yaptım bu seferde mapı kısa sürede runlayıp mapı acmıyor ama cs acılıyor log:
  Kod:
 hlcsg v3.4 Final (Feb 25 2006)Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\deneme"-wadinclude snake.wad 
Entering c:\program files\valve\cstrike\maps\deneme.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snake.wad]
6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (2.02 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (2.47 seconds)
Including Wadfile: \program files\valve\cstrike\snake.wad
 - Contains 158 used textures, 100.00 percent of map (5073 textures in wad)
added 46 additional animating textures.
Texture usage is at 3.89 mb (of 4.00 mb MAX)
5.45 seconds elapsed
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\deneme"
Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3985 (0.30 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\deneme.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3512 (0.23 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2939 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3533 (0.23 seconds)
4.72 seconds elapsed
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\deneme"-full 
2177 portalleafs
6845 numportals
-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]
BasePortalVis:
 (8.34 seconds)
LeafThread:
 (184.23 seconds)
average leafs visible: 181
g_visdatasize:202208  compressed from 594321
192.78 seconds elapsed [3m 12s]
-----   END   hlvis -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\deneme"-wadinclude snake.wad 
Entering c:\program files\valve\cstrike\maps\deneme.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snake.wad]
6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (3.38 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (3.66 seconds)
Including Wadfile: \program files\valve\cstrike\snake.wad
 - Contains 163 used textures, 100.00 percent of map (5073 textures in wad)
added 46 additional animating textures.
Error: File read failure
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\deneme"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\deneme"-full 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\deneme"-sparse -extra 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlrad -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\deneme"-wadinclude snake.wad 
Entering c:\program files\valve\cstrike\maps\deneme.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snake.wad]
6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (2.63 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (3.63 seconds)
Including Wadfile: \program files\valve\cstrike\snake.wad
 - Contains 161 used textures, 100.00 percent of map (5073 textures in wad)
added 46 additional animating textures.
Error: File read failure
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\deneme"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\deneme"-full 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\deneme"-sparse -extra 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlrad -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\deneme"-wadinclude snake.wad 
Entering c:\program files\valve\cstrike\maps\deneme.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snake.wad]
6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (2.50 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (3.72 seconds)
Including Wadfile: \program files\valve\cstrike\snake.wad
 - Contains 160 used textures, 100.00 percent of map (5073 textures in wad)
added 46 additional animating textures.
Error: File read failure
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\deneme"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\deneme"-full 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\deneme"-sparse -extra 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlrad -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\valve\hlcsg.exe "c:\program files\valve\cstrike\maps\deneme"-wadinclude snake.wad 
Entering c:\program files\valve\cstrike\maps\deneme.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[snake.wad]
6 brushes (totalling 40 sides) discarded from clipping hulls
CreateBrush:
 (3.59 seconds)
SetModelCenters:
 (0.03 seconds)
CSGBrush:
 (3.91 seconds)
Including Wadfile: \program files\valve\cstrike\snake.wad
 - Contains 159 used textures, 100.00 percent of map (5073 textures in wad)
added 46 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\valve\hlbsp.exe "c:\program files\valve\cstrike\maps\deneme"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\valve\hlvis.exe "c:\program files\valve\cstrike\maps\deneme"-full 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\valve\hlrad.exe "c:\program files\valve\cstrike\maps\deneme"-sparse -extra 
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike\maps\deneme.log for the cause.
-----   END   hlrad -----