PHP- Kodu:
  /* AMX Mod X
*   VIP Mark
*
* (c) Copyright 2007 by KaLoSZyFeR
*
* This file is provided as is (no warranties)
*
*     DESCRIPTION
*       Plugin marks admin by adding on his head special helmet or beret. Size of model
*    is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)
*    like in other plugins such as KaOs' "Admin Models".
*
*     FEATURES
*       - if admin is CT, he wears special helmet
*    - if admin is T, he wears special beret
*
*
*     CVARS
*       amx_vip_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin
*
*     VERSIONS
*       1.0   first release
*    1.1   added forcing standard models, optimized some code
*    1.2   changed really smart part of code (1 word...)
*
*/
#include <amxmodx>
#include <cstrike>
#include <engine>
new g_adminmarkEnt[33]
new cvar_enable
new MODEL_MARK[]     = "models/vip_head.mdl"
static const PLUGIN_NAME[]     = "VIP Mark"
static const PLUGIN_AUTHOR[]     = "KaLoSZyFeR"
static const PLUGIN_VERSION[]    = "1.2"
public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)    
    cvar_enable = register_cvar("amx_vip_mark", "1")
}
public plugin_precache()
{
    precache_model(MODEL_MARK)    
    
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")
    
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
    force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")    
}
public client_connect(id)
{
    if(g_adminmarkEnt[id] > 0)
        remove_entity(g_adminmarkEnt[id])
    g_adminmarkEnt[id] = 0
}
public client_disconnect(id)
{
    if(g_adminmarkEnt[id] > 0)
        remove_entity(g_adminmarkEnt[id])
    g_adminmarkEnt[id] = 0
}
public client_PreThink(id)
{
    if(!is_user_connected(id))
        return PLUGIN_CONTINUE
    
    if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)
    {
        remove_entity(g_adminmarkEnt[id])
        g_adminmarkEnt[id] = 0
        
        return PLUGIN_CONTINUE
    }
    
    if (!(get_user_flags(id) & ADMIN_LEVEL_F))
    {
        remove_entity(g_adminmarkEnt[id])
        g_adminmarkEnt[id] = 0
        
        return PLUGIN_CONTINUE
    }
    
    if(!get_pcvar_num(cvar_enable))
        return PLUGIN_CONTINUE
    
    if(!is_user_alive(id))
        return PLUGIN_CONTINUE
    
    if(g_adminmarkEnt[id] < 1)
    {
        g_adminmarkEnt[id] = create_entity("info_target")
        if(g_adminmarkEnt[id] > 0)
        {
            entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)
            entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)
            entity_set_model(g_adminmarkEnt[id], MODEL_MARK)            
        }
    }
    
    if (g_adminmarkEnt[id] > 0)
    {
        new modelID = get_model_id(id)
        entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)
    }
    
    if(g_adminmarkEnt[id] < 1)
        return PLUGIN_CONTINUE
    
    return PLUGIN_CONTINUE
}
new modelname[9][] ={
    "gign",
    "gsg9",
    "sas",
    "urban",
    "vip",
    "arctic",
    "guerilla",
    "leet",
    "terror"
}
public get_model_id(id)
{
    new modelStr[32], iNum=32, modelID
    get_user_info(id,"model",modelStr,iNum)
    
    for(new i = 0; i < 9; i++)
    {
        if (equali (modelStr, modelname[i]) )
        {
            modelID = i
        }
    }    
    return modelID
} 
  
  modelin ismini