Arkadaşlar 1 haftadır bu sorunla uğraşıyorum Serverimda lazer pluginini ışıksız kullanıyorum. Hani kırmızı ve mavi ışınlar var ya onu aktif hale getirdiğimde Laser kurma tuşuna bastığım anda server çöküyor. Yardım edebilecel arkadaşlara şimdiden teşekkürler.
 
Pluginin Işıksız Hali (Çökme Yok)
  PHP- Kodu:
  /* Plugin generated by AMXX-Studio */
//#define BIOHAZARD_SUPPORT
//#define UL_MONEY_SUPPORT
#include <amxmodx>
#include <fakemeta>
#include <xs>
#if defined BIOHAZARD_SUPPORT
    #include <biohazard>
#endif
#if defined UL_MONEY_SUPPORT
    #include <money_ul>
#endif
#if AMXX_VERSION_NUM < 180
    #assert AMX Mod X v1.8.0 or greater library required!
#endif
#if defined BIOHAZARD_SUPPORT
    #define PLUGIN "LTM for BIOHAZARD"
    #define VERSION "+1.4"
#else
    #define PLUGIN "Laser/Tripmine Entity"
    #define VERSION "2.3"
#endif
#define AUTHOR "SandStriker"
#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL        ADMIN_LEVEL_H
#define TASK_PLANT        15100
#define TASK_RESET        15500
#define TASK_RELEASE        15900
#define LASERMINE_TEAM        pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP        pev_iuser3
#define LASERMINE_HITING    pev_iuser4
#define LASERMINE_COUNT        pev_fuser1
#define LASERMINE_POWERUP    pev_fuser2
#define LASERMINE_BEAMTHINK    pev_fuser3
#define LASERMINE_BEAMENDPOINT    pev_vuser1
#define MAX_MINES        10
#define MODE_LASERMINE        0
#define OFFSET_TEAM         114
#define OFFSET_MONEY        115
#define OFFSET_DEATH         444
#define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)        get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1)        get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2)
enum CsTeams {
    CS_TEAM_UNASSIGNED = 0,
    CS_TEAM_T = 1,
    CS_TEAM_CT = 2,
    CS_TEAM_SPECTATOR = 3
};
enum tripmine_e {
    TRIPMINE_IDLE1 = 0,
    TRIPMINE_IDLE2,
    TRIPMINE_ARM1,
    TRIPMINE_ARM2,
    TRIPMINE_FIDGET,
    TRIPMINE_HOLSTER,
    TRIPMINE_DRAW,
    TRIPMINE_WORLD,
    TRIPMINE_GROUND,
};
enum
{
    POWERUP_THINK,
    BEAMBREAK_THINK,
    EXPLOSE_THINK
};
enum
{
    POWERUP_SOUND,
    ACTIVATE_SOUND,
    STOP_SOUND
};
new const
    ENT_MODELS[]    = "models/v_tripmine.mdl",
    ENT_SOUND1[]    = "weapons/mine_deploy.wav",
    ENT_SOUND2[]    = "weapons/mine_charge.wav",
    ENT_SOUND3[]    = "weapons/mine_activate.wav",
    ENT_SOUND4[]    = "debris/beamstart9.wav",
    ENT_SOUND5[]    = "items/gunpickup2.wav",
    ENT_SOUND6[]    = "debris/bustglass1.wav",
    ENT_SOUND7[]    = "debris/bustglass2.wav",
    ENT_SPRITE1[]     = "sprites/laserbeam.spr",
    ENT_SPRITE2[]     = "sprites/zerogxplode.spr";
new const
    ENT_CLASS_NAME[]    = "lasermine",
    //ENT_CLASS_NAME2[]    = "info_target",
    ENT_CLASS_NAME3[]    = "func_breakable";
new const
#if defined BIOHAZARD_SUPPORT
    CHATTAG[]         = "[BioLaser]",
#else
    CHATTAG[]         = "[Lasermine]",
#endif
    //STR_MINEDETNATED[]     = "Your mine has detonated.",
    //STR_MINEDETNATED2[]    = "detonated your mine.",
    STR_NOTACTIVE[]     = "Lasermines are not currently active.",
    STR_DONTHAVEMINE[]    = "You don't have lasermine.",
    //STR_CANTDEPLOY[]    = "Your team can't deploying lasermine!",
    STR_MAXDEPLOY[]        = "Maximum mines have been deployed.",
    STR_MANYPPL[]        = "Too many ppl on your team...",
    STR_PLANTWALL[]        = "You must plant the lasermine on a wall!",
    STR_REF[]        = "Refer to a lasermine rule with this server. say 'lasermine'",
#if defined BIOHAZARD_SUPPORT    
    STR_CBT[]        = "Your Zombie! Can't buy and deploying lasermine!",
#else
    STR_CBT[]        = "Your Team Can't buy and deploying lasermine!",
#endif
    STR_CANTBUY[]        = "Can't buying this server.",
    STR_HAVEMAX[]        = "You have a maximum lasermine.",
    STR_NOMONEY[]        = "You don't have enough money to buy a lasermine! ($",
    STR_NEEDED[]        = "needed)",
    STR_DELAY[]        = "You can buying and deploying lasermine in after",
    STR_SECONDS[]        = "seconds.",
    STR_BOUGHT[]        = "You have successfully bought a lasermine.",
    STR_STATE[]        = "LaserMines Ammo:",
    STR_NOACCESS[]        = "You can't access, this command.";
new g_EntMine;
new beam, boom
new 
    g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
    g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;
new
    g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,
    g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR);
    
    // Add your code here...
    register_clcmd("+setlaser","CreateLaserMine_Progress_b");
       register_clcmd("-setlaser","StopCreateLaserMine");
    register_clcmd("+dellaser","ReturnLaserMine_Progress");
       register_clcmd("-dellaser","StopReturnLaserMine");
    register_clcmd("say","say_lasermine");
    register_clcmd("buy_lasermine","BuyLasermine");
#if defined BIOHAZARD_SUPPORT
    g_LENABLE    = register_cvar("bio_ltm","1");
    g_LACCESS    = register_cvar("bio_ltm_acs","0");          //0 all, 1 admin
    g_LMODE        = register_cvar("bio_ltm_mode","0");         //0 lasermine, 1 tripmine
    g_LAMMO        = register_cvar("bio_ltm_ammo","2");
    g_LDMG        = register_cvar("bio_ltm_dmg","60");        //laser hit dmg
    g_LCOST        = register_cvar("bio_ltm_cost","2500");
    g_LFMONEY    = register_cvar("bio_ltm_fragmoney","300");
    g_LHEALTH    = register_cvar("bio_ltm_health","500");
    g_LTMAX        = register_cvar("bio_ltm_teammax","10");
    g_LRADIUS    = register_cvar("bio_ltm_radius","320.0");
    g_LRDMG        = register_cvar("bio_ltm_rdmg","100");         //radius damage
    g_LFF        = register_cvar("bio_ltm_ff","0");
    g_LCBT        = register_cvar("bio_ltm_cbt","ALL");
    g_LBUYMODE    = register_cvar("bio_ltm_buymode","1");
    g_LDELAY    = register_cvar("bio_ltm_delay","15");
    //g_LTHINK = register_cvar("bio_ltm_think","0.01");
    g_LVISIBLE    = register_cvar("bio_ltm_line","1");
    g_LGLOW        = register_cvar("bio_ltm_glow","0");
    g_LCBRIGHT    = register_cvar("bio_ltm_bright","255");    //laser line brightness.
    g_LCLMODE    = register_cvar("bio_ltm_color","0");        //0 is team color,1 is green
    g_LDMGMODE    = register_cvar("bio_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
    g_LDSEC        = register_cvar("bio_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
    g_LSTAMMO    = register_cvar("bio_ltm_startammo","1");
    g_LCMDMODE    = register_cvar("bio_ltm_cmdmode","0");        //0 is +USE key, 1 is bind, 2 is each.
#else
    g_LENABLE    = register_cvar("amx_ltm","1");
    g_LACCESS    = register_cvar("amx_ltm_acs","0");          //0 all, 1 admin
    g_LMODE        = register_cvar("amx_ltm_mode","0");         //0 lasermine, 1 tripmine
    g_LAMMO        = register_cvar("amx_ltm_ammo","2");
    g_LDMG        = register_cvar("amx_ltm_dmg","60");         //laser hit dmg
    g_LCOST        = register_cvar("amx_ltm_cost","2500");
    g_LFMONEY    = register_cvar("amx_ltm_fragmoney","300");
    g_LHEALTH    = register_cvar("amx_ltm_health","500");
    g_LTMAX        = register_cvar("amx_ltm_teammax","10");
    g_LRADIUS    = register_cvar("amx_ltm_radius","320.0");
    g_LRDMG        = register_cvar("amx_ltm_rdmg","100");        //radius damage
    g_LFF        = register_cvar("amx_ltm_ff","0");
    g_LCBT        = register_cvar("amx_ltm_cbt","ALL");
    g_LBUYMODE    = register_cvar("amx_ltm_buymode","1");
    g_LDELAY    = register_cvar("amx_ltm_delay","15");
    //g_LTHINK = register_cvar("amx_ltm_think","0.01")
    g_LVISIBLE    = register_cvar("amx_ltm_line","1");
    g_LGLOW        = register_cvar("amx_ltm_glow","0");
    g_LCBRIGHT    = register_cvar("amx_ltm_bright","255");    //laser line brightness.
    g_LCLMODE    = register_cvar("amx_ltm_color","0");         //0 is team color,1 is green
    g_LDMGMODE    = register_cvar("amx_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
    g_LDSEC        = register_cvar("amx_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
    g_LSTAMMO    = register_cvar("amx_ltm_startammo","1");
    g_LCMDMODE    = register_cvar("amx_ltm_cmdmode","0");        //0 is +USE key, 1 is bind, 2 is each.
#endif
    register_event("DeathMsg", "DeathEvent", "a");
     register_event("CurWeapon", "standing", "be", "1=1");
    register_event("ResetHUD", "delaycount", "a");
    register_event("ResetHUD", "newround", "b");
    register_event("Damage","CutDeploy_onDamage","b");
    g_msgDeathMsg     = get_user_msgid("DeathMsg");
    g_msgScoreInfo    = get_user_msgid("ScoreInfo");
    g_msgDamage     = get_user_msgid("Damage");
    g_msgStatusText = get_user_msgid("StatusText");
    g_msgMoney    = get_user_msgid("Money");
    // -- Forward.
    register_forward(FM_Think, "ltm_Think" );
    register_forward(FM_PlayerPostThink, "ltm_PostThink" );
    register_forward(FM_PlayerPreThink, "ltm_PreThink");
}
public plugin_precache() 
{
    precache_sound(ENT_SOUND1);
    precache_sound(ENT_SOUND2);
    precache_sound(ENT_SOUND3);
    precache_sound(ENT_SOUND4);
    precache_sound(ENT_SOUND5);
    precache_sound(ENT_SOUND6);
    precache_sound(ENT_SOUND7);
    precache_model(ENT_MODELS);
    beam = precache_model(ENT_SPRITE1);
    boom = precache_model(ENT_SPRITE2);
    
    return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
    require_module("fakemeta");
    require_module("cstrike");
    //require_module("fun")
}
public plugin_cfg()
{
    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
    arrayset(g_havemine,0,sizeof(g_havemine));
    arrayset(g_deployed,0,sizeof(g_deployed));
    g_MaxPL = get_maxplayers();
    new file[64]; get_localinfo("amxx_configsdir",file,63);
#if defined BIOHAZARD_SUPPORT
    format(file, 63, "%s/bhltm_cvars.cfg", file);
#else
    format(file, 63, "%s/ltm_cvars.cfg", file);
#endif
    if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}
public delaycount(id)
{
    g_dcount[id] = floatround(get_gametime());
}
bool:CheckTime(id)
{
    g_nowtime = floatround(get_gametime()) - g_dcount[id];
    if(g_nowtime >= get_pcvar_num(g_LDELAY))
        return true;
    return false;
}
public CreateLaserMine_Progress_b(id)
{
    if(get_pcvar_num(g_LCMDMODE) != 0)
        CreateLaserMine_Progress(id);
    return PLUGIN_HANDLED;
}
public CreateLaserMine_Progress(id)
{
    if (!CreateCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;
    /*message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();*/
    set_task(1.2, "Spawn", (TASK_PLANT + id));
    return PLUGIN_HANDLED;
}
public ReturnLaserMine_Progress(id)
{
    if (!ReturnCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;
    /*message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();*/
    set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
    
    return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id)
{
    DeleteTask(id);
    /*message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();*/
    return PLUGIN_HANDLED;
}
public StopReturnLaserMine(id)
{
    DeleteTask(id);
    /*message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();*/
    return PLUGIN_HANDLED;
}
public ReturnMine(id)
{
    id -= TASK_RELEASE;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return;
    
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return;
    if(pev(tgt,LASERMINE_OWNER) != id) return;
    RemoveEntity(tgt);
    g_havemine[id] ++;
    g_deployed[id] --;
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)
    return;
}
public Spawn( id )
{
    id -= TASK_PLANT
    // motor
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
    if(!i_Ent)
    {
        client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity");
        return PLUGIN_HANDLED_MAIN;
    }
    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
    engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
    set_pev(i_Ent,pev_solid,SOLID_NOT);
    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
    set_pev(i_Ent,pev_frame,0);
    set_pev(i_Ent,pev_body,3);
    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
    set_pev(i_Ent,pev_framerate,0);
    
    set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
    
    set_pev(i_Ent,pev_dmg,100.0);
    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
    new Float:vOrigin[3];
    new    Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
        Float:vTraceEnd[3],Float:vEntAngles[3];
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
    
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
    
    new Float:fFraction;
    get_tr2( 0, TR_flFraction, fFraction );
    
    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vNormal );
    }
    xs_vec_mul_scalar( vNormal, 8.0, vNormal );
    xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
    engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
    // -- Rotate tripmine.
    vector_to_angle(vNormal,vEntAngles );
    set_pev(i_Ent,pev_angles,vEntAngles );
    // -- Calculate laser end origin.
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
        
    xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
    xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
    engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
    get_tr2( 0, TR_vecPlaneNormal, vNormal );
    get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
    // -- Save results to be used later.
    set_pev(i_Ent, LASERMINE_OWNER, id );
    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
    set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
    new Float:fCurrTime = get_gametime();
    set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
   
    set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
    PlaySound(i_Ent,POWERUP_SOUND );
    g_deployed[id]++;
    g_havemine[id]--;
    DeleteTask(id);
    ShowAmmo(id);
    return 1;
}
stock TeamDeployedCount(id)
{
    //new tid[32];
    
    static i;
    static CsTeams:t;t = cs_get_user_team(id);
    static cnt;cnt=0;
    for(i = 1;i <= g_MaxPL;i++)
    {
        if(is_user_connected(i))
            if(t == cs_get_user_team(i))
                cnt += g_deployed[i];
    }
    return cnt;
}
bool:CheckCanTeam(id)
{
    new arg[5],CsTeam:num;
    get_pcvar_string(g_LCBT,arg,3);
    if(equali(arg,"T"))
    {
        num = CsTeam:CS_TEAM_T;
    }
    else if(equali(arg,"CT"))
    {
        num = CsTeam:CS_TEAM_CT;
    }
    else if(equali(arg,"ALL"))
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }    
    else
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }
    if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
        return false;
    return true;
}
bool:CanCheck(id,mode)
{
    if( !get_pcvar_num( g_LENABLE ) )
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
        return false;
    }
    if( get_pcvar_num(g_LACCESS) != 0)
        if(!(get_user_flags(id) & ADMIN_IMMUNITY))
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
            return false;
        }
    if(!pev_user_alive(id)) return false;
#if defined BIOHAZARD_SUPPORT
    if(is_user_zombie(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
#endif
    if (!CheckCanTeam(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
    if( mode == 0)
    {
        if(g_havemine[id] <= 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
            return false;
        }
    }
    if (mode == 1)
    {
        if (get_pcvar_num(g_LBUYMODE) == 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);
            return false;
        }
        if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);
            return false;
        }
        if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
        {
            client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);
            return false;
        }
    }
    if(!CheckTime(id))
    {
        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
        return false;
    }
    return true;
}
bool:ReturnCheck( id )
{
    if(!CanCheck(id,-1)) return false;
    if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return false;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return false;
    
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return false;
    if(pev(tgt,LASERMINE_OWNER) != id) return false;
    
    return true;
}
bool:CreateCheck( id )
{
    if (!CanCheck(id,0)) return false;
    if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
        return false;
    }
    //client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
        return false;
    }
    
    new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
    
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
    
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
    
    new Float:fFraction,Float:vTraceNormal[3];
    get_tr2( 0, TR_flFraction, fFraction );
    
    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );
        //get_tr2( 0, TR_pHit );
        return true;
    }
    client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
    DeleteTask(id);
    // -- Did not touched something. (not solid)
    return false;
}
public ltm_Think( i_Ent )
{
    if ( !pev_valid( i_Ent ) )
        return FMRES_IGNORED;
    new EntityName[32];
    pev( i_Ent, pev_classname, EntityName, 31);
    if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
    // -- Entity is not a tripmine, ignoring the next...
    if ( !equal( EntityName, ENT_CLASS_NAME ) )
        return FMRES_IGNORED;
    static Float:fCurrTime;
    fCurrTime = get_gametime();
    switch( pev( i_Ent, LASERMINE_STEP ) )
    {
        case POWERUP_THINK :
        {
            new Float:fPowerupTime;
            pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
            if( fCurrTime > fPowerupTime )
            {
                set_pev( i_Ent, pev_solid, SOLID_BBOX );
                set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
                PlaySound( i_Ent, ACTIVATE_SOUND );
            }
            if(get_pcvar_num(g_LGLOW)!=0)
            {
                if(get_pcvar_num(g_LCLMODE)==0)
                {
                    switch (pev(i_Ent,LASERMINE_TEAM))
                    {
                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
                        case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
                    }
                }else
                {
                    set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
                }
            }
            set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
        }
        case BEAMBREAK_THINK :
        {
            static Float:vEnd[3],Float:vOrigin[3];
            pev( i_Ent, pev_origin, vOrigin );
            pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
            static iHit, Float:fFraction;
            engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
            get_tr2( 0, TR_flFraction, fFraction );
            iHit = get_tr2( 0, TR_pHit );
            // -- Something has passed the laser.
            if ( fFraction < 1.0 )
            {
                // -- Ignoring others tripmines entity.
                if(pev_valid(iHit))
                {
                    pev( iHit, pev_classname, EntityName, 31 );
    
                    if( !equal( EntityName, ENT_CLASS_NAME ) )
                    {
                        set_pev( i_Ent, pev_enemy, iHit );
                        if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                            CreateLaserDamage(i_Ent,iHit);
                        else
                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                                set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                
                        set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                    }
                }
            }
            if(get_pcvar_num(g_LDMGMODE)!=0)
                if(pev(i_Ent,LASERMINE_HITING) != iHit)
                    set_pev(i_Ent,LASERMINE_HITING,iHit);
 
            // -- Tripmine is still there.
            if ( pev_valid( i_Ent ))
            {
                static Float:fHealth;
                pev( i_Ent, pev_health, fHealth );
                if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
                {
                    set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                    set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                }
                    
                static Float:fBeamthink;
                pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
                    
                if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
                {
                    DrawLaser(i_Ent, vOrigin, vEnd );
                    set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
                }
                set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
            }
        }
        case EXPLOSE_THINK :
        {
            // -- Stopping entity to think
            set_pev( i_Ent, pev_nextthink, 0.0 );
            PlaySound( i_Ent, STOP_SOUND );
            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
            CreateExplosion( i_Ent );
            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
            RemoveEntity   ( i_Ent );
        }
    }
    return FMRES_IGNORED;
}
PlaySound( i_Ent, i_SoundType )
{
    switch ( i_SoundType )
    {
        case POWERUP_SOUND :
        {
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
        }
        case ACTIVATE_SOUND :
        {
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
        }
        case STOP_SOUND :
        {
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
        }
    }
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
    new tcolor[3];
    new teamid = pev(i_Ent, LASERMINE_TEAM);
    if(get_pcvar_num(g_LCLMODE) == 0)
    {
        switch(teamid){
            case 1:{
                tcolor[0] = 255;
                tcolor[1] = 0;
                tcolor[2] = 0;
            }
            case 2:{
                tcolor[0] = 0;
                tcolor[1] = 0;
                tcolor[2] = 255;
            }
        }
    }else
    {
        tcolor[0] = 0;
        tcolor[1] = 255;
        tcolor[2] = 0;
    }
    /*message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    write_byte(TE_BEAMPOINTS);
    engfunc(EngFunc_WriteCoord,v_Origin[0]);
    engfunc(EngFunc_WriteCoord,v_Origin[1]);
    engfunc(EngFunc_WriteCoord,v_Origin[2]);
    engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
    write_short(beam);
    write_byte(0);
    write_byte(0);
    write_byte(1);    //Life
    write_byte(5);    //Width
    write_byte(0);    //wave
    write_byte(tcolor[0]); // r
    write_byte(tcolor[1]); // g
    write_byte(tcolor[2]); // b
    write_byte(get_pcvar_num(g_LCBRIGHT));
    write_byte(255);
    message_end();*/
    
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
    new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
    new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
    new Player = -1;
    new Float:distance,dmg;
    new Float:tOrigin[3];
    new Float:vOrigin[3];
    new iHitHP,iHitTeam;
    pev(iCurrent,pev_origin,vOrigin);
    while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
    {
        if(is_user_alive(Player))
        {
            pev(Player,pev_origin,tOrigin)
            distance = get_distance_f(vOrigin, tOrigin)
            dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
            iHitHP = pev_user_health(Player) - dmg
            iHitTeam = int:bio_get_user_team(Player)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,Player,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,Player,-1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(Player, iHitHP)
                    message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player) 
                    write_byte(dmg)
                    write_byte(dmg)
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vOrigin[0])
                    engfunc(EngFunc_WriteCoord,vOrigin[1])
                    engfunc(EngFunc_WriteCoord,vOrigin[2])
                    message_end()
                }
            }
        }
        Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
    }
    return PLUGIN_CONTINUE
}
*/
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
    // Get given parameters
    
    new Float:vecSrc[3];
    pev(iCurrent, pev_origin, vecSrc);
    new AtkID =pev(iCurrent,LASERMINE_OWNER);
    new TeamID=pev(iCurrent,LASERMINE_TEAM);
    new ent = -1;
    new Float:tmpdmg = DmgMAX;
    new Float:kickback = 0.0;
    
    // Needed for doing some nice calculations :P
    new Float:Tabsmin[3], Float:Tabsmax[3];
    new Float:vecSpot[3];
    new Float:Aabsmin[3], Float:Aabsmax[3];
    new Float:vecSee[3];
    new trRes;
    new Float:flFraction;
    new Float:vecEndPos[3];
    new Float:distance;
    new Float:origin[3], Float:vecPush[3];
    new Float:invlen;
    new Float:velocity[3];
    new iHitHP,iHitTeam;
    // Calculate falloff
    new Float:falloff;
    if (Radius > 0.0)
    {
        falloff = DmgMAX / Radius;
    } else {
        falloff = 1.0;
    }
    
    // Find monsters and players inside a specifiec radius
    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
    {
        if(!pev_valid(ent)) continue;
        if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
        {
            // Entity is not a player or monster, ignore it
            continue;
        }
        if(!pev_user_alive(ent)) continue;
        // Reset data
        kickback = 1.0;
        tmpdmg = DmgMAX;
        
        // The following calculations are provided by Orangutanz, THANKS!
        // We use absmin and absmax for the most accurate information
        pev(ent, pev_absmin, Tabsmin);
        pev(ent, pev_absmax, Tabsmax);
        xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
        xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
        
        pev(iCurrent, pev_absmin, Aabsmin);
        pev(iCurrent, pev_absmax, Aabsmax);
        xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
        xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
        
        engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
        get_tr2(trRes, TR_flFraction, flFraction);
        // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
        if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
        {
            // Work out the distance between impact and entity
            get_tr2(trRes, TR_vecEndPos, vecEndPos);
            
            distance = get_distance_f(vecSrc, vecEndPos) * falloff;
            tmpdmg -= distance;
            if(tmpdmg < 0.0)
                tmpdmg = 0.0;
            
            // Kickback Effect
            if(kickback != 0.0)
            {
                xs_vec_sub(vecSpot,vecSee,origin);
                
                invlen = 1.0/get_distance_f(vecSpot, vecSee);
                xs_vec_mul_scalar(origin,invlen,vecPush);
                pev(ent, pev_velocity, velocity)
                xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
                xs_vec_mul_scalar(vecPush,kickback,vecPush);
                xs_vec_add(velocity,vecPush,velocity);
                
                if(tmpdmg < 60.0)
                {
                    xs_vec_mul_scalar(velocity,12.0,velocity);
                } else {
                    xs_vec_mul_scalar(velocity,4.0,velocity);
                }
                
                if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
                {
                    // There's some movement todo :)
                    set_pev(ent, pev_velocity, velocity)
                }
            }
            iHitHP = pev_user_health(ent) - floatround(tmpdmg)
            iHitTeam = int:cs_get_user_team(ent)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,ent,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,ent,-1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(ent, iHitHP)
                    /*engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
                    write_byte(floatround(tmpdmg))
                    write_byte(floatround(tmpdmg))
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vecSrc[0])
                    engfunc(EngFunc_WriteCoord,vecSrc[1])
                    engfunc(EngFunc_WriteCoord,vecSrc[2])
                    message_end()*/
                }
            }    
        }
    }
    
    return
}
bool:pev_user_alive(ent)
{
    new deadflag = pev(ent,pev_deadflag);
    if(deadflag != DEAD_NO)
        return false;
    return true;
}
CreateExplosion(iCurrent)
{
    
    new Float:vOrigin[3];
    pev(iCurrent,pev_origin,vOrigin);
    /*message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(99); //99 = KillBeam
    write_short(iCurrent);
    message_end();
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
    write_byte(TE_EXPLOSION);
    engfunc(EngFunc_WriteCoord,vOrigin[0]);
    engfunc(EngFunc_WriteCoord,vOrigin[1]);
    engfunc(EngFunc_WriteCoord,vOrigin[2]);
    write_short(boom);
    write_byte(30);
    write_byte(15);
    write_byte(0);
    message_end();*/
}
CreateLaserDamage(iCurrent,isHit)
{
    if(isHit < 0 ) return PLUGIN_CONTINUE
    switch(get_pcvar_num(g_LDMGMODE))
    {
        case 1:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
                return PLUGIN_CONTINUE
        }
        case 2:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
            {
                static Float:cnt
                static now,htime;now = floatround(get_gametime())
                pev(iCurrent,LASERMINE_COUNT,cnt)
                htime = floatround(cnt)
                if(now - htime < get_pcvar_num(g_LDSEC))
                {
                    return PLUGIN_CONTINUE;
                }else{
                    set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
                }
            }else
            {
                set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
            }
        }
    }
    new Float:vOrigin[3],Float:vEnd[3]
    pev(iCurrent,pev_origin,vOrigin)
    pev(iCurrent,pev_vuser1,vEnd)
    new teamid = pev(iCurrent, LASERMINE_TEAM)
    new szClassName[32]
    new Alive,God
    new iHitTeam,iHitHP,id
    new hitscore
    
    szClassName[0] = '^0'
    pev(isHit,pev_classname,szClassName,32)
    
    if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
    {
        Alive = pev_user_alive(isHit)
        God = get_user_godmode(isHit)
        if(!Alive || God) return PLUGIN_CONTINUE
             
        iHitTeam = int:cs_get_user_team(isHit)
        iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
        id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
        if(iHitHP <= 0)
        {
            if(iHitTeam != teamid)
            {
                emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
                hitscore = 1
                cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
                set_score(id,isHit,hitscore,iHitHP)
            }else
            {
                if(get_pcvar_num(g_LFF))
                {
                    emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
                    hitscore = -1                                    
                    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
                    set_score(id,isHit,hitscore,iHitHP)
                }
            }
        }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
        {
            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
            set_user_health(isHit,iHitHP)
            set_pev(iCurrent,LASERMINE_HITING,isHit);
            
            /*engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
            write_byte(get_pcvar_num(g_LDMG))
            write_byte(get_pcvar_num(g_LDMG))
            write_long(DMG_BULLET)
            engfunc(EngFunc_WriteCoord,vOrigin[0])
            engfunc(EngFunc_WriteCoord,vOrigin[1])
            engfunc(EngFunc_WriteCoord,vOrigin[2])
            message_end()*/
        }
    }else if(equal(szClassName, ENT_CLASS_NAME3))
    {
        new hl;
        hl = pev_user_health(isHit);
        set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
    }
    return PLUGIN_CONTINUE
}
stock pev_user_health(id)
{
    new Float:health
    pev(id,pev_health,health)
    return floatround(health)
}
stock set_user_health(id,health)
{
    health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
    new Float:val
    pev(index, pev_takedamage, val)
    return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags)
{
    set_pev(index, pev_frags, float(frags))
    return 1
}
stock pev_user_frags(index)
{
    new Float:frags;
    pev(index,pev_frags,frags);
    return floatround(frags);
}
set_score(id,target,hitscore,HP){
    new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore    
    set_user_frags(id,idfrags)
    //set_user_frags(id, idfrags)
    //entity_set_float(id, EV_FL_frags, float(idfrags))
    
    new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
    set_user_frags(target,tarfrags)
    //set_user_frags(target,tarfrags)
    //entity_set_float(target, EV_FL_frags, float(tarfrags))
    
    new idteam = int:cs_get_user_team(id)
    new iddeaths = cs_get_user_deaths(id)
    /*message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
    write_byte(id)
    write_byte(target)
    write_byte(0)
    write_string(ENT_CLASS_NAME)
    message_end()
    message_begin(MSG_ALL, g_msgScoreInfo)
    write_byte(id)
    write_short(idfrags)
    write_short(iddeaths)
    write_short(0)
    write_short(idteam)
    message_end()*/
    set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
    //entity_set_float(target, EV_FL_health,float(HP))
    set_user_health(target, HP)
    //set_pev(target,pev_health,HP)
}
public BuyLasermine(id)
{    
    if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))
    g_havemine[id]++;
    client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)
    return PLUGIN_HANDLED
}
ShowAmmo(id)
{ 
    new ammo[51] 
    formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
    /*message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
    write_byte(0) 
    write_string(ammo) 
    message_end()*/ 
} 
public showInfo(id)
{
    client_print(id, print_chat, STR_REF)
}
public say_lasermine(id){
    new said[32]
    read_argv(1,said,31);
    if( !get_pcvar_num( g_LENABLE )  ){
//        client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
        return PLUGIN_CONTINUE
    }
    
    if (equali(said,"/buy lasermine")||equali(said,"/lm")){
        BuyLasermine(id)
    }else if (equali(said, "lasermine") || equali(said, "/lasermine")){
        const SIZE = 1024
        new msg[SIZE+1],len = 0;
        len += formatex(msg[len], SIZE - len, "<html><body>")
        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
        len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
        len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
        len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
        len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
        len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
        len += formatex(msg[len], SIZE - len, "</body></html>")
        show_motd(id, msg, "Lasermine Entity help")
        return PLUGIN_CONTINUE
    }
    else if (containi(said, "laser") != -1) {
        showInfo(id)
        return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
}
public standing(id) 
{
    if (!g_settinglaser[id])
        return PLUGIN_CONTINUE
    set_pev(id, pev_maxspeed, 1.0)
//    ShowAmmo(id)
    return PLUGIN_CONTINUE
}
public ltm_PostThink(id) 
{
    if (!g_settinglaser[id] && plsetting[id]){
        resetspeed(id)
    }
    else if (g_settinglaser[id] && !plsetting[id]) {
        pev(id, pev_maxspeed,plspeed[id])
        set_pev(id, pev_maxspeed, 1.0)
    }
    plsetting[id] = g_settinglaser[id]
    return FMRES_IGNORED
}
public ltm_PreThink(id)
{
    if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
        return FMRES_IGNORED;
    if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
        //client_print(id,print_chat,"test");
        CreateLaserMine_Progress(id)
    return FMRES_IGNORED;
}
resetspeed(id)
{
    set_pev(id, pev_maxspeed, plspeed[id])
}
public client_putinserver(id){
    g_deployed[id] = 0;
    g_havemine[id] = 0;
    DeleteTask(id);
    return PLUGIN_CONTINUE
}
public client_disconnect(id){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    DeleteTask(id);
    RemoveAllTripmines(id);
    return PLUGIN_CONTINUE
}
public newround(id){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    pev(id, pev_maxspeed,plspeed[id])
    DeleteTask(id);
    RemoveAllTripmines(id);
    delaycount(id);
    SetStartAmmo(id);
    return PLUGIN_CONTINUE
}
public DeathEvent(){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    new id = read_data(2)
    if(is_user_connected(id)) DeleteTask(id);
    return PLUGIN_CONTINUE
}
public RemoveAllTripmines( i_Owner )
{
    new iEnt = g_MaxPL + 1;
    new clsname[32];
    while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
    {
        if ( i_Owner )
        {
            if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
                continue;
            clsname[0] = '^0'
            pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
                
            if ( equali( clsname, ENT_CLASS_NAME ) )
            {
                PlaySound( iEnt, STOP_SOUND );
                RemoveEntity( iEnt );
            }
        }
        else
            set_pev( iEnt, pev_flags, FL_KILLME );
    }
    g_deployed[i_Owner]=0;
}
SetStartAmmo(id)
{
    new stammo = get_pcvar_num(g_LSTAMMO);
    if(stammo <= 0) return PLUGIN_CONTINUE;
    g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
    return PLUGIN_CONTINUE;
}
public CutDeploy_onDamage(id)
{
    if(get_user_health(id) < 1)
        DeleteTask(id);
}
#if defined BIOHAZARD_SUPPORT
public event_infect2(id)
{
    DeleteTask(id);
    return PLUGIN_CONTINUE
}
#endif
DeleteTask(id)
{
    if (task_exists((TASK_PLANT + id)))
    {
        remove_task((TASK_PLANT + id))
    }
    if (task_exists((TASK_RELEASE + id)))
    {
        remove_task((TASK_RELEASE + id))
    }
    g_settinglaser[id] = false
    return PLUGIN_CONTINUE;
}
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);
    set_pev(entity, pev_renderfx, fx);
    set_pev(entity, pev_rendercolor, RenderColor);
    set_pev(entity, pev_rendermode, render);
    set_pev(entity, pev_renderamt, float(amount));
    return 1
}
// Gets offset data
get_offset_value(id, type)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        {
#if defined UL_MONEY_SUPPORT
            return cs_get_user_money_ul(id);
#else
            key = OFFSET_MONEY;
#endif
        }
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
    
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        return get_pdata_int(id, key);
    }
    
    return -1;
}
// Sets offset data
set_offset_value(id, type, value)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        {
#if defined UL_MONEY_SUPPORT
            return cs_set_user_money_ul(id, value);
#else
            key = OFFSET_MONEY;
            
            // Send Money message to update player's HUD
            /*message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
            write_long(value);
            write_byte(1);    // Flash (difference between new and old money)
            message_end();*/
#endif
        }
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
    
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        set_pdata_int(id, key, value);
    }
    
    return PLUGIN_CONTINUE;
} 
  
  Işıklı Hali (Laser kurma Tuşuna basıldığı anda çöküyor)
  PHP- Kodu:
  /* Plugin generated by AMXX-Studio */
//#define BIOHAZARD_SUPPORT
//#define UL_MONEY_SUPPORT
#include <amxmodx>
#include <fakemeta>
#include <xs>
#if defined BIOHAZARD_SUPPORT
    #include <biohazard>
#endif
#if defined UL_MONEY_SUPPORT
    #include <money_ul>
#endif
#if AMXX_VERSION_NUM < 180
    #assert AMX Mod X v1.8.0 or greater library required!
#endif
#if defined BIOHAZARD_SUPPORT
    #define PLUGIN "LTM for BIOHAZARD"
    #define VERSION "+1.4"
#else
    #define PLUGIN "Laser/Tripmine Entity"
    #define VERSION "2.3"
#endif
#define AUTHOR "SandStriker"
#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL        ADMIN_LEVEL_H
#define TASK_PLANT        15100
#define TASK_RESET        15500
#define TASK_RELEASE        15900
#define LASERMINE_TEAM        pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP        pev_iuser3
#define LASERMINE_HITING    pev_iuser4
#define LASERMINE_COUNT        pev_fuser1
#define LASERMINE_POWERUP    pev_fuser2
#define LASERMINE_BEAMTHINK    pev_fuser3
#define LASERMINE_BEAMENDPOINT    pev_vuser1
#define MAX_MINES        10
#define MODE_LASERMINE        0
#define OFFSET_TEAM         114
#define OFFSET_MONEY        115
#define OFFSET_DEATH         444
#define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)        get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1)        get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2)
enum CsTeams {
    CS_TEAM_UNASSIGNED = 0,
    CS_TEAM_T = 1,
    CS_TEAM_CT = 2,
    CS_TEAM_SPECTATOR = 3
};
enum tripmine_e {
    TRIPMINE_IDLE1 = 0,
    TRIPMINE_IDLE2,
    TRIPMINE_ARM1,
    TRIPMINE_ARM2,
    TRIPMINE_FIDGET,
    TRIPMINE_HOLSTER,
    TRIPMINE_DRAW,
    TRIPMINE_WORLD,
    TRIPMINE_GROUND,
};
enum
{
    POWERUP_THINK,
    BEAMBREAK_THINK,
    EXPLOSE_THINK
};
enum
{
    POWERUP_SOUND,
    ACTIVATE_SOUND,
    STOP_SOUND
};
new const
    ENT_MODELS[]    = "models/v_tripmine.mdl",
    ENT_SOUND1[]    = "weapons/mine_deploy.wav",
    ENT_SOUND2[]    = "weapons/mine_charge.wav",
    ENT_SOUND3[]    = "weapons/mine_activate.wav",
    ENT_SOUND4[]    = "debris/beamstart9.wav",
    ENT_SOUND5[]    = "items/gunpickup2.wav",
    ENT_SOUND6[]    = "debris/bustglass1.wav",
    ENT_SOUND7[]    = "debris/bustglass2.wav",
    ENT_SPRITE1[]     = "sprites/laserbeam.spr",
    ENT_SPRITE2[]     = "sprites/zerogxplode.spr";
new const
    ENT_CLASS_NAME[]    = "lasermine",
    //ENT_CLASS_NAME2[]    = "info_target",
    ENT_CLASS_NAME3[]    = "func_breakable";
new const
#if defined BIOHAZARD_SUPPORT
    CHATTAG[]         = "[BioLazer]",
#else
    CHATTAG[]         = "[Lazer]",
#endif
    //STR_MINEDETNATED[]     = "Senin lazerin patlatildi.",
    //STR_MINEDETNATED2[]    = "senin lazerin patlatildi.",
    STR_NOTACTIVE[]     = "Lazerler su anda aktif degil.",
    STR_DONTHAVEMINE[]    = "Lazerin yok. Lazer almak icin saya /lm yaziniz!",
    //STR_CANTDEPLOY[]    = "Senin takimin lazer kuramaz!",
    STR_MAXDEPLOY[]        = "4 lazeri de kurdun. (Maximum)",
    STR_MANYPPL[]        = "Too many ppl on your team...",
    STR_PLANTWALL[]        = "Lazeri sadece duvara kurabilirsin!",
    STR_REF[]        = "Refer to a lasermine rule with this server. say 'lasermine'",
#if defined BIOHAZARD_SUPPORT    
    STR_CBT[]        = "Zombisin! Lazer alip kuramazsin!",
#else
    STR_CBT[]        = "Senin takimin lazer alip kuramaz!",
#endif
    STR_CANTBUY[]        = "Bu serverda alinmiyor.",
    STR_HAVEMAX[]        = "Maximum lazere sahipsin. (4/4)",
    STR_NOMONEY[]        = "You don't have enough money to buy a lasermine! ($",
    STR_NEEDED[]        = "needed)",
    STR_DELAY[]        = "Lazer almak veya kurmak icin beklemen gereken sure",
    STR_SECONDS[]        = "saniyeler.",
    STR_BOUGHT[]        = "Basariyla lazer aldin.",
    STR_STATE[]        = "LaserMine Miktari:",
    STR_NOACCESS[]        = "Bu komutu kullanmaya yetkin yok.";
new g_EntMine;
new beam, boom
new 
    g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
    g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;
new
    g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,
    g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR);
    
    // Add your code here...
    register_clcmd("+setlaser","CreateLaserMine_Progress_b");
       register_clcmd("-setlaser","StopCreateLaserMine");
    register_clcmd("+dellaser","ReturnLaserMine_Progress");
       register_clcmd("-dellaser","StopReturnLaserMine");
    register_clcmd("say","say_lasermine");
    register_clcmd("buy_lasermine","BuyLasermine");
#if defined BIOHAZARD_SUPPORT
    g_LENABLE    = register_cvar("bio_ltm","1");
    g_LACCESS    = register_cvar("bio_ltm_acs","0");          //0 all, 1 admin
    g_LMODE        = register_cvar("bio_ltm_mode","0");         //0 lasermine, 1 tripmine
    g_LAMMO        = register_cvar("bio_ltm_ammo","50");
    g_LDMG        = register_cvar("bio_ltm_dmg","999999999");        //laser hit dmg
    g_LCOST        = register_cvar("bio_ltm_cost","0");
    g_LFMONEY    = register_cvar("bio_ltm_fragmoney","300");
    g_LHEALTH    = register_cvar("bio_ltm_health","999999999999");
    g_LTMAX        = register_cvar("bio_ltm_teammax","10");
    g_LRADIUS    = register_cvar("bio_ltm_radius","320.0");
    g_LRDMG        = register_cvar("bio_ltm_rdmg","100");         //radius damage
    g_LFF        = register_cvar("bio_ltm_ff","0");
    g_LCBT        = register_cvar("bio_ltm_cbt","ALL");
    g_LBUYMODE    = register_cvar("bio_ltm_buymode","1");
    g_LDELAY    = register_cvar("bio_ltm_delay","15");
    //g_LTHINK = register_cvar("bio_ltm_think","0.01");
    g_LVISIBLE    = register_cvar("bio_ltm_line","1");
    g_LGLOW        = register_cvar("bio_ltm_glow","0");
    g_LCBRIGHT    = register_cvar("bio_ltm_bright","255");    //laser line brightness.
    g_LCLMODE    = register_cvar("bio_ltm_color","0");        //0 is team color,1 is green
    g_LDMGMODE    = register_cvar("bio_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
    g_LDSEC        = register_cvar("bio_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
    g_LSTAMMO    = register_cvar("bio_ltm_startammo","4");
    g_LCMDMODE    = register_cvar("bio_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each.
#else
    g_LENABLE    = register_cvar("amx_ltm","1");
    g_LACCESS    = register_cvar("amx_ltm_acs","0");          //0 all, 1 admin
    g_LMODE        = register_cvar("amx_ltm_mode","0");         //0 lasermine, 1 tripmine
    g_LAMMO        = register_cvar("amx_ltm_ammo","4");
    g_LDMG        = register_cvar("amx_ltm_dmg","99999999");         //laser hit dmg
    g_LCOST        = register_cvar("amx_ltm_cost","0");
    g_LFMONEY    = register_cvar("amx_ltm_fragmoney","300");
    g_LHEALTH    = register_cvar("amx_ltm_health","999999999");
    g_LTMAX        = register_cvar("amx_ltm_teammax","10");
    g_LRADIUS    = register_cvar("amx_ltm_radius","320.0");
    g_LRDMG        = register_cvar("amx_ltm_rdmg","100");        //radius damage
    g_LFF        = register_cvar("amx_ltm_ff","0");
    g_LCBT        = register_cvar("amx_ltm_cbt","ALL");
    g_LBUYMODE    = register_cvar("amx_ltm_buymode","1");
    g_LDELAY    = register_cvar("amx_ltm_delay","15");
    //g_LTHINK = register_cvar("amx_ltm_think","0.01")
    g_LVISIBLE    = register_cvar("amx_ltm_line","1");
    g_LGLOW        = register_cvar("amx_ltm_glow","0");
    g_LCBRIGHT    = register_cvar("amx_ltm_bright","255");    //laser line brightness.
    g_LCLMODE    = register_cvar("amx_ltm_color","0");         //0 is team color,1 is green
    g_LDMGMODE    = register_cvar("amx_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
    g_LDSEC        = register_cvar("amx_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
    g_LSTAMMO    = register_cvar("amx_ltm_startammo","50");
    g_LCMDMODE    = register_cvar("amx_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each.
#endif
    register_event("DeathMsg", "DeathEvent", "a");
     register_event("CurWeapon", "standing", "be", "1=1");
    register_event("ResetHUD", "delaycount", "a");
    register_event("ResetHUD", "newround", "b");
    register_event("Damage","CutDeploy_onDamage","b");
    g_msgDeathMsg     = get_user_msgid("DeathMsg");
    g_msgScoreInfo    = get_user_msgid("ScoreInfo");
    g_msgDamage     = get_user_msgid("Damage");
    g_msgStatusText = get_user_msgid("StatusText");
    g_msgMoney    = get_user_msgid("Money");
    // -- Forward.
    register_forward(FM_Think, "ltm_Think" );
    register_forward(FM_PlayerPostThink, "ltm_PostThink" );
    register_forward(FM_PlayerPreThink, "ltm_PreThink");
}
public plugin_precache() 
{
    precache_sound(ENT_SOUND1);
    precache_sound(ENT_SOUND2);
    precache_sound(ENT_SOUND3);
    precache_sound(ENT_SOUND4);
    precache_sound(ENT_SOUND5);
    precache_sound(ENT_SOUND6);
    precache_sound(ENT_SOUND7);
    precache_model(ENT_MODELS);
    beam = precache_model(ENT_SPRITE1);
    boom = precache_model(ENT_SPRITE2);
    
    return PLUGIN_CONTINUE;
}
public plugin_modules() 
{
    require_module("fakemeta");
    require_module("cstrike");
    //require_module("fun")
}
public plugin_cfg()
{
    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
    arrayset(g_havemine,0,sizeof(g_havemine));
    arrayset(g_deployed,0,sizeof(g_deployed));
    g_MaxPL = get_maxplayers();
    new file[64]; get_localinfo("amxx_configsdir",file,63);
#if defined BIOHAZARD_SUPPORT
    format(file, 63, "%s/bhltm_cvars.cfg", file);
#else
    format(file, 63, "%s/ltm_cvars.cfg", file);
#endif
    if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}
public delaycount(id)
{
    g_dcount[id] = floatround(get_gametime());
}
bool:CheckTime(id)
{
    g_nowtime = floatround(get_gametime()) - g_dcount[id];
    if(g_nowtime >= get_pcvar_num(g_LDELAY))
        return true;
    return false;
}
public CreateLaserMine_Progress_b(id)
{
    if(get_pcvar_num(g_LCMDMODE) != 0)
        CreateLaserMine_Progress(id);
    return PLUGIN_HANDLED;
}
public CreateLaserMine_Progress(id)
{
    if (!CreateCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;
    message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();
    set_task(1.2, "Spawn", (TASK_PLANT + id));
    return PLUGIN_HANDLED;
}
public ReturnLaserMine_Progress(id)
{
    if (!ReturnCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;
    message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();
    set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
    
    return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id)
{
    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();
    return PLUGIN_HANDLED;
}
public StopReturnLaserMine(id)
{
    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();
    return PLUGIN_HANDLED;
}
public ReturnMine(id)
{
    id -= TASK_RELEASE;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return;
    
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return;
    if(pev(tgt,LASERMINE_OWNER) != id) return;
    RemoveEntity(tgt);
    g_havemine[id] ++;
    g_deployed[id] --;
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)
    return;
}
public Spawn( id )
{
    id -= TASK_PLANT
    // motor
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
    if(!i_Ent)
    {
        client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity");
        return PLUGIN_HANDLED_MAIN;
    }
    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
    engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
    set_pev(i_Ent,pev_solid,SOLID_NOT);
    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
    set_pev(i_Ent,pev_frame,0);
    set_pev(i_Ent,pev_body,3);
    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
    set_pev(i_Ent,pev_framerate,0);
    
    set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
    
    set_pev(i_Ent,pev_dmg,100.0);
    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
    new Float:vOrigin[3];
    new    Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
        Float:vTraceEnd[3],Float:vEntAngles[3];
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
    
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
    
    new Float:fFraction;
    get_tr2( 0, TR_flFraction, fFraction );
    
    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vNormal );
    }
    xs_vec_mul_scalar( vNormal, 8.0, vNormal );
    xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
    engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
    // -- Rotate tripmine.
    vector_to_angle(vNormal,vEntAngles );
    set_pev(i_Ent,pev_angles,vEntAngles );
    // -- Calculate laser end origin.
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
        
    xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
    xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
    engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
    get_tr2( 0, TR_vecPlaneNormal, vNormal );
    get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
    // -- Save results to be used later.
    set_pev(i_Ent, LASERMINE_OWNER, id );
    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
    set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
    new Float:fCurrTime = get_gametime();
    set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
   
    set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
    PlaySound(i_Ent,POWERUP_SOUND );
    g_deployed[id]++;
    g_havemine[id]--;
    DeleteTask(id);
    ShowAmmo(id);
    return 1;
}
stock TeamDeployedCount(id)
{
    //new tid[32];
    
    static i;
    static CsTeams:t;t = cs_get_user_team(id);
    static cnt;cnt=0;
    for(i = 1;i <= g_MaxPL;i++)
    {
        if(is_user_connected(i))
            if(t == cs_get_user_team(i))
                cnt += g_deployed[i];
    }
    return cnt;
}
bool:CheckCanTeam(id)
{
    new arg[5],CsTeam:num;
    get_pcvar_string(g_LCBT,arg,3);
    if(equali(arg,"T"))
    {
        num = CsTeam:CS_TEAM_T;
    }
    else if(equali(arg,"CT"))
    {
        num = CsTeam:CS_TEAM_CT;
    }
    else if(equali(arg,"ALL"))
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }    
    else
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }
    if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
        return false;
    return true;
}
bool:CanCheck(id,mode)
{
    if( !get_pcvar_num( g_LENABLE ) )
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
        return false;
    }
    if( get_pcvar_num(g_LACCESS) != 0)
        if(!(get_user_flags(id) & ADMIN_IMMUNITY))
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
            return false;
        }
    if(!pev_user_alive(id)) return false;
#if defined BIOHAZARD_SUPPORT
    if(is_user_zombie(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
#endif
    if (!CheckCanTeam(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
    if( mode == 0)
    {
        if(g_havemine[id] <= 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
            return false;
        }
    }
    if (mode == 1)
    {
        if (get_pcvar_num(g_LBUYMODE) == 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);
            return false;
        }
        if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);
            return false;
        }
        if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
        {
            client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);
            return false;
        }
    }
    if(!CheckTime(id))
    {
        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
        return false;
    }
    return true;
}
bool:ReturnCheck( id )
{
    if(!CanCheck(id,-1)) return false;
    if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return false;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return false;
    
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return false;
    if(pev(tgt,LASERMINE_OWNER) != id) return false;
    
    return true;
}
bool:CreateCheck( id )
{
    if (!CanCheck(id,0)) return false;
    if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
        return false;
    }
    //client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
        return false;
    }
    
    new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
    
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
    
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
    
    new Float:fFraction,Float:vTraceNormal[3];
    get_tr2( 0, TR_flFraction, fFraction );
    
    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );
        //get_tr2( 0, TR_pHit );
        return true;
    }
    client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
    DeleteTask(id);
    // -- Did not touched something. (not solid)
    return false;
}
public ltm_Think( i_Ent )
{
    if ( !pev_valid( i_Ent ) )
        return FMRES_IGNORED;
    new EntityName[32];
    pev( i_Ent, pev_classname, EntityName, 31);
    if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
    // -- Entity is not a tripmine, ignoring the next...
    if ( !equal( EntityName, ENT_CLASS_NAME ) )
        return FMRES_IGNORED;
    static Float:fCurrTime;
    fCurrTime = get_gametime();
    switch( pev( i_Ent, LASERMINE_STEP ) )
    {
        case POWERUP_THINK :
        {
            new Float:fPowerupTime;
            pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
            if( fCurrTime > fPowerupTime )
            {
                set_pev( i_Ent, pev_solid, SOLID_BBOX );
                set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
                PlaySound( i_Ent, ACTIVATE_SOUND );
            }
            if(get_pcvar_num(g_LGLOW)!=0)
            {
                if(get_pcvar_num(g_LCLMODE)==0)
                {
                    switch (pev(i_Ent,LASERMINE_TEAM))
                    {
                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
                        case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
                    }
                }else
                {
                    set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
                }
            }
            set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
        }
        case BEAMBREAK_THINK :
        {
            static Float:vEnd[3],Float:vOrigin[3];
            pev( i_Ent, pev_origin, vOrigin );
            pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
            static iHit, Float:fFraction;
            engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
            get_tr2( 0, TR_flFraction, fFraction );
            iHit = get_tr2( 0, TR_pHit );
            // -- Something has passed the laser.
            if ( fFraction < 1.0 )
            {
                // -- Ignoring others tripmines entity.
                if(pev_valid(iHit))
                {
                    pev( iHit, pev_classname, EntityName, 31 );
    
                    if( !equal( EntityName, ENT_CLASS_NAME ) )
                    {
                        set_pev( i_Ent, pev_enemy, iHit );
                        if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                            CreateLaserDamage(i_Ent,iHit);
                        else
                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                                set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                
                        set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                    }
                }
            }
            if(get_pcvar_num(g_LDMGMODE)!=0)
                if(pev(i_Ent,LASERMINE_HITING) != iHit)
                    set_pev(i_Ent,LASERMINE_HITING,iHit);
 
            // -- Tripmine is still there.
            if ( pev_valid( i_Ent ))
            {
                static Float:fHealth;
                pev( i_Ent, pev_health, fHealth );
                if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
                {
                    set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                    set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                }
                    
                static Float:fBeamthink;
                pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
                    
                if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
                {
                    DrawLaser(i_Ent, vOrigin, vEnd );
                    set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
                }
                set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
            }
        }
        case EXPLOSE_THINK :
        {
            // -- Stopping entity to think
            set_pev( i_Ent, pev_nextthink, 0.0 );
            PlaySound( i_Ent, STOP_SOUND );
            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
            CreateExplosion( i_Ent );
            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
            RemoveEntity   ( i_Ent );
        }
    }
    return FMRES_IGNORED;
}
PlaySound( i_Ent, i_SoundType )
{
    switch ( i_SoundType )
    {
        case POWERUP_SOUND :
        {
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
        }
        case ACTIVATE_SOUND :
        {
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
        }
        case STOP_SOUND :
        {
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
        }
    }
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
    new tcolor[3];
    new teamid = pev(i_Ent, LASERMINE_TEAM);
    if(get_pcvar_num(g_LCLMODE) == 0)
    {
        switch(teamid){
            case 1:{
                tcolor[0] = 255;
                tcolor[1] = 0;
                tcolor[2] = 0;
            }
            case 2:{
                tcolor[0] = 0;
                tcolor[1] = 0;
                tcolor[2] = 255;
            }
        }
    }else
    {
        tcolor[0] = 0;
        tcolor[1] = 255;
        tcolor[2] = 0;
    }
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    write_byte(TE_BEAMPOINTS);
    engfunc(EngFunc_WriteCoord,v_Origin[0]);
    engfunc(EngFunc_WriteCoord,v_Origin[1]);
    engfunc(EngFunc_WriteCoord,v_Origin[2]);
    engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
    write_short(beam);
    write_byte(0);
    write_byte(0);
    write_byte(1);    //Life
    write_byte(5);    //Width
    write_byte(0);    //wave
    write_byte(tcolor[0]); // r
    write_byte(tcolor[1]); // g
    write_byte(tcolor[2]); // b
    write_byte(get_pcvar_num(g_LCBRIGHT));
    write_byte(255);
    message_end();
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
    new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
    new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
    new Player = -1;
    new Float:distance,dmg;
    new Float:tOrigin[3];
    new Float:vOrigin[3];
    new iHitHP,iHitTeam;
    pev(iCurrent,pev_origin,vOrigin);
    while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
    {
        if(is_user_alive(Player))
        {
            pev(Player,pev_origin,tOrigin)
            distance = get_distance_f(vOrigin, tOrigin)
            dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
            iHitHP = pev_user_health(Player) - dmg
            iHitTeam = int:bio_get_user_team(Player)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,Player,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,Player,-1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(Player, iHitHP)
                    message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player) 
                    write_byte(dmg)
                    write_byte(dmg)
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vOrigin[0])
                    engfunc(EngFunc_WriteCoord,vOrigin[1])
                    engfunc(EngFunc_WriteCoord,vOrigin[2])
                    message_end()
                }
            }
        }
        Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
    }
    return PLUGIN_CONTINUE
}
*/
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
    // Get given parameters
    
    new Float:vecSrc[3];
    pev(iCurrent, pev_origin, vecSrc);
    new AtkID =pev(iCurrent,LASERMINE_OWNER);
    new TeamID=pev(iCurrent,LASERMINE_TEAM);
    new ent = -1;
    new Float:tmpdmg = DmgMAX;
    new Float:kickback = 0.0;
    
    // Needed for doing some nice calculations :P
    new Float:Tabsmin[3], Float:Tabsmax[3];
    new Float:vecSpot[3];
    new Float:Aabsmin[3], Float:Aabsmax[3];
    new Float:vecSee[3];
    new trRes;
    new Float:flFraction;
    new Float:vecEndPos[3];
    new Float:distance;
    new Float:origin[3], Float:vecPush[3];
    new Float:invlen;
    new Float:velocity[3];
    new iHitHP,iHitTeam;
    // Calculate falloff
    new Float:falloff;
    if (Radius > 0.0)
    {
        falloff = DmgMAX / Radius;
    } else {
        falloff = 1.0;
    }
    
    // Find monsters and players inside a specifiec radius
    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
    {
        if(!pev_valid(ent)) continue;
        if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
        {
            // Entity is not a player or monster, ignore it
            continue;
        }
        if(!pev_user_alive(ent)) continue;
        // Reset data
        kickback = 1.0;
        tmpdmg = DmgMAX;
        
        // The following calculations are provided by Orangutanz, THANKS!
        // We use absmin and absmax for the most accurate information
        pev(ent, pev_absmin, Tabsmin);
        pev(ent, pev_absmax, Tabsmax);
        xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
        xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
        
        pev(iCurrent, pev_absmin, Aabsmin);
        pev(iCurrent, pev_absmax, Aabsmax);
        xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
        xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
        
        engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
        get_tr2(trRes, TR_flFraction, flFraction);
        // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
        if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
        {
            // Work out the distance between impact and entity
            get_tr2(trRes, TR_vecEndPos, vecEndPos);
            
            distance = get_distance_f(vecSrc, vecEndPos) * falloff;
            tmpdmg -= distance;
            if(tmpdmg < 0.0)
                tmpdmg = 0.0;
            
            // Kickback Effect
            if(kickback != 0.0)
            {
                xs_vec_sub(vecSpot,vecSee,origin);
                
                invlen = 1.0/get_distance_f(vecSpot, vecSee);
                xs_vec_mul_scalar(origin,invlen,vecPush);
                pev(ent, pev_velocity, velocity)
                xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
                xs_vec_mul_scalar(vecPush,kickback,vecPush);
                xs_vec_add(velocity,vecPush,velocity);
                
                if(tmpdmg < 60.0)
                {
                    xs_vec_mul_scalar(velocity,12.0,velocity);
                } else {
                    xs_vec_mul_scalar(velocity,4.0,velocity);
                }
                
                if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
                {
                    // There's some movement todo :)
                    set_pev(ent, pev_velocity, velocity)
                }
            }
            iHitHP = pev_user_health(ent) - floatround(tmpdmg)
            iHitTeam = int:cs_get_user_team(ent)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,ent,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,ent,-1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(ent, iHitHP)
                    engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
                    write_byte(floatround(tmpdmg))
                    write_byte(floatround(tmpdmg))
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vecSrc[0])
                    engfunc(EngFunc_WriteCoord,vecSrc[1])
                    engfunc(EngFunc_WriteCoord,vecSrc[2])
                    message_end()
                }
            }    
        }
    }
    
    return
}
bool:pev_user_alive(ent)
{
    new deadflag = pev(ent,pev_deadflag);
    if(deadflag != DEAD_NO)
        return false;
    return true;
}
CreateExplosion(iCurrent)
{
    
    new Float:vOrigin[3];
    pev(iCurrent,pev_origin,vOrigin);
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(99); //99 = KillBeam
    write_short(iCurrent);
    message_end();
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
    write_byte(TE_EXPLOSION);
    engfunc(EngFunc_WriteCoord,vOrigin[0]);
    engfunc(EngFunc_WriteCoord,vOrigin[1]);
    engfunc(EngFunc_WriteCoord,vOrigin[2]);
    write_short(boom);
    write_byte(30);
    write_byte(15);
    write_byte(0);
    message_end();
}
CreateLaserDamage(iCurrent,isHit)
{
    if(isHit < 0 ) return PLUGIN_CONTINUE
    switch(get_pcvar_num(g_LDMGMODE))
    {
        case 1:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
                return PLUGIN_CONTINUE
        }
        case 2:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
            {
                static Float:cnt
                static now,htime;now = floatround(get_gametime())
                pev(iCurrent,LASERMINE_COUNT,cnt)
                htime = floatround(cnt)
                if(now - htime < get_pcvar_num(g_LDSEC))
                {
                    return PLUGIN_CONTINUE;
                }else{
                    set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
                }
            }else
            {
                set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
            }
        }
    }
    new Float:vOrigin[3],Float:vEnd[3]
    pev(iCurrent,pev_origin,vOrigin)
    pev(iCurrent,pev_vuser1,vEnd)
    new teamid = pev(iCurrent, LASERMINE_TEAM)
    new szClassName[32]
    new Alive,God
    new iHitTeam,iHitHP,id
    new hitscore
    
    szClassName[0] = '^0'
    pev(isHit,pev_classname,szClassName,32)
    
    if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
    {
        Alive = pev_user_alive(isHit)
        God = get_user_godmode(isHit)
        if(!Alive || God) return PLUGIN_CONTINUE
             
        iHitTeam = int:cs_get_user_team(isHit)
        iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
        id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
        if(iHitHP <= 0)
        {
            if(iHitTeam != teamid)
            {
                emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
                hitscore = 1
                cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
                set_score(id,isHit,hitscore,iHitHP)
            }else
            {
                if(get_pcvar_num(g_LFF))
                {
                    emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
                    hitscore = -1                                    
                    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
                    set_score(id,isHit,hitscore,iHitHP)
                }
            }
        }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
        {
            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
            set_user_health(isHit,iHitHP)
            set_pev(iCurrent,LASERMINE_HITING,isHit);
            
            engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
            write_byte(get_pcvar_num(g_LDMG))
            write_byte(get_pcvar_num(g_LDMG))
            write_long(DMG_BULLET)
            engfunc(EngFunc_WriteCoord,vOrigin[0])
            engfunc(EngFunc_WriteCoord,vOrigin[1])
            engfunc(EngFunc_WriteCoord,vOrigin[2])
            message_end()
        }
    }else if(equal(szClassName, ENT_CLASS_NAME3))
    {
        new hl;
        hl = pev_user_health(isHit);
        set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
    }
    return PLUGIN_CONTINUE
}
stock pev_user_health(id)
{
    new Float:health
    pev(id,pev_health,health)
    return floatround(health)
}
stock set_user_health(id,health)
{
    health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
    new Float:val
    pev(index, pev_takedamage, val)
    return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags)
{
    set_pev(index, pev_frags, float(frags))
    return 1
}
stock pev_user_frags(index)
{
    new Float:frags;
    pev(index,pev_frags,frags);
    return floatround(frags);
}
set_score(id,target,hitscore,HP){
    new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore    
    set_user_frags(id,idfrags)
    //set_user_frags(id, idfrags)
    //entity_set_float(id, EV_FL_frags, float(idfrags))
    
    new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
    set_user_frags(target,tarfrags)
    //set_user_frags(target,tarfrags)
    //entity_set_float(target, EV_FL_frags, float(tarfrags))
    
    new idteam = int:cs_get_user_team(id)
    new iddeaths = cs_get_user_deaths(id)
    message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
    write_byte(id)
    write_byte(target)
    write_byte(0)
    write_string(ENT_CLASS_NAME)
    message_end()
    message_begin(MSG_ALL, g_msgScoreInfo)
    write_byte(id)
    write_short(idfrags)
    write_short(iddeaths)
    write_short(0)
    write_short(idteam)
    message_end()
    set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
    //entity_set_float(target, EV_FL_health,float(HP))
    set_user_health(target, HP)
    //set_pev(target,pev_health,HP)
}
public BuyLasermine(id)
{    
    if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))
    g_havemine[id]++;
    client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)
    return PLUGIN_HANDLED
}
ShowAmmo(id)
{ 
    new ammo[51] 
    formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
    message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) 
    write_byte(0) 
    write_string(ammo) 
    message_end() 
} 
public showInfo(id)
{
    client_print(id, print_chat, STR_REF)
}
public say_lasermine(id){
    new said[32]
    read_argv(1,said,31);
    if( !get_pcvar_num( g_LENABLE )  ){
//        client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
        return PLUGIN_CONTINUE
    }
    
    if (equali(said,"/buy lasermine")||equali(said,"/lm")){
        BuyLasermine(id)
    }else if (equali(said, "lasermine") || equali(said, "/lasermine")){
        const SIZE = 1024
        new msg[SIZE+1],len = 0;
        len += formatex(msg[len], SIZE - len, "<html><body>")
        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
        len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
        len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
        len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
        len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
        len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
        len += formatex(msg[len], SIZE - len, "</body></html>")
        show_motd(id, msg, "Lasermine Entity help")
        return PLUGIN_CONTINUE
    }
    else if (containi(said, "laser") != -1) {
        showInfo(id)
        return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
}
public standing(id) 
{
    if (!g_settinglaser[id])
        return PLUGIN_CONTINUE
    set_pev(id, pev_maxspeed, 1.0)
//    ShowAmmo(id)
    return PLUGIN_CONTINUE
}
public ltm_PostThink(id) 
{
    if (!g_settinglaser[id] && plsetting[id]){
        resetspeed(id)
    }
    else if (g_settinglaser[id] && !plsetting[id]) {
        pev(id, pev_maxspeed,plspeed[id])
        set_pev(id, pev_maxspeed, 1.0)
    }
    plsetting[id] = g_settinglaser[id]
    return FMRES_IGNORED
}
public ltm_PreThink(id)
{
    if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
        return FMRES_IGNORED;
    if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
        //client_print(id,print_chat,"test");
        CreateLaserMine_Progress(id)
    return FMRES_IGNORED;
}
resetspeed(id)
{
    set_pev(id, pev_maxspeed, plspeed[id])
}
public client_putinserver(id){
    g_deployed[id] = 0;
    g_havemine[id] = 0;
    DeleteTask(id);
    return PLUGIN_CONTINUE
}
public client_disconnect(id){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    DeleteTask(id);
    RemoveAllTripmines(id);
    return PLUGIN_CONTINUE
}
public newround(id){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    pev(id, pev_maxspeed,plspeed[id])
    DeleteTask(id);
    RemoveAllTripmines(id);
    delaycount(id);
    SetStartAmmo(id);
    return PLUGIN_CONTINUE
}
public DeathEvent(){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    new id = read_data(2)
    if(is_user_connected(id)) DeleteTask(id);
    return PLUGIN_CONTINUE
}
public RemoveAllTripmines( i_Owner )
{
    new iEnt = g_MaxPL + 1;
    new clsname[32];
    while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
    {
        if ( i_Owner )
        {
            if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
                continue;
            clsname[0] = '^0'
            pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
                
            if ( equali( clsname, ENT_CLASS_NAME ) )
            {
                PlaySound( iEnt, STOP_SOUND );
                RemoveEntity( iEnt );
            }
        }
        else
            set_pev( iEnt, pev_flags, FL_KILLME );
    }
    g_deployed[i_Owner]=0;
}
SetStartAmmo(id)
{
    new stammo = get_pcvar_num(g_LSTAMMO);
    if(stammo <= 0) return PLUGIN_CONTINUE;
    g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
    return PLUGIN_CONTINUE;
}
public CutDeploy_onDamage(id)
{
    if(get_user_health(id) < 1)
        DeleteTask(id);
}
#if defined BIOHAZARD_SUPPORT
public event_infect2(id)
{
    DeleteTask(id);
    return PLUGIN_CONTINUE
}
#endif
DeleteTask(id)
{
    if (task_exists((TASK_PLANT + id)))
    {
        remove_task((TASK_PLANT + id))
    }
    if (task_exists((TASK_RELEASE + id)))
    {
        remove_task((TASK_RELEASE + id))
    }
    g_settinglaser[id] = false
    return PLUGIN_CONTINUE;
}
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);
    set_pev(entity, pev_renderfx, fx);
    set_pev(entity, pev_rendercolor, RenderColor);
    set_pev(entity, pev_rendermode, render);
    set_pev(entity, pev_renderamt, float(amount));
    return 1
}
// Gets offset data
get_offset_value(id, type)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        {
#if defined UL_MONEY_SUPPORT
            return cs_get_user_money_ul(id);
#else
            key = OFFSET_MONEY;
#endif
        }
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
    
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        return get_pdata_int(id, key);
    }
    
    return -1;
}
// Sets offset data
set_offset_value(id, type, value)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        {
#if defined UL_MONEY_SUPPORT
            return cs_set_user_money_ul(id, value);
#else
            key = OFFSET_MONEY;
            
            // Send Money message to update player's HUD
            message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
            write_long(value);
            write_byte(1);    // Flash (difference between new and old money)
            message_end();
#endif
        }
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
    
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        set_pdata_int(id, key, value);
    }
    
    return PLUGIN_CONTINUE;
} 
  
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  FATAL ERROR (shutting down): User Msg 'Screen Fade': 2 bytes written, expected 10