_skull1[id] = true;}
public fw_CmdStart(id, uc_handle, seed){    if(!is_user_alive(id))         return PLUGIN_HANDLED
    if(g_Reload[id])        return PLUGIN_HANDLED
    if(!g_has_skull1[id])        return PLUGIN_HANDLED
    if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))    {        new szClip, szAmmo        new szWeapID = get_user_weapon(id, szClip, szAmmo)                if(szWeapID == CSW_DEAGLE && g_has_skull1[id] && szClip > 0)        {            if(g_mode[id] == 0)            {                g_mode[id] = 1                set_task(0.1,"fire_id",id)                replace_weapon_models(id,CSW_DEAGLE)            }            else            {                remove_task(id)                g_mode[id] = 0                replace_weapon_models(id,CSW_DEAGLE)            }        }        }    return PLUGIN_HANDLED}
public fire_id(id){    if(!is_user_alive(id))    return;
    if(g_mode[id] == 1 && g_Reload[id] == 0 && is_user_alive(id) && !zp_get_user_zombie(id))    {        new szClip, szAmmo    new szWeapID = get_user_weapon(id, szClip, szAmmo)    if(szClip > 1 && szWeapID == CSW_DEAGLE)    {        UTIL_PlayWeaponAnimation(id, random_num(4, 5)) // Hopm            UTIL_ScreenShake( id, UNIT_SECOND*7, UNIT_SECOND*3, UNIT_SECOND*6 )        make_blood_and_bulletholes(id)        new ak = find_ent_by_owner ( -1, "weapon_deagle", id )        set_pdata_int ( ak, 51, szClip - 1, 4 )        static Float:punchAngle[3];        punchAngle[0] = float(random_num(-10, 10)) / 100.0;        punchAngle[1] = float(random_num(-300, 300)) / 100.0;        punchAngle[2] = 0.0;        set_pev(id, pev_punchangle, punchAngle);        set_task(0.1,"fire_id",id)    }        else if(szClip == 1 && szWeapID == CSW_DEAGLE)    {        new num        num = random_num(1,2)        if(num == 1)  UTIL_PlayWeaponAnimation(id, 4)        if(num == 2)  UTIL_PlayWeaponAnimation(id, 5)        make_blood_and_bulletholes(id)        new ak = find_ent_by_owner ( -1, "weapon_deagle", id )        set_pdata_int ( ak, 51, szClip - 1, 4 )        static Float:punchAngle[3];        punchAngle[0] = float(random_num(-10, 10)) / 100.0;        punchAngle[1] = float(random_num(-150, 150)) / 100.0;        punchAngle[2] = 0.0;        set_pev(id, pev_punchangle, punchAngle);        set_task(0.1,"fire_id",id)    }        else if(szClip == 0 && szWeapID == CSW_DEAGLE)    {            UTIL_PlayWeaponAnimation(id, 6)    }     }}
UTIL_ScreenShake( Player, iAmplitude, iDuration, iFrequency ){    message_begin( MSG_ONE, gmsgScreenShake, _, Player )    write_short( iAmplitude )    write_short( iDuration )    write_short( iFrequency )    message_end( )}
public fw_SKULL1_AddToPlayer(SKULL1, id){    if(!is_valid_ent(SKULL1) || !is_user_connected(id))        return HAM_IGNORED;        if(entity_get_int(SKULL1, EV_INT_WEAPONKEY) == SKULL1_WEAPONKEY)    {        g_has_skull1[id] = true                entity_set_int(SKULL1, EV_INT_WEAPONKEY, 0)                return HAM_HANDLED;    }        return HAM_IGNORED;}
public fw_UseStationary_Post(entity, caller, activator, use_type){    if (use_type == USE_STOPPED && is_user_connected(caller))        replace_weapon_models(caller, get_user_weapon(caller))}
public fw_Item_Deploy_Post(weapon_ent){    static owner    owner = fm_cs_get_weapon_ent_owner(weapon_ent)        static weaponid    weaponid = cs_get_weapon_id(weapon_ent)        replace_weapon_models(owner, weaponid)}
public CurrentWeapon(id){    replace_weapon_models(id, read_data(2))}
replace_weapon_models(id, weaponid){        if(weaponid == CSW_DEAGLE)        {            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))                return;                        if(g_has_skull1[id])            {                if(g_mode[id] == 0)                {                    set_pev(id, pev_viewmodel2, SKULL1_V_MODEL)                    set_pev(id, pev_weaponmodel2, SKULL1_P_MODEL)                }                if(oldweap[id] != CSW_DEAGLE)                 {                    UTIL_PlayWeaponAnimation(id, 7)                    set_pdata_float(id, m_flNextAttack, 1.3, PLAYER_LINUX_XTRA_OFF)                }            }                else g_mode[id] = 0                        }        if(weaponid != CSW_DEAGLE)         g_Reload[id] = 0
        if(weaponid != CSW_DEAGLE)         remove_task(id)        oldweap[id] = weaponid}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle){        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_DEAGLE) || !g_has_skull1[Player])        return FMRES_IGNORED        set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)    return FMRES_HANDLED}
public fw_SKULL1_PrimaryAttack(Weapon){    new Player = get_pdata_cbase(Weapon, 41, 4)    new id = Player
    if (!g_has_skull1[Player])        return HAM_IGNORED;
    if(get_user_weapon(Player) == CSW_DEAGLE)    {
        g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
        new szClip, szAmmo        new szWeapID = get_user_weapon(id, szClip, szAmmo)                if(szClip <= 0)            return HAM_IGNORED;
        if(szWeapID == CSW_DEAGLE && g_has_skull1[id])        {            remove_task(Player)            g_mode[Player] = 0            replace_weapon_models(Player,CSW_DEAGLE)            new num            num = random_num(1,2)            if(num == 1)  UTIL_PlayWeaponAnimation(id, 2)            if(num == 2)  UTIL_PlayWeaponAnimation(id, 3)            static Float:punchAngle[3];            punchAngle[0] = float(random_num(-500, 0)) / 100.0;            punchAngle[1] = float(random_num(-20, 20)) / 100.0;            punchAngle[2] = 0.0;            make_blood_and_bulletholes(id)            set_pev(id, pev_punchangle, punchAngle);            g_mode[id] = 0            set_pdata_float(id, m_flNextAttack, 0.3, PLAYER_LINUX_XTRA_OFF)            new ak = find_ent_by_owner ( -1, "weapon_deagle", id )            set_pdata_int ( ak, 51, szClip - 1, 4 )            remove_task(id)        }    }    return HAM_SUPERCEDE;}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2){    if ((eventid != g_orig_event_skull1))        return FMRES_IGNORED    if (!(1 <= invoker <= g_MaxPlayers))        return FMRES_IGNORED
    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)    return FMRES_SUPERCEDE}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage){    if (victim != attacker && is_user_connected(attacker))    {        if(get_user_weapon(attacker) == CSW_DEAGLE)        {            if(g_has_skull1[attacker])                SetHamParamFloat(4, get_pcvar_float(cvar_dmg_skull1))        }    }}
public message_DeathMsg(msg_id, msg_dest, id){    static szTruncatedWeapon[33], iAttacker, iVictim        get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))        iAttacker = get_msg_arg_int(1)    iVictim = get_msg_arg_int(2)        if(!is_user_connected(iAttacker) || iAttacker == iVictim)        return PLUGIN_CONTINUE        if(equal(szTruncatedWeapon, "deagle") && get_user_weapon(iAttacker) == CSW_DEAGLE)    {        if(g_has_skull1[iAttacker])            set_msg_arg_string(4, "skull1")    }            return PLUGIN_CONTINUE}
stock fm_cs_get_current_weapon_ent(id){    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);}
stock fm_cs_get_weapon_ent_owner(ent){    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence){    set_pev(Player, pev_weaponanim, Sequence)        message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)    write_byte(Sequence)    write_byte(pev(Player, pev_body))    message_end()}
stock make_blood_and_bulletholes(id){    new aimOrigin[3], target, body    get_user_origin(id, aimOrigin, 3)    get_user_aiming(id, target, body)
    engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);        if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))    {    static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];    pev(id, pev_v_angle, plrViewAngles);
    static Float:VecSrc[3], Float:VecDst[3];        //VecSrc = pev->origin + pev->view_ofs;    pev(id, pev_origin, PlrOrigin)    pev(id, pev_view_ofs, VecSrc)    xs_vec_add(VecSrc, PlrOrigin, VecSrc)
    //VecDst = VecDir * 8192.0;    angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);    xs_vec_mul_scalar(VecDir, 8192.0, VecDst);    xs_vec_add(VecDst, VecSrc, VecDst);        new hTrace = create_tr2()    engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)    new hitEnt = get_tr2(hTrace, TR_pHit);    get_tr2(hTrace, TR_vecEndPos, VecEnd);            if (pev_valid(hitEnt)) {        new Float:takeDamage;        pev(hitEnt, pev_takedamage, takeDamage);
        new Float:dmg = get_pcvar_float(cvar_dmg_skull1);
        new hitGroup = get_tr2(hTrace, TR_iHitgroup);
        switch (hitGroup) {            case HIT_HEAD: { dmg *= 3.0; }            case HIT_LEFTARM: { dmg *= 0.9; }            case HIT_RIGHTARM: { dmg *= 0.9; }            case HIT_LEFTLEG: { dmg *= 0.9; }            case HIT_RIGHTLEG: { dmg *= 0.9; }        }        if (is_user_connected(hitEnt) && zp_get_user_zombie(hitEnt)) {            ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);            ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);            make_blood(VecEnd, dmg, hitEnt);        }            }    }     else if(!is_user_connected(target))    {        if(target)        {            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)            write_byte(TE_DECAL)            write_coord(aimOrigin[0])            write_coord(aimOrigin[1])            write_coord(aimOrigin[2])            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )            write_short(target)            message_end()        }         else         {            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)            write_byte(TE_WORLDDECAL)            write_coord(aimOrigin[0])            write_coord(aimOrigin[1])            write_coord(aimOrigin[2])            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )            message_end()        }                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)        write_byte(TE_GUNSHOTDECAL)        write_coord(aimOrigin[0])        write_coord(aimOrigin[1])        write_coord(aimOrigin[2])        write_short(id)        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )        message_end()    }
}
public SKULL1__ItemPostFrame(weapon_entity) {    new id = pev(weapon_entity, pev_owner)    if (!is_user_connected(id))    return HAM_IGNORED;
    if (!g_has_skull1[id])    return HAM_IGNORED;
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
    new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 
    if( fInReload && flNextAttack <= 0.0 )    {        new j = min(get_pcvar_num(cvar_clip_skull1) - iClip, iBpAmmo)            set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)        cs_set_user_bpammo(id, CSW_DEAGLE, iBpAmmo-j);                set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)        fInReload = 0        g_Reload[id] = 0    }
    return HAM_IGNORED;}
public SKULL1__Reload(weapon_entity) {    new id = pev(weapon_entity, pev_owner)    if (!is_user_connected(id))        return HAM_IGNORED;
    if (!g_has_skull1[id])        return HAM_IGNORED;
    g_skull1_TmpClip[id] = -1;    new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
    if (iBpAmmo <= 0)        return HAM_SUPERCEDE;
    if (iClip >= get_pcvar_num(cvar_clip_skull1))        return HAM_SUPERCEDE;
    g_skull1_TmpClip[id] = iClip;
    return HAM_IGNORED;}
public SKULL1__Reload_Post(weapon_entity) {    new id = pev(weapon_entity, pev_owner)    if (!is_user_connected(id))        return HAM_IGNORED;
    if (!g_has_skull1[id])        return HAM_IGNORED;
    if (g_skull1_TmpClip[id] == -1)        return HAM_IGNORED;
    new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
    if (iBpAmmo <= 0)        return HAM_IGNORED;
    set_pdata_int(weapon_entity, m_iClip, g_skull1_TmpClip[id], WEAP_LINUX_XTRA_OFF)
    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, SKULL1_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
    set_pdata_float(id, m_flNextAttack, SKULL1_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
    // relaod animation    UTIL_PlayWeaponAnimation(id, 6)    remove_task(id)    set_task(SKULL1_RELOAD_TIME  - 0.1,"reload_task",id)
    g_mode[id] = 0
    g_Reload[id] = 1
    return HAM_IGNORED;}
public reload_task(id){    if(!is_user_alive(id))        return;
    new weapon_entity = find_ent_by_owner ( -1, "weapon_deagle",id)
    new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
    new j = min(get_pcvar_num(cvar_clip_skull1) - iClip, iBpAmmo)        set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)    cs_set_user_bpammo(id, CSW_DEAGLE, iBpAmmo-j);}
public get_origin_int(index, origin[3]){    new Float:FVec[3]
    pev(index,pev_origin,FVec)
    origin[0] = floatround(FVec[0])    origin[1] = floatround(FVec[1])    origin[2] = floatround(FVec[2])
    return 1}
public zp_extra_item_selected(id, itemid) {    if(itemid == g_itemid_skull1)        give_skull1(id)}
public zp_user_infected_post(id){        if (zp_get_user_zombie(id))     g_has_skull1[id] = false}
public native_give_weapon_add(id) {    give_skull1(id)}
public client_disconnect(id) {    g_has_skull1[id] = false    remove_task(id)}
public client_connect(id){    g_has_skull1[id] = false    remove_task(id)}
stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {    new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);    if (bloodColor == -1)        return;
    new amount = floatround(Damage);
    amount *= 2; //according to HLSDK
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);    write_byte(TE_BLOODSPRITE);    write_coord(floatround(vTraceEnd[0]));    write_coord(floatround(vTraceEnd[1]));    write_coord(floatround(vTraceEnd[2]));    write_short(m_iBlood[1]);    write_short(m_iBlood[0]);    write_byte(bloodColor);    write_byte(min(max(3, amount/10), 16));    message_end();}
stock drop_weapons(id, dropwhat){     static weapons[32], num, i, weaponid     num = 0     get_user_weapons(id, weapons, num)          for (i = 0; i < num; i++)     {          weaponid = weapons[i]                    if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))          {               static wname[32]               get_weaponname(weaponid, wname, sizeof wname - 1)               engclient_cmd(id, "drop", wname)          }     }}