lasermine pluginini at
 
  
   
   
   [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme
 [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme Arkadaşlar Lasermine İle Sxe Çakışmasını Nasıl Önleyebilirim?
 
  
   
    
   Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme
 Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme lasermine pluginini at
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CS:GO ve CS 1.6 için ücretli eklenti yapılır.
Plugin yazmak isteyenlere yardımcı olabilirim.
Skype adresimden ulaşabilirsiniz: destek_596
Steam: http://steamcommunity.com/id/ca-nemesis/
 
  
   
   
   Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme
 Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme HTML-Kodu:/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <xs> #include <cstrike> //#include <fakemeta_util> #define PLUGIN "Laser/TripMine Entity" #define VERSION "2.0" #define AUTHOR "SandStriker" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) //#define ACCESSLEVEL ADMIN_LEVEL_H #define TASK_PLANT 15100 #define TASK_RESET 15500 #define LASERMINE_INT_TEAM pev_iuser1 //EV_INT_iuser1 #define LASERMINE_STEP pev_iuser2 #define LASERMINE_OWNER pev_iuser3 //EV_INT_iuser3 #define LASERMINE_POWERUP pev_fuser1 #define LASERMINE_BEAMTHINK pev_fuser2 #define LASERMINE_BEAMENDPOINT pev_vuser1 //#define MAX_MINES 10 #define MODE_LASERMINE 0 enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/v_tripmine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "debris/beamstart9.wav", ENT_SOUND5[] = "items/gunpickup2.wav", //ENT_SOUND6[] = "weapons/mine_activate.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/zerogxplode.spr"; new const ENT_CLASS_NAME[] = "lasermine", //ENT_CLASS_NAME2[] = "info_target", ENT_CLASS_NAME3[] = "func_breakable"; new const CHATTAG[] = "[LaserMines]", //STR_MINEDETNATED[] = "Your mine has detonated.", //STR_MINEDETNATED2[] = "detonated your mine.", STR_NOTACTIVE[] = "Lasermines are not currently active.", STR_DONTHAVEMINE[] = "You don't have lasermine.", STR_CANTDEPLOY[] = "Your team can't deploying lasermine!", STR_MAXDEPLOY[] = "Maximum mines have been deployed.", STR_MANYPPL[] = "Too many ppl on your team...", STR_PLANTWALL[] = "You must plant the lasermine on a wall!", STR_REF[] = "Refer to a lasermine rule with this server. say 'lasermine'", STR_CBT[] = "Your team can't buying lasermine!", STR_HAVEMAX[] = "You have a maximum lasermine.", STR_NOMONEY[] = "You don't have enough money to buy a lasermine! ($", STR_NEEDED[] = "needed)", STR_DELAY[] = "You can buying and deploying lasermine in after", STR_SECONDS[] = "seconds.", STR_BOUGHT[] = "You have successfully bought a lasermine.", STR_STATE[] = "LaserMines Ammo:"; new g_EntMine; new beam, boom new g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG, g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT, g_LDELAY,/*g_LTHINK,*/g_LVISIBLE; new g_dcount,g_nowtime,g_MaxPL new bool:g_settinglaser[33] new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText; new Float:plspeed[33] new plsetting[33] new g_havemine[33]; new g_deployed[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // Add your code here... register_clcmd("+setlaser","CreateLaserMine_Progress"); register_clcmd("-setlaser","StopCreateLaserMine"); register_clcmd("say","say_lasermine"); register_clcmd("buy_lasermine","BuyLasermine"); g_LENABLE = register_cvar("amx_ltm","1") g_LMODE = register_cvar("amx_ltm_mode","0") g_LAMMO = register_cvar("amx_ltm_ammo","2") g_LDMG = register_cvar("amx_ltm_dmg","10000") g_LCOST = register_cvar("amx_ltm_cost","2500") g_LFMONEY = register_cvar("amx_ltm_fragmoney","300") g_LHEALTH = register_cvar("amx_ltm_health","500") g_LTMAX = register_cvar("amx_ltm_teammax","10") g_LRADIUS = register_cvar("amx_ltm_radius","200.0") g_LRDMG = register_cvar("amx_ltm_rdmg","1000") g_LFF = register_cvar("amx_ltm_ff","0") g_LCBT = register_cvar("amx_ltm_cbt","ALL") g_LDELAY = register_cvar("amx_ltm_delay","15") //g_LTHINK = register_cvar("amx_ltm_think","0.01") g_LVISIBLE = register_cvar("amx_ltm_line","1") register_event("DeathMsg", "DeathEvent", "a") register_event("CurWeapon", "standing", "be", "1=1") register_event("ResetHUD", "delaycount", "a") register_event("ResetHUD", "newround", "b") g_msgDeathMsg = get_user_msgid("DeathMsg") g_msgScoreInfo = get_user_msgid("ScoreInfo") g_msgDamage = get_user_msgid("Damage") g_msgStatusText = get_user_msgid("StatusText") // -- Forward. register_forward( FM_Think, "ltm_Think" ); register_forward( FM_PlayerPostThink, "ltm_PostThink" ); } public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta") require_module("cstrike") //require_module("fun") } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); } public delaycount() { g_dcount = floatround(get_gametime()) } bool:CheckTime() { g_nowtime = floatround(get_gametime()) - g_dcount if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true return false } public CreateLaserMine_Progress(id){ if (!CreateCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true message_begin( MSG_ONE, 108, {0,0,0}, id ); write_byte(1); write_byte(0); message_end(); new PID[1]; PID[0] = id; set_task(1.2, "Spawn", (TASK_PLANT + id), PID, 1); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { if (task_exists((TASK_PLANT + id))) { remove_task((TASK_PLANT + id)); } g_settinglaser[id] = false message_begin(MSG_ONE, 108, {0,0,0}, id) write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public Spawn( ids[] ) { new id = ids[0]; // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity") return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME) engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_pev(i_Ent,pev_health, float(get_pcvar_num(g_LHEALTH))); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev( id, pev_origin, vOrigin ); velocity_by_aim( id, 128, vTraceDirection ); xs_vec_add( vTraceDirection, vOrigin, vTraceEnd ); engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 ); new Float:fFraction; get_tr2( 0, TR_flFraction, fFraction ); // -- We hit something! if ( fFraction < 1.0 ) { // -- Save results to be used later. get_tr2( 0, TR_vecEndPos, vTraceEnd ); get_tr2( 0, TR_vecPlaneNormal, vNormal ); } xs_vec_mul_scalar( vNormal, 8.0, vNormal ); xs_vec_add( vTraceEnd, vNormal, vNewOrigin ); engfunc(EngFunc_SetSize, i_Ent, Float:{ -8.0, -8.0, -8.0 }, Float:{ 8.0, 8.0, 8.0 } ); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin ); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles ); set_pev(i_Ent,pev_angles,vEntAngles ); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal ); xs_vec_add( vNewOrigin, vNormal, vBeamEnd ); engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 ); get_tr2( 0, TR_vecPlaneNormal, vNormal ); get_tr2( 0, TR_vecEndPos, vTracedBeamEnd ); // -- Save results to be used later. set_pev(i_Ent, LASERMINE_OWNER, id ); set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); set_pev(i_Ent,LASERMINE_INT_TEAM,int:cs_get_user_team(id)); new Float:fCurrTime = get_gametime(); set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 ); set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 ); PlaySound(i_Ent,POWERUP_SOUND ); g_deployed[id]++; g_havemine[id]--; g_settinglaser[id] = false ShowAmmo(id); return 1; } stock TeamDeployedCount(id) { //new tid[32]; static i; static CsTeams:t;t = cs_get_user_team(id); static cnt;cnt=0; for(i = 1;i <= g_MaxPL;i++) { if(is_user_connected(i)) if(t == cs_get_user_team(i)) cnt += g_deployed[i]; } return cnt; } bool:CheckCanTeam(id) { new arg[5],CsTeam:num get_pcvar_string(g_LCBT,arg,3) if(equali(arg,"T")){ num = CsTeam:CS_TEAM_T } else if(equali(arg,"CT")){ num = CsTeam:CS_TEAM_CT } else if(equali(arg,"ALL")){ num = CsTeam:CS_TEAM_UNASSIGNED } else{ num = CsTeam:CS_TEAM_UNASSIGNED } if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) return false; return true } bool:CreateCheck( id ) { if( !get_pcvar_num( g_LENABLE ) ) { client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE) return false } if(g_settinglaser[id] || task_exists((TASK_PLANT + id))) return false if(!is_user_alive(id)) return false if(!CheckTime()){ client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS) return false } if(g_havemine[id] <= 0){ client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE) return false } if (!CheckCanTeam(id)) { client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTDEPLOY) return false } if (g_deployed[id] >= get_pcvar_num(g_LAMMO)) //unhandled error { client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY) return false } //client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id)) if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) { client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL) return false } new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; pev( id, pev_origin, vOrigin ); velocity_by_aim( id, 128, vTraceDirection ); xs_vec_add( vTraceDirection, vOrigin, vTraceEnd ); engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 ); new Float:fFraction,Float:vTraceNormal[3]; get_tr2( 0, TR_flFraction, fFraction ); // -- We hit something! if ( fFraction < 1.0 ) { // -- Save results to be used later. get_tr2( 0, TR_vecEndPos, vTraceEnd ); get_tr2( 0, TR_vecPlaneNormal, vTraceNormal ); //get_tr2( 0, TR_pHit ); return true; } client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL) g_settinglaser[id] = false // -- Did not touched something. (not solid) return false; } public ltm_Think( i_Ent ) { if ( !pev_valid( i_Ent ) ) return FMRES_IGNORED; new EntityName[sizeof(ENT_CLASS_NAME)+1]; static const size = sizeof(ENT_CLASS_NAME); pev( i_Ent, pev_classname, EntityName, size); if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; // -- Entity is not a tripmine, ignoring the next... if ( !equal( EntityName, ENT_CLASS_NAME ) ) return FMRES_IGNORED; static Float:fCurrTime; fCurrTime = get_gametime(); switch( pev( i_Ent, LASERMINE_STEP ) ) { case POWERUP_THINK : { new Float:fPowerupTime; pev( i_Ent, LASERMINE_POWERUP, fPowerupTime ); if( fCurrTime > fPowerupTime ) { set_pev( i_Ent, pev_solid, SOLID_BBOX ); set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK ); PlaySound( i_Ent, ACTIVATE_SOUND ); } set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 ); } case BEAMBREAK_THINK : { static Float:vEnd[3],Float:vOrigin[3]; pev( i_Ent, pev_origin, vOrigin ); pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd ); static iHit, Float:fFraction; engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 ); get_tr2( 0, TR_flFraction, fFraction ); iHit = get_tr2( 0, TR_pHit ); // -- Something has passed the laser. if ( fFraction < 1.0 ) { // -- Ignoring others tripmines entity. pev( iHit, pev_classname, EntityName, size ); if( !equal( EntityName, ENT_CLASS_NAME ) ) { set_pev( i_Ent, pev_enemy, iHit ); if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) CreateLaserDamage(i_Ent,iHit); else set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK ); set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) ); } } // -- Tripmine is still there. if ( pev_valid( i_Ent ) ) { static Float:fHealth; pev( i_Ent, pev_health, fHealth ); if( fHealth < 0 ) { set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK ); set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) ); } static Float:fBeamthink; pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink ); if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE) && pev(i_Ent, LASERMINE_STEP) != EXPLOSE_THINK) { DrawLaser(i_Ent, vOrigin, vEnd ); set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 ); } set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 ); } } case EXPLOSE_THINK : { // -- Stopping entity to think set_pev( i_Ent, pev_nextthink, 0.0 ); PlaySound( i_Ent, STOP_SOUND ); g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; CreateExplosion( i_Ent ); CreateDamage(i_Ent,get_pcvar_num(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity ( i_Ent ); } } return FMRES_IGNORED; } PlaySound( i_Ent, i_SoundType ) { switch ( i_SoundType ) { case POWERUP_SOUND : { emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM ); } case ACTIVATE_SOUND : { emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 ); } case STOP_SOUND : { emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM ); emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 ); } } } DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] ) { new tcolor[3]; new teamid = pev(i_Ent, LASERMINE_INT_TEAM); switch(teamid){ case 1:{ tcolor[0] = 255 tcolor[1] = 0 tcolor[2] = 0 } case 2:{ tcolor[0] = 0 tcolor[1] = 0 tcolor[2] = 255 } } message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord,v_Origin[0]) engfunc(EngFunc_WriteCoord,v_Origin[1]) engfunc(EngFunc_WriteCoord,v_Origin[2]) engfunc(EngFunc_WriteCoord,v_EndOrigin[0]) //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[1]) //Random engfunc(EngFunc_WriteCoord,v_EndOrigin[2]) //Random write_short(beam) write_byte(0) write_byte(0) write_byte(11) //Life write_byte(5) //Width write_byte(0)//wave write_byte(tcolor[0]) // r write_byte(tcolor[1]) // g write_byte(tcolor[2]) // b write_byte(255) write_byte(255) message_end() } CreateDamage(iCurrent,DmgMAX,Float:Radius) { new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER) new TeamID= pev(iCurrent,LASERMINE_INT_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM) new Player = -1; new Float:distance,dmg; new Float:tOrigin[3]; new Float:vOrigin[3]; new iHitHP,iHitTeam; pev(iCurrent,pev_origin,vOrigin); Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius); while(Player != 0) { if(is_user_alive(Player)) { pev(Player,pev_origin,tOrigin) distance = get_distance_f(vOrigin, tOrigin) dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance)) iHitHP = pev_user_health(Player) - dmg iHitTeam = int:cs_get_user_team(Player) if(iHitHP <= 0) { if(iHitTeam != TeamID) { cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY)) set_score(AtkID,Player,1,iHitHP) }else { if(get_pcvar_num(g_LFF)) { cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY)) set_score(AtkID,Player,-1,iHitHP) } } }else { if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) { //set_pev(Player,pev_health,iHitHP) set_user_health(Player, iHitHP) message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player) write_byte(dmg) write_byte(dmg) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } } } Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius) } return PLUGIN_CONTINUE } CreateExplosion(iCurrent) { new Float:vOrigin[3] pev(iCurrent,pev_origin,vOrigin) //entity_get_vector(iCurrent, EV_VEC_origin, vOrigin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(99) //99 = KillBeam write_short(iCurrent) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(3) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) write_short(boom) write_byte(50) write_byte(15) write_byte(0) message_end() /* if (iHit == -1) { client_print(id, print_chat, "%s %s",CHATTAG,STR_MINEDETNATED) } else { szNetName[0] = '^0' engfunc(EngFunc_AllocString,iHit,szNetName) //entity_get_string(iHit, EV_SZ_netname, szNetName, 32) client_print(id, print_chat, "%s %s %s",CHATTAG,szNetName,STR_MINEDETNATED2) } */ } CreateLaserDamage(iCurrent,isHit) { new Float:vOrigin[3],Float:vEnd[3] pev(iCurrent,pev_origin,vOrigin) pev(iCurrent,pev_vuser1,vEnd) //new isHit = fm_trace_line(iCurrent, vOrigin, vEnd, vTrace) new teamid = pev(iCurrent, LASERMINE_INT_TEAM) new szClassName[32] new Alive,God new iHitTeam,iHitHP,id new hitscore if(isHit < 0 ) return PLUGIN_CONTINUE szClassName[0] = '^0' pev(isHit,pev_classname,szClassName,32) if(equal(szClassName, "player")) { Alive = is_user_alive(isHit) God = get_user_godmode(isHit) if(!Alive || God) return PLUGIN_CONTINUE iHitTeam = int:cs_get_user_team(isHit) //iHitHP = entity_get_float(isHit,EV_FL_health) - float(LASER_HIT_DMG) iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] if( get_pcvar_num(g_LMODE) == MODE_LASERMINE) { if(iHitHP <= 0) { if(iHitTeam != teamid) { hitscore = 1 cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY)) //set_user_health(iHit, 0) //entity_set_float(iHit, EV_FL_health,0.0) emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM ) set_score(id,isHit,hitscore,iHitHP) //entity_get_string(iHit, EV_SZ_netname, szNetName, 32) //client_print(id, print_chat, "[LaserMines] %s killed your mine.",szNetName) }else { if(get_pcvar_num(g_LFF)) { hitscore = -1 cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY)) emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM ) set_score(id,isHit,hitscore,iHitHP) //set_user_health(iHit, 0) //entity_set_float(iHit, EV_FL_health, 0.0) //entity_get_string(iHit, EV_SZ_netname, szNetName, 32) //client_print(id, print_chat, "[LaserMines] %s killed your mine.",szNetName) } } }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) { //entity_set_float(isHit,EV_FL_health,iHitHP) //set_user_health(isHit, iHitHP) set_user_health(isHit,iHitHP) message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, isHit) write_byte(get_pcvar_num(g_LDMG)) write_byte(get_pcvar_num(g_LDMG)) write_long(DMG_BULLET) engfunc(EngFunc_WriteCoord,vOrigin[0]) engfunc(EngFunc_WriteCoord,vOrigin[1]) engfunc(EngFunc_WriteCoord,vOrigin[2]) message_end() } }else { CreateExplosion(iCurrent) CreateDamage(iCurrent,get_pcvar_num(g_LRDMG),get_pcvar_float(g_LRADIUS)) RemoveEntity(iCurrent); } }else if(equal(szClassName, ENT_CLASS_NAME3)) { new hl; hl = pev_user_health(isHit); set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); } return PLUGIN_CONTINUE } stock pev_user_health(id) { new Float:health pev(id,pev_health,health) return floatround(health) } stock set_user_health(id,health) { health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); } stock get_user_godmode(index) { new Float:val pev(index, pev_takedamage, val) return (val == DAMAGE_NO) } stock set_user_frags(index, frags) { set_pev(index, pev_frags, float(frags)) return 1 } stock pev_user_frags(index) { new Float:frags; pev(index,pev_frags,frags); return floatround(frags); } set_score(id,target,hitscore,HP){ new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore set_user_frags(id,idfrags) //set_user_frags(id, idfrags) //entity_set_float(id, EV_FL_frags, float(idfrags)) new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 set_user_frags(target,tarfrags) //set_user_frags(target,tarfrags) //entity_set_float(target, EV_FL_frags, float(tarfrags)) new idteam = int:cs_get_user_team(id) new iddeaths = cs_get_user_deaths(id) message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0) write_byte(id) write_byte(target) write_byte(0) write_string(ENT_CLASS_NAME) message_end() message_begin(MSG_ALL, g_msgScoreInfo) write_byte(id) write_short(idfrags) write_short(iddeaths) write_short(0) write_short(idteam) message_end() set_msg_block(g_msgDeathMsg, BLOCK_ONCE) //entity_set_float(target, EV_FL_health,float(HP)) set_user_health(target, HP) //set_pev(target,pev_health,HP) } public BuyLasermine(id) { if( !get_pcvar_num( g_LENABLE ) ){ client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE) return PLUGIN_CONTINUE } if (!CheckCanTeam(id)) { client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT) return PLUGIN_HANDLED } if (cs_get_user_money(id) < get_pcvar_num(g_LCOST)) { client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED) return PLUGIN_HANDLED } if (g_havemine[id] >= get_pcvar_num(g_LAMMO)){ client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX) return PLUGIN_HANDLED } if(!CheckTime()) { client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS) return PLUGIN_HANDLED } cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST)) g_havemine[id]++; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT) ShowAmmo(id) return PLUGIN_HANDLED } ShowAmmo(id) { new ammo[51] formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO)) message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id) write_byte(0) write_string(ammo) message_end() } public showInfo(id) { client_print(id, print_chat, STR_REF) } public say_lasermine(id){ new said[32] read_argv(1,said,31); if( !get_pcvar_num( g_LENABLE ) ){ // client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG) return PLUGIN_CONTINUE } if (equali(said,"/buy lasermine")||equali(said,"/lm")){ BuyLasermine(id) }else if (equali(said, "lasermine") || equali(said, "/lasermine")){ const SIZE = 1024 new msg[SIZE+1],len = 0; len += formatex(msg[len], SIZE - len, "<html><body>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") len += formatex(msg[len], SIZE - len, "</body></html>") show_motd(id, msg, "Lasermine Entity help") return PLUGIN_CONTINUE } else if (containi(said, "laser") != -1) { showInfo(id) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public standing(id) { if (!g_settinglaser[id]) return PLUGIN_CONTINUE set_pev(id, pev_maxspeed, 1.0) // ShowAmmo(id) return PLUGIN_CONTINUE } public ltm_PostThink(id) { if (!g_settinglaser[id] && plsetting[id]){ resetspeed(id) } else if (g_settinglaser[id] && !plsetting[id]) { pev(id, pev_maxspeed,plspeed[id]) set_pev(id, pev_maxspeed, 1.0) } plsetting[id] = g_settinglaser[id] return FMRES_IGNORED } resetspeed(who) { set_pev(who, pev_maxspeed, plspeed[who]) } public client_putinserver(id){ g_deployed[id] = 0; g_havemine[id] = 0; g_settinglaser[id] = false; return PLUGIN_CONTINUE } public client_disconnect(id){ if(!get_pcvar_num( g_LENABLE )) return PLUGIN_CONTINUE g_settinglaser[id] = false RemoveAllTripmines(id); return PLUGIN_CONTINUE } public newround(id){ if(!get_pcvar_num( g_LENABLE )) return PLUGIN_CONTINUE pev(id, pev_maxspeed,plspeed[id]) g_settinglaser[id] = false RemoveAllTripmines(id); return PLUGIN_CONTINUE } public DeathEvent(){ if(!get_pcvar_num( g_LENABLE )) return PLUGIN_CONTINUE new id = read_data(2) if (task_exists(TASK_PLANT+id)) remove_task(TASK_PLANT+id) g_settinglaser[id] = false return PLUGIN_CONTINUE } RemoveAllTripmines( i_Owner ) { new iEnt = g_MaxPL + 1; new clsname[32]; while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) ) { if ( i_Owner ) { if( pev( iEnt, LASERMINE_OWNER ) != i_Owner ) continue; clsname[0] = '^0' pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 ); if ( equali( clsname, ENT_CLASS_NAME ) ) { PlaySound( iEnt, STOP_SOUND ); RemoveEntity( iEnt ); } } else set_pev( iEnt, pev_flags, FL_KILLME ); } g_deployed[i_Owner]=0; }
---------- Alttaki Mesaj Zamani 09:13 ---------- Önceki Mesaj Zamani 09:12 ----------
Buda cfg dosyası
HTML-Kodu://lasermine ON/OFF (1 / 0) amx_ltm "1" //lasermine access level (0 is all, 1 is admin only) amx_ltm_acs "0" //lasermine mode (0 is killing laser, 1 is tripmine) amx_ltm_mode "0" //max have ammo and max deploy count. amx_ltm_ammo "2" //laser hit damage. amx_ltm_dmg "1000" //buying lasermine cost. amx_ltm_cost "2500" //kill enemy +money amx_ltm_fragmoney "300" //lasermines health. over 1000 is very hard mine :) amx_ltm_health "500" //max team deploy count. amx_ltm_teammax "10" //lasermine explode radius. ( it's float value) amx_ltm_radius "320.0" //lasermine explode damage. ( on center ) amx_ltm_rdmg "100" //lasermine friendly fire. amx_ltm_ff "0" //lasermine can buying and deploying team.( ALL, T, CT ) amx_ltm_cbt "ALL" //can say cmd buying. 0 is off, 1 is on . (/buy lasermine or /lm) amx_ltm_buymode "1" //lasermine round start deploying delay. amx_ltm_delay "15" //lasermine visible mode of laserline (0 is invisible, 1 is visible) amx_ltm_line "1" //glowing lasermine. (color is laser line color 0 is off, 1 is on ) amx_ltm_glow "0" //laser line brightness. amx_ltm_bright "255" //laser line color mode. ( 0 is team color, 1 is green ) amx_ltm_color "0" //laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg) amx_ltm_ldmgmode "0" //seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec) amx_ltm_ldmgseconds "1" //round start have ammo. amx_ltm_startammo "1" //command mode. (0 is +USE key, 1 is bind, 2 is each) amx_ltm_cmdmode "1" //Lasermine Configuration File echo Executing Lasermine Configuration File
 
  
   
    
   Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme
 Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme PHP- Kodu:/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#include <cstrike>
//#include <fakemeta_util>
#define PLUGIN "Laser/TripMine Entity SXE Fixed"
#define VERSION "2.0"
#define AUTHOR "SandStriker"
#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL ADMIN_LEVEL_H
#define TASK_PLANT 15100
#define TASK_RESET 15500
#define LASERMINE_INT_TEAM pev_iuser1 //EV_INT_iuser1
#define LASERMINE_STEP pev_iuser2
#define LASERMINE_OWNER pev_iuser3 //EV_INT_iuser3
#define LASERMINE_POWERUP pev_fuser1
#define LASERMINE_BEAMTHINK pev_fuser2
#define LASERMINE_BEAMENDPOINT pev_vuser1
//#define MAX_MINES 10
#define MODE_LASERMINE 0
enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};
enum {
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};
enum {
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};
new const
ENT_MODELS[] = "models/v_tripmine.mdl",
ENT_SOUND1[] = "weapons/mine_deploy.wav",
ENT_SOUND2[] = "weapons/mine_charge.wav",
ENT_SOUND3[] = "weapons/mine_activate.wav",
ENT_SOUND4[] = "debris/beamstart9.wav",
ENT_SOUND5[] = "items/gunpickup2.wav",
//ENT_SOUND6[] = "weapons/mine_activate.wav",
ENT_SPRITE1[] = "sprites/laserbeam.spr",
ENT_SPRITE2[] = "sprites/zerogxplode.spr";
new const
ENT_CLASS_NAME[] = "lasermine",
//ENT_CLASS_NAME2[] = "info_target",
ENT_CLASS_NAME3[] = "func_breakable";
new const
CHATTAG[] = "[LaserMines]",
//STR_MINEDETNATED[] = "Your mine has detonated.",
//STR_MINEDETNATED2[] = "detonated your mine.",
STR_NOTACTIVE[] = "Lasermines are not currently active.",
STR_DONTHAVEMINE[] = "You don't have lasermine.",
STR_CANTDEPLOY[] = "Your team can't deploying lasermine!",
STR_MAXDEPLOY[] = "Maximum mines have been deployed.",
STR_MANYPPL[] = "Too many ppl on your team...",
STR_PLANTWALL[] = "You must plant the lasermine on a wall!",
STR_REF[] = "Refer to a lasermine rule with this server. say 'lasermine'",
STR_CBT[] = "Your team can't buying lasermine!",
STR_HAVEMAX[] = "You have a maximum lasermine.",
STR_NOMONEY[] = "You don't have enough money to buy a lasermine! ($",
STR_NEEDED[] = "needed)",
STR_DELAY[] = "You can buying and deploying lasermine in after",
STR_SECONDS[] = "seconds.",
STR_BOUGHT[] = "You have successfully bought a lasermine.",
STR_STATE[] = "LaserMines Ammo:";
new g_EntMine;
new beam, boom
new
g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT,
g_LDELAY,/*g_LTHINK,*/g_LVISIBLE;
new g_dcount,g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// Add your code here...
register_clcmd("+setlaser","CreateLaserMine_Progress");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("say","say_lasermine");
register_clcmd("buy_lasermine","BuyLasermine");
g_LENABLE = register_cvar("amx_ltm","1")
g_LMODE = register_cvar("amx_ltm_mode","0")
g_LAMMO = register_cvar("amx_ltm_ammo","2")
g_LDMG = register_cvar("amx_ltm_dmg","10000")
g_LCOST = register_cvar("amx_ltm_cost","2500")
g_LFMONEY = register_cvar("amx_ltm_fragmoney","300")
g_LHEALTH = register_cvar("amx_ltm_health","500")
g_LTMAX = register_cvar("amx_ltm_teammax","10")
g_LRADIUS = register_cvar("amx_ltm_radius","200.0")
g_LRDMG = register_cvar("amx_ltm_rdmg","1000")
g_LFF = register_cvar("amx_ltm_ff","0")
g_LCBT = register_cvar("amx_ltm_cbt","ALL")
g_LDELAY = register_cvar("amx_ltm_delay","15")
//g_LTHINK = register_cvar("amx_ltm_think","0.01")
g_LVISIBLE = register_cvar("amx_ltm_line","1")
register_event("DeathMsg", "DeathEvent", "a")
register_event("CurWeapon", "standing", "be", "1=1")
register_event("ResetHUD", "delaycount", "a")
register_event("ResetHUD", "newround", "b")
g_msgDeathMsg = get_user_msgid("DeathMsg")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
g_msgDamage = get_user_msgid("Damage")
g_msgStatusText = get_user_msgid("StatusText")
// -- Forward.
register_forward( FM_Think, "ltm_Think" );
register_forward( FM_PlayerPostThink, "ltm_PostThink" );
}
public plugin_precache() {
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);
return PLUGIN_CONTINUE;
}
public plugin_modules() {
require_module("fakemeta")
require_module("cstrike")
//require_module("fun")
}
public plugin_cfg() {
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();
}
public delaycount() {
g_dcount = floatround(get_gametime())
}
bool:CheckTime() {
g_nowtime = floatround(get_gametime()) - g_dcount
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true
return false
}
public CreateLaserMine_Progress(id) {
if (!CreateCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true
new PID[1];
PID[0] = id;
set_task(1.2, "Spawn", (TASK_PLANT + id), PID, 1);
return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id) {
if (task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id));
}
g_settinglaser[id] = false
return PLUGIN_HANDLED;
}
public Spawn( ids[] ) {
new id = ids[0];
// motor
new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
if(!i_Ent) {
client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity")
return PLUGIN_HANDLED_MAIN;
}
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME)
engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
set_pev(i_Ent,pev_solid,SOLID_NOT);
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
set_pev(i_Ent,pev_frame,0);
set_pev(i_Ent,pev_body,3);
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
set_pev(i_Ent,pev_framerate,0);
set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
set_pev(i_Ent,pev_dmg,100.0);
set_pev(i_Ent,pev_health, float(get_pcvar_num(g_LHEALTH)));
new Float:vOrigin[3];
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
new Float:fFraction;
get_tr2( 0, TR_flFraction, fFraction );
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
}
xs_vec_mul_scalar( vNormal, 8.0, vNormal );
xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
engfunc(EngFunc_SetSize, i_Ent, Float:{ -8.0, -8.0, -8.0 }, Float:{ 8.0, 8.0, 8.0 } );
engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
// -- Rotate tripmine.
vector_to_angle(vNormal,vEntAngles );
set_pev(i_Ent,pev_angles,vEntAngles );
// -- Calculate laser end origin.
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
// -- Save results to be used later.
set_pev(i_Ent, LASERMINE_OWNER, id );
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
set_pev(i_Ent,LASERMINE_INT_TEAM,int:cs_get_user_team(id));
new Float:fCurrTime = get_gametime();
set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
PlaySound(i_Ent,POWERUP_SOUND );
g_deployed[id]++;
g_havemine[id]--;
g_settinglaser[id] = false
ShowAmmo(id);
return 1;
}
stock TeamDeployedCount(id) {
//new tid[32];
static i;
static CsTeams:t;t = cs_get_user_team(id);
static cnt;cnt=0;
for(i = 1;i <= g_MaxPL;i++)
{
if(is_user_connected(i))
if(t == cs_get_user_team(i))
cnt += g_deployed[i];
}
return cnt;
}
bool:CheckCanTeam(id) {
new arg[5],CsTeam:num
get_pcvar_string(g_LCBT,arg,3)
if(equali(arg,"T")){
num = CsTeam:CS_TEAM_T
}
else if(equali(arg,"CT")){
num = CsTeam:CS_TEAM_CT
}
else if(equali(arg,"ALL")){
num = CsTeam:CS_TEAM_UNASSIGNED
}
else{
num = CsTeam:CS_TEAM_UNASSIGNED
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
return false;
return true
}
bool:CreateCheck( id ) {
if( !get_pcvar_num( g_LENABLE ) )
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE)
return false
}
if(g_settinglaser[id] || task_exists((TASK_PLANT + id))) return false
if(!is_user_alive(id)) return false
if(!CheckTime()){
client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS)
return false
}
if(g_havemine[id] <= 0){
client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE)
return false
}
if (!CheckCanTeam(id))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTDEPLOY)
return false
}
if (g_deployed[id] >= get_pcvar_num(g_LAMMO)) //unhandled error
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY)
return false
}
//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL)
return false
}
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
new Float:fFraction,Float:vTraceNormal[3];
get_tr2( 0, TR_flFraction, fFraction );
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );
//get_tr2( 0, TR_pHit );
return true;
}
client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
g_settinglaser[id] = false
// -- Did not touched something. (not solid)
return false;
}
public ltm_Think( i_Ent ) {
if ( !pev_valid( i_Ent ) )
return FMRES_IGNORED;
new EntityName[sizeof(ENT_CLASS_NAME)+1];
static const size = sizeof(ENT_CLASS_NAME);
pev( i_Ent, pev_classname, EntityName, size);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if ( !equal( EntityName, ENT_CLASS_NAME ) )
return FMRES_IGNORED;
static Float:fCurrTime;
fCurrTime = get_gametime();
switch( pev( i_Ent, LASERMINE_STEP ) )
{
case POWERUP_THINK :
{
new Float:fPowerupTime;
pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
if( fCurrTime > fPowerupTime )
{
set_pev( i_Ent, pev_solid, SOLID_BBOX );
set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
PlaySound( i_Ent, ACTIVATE_SOUND );
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
}
case BEAMBREAK_THINK :
{
static Float:vEnd[3],Float:vOrigin[3];
pev( i_Ent, pev_origin, vOrigin );
pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
static iHit, Float:fFraction;
engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
get_tr2( 0, TR_flFraction, fFraction );
iHit = get_tr2( 0, TR_pHit );
// -- Something has passed the laser.
if ( fFraction < 1.0 )
{
// -- Ignoring others tripmines entity.
pev( iHit, pev_classname, EntityName, size );
if( !equal( EntityName, ENT_CLASS_NAME ) )
{
set_pev( i_Ent, pev_enemy, iHit );
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
CreateLaserDamage(i_Ent,iHit);
else
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
}
// -- Tripmine is still there.
if ( pev_valid( i_Ent ) )
{
static Float:fHealth;
pev( i_Ent, pev_health, fHealth );
if( fHealth < 0 )
{
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
static Float:fBeamthink;
pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE) && pev(i_Ent, LASERMINE_STEP) != EXPLOSE_THINK)
{
DrawLaser(i_Ent, vOrigin, vEnd );
set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
}
}
case EXPLOSE_THINK :
{
// -- Stopping entity to think
set_pev( i_Ent, pev_nextthink, 0.0 );
PlaySound( i_Ent, STOP_SOUND );
g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
CreateExplosion( i_Ent );
CreateDamage(i_Ent,get_pcvar_num(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity ( i_Ent );
}
}
return FMRES_IGNORED;
}
PlaySound( i_Ent, i_SoundType ) {
switch ( i_SoundType )
{
case POWERUP_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
}
case ACTIVATE_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
}
case STOP_SOUND :
{
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
}
}
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] ) {
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_INT_TEAM);
switch(teamid){
case 1:{
tcolor[0] = 255
tcolor[1] = 0
tcolor[2] = 0
}
case 2:{
tcolor[0] = 0
tcolor[1] = 0
tcolor[2] = 255
}
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord,v_Origin[0])
engfunc(EngFunc_WriteCoord,v_Origin[1])
engfunc(EngFunc_WriteCoord,v_Origin[2])
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]) //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]) //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]) //Random
write_short(beam)
write_byte(0)
write_byte(0)
write_byte(11) //Life
write_byte(5) //Width
write_byte(0)//wave
write_byte(tcolor[0]) // r
write_byte(tcolor[1]) // g
write_byte(tcolor[2]) // b
write_byte(255)
write_byte(255)
message_end()
}
CreateDamage(iCurrent,DmgMAX,Float:Radius) {
new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
new TeamID= pev(iCurrent,LASERMINE_INT_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
new Player = -1;
new Float:distance,dmg;
new Float:tOrigin[3];
new Float:vOrigin[3];
new iHitHP,iHitTeam;
pev(iCurrent,pev_origin,vOrigin);
Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius);
while(Player != 0){
if(is_user_alive(Player)){
pev(Player,pev_origin,tOrigin)
distance = get_distance_f(vOrigin, tOrigin)
dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
iHitHP = pev_user_health(Player) - dmg
iHitTeam = int:cs_get_user_team(Player)
if(iHitHP <= 0){
if(iHitTeam != TeamID){
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,1,iHitHP)
}
else{
if(get_pcvar_num(g_LFF)){
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,-1,iHitHP)
}
}
}
else{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF)){
//set_pev(Player,pev_health,iHitHP)
set_user_health(Player, iHitHP)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)
write_byte(dmg)
write_byte(dmg)
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}
}
Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
}
return PLUGIN_CONTINUE
}
CreateExplosion(iCurrent) {
new Float:vOrigin[3]
pev(iCurrent,pev_origin,vOrigin)
//entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99) //99 = KillBeam
write_short(iCurrent)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(3)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
write_short(boom)
write_byte(50)
write_byte(15)
write_byte(0)
message_end()
}
CreateLaserDamage(iCurrent,isHit) {
new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)
//new isHit = fm_trace_line(iCurrent, vOrigin, vEnd, vTrace)
new teamid = pev(iCurrent, LASERMINE_INT_TEAM)
new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore
if(isHit < 0 ) return PLUGIN_CONTINUE
szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)
if(equal(szClassName, "player")){
Alive = is_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE
iHitTeam = int:cs_get_user_team(isHit)
//iHitHP = entity_get_float(isHit,EV_FL_health) - float(LASER_HIT_DMG)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if( get_pcvar_num(g_LMODE) == MODE_LASERMINE){
if(iHitHP <= 0){
if(iHitTeam != teamid){
hitscore = 1
cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
//set_user_health(iHit, 0)
//entity_set_float(iHit, EV_FL_health,0.0)
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
set_score(id,isHit,hitscore,iHitHP)
//entity_get_string(iHit, EV_SZ_netname, szNetName, 32)
//client_print(id, print_chat, "[LaserMines] %s killed your mine.",szNetName)
}
else{
if(get_pcvar_num(g_LFF)){
hitscore = -1
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
set_score(id,isHit,hitscore,iHitHP)
//set_user_health(iHit, 0)
//entity_set_float(iHit, EV_FL_health, 0.0)
//entity_get_string(iHit, EV_SZ_netname, szNetName, 32)
//client_print(id, print_chat, "[LaserMines] %s killed your mine.",szNetName)
}
}
}
else if(iHitTeam != teamid || get_pcvar_num(g_LFF)){
//entity_set_float(isHit,EV_FL_health,iHitHP)
//set_user_health(isHit, iHitHP)
set_user_health(isHit,iHitHP)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, isHit)
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}
else {
CreateExplosion(iCurrent)
CreateDamage(iCurrent,get_pcvar_num(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity(iCurrent);
}
}
else if(equal(szClassName, ENT_CLASS_NAME3)){
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}
stock pev_user_health(id) {
new Float:health
pev(id,pev_health,health)
return floatround(health)
}
stock set_user_health(id,health) {
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags) {
set_pev(index, pev_frags, float(frags))
return 1
}
stock pev_user_frags(index) {
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}
set_score(id,target,hitscore,HP) {
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
//set_user_frags(id, idfrags)
//entity_set_float(id, EV_FL_frags, float(idfrags))
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
//set_user_frags(target,tarfrags)
//entity_set_float(target, EV_FL_frags, float(tarfrags))
new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()
message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
//entity_set_float(target, EV_FL_health,float(HP))
set_user_health(target, HP)
//set_pev(target,pev_health,HP)
}
public BuyLasermine(id) {
if( !get_pcvar_num( g_LENABLE ) ){
client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE)
return PLUGIN_CONTINUE
}
if (!CheckCanTeam(id))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT)
return PLUGIN_HANDLED
}
if (cs_get_user_money(id) < get_pcvar_num(g_LCOST)) {
client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED)
return PLUGIN_HANDLED
}
if (g_havemine[id] >= get_pcvar_num(g_LAMMO)){
client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX)
return PLUGIN_HANDLED
}
if(!CheckTime())
{
client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS)
return PLUGIN_HANDLED
}
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))
g_havemine[id]++;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
ShowAmmo(id)
return PLUGIN_HANDLED
}
ShowAmmo(id) {
new ammo[51]
formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}
public showInfo(id) {
client_print(id, print_chat, STR_REF)
}
public say_lasermine(id) {
new said[32]
read_argv(1,said,31);
if( !get_pcvar_num( g_LENABLE ) ){
// client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
return PLUGIN_CONTINUE
}
if (equali(said,"/buy lasermine")||equali(said,"/lm")){
BuyLasermine(id)
}
else if (equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if (containi(said, "laser") != -1) {
showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public standing(id) {
if (!g_settinglaser[id])
return PLUGIN_CONTINUE
set_pev(id, pev_maxspeed, 1.0)
// ShowAmmo(id)
return PLUGIN_CONTINUE
}
public ltm_PostThink(id) {
if (!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if (g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}
resetspeed(who) {
set_pev(who, pev_maxspeed, plspeed[who])
}
public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
g_settinglaser[id] = false;
return PLUGIN_CONTINUE
}
public client_disconnect(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
g_settinglaser[id] = false
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public newround(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
g_settinglaser[id] = false
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public DeathEvent(){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
new id = read_data(2)
if (task_exists(TASK_PLANT+id))
remove_task(TASK_PLANT+id)
g_settinglaser[id] = false
return PLUGIN_CONTINUE
}
RemoveAllTripmines( i_Owner ) {
new iEnt = g_MaxPL + 1;
new clsname[32];
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
{
if ( i_Owner )
{
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
continue;
clsname[0] = '^0'
pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
if ( equali( clsname, ENT_CLASS_NAME ) )
{
PlaySound( iEnt, STOP_SOUND );
RemoveEntity( iEnt );
}
}
else
set_pev( iEnt, pev_flags, FL_KILLME );
}
g_deployed[i_Owner]=0;
}
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
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CS:GO ve CS 1.6 için ücretli eklenti yapılır.
Plugin yazmak isteyenlere yardımcı olabilirim.
Skype adresimden ulaşabilirsiniz: destek_596
Steam: http://steamcommunity.com/id/ca-nemesis/
 
  
   
   
   Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme
 Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme Teşekürler
 
  
   
    
   Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme
 Cevap: [YARDIM]Sxe İle Lazermine Pluginin Çakışmasını Engelleme Çözülmüş İsteklere taşındı.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
CS:GO ve CS 1.6 için ücretli eklenti yapılır.
Plugin yazmak isteyenlere yardımcı olabilirim.
Skype adresimden ulaşabilirsiniz: destek_596
Steam: http://steamcommunity.com/id/ca-nemesis/